Commit Graph

691 Commits (34e3f82395894b5f7d47ab1fbd99ed496fb89c89)

Author SHA1 Message Date
David Gileadi 382a19cb36 Add null (missing component) safety checks 2017-08-12 16:56:22 -07:00
David Gileadi c5edc0cdf1 Change Stepper and Segmented Control to use overrideImage, standard size, other fixes 2017-08-12 16:19:19 -07:00
David Gileadi 48acafbb85 Support complex linear gradients, gradient zoom, and a switch of whether to modify vertices 2017-08-12 15:41:24 -07:00
Simon Jackson 1f16a65f0f Some realignment of the H&S ScrollSnap Scripts
Resolves #160
2017-08-12 10:24:25 +01:00
Simon Jackson 68b0445b28 Fixing attributions on update UIParticleSystem. missed when the update didn't take the first time.
Script remains the same. (docs updated)
2017-08-11 15:53:23 +01:00
Simon Jackson 2f4616982a Updated DevAssets link for webpage
(Will still be wrong in asset, but you only see that after downloading, so not worried)
2017-08-11 13:47:31 +01:00
Simon Jackson c11796ebcc Update 2.0 Check-in 2017-08-11 13:17:10 +01:00
Simon Jackson 8bd4312c16 UI Particle System update from forum thread 2017-08-11 13:15:42 +01:00
Simon Jackson d6cfb41bf5 Added Pagination Manager
Resolves #158

Thanks @BroganKing
2017-08-09 19:38:29 +01:00
Simon Jackson b4a2e81aae FancyScrollView control updated to add an event when the page is changed / Selected
Thanks to @ChongHann (Hann Chong) for the fix

Resolves #157
2017-08-07 19:33:53 +01:00
Simon Jackson adb09d3481 Also added "InitialiseChildObjectsFromScene" to RemoveChild for HSS
Validated all other occurrences where this function should be called are valid.
2017-08-07 11:56:41 +01:00
Simon Jackson cdef4bdfef Horizontal Scroll Snap "AddChild" method was NOT calling "InitialiseChildObjectsFromScene()", added
Resolves #125
2017-08-07 11:53:57 +01:00
Simon Jackson 98648acf6a Documentation tweaks and original FancyScrollView docs 2017-08-05 12:57:07 +01:00
Simon Jackson 2294f34905 Performance update to UILineConnector only draw when child transforms move.
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/123/uilinerenderer-issues-with-specifying
2017-08-04 20:36:25 +01:00
Simon Jackson 11ee80411f Added a new Line Renderer mode (Catenary) 2017-08-04 20:01:02 +01:00
Simon Jackson a1b2b38a0f 1st stage pass adding the Menu system from Unite.
Need to finish testing and add docs
2017-08-02 17:50:22 +01:00
Johannes Deml e7406318c9 Tested locally and seems to work as expected. Thanks for the update.
Merged in johannski/unity-ui-extensions/ScrollSnapRefactoring (pull request #14)

ScrollSnapRefactoring
2017-08-02 16:19:43 +00:00
Johannes Deml 2c8550532d CHANGE tooltip to describe the actual (changed) behaviour 2017-08-02 12:28:09 +02:00
Johannes Deml 59b6c579f9 Merge branch 'master' into ScrollSnapRefactoring 2017-08-02 12:00:35 +02:00
Johannes Deml 14f42df81c REFACTOR make method more readable 2017-08-02 11:59:27 +02:00
Johannes Deml c8de1b9289 FIX fastswipe threshold
Does now what is stated it does in the tooltip: Offset for how far a swipe has to travel to initiate a page change (optional)
2017-08-02 11:57:02 +02:00
Simon Jackson 688e2edd25 Added the FancyScrollView control and Examples
Reviewed other samples and moved their code to the new "Examples" namespace
Minor fix on HSS/VSS to address issue where Next/Previous buttons didn't enable when new pages added to an empty control
2017-08-02 10:21:45 +01:00
Simon Jackson 138192cb15 Added Curly UI to controls list 2017-08-01 18:57:47 +01:00
David Gileadi b03f8065a5 Thanks for the fix, good catch.
Merged in david_gileadi/unity-ui-extensions/fix-panel-dimensions (pull request #13)

Calculate the panel dimensions in Start to avoid scale issues
2017-08-01 17:51:29 +00:00
Simon Jackson 974f906fb0 Added Curly UI Asset and updated to project standards. Docs to follow. 2017-07-30 13:13:29 +01:00
Simon Jackson 6cc0b60cee Small tweak to enable a default lerp if no Lerp Curve supplied
ALso control has a fixed start of 0 (for now)
2017-07-29 21:00:33 +01:00
Simon Jackson fc8bd8ba37 Added Radial Slider menu options
Minor bugix for Radial Slider when no curve assigned
2017-07-29 20:49:04 +01:00
Simon Jackson dd0b3a3cba Added Radial Slider and Example
Still need to add Editor Option for default
2017-07-29 19:09:19 +01:00
David Gileadi 700cbc34b9 Calculate the panel dimensions in Start to avoid scale issues 2017-07-26 22:44:18 -07:00
Simon Jackson 603d85126f Added Stepper and Segmented Controls to the README.md
Refactored Segmented Control and Stepper to support the more generic "Selectable" interface.
2017-07-26 22:32:48 +01:00
Simon Jackson 8e443b98c7 Updated Stepper and SegmentedControl scripts to UI Extensions standards.
Adding documentation next
2017-07-25 19:54:07 +01:00
Simon Jackson a2bb233141 Merged Stepper control PR #11 2017-07-25 18:54:00 +01:00
David Gileadi a56a9a9084 Merged in david_gileadi/unity-ui-extensions/segmented-control (pull request #12)
Thanks, looks good

Segmented Control
2017-07-25 17:21:19 +00:00
Simon Jackson 3084644c4f Updated Line Renderer to work with Textures better.
Also now uses Sprite Boxing / slicing
2017-07-24 21:36:23 +01:00
David Gileadi 6796238cec Recreate sprites instead of modifying the mesh 2017-07-23 22:43:11 -07:00
David Gileadi 680076b631 Create segmented control 2017-07-23 21:51:23 -07:00
Simon Jackson 3abf84dc76 Updated TabNavigation based off comments in #149
* Renamed to TabNavigationHelper (as per Unity specs)
* Resolved FirstSelected errors when no starting GO selected in Event System
* Added Circular tabbing for both Auto and Manual

Resolves #149
2017-07-16 19:29:47 +01:00
Simon Jackson 2b5071585b Fix supplied by Anonymous user, resolves issues with fast swipe on fringe pages.
Resolves #154
2017-07-16 18:00:43 +01:00
Simon Jackson 3daac5e970 Some minor Examples restructuring and finally added a .GitIgnore #FaceSlap 2017-07-15 11:41:14 +01:00
Simon Jackson c3025ee11b Added an example scene for doing a Full Screen Scroll snap using the HSS control 2017-07-12 20:20:49 +01:00
Simon Jackson 878948bd0f Added UIHighlightable control and docs 2017-07-12 20:04:53 +01:00
Simon Jackson 703120b5b9 Minor TextPic updates while writing docs.
Added individual scale and offset options to image replacements
2017-07-09 21:10:42 +01:00
Simon Jackson 8c2d10dccc Added CurrentPageObject functions to return the Transform of the currently selected page. 2017-07-09 10:17:32 +01:00
Simon Jackson 845f5d5700 Updated TextPic. Recent Unity updates seem to have changed the Event System behaviour and all click events are broken when a TextPic is placed as the child of a button. (gave up figuring out why)
Changed implementation, so that when TextPic is added as a child of a button, it adds a CanvasGroup and allows clicks to pass through it.  Downside is that hyperlinks don't work. TextPic on buttons is purely decorative.

The Button issue disables the ability to highlight links, so updated implementation to allow a "Selectable" component to be added to the TextPic to set highlight colours.

Resolves #110
2017-07-08 10:33:08 +01:00
Simon Jackson 608a7bdf6a Resolved issue in GridRenderer causing issues on OnPopulateMesh due to SetDirty being called on resetting RelativeSize.
Also updated LineRenderer to be more open to extension by setting private properties to internal

Resolves #152
2017-07-08 09:25:37 +01:00
Simon Jackson af1f9beeb0 Fix for UIFlippable when used in combination with other BaseMeshEffects
Unity is very fussy about the order now, so script updated to ensure it's above other base mesh effects on Validate.
(can't solve for stupid if you reorder manually, so updating docs)

Resolves #133
2017-07-02 15:36:39 +01:00
Simon Jackson 5cebd6cdfe Adopts fix from #148 Scroll To improved Large list support
Resolves #148
2017-07-02 14:44:23 +01:00
Simon Jackson 50c41198db Adopts changes proposed in #150 ScrollTo now works with Pivot
Resolves #150
2017-07-02 14:43:10 +01:00
Simon Jackson f49c8564ac Resolves #137
WorldPositionStays argument added to:
* RemoveChild
* RemoveAllChildren

For HSS/VSS ScrollSnaps
2017-07-02 14:33:57 +01:00
Simon Jackson 439242d914 Updated FastSwipe logic to measure the distance of a swipe against the container width (with threshold offset) rather than using velocity (which was messy)
Resolves #130
2017-07-02 14:22:10 +01:00