Simon (Darkside) Jackson
|
69c96ab471
|
Merge pull request #446 from wanliyun/release
Fix Bug!NeicerOutline color.a Lose when m_UseGraphicAlpha is true!
|
2023-07-22 16:53:23 +01:00 |
Simon (Darkside) Jackson
|
884a8d63f1
|
Update case sensitivity of agent labels
|
2023-07-22 16:45:39 +01:00 |
Simon (Darkside) Jackson
|
5f535e0431
|
Merge branch 'development' into release
|
2023-07-22 16:12:16 +01:00 |
Simon (Darkside) Jackson
|
17b69878de
|
Merge pull request #442 from sandr01d/development
Fix release date of v2.3
|
2023-07-22 16:11:54 +01:00 |
Simon (Darkside) Jackson
|
70f98806e9
|
Merge branch 'development' into release
|
2023-07-22 16:11:29 +01:00 |
Simon (Darkside) Jackson
|
5ef4736e68
|
Merge branch 'development' into development
|
2023-07-22 16:09:32 +01:00 |
SimonDarksideJ
|
9fbcd39b88
|
Deprecated Text Effects with Unity 2022 as they are incompatible with TextMeshPro
|
2023-07-09 16:48:55 +01:00 |
wanliyun
|
6a68933e48
|
Fix Bug!NeicerOutline color.a Lose when m_UseGraphicAlpha is true!
if (m_UseGraphicAlpha)
newColor.a = (byte)((newColor.a * verts[i].color.a) / 255); //newColor's type cannot be Color.Should be Color32.
|
2023-07-06 13:20:50 +08:00 |
Sandroid
|
4857492384
|
Fix release date of v2.3
|
2023-06-21 15:10:24 +02:00 |
SimonDarksideJ
|
796f66c310
|
Updated LineRenderer and UILIneConnector implementations to both be safer and include warning about placing a UILineRenderer at any other position than 0,0,0.
|
2023-06-17 18:33:22 +01:00 |
SimonDarksideJ
|
e7babe0dd6
|
Updated HSS/VSS to ensure events fire correctly if the control is dragged but not moved:
Resolves: #186
|
2023-06-17 17:16:31 +01:00 |
action
|
ab34212ade
|
Auto increment pre-release version to 2.3.2-pre.3 [skip ci]
|
2023-03-29 13:41:56 +00:00 |
Simon (Darkside) Jackson
|
531059bf0e
|
Merge pull request #439 from Unity-UI-Extensions/feature/updateCodeOwners
Patch workflow for correct secret
|
2023-03-29 14:41:37 +01:00 |
Simon (Darkside) Jackson
|
a4fb11f0b4
|
Patch workflow for correct secret
|
2023-03-29 14:32:05 +01:00 |
Simon (Darkside) Jackson
|
09b17fae52
|
Merge pull request #436 from victornor/linerenderer_points
Linerenderer points
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2023-03-29 14:16:07 +01:00 |
Simon (Darkside) Jackson
|
7becb9cae4
|
Merge branch 'development' into linerenderer_points
|
2023-03-29 14:15:48 +01:00 |
Victor
|
7127f8bca7
|
chore: make CalculatePointOnCurve public
|
2023-03-20 13:43:43 +01:00 |
Victor
|
ba7b21fdae
|
feat: add CalculatePointOnCurve for linerenderer
|
2023-03-20 13:42:33 +01:00 |
victornor
|
5e7282c27d
|
fix: GetPosition when Segments is null
|
2023-03-20 13:33:14 +01:00 |
action
|
14aa9ae491
|
Auto increment pre-release version to 2.3.2-pre.2 [skip ci]
|
2023-03-12 12:13:16 +00:00 |
Simon (Darkside) Jackson
|
a45509ee55
|
Merge pull request #435 from Unity-UI-Extensions/fix/resolveflowoverflow
Resolve FlowLayoutGroup overflow issue
|
2023-03-12 12:12:52 +00:00 |
Simon (Darkside) Jackson
|
2ccf119f7d
|
fix package version
|
2023-03-12 12:06:34 +00:00 |
SimonDarksideJ
|
14548049a5
|
Update workflows
|
2023-03-12 11:58:04 +00:00 |
SimonDarksideJ
|
02da81ef28
|
Resolves an issue where the last line in a flow layout group would overflow the rect bounds
Fixes - https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/432
|
2023-03-12 11:44:50 +00:00 |
SimonDarksideJ
|
3e8eaa0643
|
Merge branch 'development' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into development
|
2023-03-12 11:43:06 +00:00 |
Simon (Darkside) Jackson
|
8ddcaa839e
|
Merge pull request #434 from FejZa/release
Fix ResetSelectableHighlight resets button to normal when it's actually disabled
|
2023-03-02 17:43:55 +00:00 |
Simon (Darkside) Jackson
|
c61fbeeceb
|
Merge branch 'development' into release
|
2023-03-02 17:42:42 +00:00 |
Simon (Darkside) Jackson
|
d8c99e4398
|
Instigate development branch
|
2023-03-02 17:41:00 +00:00 |
Dino Fejzagić
|
8fc9e8aba5
|
Update ResetSelectableHighlight.cs
|
2023-03-01 11:32:14 +01:00 |
Simon Jackson
|
d2b10980e3
|
Patch readme
|
2023-02-09 17:48:30 +00:00 |
Simon Jackson
|
d64ff2d3f0
|
Update patch following Asset Store publish
|
2023-02-07 16:21:38 +00:00 |
Simon (Darkside) Jackson
|
5114d0c050
|
patchfix - erroneous using?
|
2023-02-07 15:04:15 +00:00 |
Simon Jackson
|
688a879f31
|
Merge branch 'release' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into development
|
2023-02-07 14:59:14 +00:00 |
Simon (Darkside) Jackson
|
5ed62bc212
|
Release 2.3.0 (2) (#430)
* Package upver for Development
* Added OnHighlightChanged and OnPressChanged events
Added getters and setters for Highlighted and Pressed
* Patch fix for UILineRenderer
* Update package preview release
* Resolves issue where the lower range value would become stuck when moved to the max value position
Resolves: https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/381/cant-move-range-slider-if-low-is-moved-to
* Updated Infinite scroll to work with content of different sizes
* Clean-up and reset pivots on scene start
* Patches from PR
* Clean up range slider unused variables
* Updated Dropdown list to NOT resize text Rect on draw
* Upgraded RangeSlider to work in both Horizontal and Verticle setups, just like regular slider.
Also fixed a minor issue with offset when dragging on the bar.
# Conflicts:
# Runtime/Scripts/Controls/RangeSlider.cs
* Taking in fix from
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/132
* Applying PR manually, because Bitbucket
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/128
* Merged in fix manually because... Bitbucket
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/130
* Remove old BitBucket Pipeline for GitHub
* Fixes issue #398 where the Next / Previous buttons filed to work if the ScrollSnap was previously scrolling.
Also renamed the Extension Methods scripts and added a new function.
Resolves: #398
* Resolves #397
Moved OnValidate checks which redraw the component to the RectTransformDimensionsCHanged event
* Updated UIParticleSystem access to Particles array to ensure it is more stable.
Updated some #if statements to be better future proofed
Resolves #360
* Fixed the UIConnector to safely handle when no parent canvas can be found.
Resolves #392
* Fixed issue which allowed an item marked as NOT transferable to actually be transferred between lists
Resolves #382
* Updated #if filter inclusion to 2019_1_OR_Newer
resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/411
* Updated UIVertical scroller to be 2022 compliant
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/410
* Updated Curly UI to wait until end of the frame to recalculate positions
Also updated Editor script to work in 2022
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/409
* Updated Depth Texture sampler in UI Particles Shaders
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/401
* Remove meta duplicates for HSVColour Picker
* Add newly generated HSV picker meta files
* Hard reset of Colour picker guids
* Updated Points to always be an array of 1 when set to nothing.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/295
* Updated Cooldown button to work with Keyboard input
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/171
* Added error handling around setting Unity UI Components for Vertical/Horizontal scrolling
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/296
* Protecting Remove too
* Added SetArc method to UICircle as requested
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/280
* Marked ScrollPositionController as Obsolete, users should use the newer Scroller component instead, will be removed in a future release.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/305
* Updated ScrollPositionControllerEditor as obsolete too
* Removed unneeded size calculation which caused some issues with mixed height/width children.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/380
* Resolved issue whereby the last row in a flow layout group would not size correctly.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/357
* Updated all components using "LayoutGroup" to override their OnDisable feature to incorporate this fix:
https://gist.github.com/randomize/73ca6d3b6aa7210073692eb5cabd537e
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/178
* Checking in new MinMaxSlider
TODO
- Finish Editor creator
* Added Editor Menu Option to create a Min/Max slider
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/270
* Marked TileSizeFitter as obsolete as Unity has made this unworkable
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/214
* Updated Editor create options to add the correct Event System Input module for the Input system used, now or old.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/378
* Updated Editor menu layout
* Updated initialisation logic to not cause an endless loop in the TabNavigationHelper
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/208
* Added new FIFO based UI Line Render when dynamic line rendering is needed (basic, no Beziers)
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/324
* Clean-up of ScrollSnapBase
* Updated "Action" use to "UnityAction" to avoid Unity issues
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/253
* Updated UIVerticalScroller for standards and added UIHorizontalScroller
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/205
* Updated ReorderableList/ReorderableListElement to prevent creating a "Fake" droppable when the item is not transferable
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/164
* Updated panel drawing for ComboBox controls and added DropdownOffset
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/393
* Base update for pointers to new version / package home
* Cleanup and ensuring the UIParticleSystem is disposed on Destroy correctly.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/412
* Refresh FancyScrollView with latest fixes
* Remove broken examples link
* Break Module
* Update Examples module to new home
* Updating GitHub artifacts and automation
* Updated build issue with ReorderableListElement
* Revised the Curly UI fix as it was preventing the graphic from being updated in the scene view. Thanks to @solidsign for the update.
* Removed legacy Examples link, moving to separate repository
* Added new submodule for extracted examples
* Fix class spellings and update MultiTouchScrollRect
* Updated NonDrawingGraphic to require a CanvasRender, else it causes an error on run (and doesn't work)
- Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/420
* Add updated test flow for builds
* Fix github issue templates
* Add the Version upgrade pipeline
* Added ResetSelectableHighlight component
* Resolves issue in 2022 with the missing Text component
Fixes: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/424
* The BIG Unity 2022 Text reorganisation
* Remove editor validation and add error checking for the ColorLabel component
* Add 2019 to the testing validation
* Switch android builds to windows
* Several lifetime feature updates for the ComboBox controls:
- Resolves startup issue that prevented the control being used (Unity changed the start order in some instances), this was causing null reference issues with comboboxes
- Added the ability to set a specific item on start and not just the first
- Added the ability to disable the dropdown to make a read-only dropdown
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/426
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/425
* Resolved issues with DisplayAbove and using a 0 ItemsToDisplay
* Update pipelines for release
* Final checks for merge!
* Auto increment pre-release version to 2.3.0-pre-release.1 [skip ci]
* Auto increment pre-release version to 2.3.0-pre-release.2 [skip ci]
* Set version to 2.3.0 for initial release
* patchfix - erroneous namespace in combobox???
---------
Co-authored-by: Robert Rioja <rrioja@immersivedisplayinc.com>
Co-authored-by: Simon Jackson <darkside@xna-uk.net>
Co-authored-by: Ben MacKinnon <bilmackinnon@googlemail.com>
Co-authored-by: Simon Jackson <sjackson@ethar.com>
Co-authored-by: action <action@users.noreply.github.com>
|
2023-02-07 14:57:31 +00:00 |
Simon (Darkside) Jackson
|
ffdc0316a4
|
Merge branch 'release' into development
|
2023-02-07 14:56:38 +00:00 |
Simon (Darkside) Jackson
|
8384bd5ced
|
patchfix - erroneous namespace in combobox???
|
2023-02-07 14:52:00 +00:00 |
Simon (Darkside) Jackson
|
89403a2611
|
Release 2.3.0 (#429)
* Package upver for Development
* Added OnHighlightChanged and OnPressChanged events
Added getters and setters for Highlighted and Pressed
* Patch fix for UILineRenderer
* Update package preview release
* Resolves issue where the lower range value would become stuck when moved to the max value position
Resolves: https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/381/cant-move-range-slider-if-low-is-moved-to
* Updated Infinite scroll to work with content of different sizes
* Clean-up and reset pivots on scene start
* Patches from PR
* Clean up range slider unused variables
* Updated Dropdown list to NOT resize text Rect on draw
* Upgraded RangeSlider to work in both Horizontal and Verticle setups, just like regular slider.
Also fixed a minor issue with offset when dragging on the bar.
# Conflicts:
# Runtime/Scripts/Controls/RangeSlider.cs
* Taking in fix from
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/132
* Applying PR manually, because Bitbucket
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/128
* Merged in fix manually because... Bitbucket
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/pull-requests/130
* Remove old BitBucket Pipeline for GitHub
* Fixes issue #398 where the Next / Previous buttons filed to work if the ScrollSnap was previously scrolling.
Also renamed the Extension Methods scripts and added a new function.
Resolves: #398
* Resolves #397
Moved OnValidate checks which redraw the component to the RectTransformDimensionsCHanged event
* Updated UIParticleSystem access to Particles array to ensure it is more stable.
Updated some #if statements to be better future proofed
Resolves #360
* Fixed the UIConnector to safely handle when no parent canvas can be found.
Resolves #392
* Fixed issue which allowed an item marked as NOT transferable to actually be transferred between lists
Resolves #382
* Updated #if filter inclusion to 2019_1_OR_Newer
resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/411
* Updated UIVertical scroller to be 2022 compliant
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/410
* Updated Curly UI to wait until end of the frame to recalculate positions
Also updated Editor script to work in 2022
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/409
* Updated Depth Texture sampler in UI Particles Shaders
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/401
* Remove meta duplicates for HSVColour Picker
* Add newly generated HSV picker meta files
* Hard reset of Colour picker guids
* Updated Points to always be an array of 1 when set to nothing.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/295
* Updated Cooldown button to work with Keyboard input
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/171
* Added error handling around setting Unity UI Components for Vertical/Horizontal scrolling
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/296
* Protecting Remove too
* Added SetArc method to UICircle as requested
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/280
* Marked ScrollPositionController as Obsolete, users should use the newer Scroller component instead, will be removed in a future release.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/305
* Updated ScrollPositionControllerEditor as obsolete too
* Removed unneeded size calculation which caused some issues with mixed height/width children.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/380
* Resolved issue whereby the last row in a flow layout group would not size correctly.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/357
* Updated all components using "LayoutGroup" to override their OnDisable feature to incorporate this fix:
https://gist.github.com/randomize/73ca6d3b6aa7210073692eb5cabd537e
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/178
* Checking in new MinMaxSlider
TODO
- Finish Editor creator
* Added Editor Menu Option to create a Min/Max slider
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/270
* Marked TileSizeFitter as obsolete as Unity has made this unworkable
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/214
* Updated Editor create options to add the correct Event System Input module for the Input system used, now or old.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/378
* Updated Editor menu layout
* Updated initialisation logic to not cause an endless loop in the TabNavigationHelper
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/208
* Added new FIFO based UI Line Render when dynamic line rendering is needed (basic, no Beziers)
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/324
* Clean-up of ScrollSnapBase
* Updated "Action" use to "UnityAction" to avoid Unity issues
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/253
* Updated UIVerticalScroller for standards and added UIHorizontalScroller
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/205
* Updated ReorderableList/ReorderableListElement to prevent creating a "Fake" droppable when the item is not transferable
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/164
* Updated panel drawing for ComboBox controls and added DropdownOffset
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/393
* Base update for pointers to new version / package home
* Cleanup and ensuring the UIParticleSystem is disposed on Destroy correctly.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/412
* Refresh FancyScrollView with latest fixes
* Remove broken examples link
* Break Module
* Update Examples module to new home
* Updating GitHub artifacts and automation
* Updated build issue with ReorderableListElement
* Revised the Curly UI fix as it was preventing the graphic from being updated in the scene view. Thanks to @solidsign for the update.
* Removed legacy Examples link, moving to separate repository
* Added new submodule for extracted examples
* Fix class spellings and update MultiTouchScrollRect
* Updated NonDrawingGraphic to require a CanvasRender, else it causes an error on run (and doesn't work)
- Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/420
* Add updated test flow for builds
* Fix github issue templates
* Add the Version upgrade pipeline
* Added ResetSelectableHighlight component
* Resolves issue in 2022 with the missing Text component
Fixes: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/424
* The BIG Unity 2022 Text reorganisation
* Remove editor validation and add error checking for the ColorLabel component
* Add 2019 to the testing validation
* Switch android builds to windows
* Several lifetime feature updates for the ComboBox controls:
- Resolves startup issue that prevented the control being used (Unity changed the start order in some instances), this was causing null reference issues with comboboxes
- Added the ability to set a specific item on start and not just the first
- Added the ability to disable the dropdown to make a read-only dropdown
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/426
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/425
* Resolved issues with DisplayAbove and using a 0 ItemsToDisplay
* Update pipelines for release
* Final checks for merge!
---------
Co-authored-by: Robert Rioja <rrioja@immersivedisplayinc.com>
Co-authored-by: Simon Jackson <darkside@xna-uk.net>
Co-authored-by: Ben MacKinnon <bilmackinnon@googlemail.com>
Co-authored-by: Simon Jackson <sjackson@ethar.com>
Co-authored-by: action <action@users.noreply.github.com>
|
2023-02-07 14:35:43 +00:00 |
Simon (Darkside) Jackson
|
649506cd3d
|
Set version to 2.3.0 for initial release
|
2023-02-07 14:33:47 +00:00 |
action
|
589e02ffaf
|
Auto increment pre-release version to 2.3.0-pre-release.2 [skip ci]
|
2023-02-07 14:29:17 +00:00 |
action
|
af10498e0e
|
Auto increment pre-release version to 2.3.0-pre-release.1 [skip ci]
|
2023-02-07 14:08:42 +00:00 |
Simon (Darkside) Jackson
|
8cbd1c3c1e
|
Merge pull request #413 from Unity-UI-Extensions/feature/V2.3.0
Feature/v2.3.0
|
2023-02-07 14:06:08 +00:00 |
Simon Jackson
|
2a90891ee9
|
Final checks for merge!
|
2023-02-07 14:05:04 +00:00 |
Simon (Darkside) Jackson
|
28000ad5b7
|
Update pipelines for release
|
2023-02-07 12:07:01 +00:00 |
Simon (Darkside) Jackson
|
68edffc749
|
Merge branch 'release' into feature/V2.3.0
|
2023-02-06 14:11:17 +00:00 |
Simon Jackson
|
968fdab8cc
|
Merge branch 'development' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into feature/V2.3.0
|
2023-02-06 14:07:44 +00:00 |
Simon Jackson
|
e085cbe076
|
Resolved issues with DisplayAbove and using a 0 ItemsToDisplay
|
2023-02-06 13:32:05 +00:00 |
Simon Jackson
|
b3bb76246b
|
Merge branch 'feature/V2.3.0' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into feature/V2.3.0
|
2023-02-05 11:35:34 +00:00 |
Simon Jackson
|
33cd5a9be4
|
Several lifetime feature updates for the ComboBox controls:
- Resolves startup issue that prevented the control being used (Unity changed the start order in some instances), this was causing null reference issues with comboboxes
- Added the ability to set a specific item on start and not just the first
- Added the ability to disable the dropdown to make a read-only dropdown
Resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/426
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/425
|
2023-02-05 11:35:18 +00:00 |
Simon (Darkside) Jackson
|
30d50cc04e
|
Switch android builds to windows
|
2023-02-05 09:15:54 +00:00 |
Simon Jackson
|
9ce7661af6
|
Add 2019 to the testing validation
|
2023-02-04 19:25:13 +00:00 |