Merged in ramonmolossi/unity-ui-extensions (pull request #19)

Flow Layout changed to support Vertical Flow
release
ramonmolossi 2018-01-06 11:33:59 +00:00 committed by Simon Jackson
commit 9528fb235e
1 changed files with 298 additions and 145 deletions

View File

@ -3,52 +3,66 @@
/// Example http://forum.unity3d.com/threads/flowlayoutgroup.296709/
/// Update by Martin Sharkbomb - http://forum.unity3d.com/threads/flowlayoutgroup.296709/#post-1977028
/// Last item alignment fix by Vicente Russo - https://bitbucket.org/ddreaper/unity-ui-extensions/issues/22/flow-layout-group-align
/// Vertical Flow by Ramon Molossi
using System.Collections.Generic;
namespace UnityEngine.UI.Extensions
{
/// <summary>
/// Layout Group controller that arranges children in rows, fitting as many on a line until total width exceeds parent bounds
/// </summary>
[AddComponentMenu("Layout/Extensions/Flow Layout Group")]
/// <summary>
/// Layout Group controller that arranges children in bars, fitting as many on a line until total size exceeds parent bounds
/// </summary>
[AddComponentMenu("Layout/Extensions/Flow Layout Group")]
public class FlowLayoutGroup : LayoutGroup
{
public enum Axis { Horizontal = 0, Vertical = 1 }
public float SpacingX = 0f;
public float SpacingY = 0f;
public bool ExpandHorizontalSpacing = false;
public bool ChildForceExpandWidth = false;
public bool ChildForceExpandHeight = false;
public bool invertOrder = false;
private float _layoutHeight;
private float _layoutWidth;
[SerializeField] protected Axis m_StartAxis = Axis.Horizontal;
public Axis startAxis { get { return m_StartAxis; } set { SetProperty(ref m_StartAxis, value); } }
public override void CalculateLayoutInputHorizontal()
{
base.CalculateLayoutInputHorizontal();
var minWidth = GetGreatestMinimumChildWidth() + padding.left + padding.right;
SetLayoutInputForAxis(minWidth, -1, -1, 0);
if (startAxis == Axis.Horizontal) {
base.CalculateLayoutInputHorizontal ();
var minWidth = GetGreatestMinimumChildWidth () + padding.left + padding.right;
SetLayoutInputForAxis (minWidth, -1, -1, 0);
} else {
_layoutWidth = SetLayout (0, true);
}
}
public override void SetLayoutHorizontal()
{
SetLayout(rectTransform.rect.width, 0, false);
SetLayout(0, false);
}
public override void SetLayoutVertical()
{
SetLayout(rectTransform.rect.width, 1, false);
SetLayout(1, false);
}
public override void CalculateLayoutInputVertical()
{
_layoutHeight = SetLayout(rectTransform.rect.width, 1, true);
if (startAxis == Axis.Horizontal) {
_layoutHeight = SetLayout (1, true);
} else {
base.CalculateLayoutInputHorizontal ();
var minHeight = GetGreatestMinimumChildHeigth () + padding.bottom + padding.top;
SetLayoutInputForAxis (minHeight, -1, -1, 1);
}
}
protected bool IsCenterAlign
{
get
@ -57,7 +71,7 @@ namespace UnityEngine.UI.Extensions
childAlignment == TextAnchor.UpperCenter;
}
}
protected bool IsRightAlign
{
get
@ -66,7 +80,7 @@ namespace UnityEngine.UI.Extensions
childAlignment == TextAnchor.UpperRight;
}
}
protected bool IsMiddleAlign
{
get
@ -75,7 +89,7 @@ namespace UnityEngine.UI.Extensions
childAlignment == TextAnchor.MiddleCenter;
}
}
protected bool IsLowerAlign
{
get
@ -84,192 +98,331 @@ namespace UnityEngine.UI.Extensions
childAlignment == TextAnchor.LowerCenter;
}
}
/// <summary>
/// Holds the rects that will make up the current row being processed
/// Holds the rects that will make up the current bar being processed
/// </summary>
private readonly IList<RectTransform> _rowList = new List<RectTransform>();
private readonly IList<RectTransform> _itemList = new List<RectTransform>();
/// <summary>
/// Main layout method
/// </summary>
/// <param name="width">Width to calculate the layout with</param>
/// <param name="axis">0 for horizontal axis, 1 for vertical</param>
/// <param name="layoutInput">If true, sets the layout input for the axis. If false, sets child position for axis</param>
public float SetLayout(float width, int axis, bool layoutInput)
public float SetLayout(int axis, bool layoutInput)
{
//container height and width
var groupHeight = rectTransform.rect.height;
// Width that is available after padding is subtracted
var workingWidth = rectTransform.rect.width - padding.left - padding.right;
// Accumulates the total height of the rows, including spacing and padding.
var yOffset = IsLowerAlign ? (float)padding.bottom : (float)padding.top;
var currentRowWidth = 0f;
var currentRowHeight = 0f;
for (var i = 0; i < rectChildren.Count; i++) {
// LowerAlign works from back to front
var index = IsLowerAlign ? rectChildren.Count - 1 - i : i;
var child = rectChildren[index];
var childWidth = LayoutUtility.GetPreferredSize(child, 0);
var childHeight = LayoutUtility.GetPreferredSize(child, 1);
// Max child width is layout group width - padding
childWidth = Mathf.Min(childWidth, workingWidth);
// If adding this element would exceed the bounds of the row,
// go to a new line after processing the current row
if (currentRowWidth + childWidth > workingWidth) {
currentRowWidth -= SpacingX;
// Process current row elements positioning
if (!layoutInput) {
var h = CalculateRowVerticalOffset(groupHeight, yOffset, currentRowHeight);
LayoutRow(_rowList, currentRowWidth, currentRowHeight, workingWidth, padding.left, h, axis);
}
// Clear existing row
_rowList.Clear();
// Add the current row height to total height accumulator, and reset to 0 for the next row
yOffset += currentRowHeight;
yOffset += SpacingY;
currentRowHeight = 0;
currentRowWidth = 0;
var groupWidth = rectTransform.rect.width;
float spacingBetweenBars = 0;
float spacingBetweenElements = 0;
float offset = 0;
float counterOffset = 0;
float groupSize = 0;
float workingSize = 0;
if (startAxis == Axis.Horizontal) {
groupSize = groupHeight;
workingSize = groupWidth - padding.left - padding.right;
if (IsLowerAlign) {
offset = (float)padding.bottom;
counterOffset = (float)padding.top;
} else {
offset = (float)padding.top;
counterOffset = (float)padding.bottom;
}
currentRowWidth += childWidth;
_rowList.Add(child);
spacingBetweenBars = SpacingY;
spacingBetweenElements = SpacingX;
} else if (startAxis == Axis.Vertical) {
groupSize = groupWidth;
workingSize = groupHeight - padding.top - padding.bottom;
if (IsRightAlign) {
offset = (float)padding.right;
counterOffset = (float)padding.left;
} else {
offset = (float)padding.left;
counterOffset = (float)padding.right;
}
spacingBetweenBars = SpacingX;
spacingBetweenElements = SpacingY;
}
var currentBarSize = 0f;
var currentBarSpace = 0f;
for (var i = 0; i < rectChildren.Count; i++) {
int index = i;
var child = rectChildren [index];
float childSize = 0;
float childOtherSize = 0;
//get height and width of elements.
if (startAxis == Axis.Horizontal) {
if (invertOrder) {
index = IsLowerAlign ? rectChildren.Count - 1 - i : i;
}
child = rectChildren [index];
childSize = LayoutUtility.GetPreferredSize (child, 0);
childSize = Mathf.Min (childSize, workingSize);
childOtherSize = LayoutUtility.GetPreferredSize (child, 1);
childOtherSize = Mathf.Min (childOtherSize, workingSize);
} else if (startAxis == Axis.Vertical) {
if (invertOrder) {
index = IsRightAlign ? rectChildren.Count - 1 - i : i;
}
child = rectChildren [index];
childSize = LayoutUtility.GetPreferredSize (child, 1);
childSize = Mathf.Min (childSize, workingSize);
childOtherSize = LayoutUtility.GetPreferredSize (child, 0);
childOtherSize = Mathf.Min (childOtherSize, workingSize);
}
// If adding this element would exceed the bounds of the container,
// go to a new bar after processing the current bar
if (currentBarSize + childSize > workingSize) {
currentBarSize -= spacingBetweenElements;
// Process current bar elements positioning
if (!layoutInput) {
if (startAxis == Axis.Horizontal) {
float newOffset = CalculateRowVerticalOffset (groupSize, offset, currentBarSpace);
LayoutRow (_itemList, currentBarSize, currentBarSpace, workingSize, padding.left, newOffset, axis);
} else if (startAxis == Axis.Vertical) {
float newOffset = CalculateColHorizontalOffset (groupSize, offset, currentBarSpace);
LayoutCol (_itemList, currentBarSpace, currentBarSize, workingSize, newOffset, padding.top, axis);
}
}
// Clear existing bar
_itemList.Clear ();
// Add the current bar space to total barSpace accumulator, and reset to 0 for the next row
offset += currentBarSpace;
offset += spacingBetweenBars;
currentBarSpace = 0;
currentBarSize = 0;
}
currentBarSize += childSize;
_itemList.Add (child);
// We need the largest element height to determine the starting position of the next line
if (childHeight > currentRowHeight) {
currentRowHeight = childHeight;
if (childOtherSize > currentBarSpace) {
currentBarSpace = childOtherSize;
}
// Don't do this for the last one
if (i < rectChildren.Count - 1 )
currentRowWidth += SpacingX;
if (i < rectChildren.Count - 1){
currentBarSize += spacingBetweenElements;
}
}
// Layout the final bar
if (!layoutInput) {
var h = CalculateRowVerticalOffset(groupHeight, yOffset, currentRowHeight);
currentRowWidth -= SpacingX;
// Layout the final row
LayoutRow(_rowList, currentRowWidth, currentRowHeight, workingWidth - (_rowList.Count > 1 ? SpacingX : 0), padding.left, h, axis);
if (startAxis == Axis.Horizontal) {
float newOffset = CalculateRowVerticalOffset (groupHeight, offset, currentBarSpace);
currentBarSize -= spacingBetweenElements;
LayoutRow (_itemList, currentBarSize, currentBarSpace, workingSize - (ChildForceExpandWidth ? 0 : spacingBetweenElements), padding.left, newOffset, axis);
}else if (startAxis == Axis.Vertical) {
float newOffset = CalculateColHorizontalOffset(groupWidth, offset, currentBarSpace);
currentBarSize -= spacingBetweenElements;
LayoutCol(_itemList, currentBarSpace, currentBarSize, workingSize - (ChildForceExpandHeight ? 0 : spacingBetweenElements), newOffset, padding.top, axis);
}
}
_rowList.Clear();
// Add the last rows height to the height accumulator
yOffset += currentRowHeight;
yOffset += IsLowerAlign ? padding.top : padding.bottom;
_itemList.Clear();
// Add the last bar space to the barSpace accumulator
offset += currentBarSpace;
offset += counterOffset;
if (layoutInput) {
if(axis == 1)
SetLayoutInputForAxis(yOffset, yOffset, -1, axis);
SetLayoutInputForAxis(offset, offset, -1, axis);
}
return yOffset;
return offset;
}
private float CalculateRowVerticalOffset(float groupHeight, float yOffset, float currentRowHeight)
{
float h;
if (IsLowerAlign) {
h = groupHeight - yOffset - currentRowHeight;
return groupHeight - yOffset - currentRowHeight;
} else if (IsMiddleAlign) {
h = groupHeight*0.5f - _layoutHeight * 0.5f + yOffset;
return groupHeight * 0.5f - _layoutHeight * 0.5f + yOffset;
} else {
h = yOffset;
return yOffset;
}
return h;
}
private float CalculateColHorizontalOffset(float groupWidth, float xOffset, float currentColWidth)
{
if (IsRightAlign) {
return groupWidth - xOffset - currentColWidth;
} else if (IsCenterAlign) {
return groupWidth * 0.5f - _layoutWidth * 0.5f + xOffset;
} else {
return xOffset;
}
}
protected void LayoutRow(IList<RectTransform> contents, float rowWidth, float rowHeight, float maxWidth, float xOffset, float yOffset, int axis)
{
var xPos = xOffset;
if (!ChildForceExpandWidth && IsCenterAlign)
if (!ChildForceExpandWidth && IsCenterAlign) {
xPos += (maxWidth - rowWidth) * 0.5f;
else if (!ChildForceExpandWidth && IsRightAlign)
} else if (!ChildForceExpandWidth && IsRightAlign) {
xPos += (maxWidth - rowWidth);
}
var extraWidth = 0f;
var extraSpacing = 0f;
if (ChildForceExpandWidth) {
extraWidth = (maxWidth - rowWidth)/_rowList.Count;
extraWidth = (maxWidth - rowWidth)/_itemList.Count;
}
else if (ExpandHorizontalSpacing) {
extraSpacing = (maxWidth - rowWidth)/(_rowList.Count - 1);
if (_rowList.Count > 1) {
if (IsCenterAlign)
xPos -= extraSpacing * 0.5f * (_rowList.Count - 1);
else if (IsRightAlign)
xPos -= extraSpacing * (_rowList.Count - 1);
extraSpacing = (maxWidth - rowWidth)/(_itemList.Count - 1);
if (_itemList.Count > 1) {
if (IsCenterAlign) {
xPos -= extraSpacing * 0.5f * (_itemList.Count - 1);
} else if (IsRightAlign) {
xPos -= extraSpacing * (_itemList.Count - 1);
}
}
}
for (var j = 0; j < _rowList.Count; j++) {
var index = IsLowerAlign ? _rowList.Count - 1 - j : j;
var rowChild = _rowList[index];
for (var j = 0; j < _itemList.Count; j++) {
var index = IsLowerAlign ? _itemList.Count - 1 - j : j;
var rowChild = _itemList[index];
var rowChildWidth = LayoutUtility.GetPreferredSize(rowChild, 0) + extraWidth;
var rowChildHeight = LayoutUtility.GetPreferredSize(rowChild, 1);
if (ChildForceExpandHeight)
rowChildHeight = rowHeight;
rowChildWidth = Mathf.Min(rowChildWidth, maxWidth);
var yPos = yOffset;
if (IsMiddleAlign)
if (IsMiddleAlign) {
yPos += (rowHeight - rowChildHeight) * 0.5f;
else if (IsLowerAlign)
} else if (IsLowerAlign) {
yPos += (rowHeight - rowChildHeight);
}
//
if (ExpandHorizontalSpacing && j > 0)
if (ExpandHorizontalSpacing && j > 0) {
xPos += extraSpacing;
}
if (axis == 0)
SetChildAlongAxis(rowChild, 0, xPos, rowChildWidth);
else
SetChildAlongAxis(rowChild, 1, yPos, rowChildHeight);
if (axis == 0) {
SetChildAlongAxis (rowChild, 0, xPos, rowChildWidth);
} else {
SetChildAlongAxis (rowChild, 1, yPos, rowChildHeight);
}
// Don't do horizontal spacing for the last one
if (j < _rowList.Count - 1 )
if (j < _itemList.Count - 1) {
xPos += rowChildWidth + SpacingX;
}
}
}
protected void LayoutCol(IList<RectTransform> contents, float colWidth, float colHeight, float maxHeight, float xOffset, float yOffset, int axis)
{
var yPos = yOffset;
if (!ChildForceExpandHeight && IsMiddleAlign) {
yPos += (maxHeight - colHeight) * 0.5f;
} else if (!ChildForceExpandHeight && IsLowerAlign) {
yPos += (maxHeight - colHeight);
}
var extraHeight = 0f;
var extraSpacing = 0f;
if (ChildForceExpandHeight) {
extraHeight = (maxHeight - colHeight)/_itemList.Count;
}
else if (ExpandHorizontalSpacing) {
extraSpacing = (maxHeight - colHeight)/(_itemList.Count - 1);
if (_itemList.Count > 1) {
if (IsMiddleAlign) {
yPos -= extraSpacing * 0.5f * (_itemList.Count - 1);
} else if (IsLowerAlign) {
yPos -= extraSpacing * (_itemList.Count - 1);
}
}
}
for (var j = 0; j < _itemList.Count; j++) {
var index = IsRightAlign ? _itemList.Count - 1 - j : j;
var rowChild = _itemList[index];
var rowChildWidth = LayoutUtility.GetPreferredSize(rowChild, 0) ;
var rowChildHeight = LayoutUtility.GetPreferredSize(rowChild, 1) + extraHeight;
if (ChildForceExpandWidth) {
rowChildWidth = colWidth;
}
rowChildHeight = Mathf.Min(rowChildHeight, maxHeight);
var xPos = xOffset;
if (IsCenterAlign) {
xPos += (colWidth - rowChildWidth) * 0.5f;
} else if (IsRightAlign) {
xPos += (colWidth - rowChildWidth);
}
//
if (ExpandHorizontalSpacing && j > 0) {
yPos += extraSpacing;
}
if (axis == 0) {
SetChildAlongAxis (rowChild, 0, xPos, rowChildWidth);
} else {
SetChildAlongAxis (rowChild, 1, yPos, rowChildHeight);
}
// Don't do vertical spacing for the last one
if (j < _itemList.Count - 1) {
yPos += rowChildHeight + SpacingY;
}
}
}
public float GetGreatestMinimumChildWidth()
{
var max = 0f;
for (var i = 0; i < rectChildren.Count; i++) {
var w = LayoutUtility.GetMinWidth(rectChildren[i]);
max = Mathf.Max(w, max);
}
return max;
}
public float GetGreatestMinimumChildHeigth()
{
var max = 0f;
for (var i = 0; i < rectChildren.Count; i++) {
var w = LayoutUtility.GetMinHeight(rectChildren[i]);
max = Mathf.Max(w, max);
}
return max;
}
}
}
}