Compare commits

...

13 Commits

Author SHA1 Message Date
何冠峰 e6958d205e Update CHANGELOG.md 2025-03-06 15:05:52 +08:00
何冠峰 b03d9db2b0 Update package.json 2025-03-06 15:05:39 +08:00
何冠峰 30853b6d62 update space shooter 2025-03-06 14:31:40 +08:00
何冠峰 a7cafcb328 update UIElements
展示单位Units
2025-03-06 14:31:26 +08:00
何冠峰 d03bca5512 update asset bundle debugger 2025-03-06 12:20:45 +08:00
何冠峰 af3fc50188 update UIElements 2025-03-06 12:20:13 +08:00
何冠峰 b71eeeb855 update UIElements 2025-03-06 11:45:51 +08:00
何冠峰 317c42521a update test sample 2025-03-06 11:39:26 +08:00
何冠峰 064d69269e Update PakcageInvokeBuildParam.cs 2025-03-06 11:17:20 +08:00
何冠峰 9e6401d3c0 update space shooter 2025-03-06 11:17:00 +08:00
何冠峰 2aaba328ee fix #488 2025-03-06 11:16:21 +08:00
何冠峰 62fdc93a82 update test sample 2025-03-06 10:55:54 +08:00
何冠峰 408f0942ee update test sample 2025-03-05 20:00:02 +08:00
124 changed files with 1652 additions and 323 deletions

View File

@ -2,6 +2,18 @@
All notable changes to this package will be documented in this file.
## [2.3.3-preview] - 2025-03-06
### Improvements
- 新增了异步操作任务调试器AssetBundleDebugger窗口-->OperationView视图模式
- 编辑器下模拟构建默认启用依赖关系数据库,可以大幅增加编辑器下开始游戏时间。
- 单元测试用例增加加密解密测试用例。
### Fixed
- (#492) 修复了发布的MAC平台应用在启动的时候提示权限无法获取的问题。
## [2.3.2-preview] - 2025-02-27
### Fixed

View File

@ -97,7 +97,7 @@ namespace YooAsset.Editor
private Button _passesVisibleBtn;
private Label _titleLabel;
private Label _descLabel;
private TableView _elementTableView;
private TableViewer _elementTableView;
private ScanReportCombiner _reportCombiner;
private string _lastestOpenFolder;
@ -152,7 +152,7 @@ namespace YooAsset.Editor
_descLabel = root.Q<Label>("ReportDesc");
// 列表相关
_elementTableView = root.Q<TableView>("TopTableView");
_elementTableView = root.Q<TableViewer>("TopTableView");
_elementTableView.ClickTableDataEvent = OnClickTableViewItem;
_lastestOpenFolder = EditorTools.GetProjectPath();
@ -441,6 +441,8 @@ namespace YooAsset.Editor
columnStyle.Stretchable = header.Stretchable;
columnStyle.Searchable = header.Searchable;
columnStyle.Sortable = header.Sortable;
columnStyle.Counter = header.Counter;
columnStyle.Units = header.Units;
var column = new TableColumn(header.HeaderTitle, header.HeaderTitle, columnStyle);
column.MakeCell = () =>
{

View File

@ -17,6 +17,6 @@
<ui:Button text="显示白名单元素" display-tooltip-when-elided="true" name="WhiteListVisibleButton" style="width: 100px;" />
</uie:Toolbar>
<ui:VisualElement name="AssetGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="TopTableView" />
<YooAsset.Editor.TableViewer name="TopTableView" />
</ui:VisualElement>
</ui:UXML>

View File

@ -43,6 +43,16 @@ namespace YooAsset.Editor
/// </summary>
public bool Sortable = false;
/// <summary>
/// 统计数量
/// </summary>
public bool Counter = false;
/// <summary>
/// 展示单位
/// </summary>
public string Units = string.Empty;
/// <summary>
/// 数值类型
/// </summary>
@ -89,6 +99,16 @@ namespace YooAsset.Editor
Sortable = true;
return this;
}
public ReportHeader SetCounter()
{
Counter = true;
return this;
}
public ReportHeader SetUnits(string units)
{
Units = units;
return this;
}
public ReportHeader SetHeaderType(EHeaderType value)
{
HeaderType = value;

View File

@ -167,14 +167,13 @@ namespace YooAsset.Editor
}
public void Update()
{
// 每间隔0.5秒绘制一次页面
if (EditorApplication.timeSinceStartup - _lastRepaintTime > 0.5f)
// 每间隔1秒绘制一次页面
if (EditorApplication.timeSinceStartup - _lastRepaintTime > 1f)
{
_lastRepaintTime = EditorApplication.timeSinceStartup;
if (_nextRepaintIndex >= 0)
{
RepaintFrame(_nextRepaintIndex);
_lastRepaintIndex = _nextRepaintIndex;
_nextRepaintIndex = -1;
}
}
@ -192,22 +191,27 @@ namespace YooAsset.Editor
}
private void OnHandlePlayerMessage(MessageEventArgs args)
{
var debugReport = DebugReport.Deserialize(args.data);
int playerId = args.playerId;
var debugReport = DebugReport.Deserialize(args.data);
if (debugReport.DebuggerVersion != RemoteDebuggerDefine.DebuggerVersion)
{
Debug.LogWarning($"Debugger versions are inconsistent : {debugReport.DebuggerVersion} != {RemoteDebuggerDefine.DebuggerVersion}");
return;
}
//Debug.Log($"Handle player {playerId} debug report !");
_currentPlayerSession = GetOrCreatePlayerSession(playerId);
_currentPlayerSession.AddDebugReport(debugReport);
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_frameSlider.value = _currentPlayerSession.MaxRangeValue;
UpdateRepaintIndex(_currentPlayerSession.MaxRangeValue);
_nextRepaintIndex = _currentPlayerSession.MaxRangeValue;
}
private void OnFrameSliderChange(int sliderValue)
{
if (_currentPlayerSession != null)
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
UpdateRepaintIndex(_rangeIndex);
RepaintFrame(_rangeIndex);
}
}
private void OnFrameLast_clicked()
@ -216,7 +220,7 @@ namespace YooAsset.Editor
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
_frameSlider.value = _rangeIndex;
UpdateRepaintIndex(_rangeIndex);
RepaintFrame(_rangeIndex);
}
}
private void OnFrameNext_clicked()
@ -225,21 +229,26 @@ namespace YooAsset.Editor
{
_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
_frameSlider.value = _rangeIndex;
UpdateRepaintIndex(_rangeIndex);
RepaintFrame(_rangeIndex);
}
}
private void OnFrameClear_clicked()
{
_nextRepaintIndex = -1;
_lastRepaintIndex = 0;
_rangeIndex = 0;
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
_operationListViewer.ClearView();
if (_currentPlayerSession != null)
{
_frameSlider.label = $"Frame:";
_frameSlider.value = 0;
_frameSlider.lowValue = 0;
_frameSlider.highValue = 0;
_currentPlayerSession.ClearDebugReport();
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
_operationListViewer.ClearView();
}
}
private void OnRecordToggleValueChange(ChangeEvent<bool> evt)
@ -357,17 +366,24 @@ namespace YooAsset.Editor
return newSession;
}
}
private void UpdateRepaintIndex(int rangeIndex)
{
_nextRepaintIndex = rangeIndex;
}
private void RepaintFrame(int repaintIndex)
{
if (_currentPlayerSession == null)
{
_assetListViewer.ClearView();
_bundleListViewer.ClearView();
_operationListViewer.ClearView();
return;
}
var debugReport = _currentPlayerSession.GetDebugReport(repaintIndex);
if (debugReport != null)
{
_lastRepaintIndex = repaintIndex;
_currentReport = debugReport;
_frameSlider.label = $"Frame: {debugReport.FrameCount}";
_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
_frameSlider.value = repaintIndex;
if (_viewMode == EViewMode.AssetView)
{

View File

@ -24,8 +24,8 @@ namespace YooAsset.Editor
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private TableView _providerTableView;
private TableView _dependTableView;
private TableViewer _providerTableView;
private TableViewer _dependTableView;
private List<ITableData> _sourceDatas;
@ -44,12 +44,12 @@ namespace YooAsset.Editor
_root.style.flexGrow = 1f;
// 资源列表
_providerTableView = _root.Q<TableView>("TopTableView");
_providerTableView = _root.Q<TableViewer>("TopTableView");
_providerTableView.SelectionChangedEvent = OnProviderTableViewSelectionChanged;
CreateAssetTableViewColumns();
// 依赖列表
_dependTableView = _root.Q<TableView>("BottomTableView");
_dependTableView = _root.Q<TableViewer>("BottomTableView");
CreateDependTableViewColumns();
// 面板分屏
@ -148,10 +148,11 @@ namespace YooAsset.Editor
// LoadingTime
{
var columnStyle = new ColumnStyle(100);
var columnStyle = new ColumnStyle(130);
columnStyle.Stretchable = false;
columnStyle.Searchable = false;
columnStyle.Sortable = true;
columnStyle.Units = "ms";
var column = new TableColumn("LoadingTime", "Loading Time", columnStyle);
column.MakeCell = () =>
{

View File

@ -1,8 +1,8 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="TopTableView" />
<YooAsset.Editor.TableViewer name="TopTableView" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex; flex-grow: 1;">
<YooAsset.Editor.TableView name="BottomTableView" />
<YooAsset.Editor.TableViewer name="BottomTableView" />
</ui:VisualElement>
</ui:UXML>

View File

@ -28,9 +28,9 @@ namespace YooAsset.Editor
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private TableView _bundleTableView;
private TableView _usingTableView;
private TableView _referenceTableView;
private TableViewer _bundleTableView;
private TableViewer _usingTableView;
private TableViewer _referenceTableView;
private List<ITableData> _sourceDatas;
@ -48,16 +48,16 @@ namespace YooAsset.Editor
_root.style.flexGrow = 1f;
// 资源包列表
_bundleTableView = _root.Q<TableView>("BundleTableView");
_bundleTableView = _root.Q<TableViewer>("BundleTableView");
_bundleTableView.SelectionChangedEvent = OnBundleTableViewSelectionChanged;
CreateBundleTableViewColumns();
// 使用列表
_usingTableView = _root.Q<TableView>("UsingTableView");
_usingTableView = _root.Q<TableViewer>("UsingTableView");
CreateUsingTableViewColumns();
// 引用列表
_referenceTableView = _root.Q<TableView>("ReferenceTableView");
_referenceTableView = _root.Q<TableViewer>("ReferenceTableView");
CreateReferenceTableViewColumns();
// 面板分屏

View File

@ -1,9 +1,9 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="BundleTableView" />
<YooAsset.Editor.TableViewer name="BundleTableView" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 400px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="UsingTableView" />
<YooAsset.Editor.TableView name="ReferenceTableView" />
<YooAsset.Editor.TableViewer name="UsingTableView" />
<YooAsset.Editor.TableViewer name="ReferenceTableView" />
</ui:VisualElement>
</ui:UXML>

View File

@ -20,7 +20,7 @@ namespace YooAsset.Editor
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private TableView _operationTableView;
private TableViewer _operationTableView;
private Toolbar _bottomToolbar;
private TreeViewer _childTreeView;
@ -41,7 +41,7 @@ namespace YooAsset.Editor
_root.style.flexGrow = 1f;
// 任务列表
_operationTableView = _root.Q<TableView>("TopTableView");
_operationTableView = _root.Q<TableViewer>("TopTableView");
_operationTableView.SelectionChangedEvent = OnOperationTableViewSelectionChanged;
CreateOperationTableViewColumns();
@ -170,10 +170,11 @@ namespace YooAsset.Editor
// ProcessTime
{
var columnStyle = new ColumnStyle(100);
var columnStyle = new ColumnStyle(130);
columnStyle.Stretchable = false;
columnStyle.Searchable = false;
columnStyle.Sortable = true;
columnStyle.Units = "ms";
var column = new TableColumn("ProcessTime", "Process Time", columnStyle);
column.MakeCell = () =>
{
@ -270,9 +271,9 @@ namespace YooAsset.Editor
// ProcessTime
{
ToolbarButton button = new ToolbarButton();
button.text = "ProcessTime";
button.text = "ProcessTime (ms)";
button.style.flexGrow = 0;
button.style.width = 100;
button.style.width = 130;
_bottomToolbar.Add(button);
}
@ -422,7 +423,7 @@ namespace YooAsset.Editor
var label = new Label();
label.name = "ProcessTime";
label.style.flexGrow = 0f;
label.style.width = 100;
label.style.width = 130;
label.style.unityTextAlign = TextAnchor.MiddleLeft;
container.Add(label);
}

View File

@ -1,6 +1,6 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="TopTableView" />
<YooAsset.Editor.TableViewer name="TopTableView" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="flex-grow: 1;">
<uie:Toolbar name="BottomToolbar" />

View File

@ -24,8 +24,8 @@ namespace YooAsset.Editor
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private TableView _assetTableView;
private TableView _dependTableView;
private TableViewer _assetTableView;
private TableViewer _dependTableView;
private BuildReport _buildReport;
private string _reportFilePath;
@ -46,13 +46,13 @@ namespace YooAsset.Editor
_root.style.flexGrow = 1f;
// 资源列表
_assetTableView = _root.Q<TableView>("TopTableView");
_assetTableView = _root.Q<TableViewer>("TopTableView");
_assetTableView.SelectionChangedEvent = OnAssetTableViewSelectionChanged;
_assetTableView.ClickTableDataEvent = OnClickAssetTableView;
CreateAssetTableViewColumns();
// 依赖列表
_dependTableView = _root.Q<TableView>("BottomTableView");
_dependTableView = _root.Q<TableViewer>("BottomTableView");
_dependTableView.ClickTableDataEvent = OnClickBundleTableView;
CreateDependTableViewColumns();

View File

@ -1,8 +1,8 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="TopTableView" style="flex-grow: 1;" />
<YooAsset.Editor.TableViewer name="TopTableView" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex; flex-grow: 1;">
<YooAsset.Editor.TableView name="BottomTableView" style="flex-grow: 1;" />
<YooAsset.Editor.TableViewer name="BottomTableView" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@ -24,8 +24,8 @@ namespace YooAsset.Editor
private VisualTreeAsset _visualAsset;
private TemplateContainer _root;
private TableView _bundleTableView;
private TableView _includeTableView;
private TableViewer _bundleTableView;
private TableViewer _includeTableView;
private BuildReport _buildReport;
private string _reportFilePath;
@ -46,13 +46,13 @@ namespace YooAsset.Editor
_root.style.flexGrow = 1f;
// 资源包列表
_bundleTableView = _root.Q<TableView>("TopTableView");
_bundleTableView = _root.Q<TableViewer>("TopTableView");
_bundleTableView.ClickTableDataEvent = OnClickBundleTableView;
_bundleTableView.SelectionChangedEvent = OnBundleTableViewSelectionChanged;
CreateBundleTableViewColumns();
// 包含列表
_includeTableView = _root.Q<TableView>("BottomTableView");
_includeTableView = _root.Q<TableViewer>("BottomTableView");
_includeTableView.ClickTableDataEvent = OnClickIncludeTableView;
CreateIncludeTableViewColumns();

View File

@ -1,8 +1,8 @@
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
<YooAsset.Editor.TableView name="TopTableView" style="flex-grow: 1;" />
<YooAsset.Editor.TableViewer name="TopTableView" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex; flex-grow: 1;">
<YooAsset.Editor.TableView name="BottomTableView" style="flex-grow: 1;" />
<YooAsset.Editor.TableViewer name="BottomTableView" style="flex-grow: 1;" />
</ui:VisualElement>
</ui:UXML>

View File

@ -46,6 +46,11 @@ namespace YooAsset.Editor
/// </summary>
public bool Counter = false;
/// <summary>
/// 展示单位
/// </summary>
public string Units = string.Empty;
public ColumnStyle(Length width)
{
if (width.value > MaxValue)

View File

@ -13,9 +13,9 @@ namespace YooAsset.Editor
/// <summary>
/// Unity2022版本以上推荐官方类MultiColumnListView组件
/// </summary>
public class TableView : VisualElement
public class TableViewer : VisualElement
{
public new class UxmlFactory : UxmlFactory<TableView, UxmlTraits>
public new class UxmlFactory : UxmlFactory<TableViewer, UxmlTraits>
{
}
@ -82,7 +82,7 @@ namespace YooAsset.Editor
public Action<ITableData> SelectionChangedEvent;
public TableView()
public TableViewer()
{
this.style.flexShrink = 1f;
this.style.flexGrow = 1f;
@ -214,6 +214,16 @@ namespace YooAsset.Editor
}
}
// 设置展示单位
foreach (var column in _columns)
{
if (string.IsNullOrEmpty(column.ColumnStyle.Units) == false)
{
var toobarButton = GetHeaderElement(column.ElementName) as ToolbarButton;
toobarButton.text = $"{toobarButton.text} ({column.ColumnStyle.Units})";
}
}
// 设置升降符号
if (string.IsNullOrEmpty(_sortingHeader) == false)
{

View File

@ -12,6 +12,11 @@ namespace YooAsset
[Serializable]
internal class DebugReport
{
/// <summary>
/// 调试器版本
/// </summary>
public string DebuggerVersion = RemoteDebuggerDefine.DebuggerVersion;
/// <summary>
/// 游戏帧
/// </summary>

View File

@ -1,10 +1,10 @@
using System;
using System.Text;
namespace YooAsset
{
internal class RemoteDebuggerDefine
{
public const string DebuggerVersion = "2.3.3";
public static readonly Guid kMsgPlayerSendToEditor = new Guid("e34a5702dd353724aa315fb8011f08c3");
public static readonly Guid kMsgEditorSendToPlayer = new Guid("4d1926c9df5b052469a1c63448b7609a");
}

View File

@ -13,6 +13,11 @@ namespace YooAsset
/// </summary>
public string BuildPipelineName;
/// <summary>
/// 用户数据
/// </summary>
public object BuildUserData;
/// <summary>
/// 构建类所属程序集名称
/// </summary>

View File

@ -44,10 +44,10 @@ public class TextureSchema : ScannerSchema
string name = "扫描所有纹理资产";
string desc = GetUserGuide();
var report = new ScanReport(name, desc);
report.AddHeader("资源路径", 600, 500, 1000).SetStretchable().SetSearchable().SetSortable().SetHeaderType(EHeaderType.AssetPath);
report.AddHeader("资源路径", 600, 500, 1000).SetStretchable().SetSearchable().SetSortable().SetCounter().SetHeaderType(EHeaderType.AssetPath);
report.AddHeader("图片宽度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue);
report.AddHeader("图片高度", 100).SetSortable().SetHeaderType(EHeaderType.LongValue);
report.AddHeader("内存大小", 100).SetSortable().SetHeaderType(EHeaderType.LongValue);
report.AddHeader("内存大小", 120).SetSortable().SetUnits("bytes").SetHeaderType(EHeaderType.LongValue);
report.AddHeader("苹果格式", 100);
report.AddHeader("安卓格式", 100);
report.AddHeader("错误信息", 500).SetStretchable();

View File

@ -70,17 +70,19 @@ internal class FsmInitializePackage : IStateNode
// WebGL运行模式
if (playMode == EPlayMode.WebPlayMode)
{
var createParameters = new WebPlayModeParameters();
#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
var createParameters = new WebPlayModeParameters();
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices);
#else
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters(new WebDecryption());
#endif
initializationOperation = package.InitializeAsync(createParameters);
#else
var createParameters = new WebPlayModeParameters();
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
initializationOperation = package.InitializeAsync(createParameters);
#endif
}
yield return initializationOperation;
@ -149,24 +151,4 @@ internal class FsmInitializePackage : IStateNode
return $"{_fallbackHostServer}/{fileName}";
}
}
private class WebDecryption : IWebDecryptionServices
{
public const byte KEY = 64;
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
{
byte[] copyData = new byte[fileInfo.FileData.Length];
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
for (int i = 0; i < copyData.Length; i++)
{
copyData[i] ^= KEY;
}
WebDecryptResult decryptResult = new WebDecryptResult();
decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
return decryptResult;
}
}
}

View File

@ -15,17 +15,22 @@ public static class TestPackageBuilder
if (buildPipelineName == EBuildPipeline.EditorSimulateBuildPipeline.ToString())
{
string projectPath = EditorTools.GetProjectPath();
string outputRoot = $"{projectPath}/Bundles/Tester_ESBP";
var buildParameters = new EditorSimulateBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.EditorSimulateBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.VirtualBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "ESBP_Simulate";
buildParameters.PackageVersion = "TestVersion";
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;
buildParameters.BuildinFileCopyParams = string.Empty;
buildParameters.ClearBuildCacheFiles = true;
buildParameters.UseAssetDependencyDB = true;
var pipeline = new EditorSimulateBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
@ -43,16 +48,20 @@ public static class TestPackageBuilder
}
else if (buildPipelineName == EBuildPipeline.ScriptableBuildPipeline.ToString())
{
string projectPath = EditorTools.GetProjectPath();
string outputRoot = $"{projectPath}/Bundles/Tester_SBP";
// 内置着色器资源包名称
var builtinShaderBundleName = GetBuiltinShaderBundleName(packageName);
var buildParameters = new ScriptableBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.ScriptableBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "SBP_Simulate";
buildParameters.PackageVersion = "TestVersion";
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
@ -62,6 +71,7 @@ public static class TestPackageBuilder
buildParameters.ClearBuildCacheFiles = true;
buildParameters.UseAssetDependencyDB = true;
buildParameters.BuiltinShadersBundleName = builtinShaderBundleName;
buildParameters.EncryptionServices = new FileStreamEncryption();
var pipeline = new ScriptableBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
@ -79,14 +89,17 @@ public static class TestPackageBuilder
}
else if (buildPipelineName == EBuildPipeline.BuiltinBuildPipeline.ToString())
{
string projectPath = EditorTools.GetProjectPath();
string outputRoot = $"{projectPath}/Bundles/Tester_BBP";
var buildParameters = new BuiltinBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.ScriptableBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.AssetBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "BBP_Simulate";
buildParameters.PackageVersion = "TestVersion";
buildParameters.EnableSharePackRule = true;
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
@ -95,6 +108,7 @@ public static class TestPackageBuilder
buildParameters.CompressOption = ECompressOption.LZ4;
buildParameters.ClearBuildCacheFiles = true;
buildParameters.UseAssetDependencyDB = true;
buildParameters.EncryptionServices = new FileStreamEncryption();
var pipeline = new BuiltinBuildPipeline();
BuildResult buildResult = pipeline.Run(buildParameters, false);
@ -112,14 +126,17 @@ public static class TestPackageBuilder
}
else if (buildPipelineName == EBuildPipeline.RawFileBuildPipeline.ToString())
{
string projectPath = EditorTools.GetProjectPath();
string outputRoot = $"{projectPath}/Bundles/Tester_RFBP";
var buildParameters = new RawFileBuildParameters();
buildParameters.BuildOutputRoot = AssetBundleBuilderHelper.GetDefaultBuildOutputRoot();
buildParameters.BuildOutputRoot = outputRoot;
buildParameters.BuildinFileRoot = AssetBundleBuilderHelper.GetStreamingAssetsRoot();
buildParameters.BuildPipeline = EBuildPipeline.RawFileBuildPipeline.ToString();
buildParameters.BuildBundleType = (int)EBuildBundleType.RawBundle;
buildParameters.BuildTarget = EditorUserBuildSettings.activeBuildTarget;
buildParameters.PackageName = packageName;
buildParameters.PackageVersion = "RFBP_Simulate";
buildParameters.PackageVersion = "TestVersion";
buildParameters.VerifyBuildingResult = true;
buildParameters.FileNameStyle = EFileNameStyle.HashName;
buildParameters.BuildinFileCopyOption = EBuildinFileCopyOption.None;

View File

@ -1,6 +0,0 @@

public class AssetBundleCollectorDefine
{
public const string TestPackageName = "TestPackage";
public const string RawPackageName = "RawPackage";
}

View File

@ -1,28 +0,0 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class AssetBundleCollectorPreapre : IPrebuildSetup, IPostBuildCleanup
{
void IPrebuildSetup.Setup()
{
AssetBundleCollectorMaker.MakeCollectorSettingData();
}
void IPostBuildCleanup.Cleanup()
{
}
[Test]
public void InitializeYooAssets()
{
// 初始化YooAsset
YooAssets.Initialize();
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1b6c0cef725372943a5938f3fa73743b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -3,19 +3,37 @@ using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public static class AssetBundleCollectorMaker
public class T0_InitYooAssets : IPrebuildSetup, IPostBuildCleanup
{
public static void MakeCollectorSettingData()
void IPrebuildSetup.Setup()
{
#if UNITY_EDITOR
// 清空旧数据
YooAsset.Editor.AssetBundleCollectorSettingData.ClearAll();
// 创建正常文件Package
var testPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(AssetBundleCollectorDefine.TestPackageName);
// 创建包裹配置
CreateAssetBundlePackageCollector();
CreateRawBundlePackageCollector();
// 修正配置路径为空导致的错误
YooAsset.Editor.AssetBundleCollectorSettingData.FixFile();
#endif
}
void IPostBuildCleanup.Cleanup()
{
}
#if UNITY_EDITOR
private static void CreateAssetBundlePackageCollector()
{
// 创建AssetBundlePackage
var testPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(TestDefine.AssetBundlePackageName);
testPackage.EnableAddressable = true;
testPackage.AutoCollectShaders = true;
testPackage.IgnoreRuleName = "NormalIgnoreRule";
@ -104,8 +122,67 @@ public static class AssetBundleCollectorMaker
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(scriptableObjectGroup, collector1);
}
// 创建原生文件Package
var rawPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(AssetBundleCollectorDefine.RawPackageName);
// 引用测试文件
var referenceGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "ReferenceGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "26b9f7e0454f2bc4a84b44a018075d8f"; //TestRes2/PanelA目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector1);
var collector2 = new YooAsset.Editor.AssetBundleCollector();
collector2.CollectPath = "";
collector2.CollectorGUID = "b5cace4be4d008e408c0738f157708a0"; //TestRes2/PanelB目录
collector2.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector2.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector2);
var collector3 = new YooAsset.Editor.AssetBundleCollector();
collector3.CollectPath = "";
collector3.CollectorGUID = "aa7f70ef09d60844ba62f85ff2414a9c"; //TestRes2/PanelAImage目录
collector3.CollectorType = YooAsset.Editor.ECollectorType.DependAssetCollector;
collector3.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector3);
var collector4 = new YooAsset.Editor.AssetBundleCollector();
collector4.CollectPath = "";
collector4.CollectorGUID = "96d800f068cc69c4dbd20ffdcec40920"; //TestRes2/PanelBImage目录
collector4.CollectorType = YooAsset.Editor.ECollectorType.DependAssetCollector;
collector4.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector4);
var collector5 = new YooAsset.Editor.AssetBundleCollector();
collector5.CollectPath = "";
collector5.CollectorGUID = "4264f3aa222d7f548a028d6c3411b1b0"; //TestRes2/PanelMat目录
collector5.CollectorType = YooAsset.Editor.ECollectorType.DependAssetCollector;
collector5.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector5);
}
// 加密测试文件
var encryptGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "EncryptGroup");
{
var collector1 = new YooAsset.Editor.AssetBundleCollector();
collector1.CollectPath = "";
collector1.CollectorGUID = "e082d492b9da65e499cee3495be3645d"; //TestRes3/music目录
collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector1.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector1);
var collector2 = new YooAsset.Editor.AssetBundleCollector();
collector2.CollectPath = "";
collector2.CollectorGUID = "8c5a1726d94498e4cbe30f5f510cc796"; //TestRes3/prefab目录
collector2.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector;
collector2.PackRuleName = nameof(YooAsset.Editor.PackDirectory);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(referenceGroup, collector2);
}
}
private static void CreateRawBundlePackageCollector()
{
// 创建RawBundlePackage
var rawPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(TestDefine.RawBundlePackageName);
rawPackage.EnableAddressable = true;
rawPackage.AutoCollectShaders = true;
rawPackage.IgnoreRuleName = "RawFileIgnoreRule";
@ -131,9 +208,13 @@ public static class AssetBundleCollectorMaker
collector1.PackRuleName = nameof(YooAsset.Editor.PackVideoFile);
YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(videoFileGroup, collector1);
}
// 修正配置路径为空导致的错误
YooAsset.Editor.AssetBundleCollectorSettingData.FixFile();
}
#endif
[Test]
public void InitializeYooAssets()
{
// 初始化YooAsset
YooAssets.Initialize();
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 07f7c95e8e42fd04f81b9925b2dcf0d0
guid: e2d300bf1a8f8194f9748f4aaebf6e03
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: d4496f16afadc9b418cbbb8128272c44
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -9,34 +9,34 @@ using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class EditorFileSystemTester : IPrebuildSetup, IPostBuildCleanup
public class T1_TestEditorFileSystem : IPrebuildSetup, IPostBuildCleanup
{
private const string EFS_TEST_PACKAGE_ROOT_KEY = "EFS_TEST_PACKAGE_ROOT_KEY";
private const string EFS_RAW_PACKAGE_ROOT_KEY = "EFS_RAW_PACKAGE_ROOT_KEY";
private const string ASSET_BUNDLE_PACKAGE_ROOT_KEY = "T1_ASSET_BUNDLE_PACKAGE_ROOT_KEY";
private const string RAW_BUNDLE_PACKAGE_ROOT_KEY = "T1_RAW_BUNDLE_PACKAGE_ROOT_KEY";
void IPrebuildSetup.Setup()
{
#if UNITY_EDITOR
// 构建TestPackage
// 构建资源包
{
var simulateParams = new PackageInvokeBuildParam(AssetBundleCollectorDefine.TestPackageName);
var simulateParams = new PackageInvokeBuildParam(TestDefine.AssetBundlePackageName);
simulateParams.BuildPipelineName = "EditorSimulateBuildPipeline";
simulateParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
simulateParams.InvokeClassFullName = "TestPackageBuilder";
simulateParams.InvokeMethodName = "BuildPackage";
var simulateResult = PakcageInvokeBuilder.InvokeBuilder(simulateParams);
UnityEditor.EditorPrefs.SetString(EFS_TEST_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
UnityEditor.EditorPrefs.SetString(ASSET_BUNDLE_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
}
// 构建RawPackage
// 构建资源包
{
var simulateParams = new PackageInvokeBuildParam(AssetBundleCollectorDefine.RawPackageName);
var simulateParams = new PackageInvokeBuildParam(TestDefine.RawBundlePackageName);
simulateParams.BuildPipelineName = "EditorSimulateBuildPipeline";
simulateParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
simulateParams.InvokeClassFullName = "TestPackageBuilder";
simulateParams.InvokeMethodName = "BuildPackage";
var simulateResult = PakcageInvokeBuilder.InvokeBuilder(simulateParams);
UnityEditor.EditorPrefs.SetString(EFS_RAW_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
UnityEditor.EditorPrefs.SetString(RAW_BUNDLE_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
}
#endif
}
@ -45,48 +45,18 @@ public class EditorFileSystemTester : IPrebuildSetup, IPostBuildCleanup
}
[UnityTest]
public IEnumerator DestroyPackage()
public IEnumerator A_InitializePackage()
{
// 销毁旧资源包
{
var package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
var destroyOp = package.DestroyAsync();
yield return destroyOp;
if (destroyOp.Status != EOperationStatus.Succeed)
Debug.LogError(destroyOp.Error);
Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
bool result = YooAssets.RemovePackage(AssetBundleCollectorDefine.TestPackageName);
Assert.IsTrue(result);
}
// 销毁旧资源包
{
var package = YooAssets.GetPackage(AssetBundleCollectorDefine.RawPackageName);
var destroyOp = package.DestroyAsync();
yield return destroyOp;
if (destroyOp.Status != EOperationStatus.Succeed)
Debug.LogError(destroyOp.Error);
Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
bool result = YooAssets.RemovePackage(AssetBundleCollectorDefine.RawPackageName);
Assert.IsTrue(result);
}
}
[UnityTest]
public IEnumerator InitializePackage()
{
// 初始化TestPackage
// 初始化资源包
{
string packageRoot = string.Empty;
#if UNITY_EDITOR
packageRoot = UnityEditor.EditorPrefs.GetString(EFS_TEST_PACKAGE_ROOT_KEY);
packageRoot = UnityEditor.EditorPrefs.GetString(ASSET_BUNDLE_PACKAGE_ROOT_KEY);
#endif
if (Directory.Exists(packageRoot) == false)
throw new Exception($"Not found package root : {packageRoot}");
var package = YooAssets.CreatePackage(AssetBundleCollectorDefine.TestPackageName);
var package = YooAssets.CreatePackage(TestDefine.AssetBundlePackageName);
// 初始化资源包
var initParams = new EditorSimulateModeParameters();
@ -112,16 +82,16 @@ public class EditorFileSystemTester : IPrebuildSetup, IPostBuildCleanup
Assert.AreEqual(EOperationStatus.Succeed, updateManifestOp.Status);
}
// 初始化RawPackage
// 初始化资源包
{
string packageRoot = string.Empty;
#if UNITY_EDITOR
packageRoot = UnityEditor.EditorPrefs.GetString(EFS_RAW_PACKAGE_ROOT_KEY);
packageRoot = UnityEditor.EditorPrefs.GetString(RAW_BUNDLE_PACKAGE_ROOT_KEY);
#endif
if (Directory.Exists(packageRoot) == false)
throw new Exception($"Not found package root : {packageRoot}");
var package = YooAssets.CreatePackage(AssetBundleCollectorDefine.RawPackageName);
var package = YooAssets.CreatePackage(TestDefine.RawBundlePackageName);
// 初始化资源包
var initParams = new EditorSimulateModeParameters();
@ -149,65 +119,95 @@ public class EditorFileSystemTester : IPrebuildSetup, IPostBuildCleanup
}
[UnityTest]
public IEnumerator TestLoadAsyncTask()
public IEnumerator B1_TestLoadAsyncTask()
{
var tester = new TestLoadPanel();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadAudio()
public IEnumerator B2_TestLoadAudio()
{
var tester = new TestLoadAudio();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadImage()
public IEnumerator B3_TestLoadImage()
{
var tester = new TestLoadImage();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadPrefab()
public IEnumerator B4_TestLoadPrefab()
{
var tester = new TestLoadPrefab();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadScene()
{
var tester = new TestLoadScene();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadScriptableObject()
{
var tester = new TestLoadScriptableObject();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadSpriteAtlas()
public IEnumerator B5_TestLoadSpriteAtlas()
{
var tester = new TestLoadSpriteAtlas();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadRawFile()
public IEnumerator B6_TestLoadScriptableObject()
{
var tester = new TestLoadScriptableObject();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator B7_TestLoadScene()
{
var tester = new TestLoadScene();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator B8_TestLoadRawFile()
{
var tester = new TestLoadRawFile();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadVideo()
public IEnumerator B9_TestLoadVideo()
{
var tester = new TestLoadVideo();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator C_DestroyPackage()
{
// 销毁旧资源包
{
var package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
var destroyOp = package.DestroyAsync();
yield return destroyOp;
if (destroyOp.Status != EOperationStatus.Succeed)
Debug.LogError(destroyOp.Error);
Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
bool result = YooAssets.RemovePackage(TestDefine.AssetBundlePackageName);
Assert.IsTrue(result);
}
// 销毁旧资源包
{
var package = YooAssets.GetPackage(TestDefine.RawBundlePackageName);
var destroyOp = package.DestroyAsync();
yield return destroyOp;
if (destroyOp.Status != EOperationStatus.Succeed)
Debug.LogError(destroyOp.Error);
Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
bool result = YooAssets.RemovePackage(TestDefine.RawBundlePackageName);
Assert.IsTrue(result);
}
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9c31d2ca48714ce4882e877397f638b0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -9,58 +9,59 @@ using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class BuildinFileSystemTester : IPrebuildSetup, IPostBuildCleanup
public class T2_TestBuldinFileSystem : IPrebuildSetup, IPostBuildCleanup
{
private const string BFS_TEST_PACKAGE_ROOT_KEY = "BFS_TEST_PACKAGE_ROOT_KEY";
private const string BFS_RAW_PACKAGE_ROOT_KEY = "BFS_RAW_PACKAGE_ROOT_KEY";
private const string ASSET_BUNDLE_PACKAGE_ROOT_KEY = "T2_ASSET_BUNDLE_PACKAGE_ROOT_KEY";
private const string RAW_BUNDLE_PACKAGE_ROOT_KEY = "T2_RAW_BUNDLE_PACKAGE_ROOT_KEY";
void IPrebuildSetup.Setup()
{
#if UNITY_EDITOR
// 构建TestPackage
// 构建AssetBundlePackage
{
var buildParams = new PackageInvokeBuildParam(AssetBundleCollectorDefine.TestPackageName);
var buildParams = new PackageInvokeBuildParam(TestDefine.AssetBundlePackageName);
buildParams.BuildPipelineName = "ScriptableBuildPipeline";
buildParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
buildParams.InvokeClassFullName = "TestPackageBuilder";
buildParams.InvokeMethodName = "BuildPackage";
var simulateResult = PakcageInvokeBuilder.InvokeBuilder(buildParams);
UnityEditor.EditorPrefs.SetString(BFS_TEST_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
UnityEditor.EditorPrefs.SetString(ASSET_BUNDLE_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
}
// 构建RawPackage
// 构建RawBundlePackage
{
var buildParams = new PackageInvokeBuildParam(AssetBundleCollectorDefine.RawPackageName);
var buildParams = new PackageInvokeBuildParam(TestDefine.RawBundlePackageName);
buildParams.BuildPipelineName = "RawFileBuildPipeline";
buildParams.InvokeAssmeblyName = "YooAsset.Test.Editor";
buildParams.InvokeClassFullName = "TestPackageBuilder";
buildParams.InvokeMethodName = "BuildPackage";
var simulateResult = PakcageInvokeBuilder.InvokeBuilder(buildParams);
UnityEditor.EditorPrefs.SetString(BFS_RAW_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
UnityEditor.EditorPrefs.SetString(RAW_BUNDLE_PACKAGE_ROOT_KEY, simulateResult.PackageRootDirectory);
}
#endif
}
void IPostBuildCleanup.Cleanup()
{
}
[UnityTest]
public IEnumerator InitializePackage()
public IEnumerator A_InitializePackage()
{
// 初始化TestPackage
// 初始化资源包
{
string packageRoot = string.Empty;
#if UNITY_EDITOR
packageRoot = UnityEditor.EditorPrefs.GetString(BFS_TEST_PACKAGE_ROOT_KEY);
packageRoot = UnityEditor.EditorPrefs.GetString(ASSET_BUNDLE_PACKAGE_ROOT_KEY);
#endif
if (Directory.Exists(packageRoot) == false)
throw new Exception($"Not found package root : {packageRoot}");
var package = YooAssets.CreatePackage(AssetBundleCollectorDefine.TestPackageName);
var package = YooAssets.CreatePackage(TestDefine.AssetBundlePackageName);
// 初始化资源包
var initParams = new OfflinePlayModeParameters();
initParams.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(null, packageRoot);
var decryption = new FileStreamDecryption();
initParams.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters(decryption, packageRoot);
var initializeOp = package.InitializeAsync(initParams);
yield return initializeOp;
if (initializeOp.Status != EOperationStatus.Succeed)
@ -82,16 +83,16 @@ public class BuildinFileSystemTester : IPrebuildSetup, IPostBuildCleanup
Assert.AreEqual(EOperationStatus.Succeed, updateManifestOp.Status);
}
// 初始化RawPackage
// 初始化资源包
{
string packageRoot = string.Empty;
#if UNITY_EDITOR
packageRoot = UnityEditor.EditorPrefs.GetString(BFS_RAW_PACKAGE_ROOT_KEY);
packageRoot = UnityEditor.EditorPrefs.GetString(RAW_BUNDLE_PACKAGE_ROOT_KEY);
#endif
if (Directory.Exists(packageRoot) == false)
throw new Exception($"Not found package root : {packageRoot}");
var package = YooAssets.CreatePackage(AssetBundleCollectorDefine.RawPackageName);
var package = YooAssets.CreatePackage(TestDefine.RawBundlePackageName);
// 初始化资源包
var initParams = new OfflinePlayModeParameters();
@ -120,65 +121,109 @@ public class BuildinFileSystemTester : IPrebuildSetup, IPostBuildCleanup
}
[UnityTest]
public IEnumerator TestLoadAsyncTask()
public IEnumerator B1_TestLoadAsyncTask()
{
var tester = new TestLoadPanel();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadAudio()
public IEnumerator B2_TestLoadAudio()
{
var tester = new TestLoadAudio();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadImage()
public IEnumerator B3_TestLoadImage()
{
var tester = new TestLoadImage();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadPrefab()
public IEnumerator B4_TestLoadPrefab()
{
var tester = new TestLoadPrefab();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadScene()
{
var tester = new TestLoadScene();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadScriptableObject()
{
var tester = new TestLoadScriptableObject();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadSpriteAtlas()
public IEnumerator B5_TestLoadSpriteAtlas()
{
var tester = new TestLoadSpriteAtlas();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadRawFile()
public IEnumerator B6_TestLoadScriptableObject()
{
var tester = new TestLoadScriptableObject();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator B7_TestLoadScene()
{
var tester = new TestLoadScene();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator B8_TestLoadRawFile()
{
var tester = new TestLoadRawFile();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator TestLoadVideo()
public IEnumerator B9_TestLoadVideo()
{
var tester = new TestLoadVideo();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator C1_TestBundleReference()
{
var tester = new TestBundleReference();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator C2_TestBundleEncryption()
{
var tester = new TestBundleEncryption();
yield return tester.RuntimeTester();
}
[UnityTest]
public IEnumerator D_DestroyPackage()
{
// 销毁旧资源包
{
var package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
var destroyOp = package.DestroyAsync();
yield return destroyOp;
if (destroyOp.Status != EOperationStatus.Succeed)
Debug.LogError(destroyOp.Error);
Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
bool result = YooAssets.RemovePackage(TestDefine.AssetBundlePackageName);
Assert.IsTrue(result);
}
// 销毁旧资源包
{
var package = YooAssets.GetPackage(TestDefine.RawBundlePackageName);
var destroyOp = package.DestroyAsync();
yield return destroyOp;
if (destroyOp.Status != EOperationStatus.Succeed)
Debug.LogError(destroyOp.Error);
Assert.AreEqual(EOperationStatus.Succeed, destroyOp.Status);
bool result = YooAssets.RemovePackage(TestDefine.RawBundlePackageName);
Assert.IsTrue(result);
}
}
}

View File

@ -1,10 +1,99 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
#region 文件流
public class TestBundleEncryption
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 加载音乐播放预制体
{
var assetHandle = package.LoadAssetAsync<GameObject>("prefab_audio");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var go = assetHandle.InstantiateSync(Vector3.zero, Quaternion.identity);
Assert.IsNotNull(go);
var audioSource = go.GetComponent<AudioSource>();
Assert.IsNotNull(audioSource.clip);
}
// 试听三秒钟
yield return new WaitForSeconds(3f);
}
}
/// <summary>
/// 文件流加密方式
/// </summary>
public class FileStreamEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
// 说明对TestRes3资源目录进行加密
if (fileInfo.BundleName.Contains("_testres3_"))
{
var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
for (int i = 0; i < fileData.Length; i++)
{
fileData[i] ^= BundleStream.KEY;
}
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = fileData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.Encrypted = false;
return result;
}
}
}
/// <summary>
/// 文件偏移加密方式
/// </summary>
public class FileOffsetEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
// 说明对TestRes3资源目录进行加密
if (fileInfo.BundleName.Contains("_testres3_"))
{
int offset = 32;
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var encryptedData = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = encryptedData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.Encrypted = false;
return result;
}
}
}
/// <summary>
/// 资源文件解密流
/// </summary>
@ -31,36 +120,7 @@ public class BundleStream : FileStream
}
/// <summary>
/// 文件流加密方式
/// </summary>
public class FileStreamEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
if (fileInfo.BundleName.Contains("_gameres_audio"))
{
var fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
for (int i = 0; i < fileData.Length; i++)
{
fileData[i] ^= BundleStream.KEY;
}
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = fileData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.Encrypted = false;
return result;
}
}
}
/// <summary>
/// 资源文件流加载解密类
/// 资源文件流解密类
/// </summary>
public class FileStreamDecryption : IDecryptionServices
{
@ -111,40 +171,9 @@ public class FileStreamDecryption : IDecryptionServices
return 1024;
}
}
#endregion
#region 文件偏移
/// <summary>
/// 文件偏移加密方式
/// </summary>
public class FileOffsetEncryption : IEncryptionServices
{
public EncryptResult Encrypt(EncryptFileInfo fileInfo)
{
// 注意:只对音频资源包加密
if (fileInfo.BundleName.Contains("_gameres_audio"))
{
int offset = 32;
byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
var encryptedData = new byte[fileData.Length + offset];
Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
EncryptResult result = new EncryptResult();
result.Encrypted = true;
result.EncryptedData = encryptedData;
return result;
}
else
{
EncryptResult result = new EncryptResult();
result.Encrypted = false;
return result;
}
}
}
/// <summary>
/// 资源文件偏移加载解密类
/// 资源文件偏移解密类
/// </summary>
public class FileOffsetDecryption : IDecryptionServices
{
@ -193,4 +222,25 @@ public class FileOffsetDecryption : IDecryptionServices
return 32;
}
}
#endregion
/// <summary>
/// WebGL平台解密类
/// 注意WebGL平台支持内存解密
/// </summary>
public class WebFileStreamDecryption : IWebDecryptionServices
{
public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
{
byte[] copyData = new byte[fileInfo.FileData.Length];
Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
for (int i = 0; i < copyData.Length; i++)
{
copyData[i] ^= BundleStream.KEY;
}
WebDecryptResult decryptResult = new WebDecryptResult();
decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
return decryptResult;
}
}

View File

@ -0,0 +1,72 @@
using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestBundleReference
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 加载HeroA
{
var assetHandle = package.LoadAssetAsync<GameObject>("hero_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var pos = new Vector3(-1, -1, 0);
var go = assetHandle.InstantiateSync(pos, Quaternion.identity);
Assert.IsNotNull(go);
}
// 加载HeroB
AssetHandle heroHandle;
GameObject heroObject;
{
heroHandle = package.LoadAssetAsync<GameObject>("hero_b");
yield return heroHandle;
Assert.AreEqual(EOperationStatus.Succeed, heroHandle.Status);
var pos = new Vector3(1, -1, 0);
heroObject = heroHandle.InstantiateSync(pos, Quaternion.identity);
Assert.IsNotNull(heroObject);
}
// 卸载HeroB
{
heroHandle.Release();
GameObject.Destroy(heroObject);
yield return new WaitForEndOfFrame();
}
// 清理未使用资源
{
var operation = package.UnloadUnusedAssetsAsync();
yield return operation;
Assert.AreEqual(EOperationStatus.Succeed, operation.Status);
}
// 再次加载HeroB
{
heroHandle = package.LoadAssetAsync<GameObject>("hero_b");
yield return heroHandle;
Assert.AreEqual(EOperationStatus.Succeed, heroHandle.Status);
var pos = new Vector3(1, -1, 0);
heroObject = heroHandle.InstantiateSync(pos, Quaternion.identity);
Assert.IsNotNull(heroObject);
// 检测材质球关联的纹理是否为空
var mat = heroObject.GetComponent<MeshRenderer>().material;
Assert.IsNotNull(mat.mainTexture);
}
}
}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 88e4ec854876f3f40bce38bc880c0f6a
guid: 31ab830e018f9934f8b95ca1a63b3a03
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 967f41aa15e95ec4ebf41cbac0f0aafb
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.TestTools;
using YooAsset;
public class CacheFileSystemTester : IPrebuildSetup, IPostBuildCleanup
public class T3_TestCacheFileSystem : IPrebuildSetup, IPostBuildCleanup
{
public void Setup()
{

View File

@ -0,0 +1,6 @@

public class TestDefine
{
public const string AssetBundlePackageName = "AssetBundlePackage";
public const string RawBundlePackageName = "RawBundlePackage";
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 0fcd7851bb8b7d34eb3684c8dbdd99f0
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -13,7 +13,7 @@ public class TestLoadAudio
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 音乐异步加载

View File

@ -13,7 +13,7 @@ public class TestLoadImage
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载子对象

View File

@ -14,7 +14,7 @@ public class TestLoadPanel
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载面板

View File

@ -13,7 +13,7 @@ public class TestLoadPrefab
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载所有预制体

View File

@ -13,7 +13,7 @@ public class TestLoadRawFile
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.RawPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.RawBundlePackageName);
Assert.IsNotNull(package);
// 测试异步加载

View File

@ -14,7 +14,7 @@ public class TestLoadScene
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载主场景

View File

@ -13,7 +13,7 @@ public class TestLoadScriptableObject
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载序列化对象

View File

@ -13,7 +13,7 @@ public class TestLoadSpriteAtlas
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
var assetHandle = package.LoadAssetAsync<SpriteAtlas>("atlas_icon");

View File

@ -14,7 +14,7 @@ public class TestLoadVideo
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.RawPackageName);
ResourcePackage package = YooAssets.GetPackage(TestDefine.RawBundlePackageName);
Assert.IsNotNull(package);
var rawFileHandle = package.LoadRawFileAsync("video_logo");

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a4c74c63688b77743b853b255a5fb853
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 26b9f7e0454f2bc4a84b44a018075d8f
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Some files were not shown because too many files have changed in this diff Show More