Troy Walker
731961fe22
Merged in tswalker/unity-ui-extensions (pull request #20 )
...
Major changes to UICircle with some member modifications and additions to the component behaviour.
2017-10-19 12:15:59 +00:00
David Gileadi
9d2fdcf39a
Merged in david_gileadi/unity-ui-extensions/stepper-segmented-fixes (pull request #16 )
...
Fixes for Stepper and Segmented Control
2017-10-19 12:15:03 +00:00
David Gileadi
5530b10453
Merged in david_gileadi/unity-ui-extensions/gradient-zoom-offset (pull request #18 )
...
Improve the offset range when zoomed
2017-10-19 12:11:56 +00:00
Simon (Darkside) Jackson
54488e1089
Experimental ScrollSnap base with support for the UI Infinite scroll component
...
* Does not yet work with buttons
* GoTo screen not tested
New features only activate with a UI Infinite Scroll attached.
2017-10-19 13:11:09 +01:00
LAB\TroyWalker
019d05dfb1
Major changes to UICircle with some member modifications and additions to the component behaviour.
...
* Added progress indicator capability to the component.
* Component uses AddUIVertexStream to generate vertices and indices of triangle order.
* Improves base geometry generation to prevent edge sliding on segment value changes (tris density, now called Arc Steps).
* Corrects a minor issue with base mesh where first vertex is generate at center (only visable in wireframe mode at certain angles).
2017-10-10 16:52:02 -05:00
David Gileadi
0c8e5d5d00
Merge branch 'master' into stepper-segmented-fixes
2017-09-20 11:55:38 -07:00
David Gileadi
f5602a0e14
Use button colors, improve initial render
2017-09-01 17:39:32 -07:00
David Gileadi
84a79e7404
Improve the offset range when zoomed
2017-08-31 09:32:50 -07:00
David Gileadi
825ae0d504
Move Segment and StepperSide into own files so Unity can find them
2017-08-31 09:29:16 -07:00
David Gileadi
ea8a9e9d36
Preserve sprite modifications in more situations
2017-08-19 21:57:27 -07:00
David Gileadi
382a19cb36
Add null (missing component) safety checks
2017-08-12 16:56:22 -07:00
David Gileadi
c5edc0cdf1
Change Stepper and Segmented Control to use overrideImage, standard size, other fixes
2017-08-12 16:19:19 -07:00
David Gileadi
48acafbb85
Support complex linear gradients, gradient zoom, and a switch of whether to modify vertices
2017-08-12 15:41:24 -07:00
Simon Jackson
1f16a65f0f
Some realignment of the H&S ScrollSnap Scripts
...
Resolves #160
2017-08-12 10:24:25 +01:00
Simon Jackson
68b0445b28
Fixing attributions on update UIParticleSystem. missed when the update didn't take the first time.
...
Script remains the same. (docs updated)
2017-08-11 15:53:23 +01:00
Simon Jackson
c11796ebcc
Update 2.0 Check-in
2017-08-11 13:17:10 +01:00
Simon Jackson
8bd4312c16
UI Particle System update from forum thread
2017-08-11 13:15:42 +01:00
Simon Jackson
d6cfb41bf5
Added Pagination Manager
...
Resolves #158
Thanks @BroganKing
2017-08-09 19:38:29 +01:00
Simon Jackson
adb09d3481
Also added "InitialiseChildObjectsFromScene" to RemoveChild for HSS
...
Validated all other occurrences where this function should be called are valid.
2017-08-07 11:56:41 +01:00
Simon Jackson
cdef4bdfef
Horizontal Scroll Snap "AddChild" method was NOT calling "InitialiseChildObjectsFromScene()", added
...
Resolves #125
2017-08-07 11:53:57 +01:00
Simon Jackson
98648acf6a
Documentation tweaks and original FancyScrollView docs
2017-08-05 12:57:07 +01:00
Simon Jackson
2294f34905
Performance update to UILineConnector only draw when child transforms move.
...
https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/123/uilinerenderer-issues-with-specifying
2017-08-04 20:36:25 +01:00
Simon Jackson
11ee80411f
Added a new Line Renderer mode (Catenary)
2017-08-04 20:01:02 +01:00
Simon Jackson
a1b2b38a0f
1st stage pass adding the Menu system from Unite.
...
Need to finish testing and add docs
2017-08-02 17:50:22 +01:00
Johannes Deml
2c8550532d
CHANGE tooltip to describe the actual (changed) behaviour
2017-08-02 12:28:09 +02:00
Johannes Deml
59b6c579f9
Merge branch 'master' into ScrollSnapRefactoring
2017-08-02 12:00:35 +02:00
Johannes Deml
14f42df81c
REFACTOR make method more readable
2017-08-02 11:59:27 +02:00
Johannes Deml
c8de1b9289
FIX fastswipe threshold
...
Does now what is stated it does in the tooltip: Offset for how far a swipe has to travel to initiate a page change (optional)
2017-08-02 11:57:02 +02:00
Simon Jackson
688e2edd25
Added the FancyScrollView control and Examples
...
Reviewed other samples and moved their code to the new "Examples" namespace
Minor fix on HSS/VSS to address issue where Next/Previous buttons didn't enable when new pages added to an empty control
2017-08-02 10:21:45 +01:00
David Gileadi
b03f8065a5
Thanks for the fix, good catch.
...
Merged in david_gileadi/unity-ui-extensions/fix-panel-dimensions (pull request #13 )
Calculate the panel dimensions in Start to avoid scale issues
2017-08-01 17:51:29 +00:00
Simon Jackson
974f906fb0
Added Curly UI Asset and updated to project standards. Docs to follow.
2017-07-30 13:13:29 +01:00
Simon Jackson
6cc0b60cee
Small tweak to enable a default lerp if no Lerp Curve supplied
...
ALso control has a fixed start of 0 (for now)
2017-07-29 21:00:33 +01:00
Simon Jackson
fc8bd8ba37
Added Radial Slider menu options
...
Minor bugix for Radial Slider when no curve assigned
2017-07-29 20:49:04 +01:00
Simon Jackson
dd0b3a3cba
Added Radial Slider and Example
...
Still need to add Editor Option for default
2017-07-29 19:09:19 +01:00
David Gileadi
700cbc34b9
Calculate the panel dimensions in Start to avoid scale issues
2017-07-26 22:44:18 -07:00
Simon Jackson
603d85126f
Added Stepper and Segmented Controls to the README.md
...
Refactored Segmented Control and Stepper to support the more generic "Selectable" interface.
2017-07-26 22:32:48 +01:00
Simon Jackson
8e443b98c7
Updated Stepper and SegmentedControl scripts to UI Extensions standards.
...
Adding documentation next
2017-07-25 19:54:07 +01:00
Simon Jackson
a2bb233141
Merged Stepper control PR #11
2017-07-25 18:54:00 +01:00
David Gileadi
a56a9a9084
Merged in david_gileadi/unity-ui-extensions/segmented-control (pull request #12 )
...
Thanks, looks good
Segmented Control
2017-07-25 17:21:19 +00:00
Simon Jackson
3084644c4f
Updated Line Renderer to work with Textures better.
...
Also now uses Sprite Boxing / slicing
2017-07-24 21:36:23 +01:00
David Gileadi
6796238cec
Recreate sprites instead of modifying the mesh
2017-07-23 22:43:11 -07:00
David Gileadi
680076b631
Create segmented control
2017-07-23 21:51:23 -07:00
Simon Jackson
3abf84dc76
Updated TabNavigation based off comments in #149
...
* Renamed to TabNavigationHelper (as per Unity specs)
* Resolved FirstSelected errors when no starting GO selected in Event System
* Added Circular tabbing for both Auto and Manual
Resolves #149
2017-07-16 19:29:47 +01:00
Simon Jackson
2b5071585b
Fix supplied by Anonymous user, resolves issues with fast swipe on fringe pages.
...
Resolves #154
2017-07-16 18:00:43 +01:00
Simon Jackson
3daac5e970
Some minor Examples restructuring and finally added a .GitIgnore #FaceSlap
2017-07-15 11:41:14 +01:00
Simon Jackson
878948bd0f
Added UIHighlightable control and docs
2017-07-12 20:04:53 +01:00
Simon Jackson
703120b5b9
Minor TextPic updates while writing docs.
...
Added individual scale and offset options to image replacements
2017-07-09 21:10:42 +01:00
Simon Jackson
8c2d10dccc
Added CurrentPageObject functions to return the Transform of the currently selected page.
2017-07-09 10:17:32 +01:00
Simon Jackson
845f5d5700
Updated TextPic. Recent Unity updates seem to have changed the Event System behaviour and all click events are broken when a TextPic is placed as the child of a button. (gave up figuring out why)
...
Changed implementation, so that when TextPic is added as a child of a button, it adds a CanvasGroup and allows clicks to pass through it. Downside is that hyperlinks don't work. TextPic on buttons is purely decorative.
The Button issue disables the ability to highlight links, so updated implementation to allow a "Selectable" component to be added to the TextPic to set highlight colours.
Resolves #110
2017-07-08 10:33:08 +01:00
Simon Jackson
608a7bdf6a
Resolved issue in GridRenderer causing issues on OnPopulateMesh due to SetDirty being called on resetting RelativeSize.
...
Also updated LineRenderer to be more open to extension by setting private properties to internal
Resolves #152
2017-07-08 09:25:37 +01:00