mirror of https://github.com/tuyoogame/YooAsset
fix #488
parent
62fdc93a82
commit
2aaba328ee
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@ -4,31 +4,6 @@ using System.Text;
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using UnityEngine;
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using YooAsset;
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#region 文件流
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/// <summary>
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/// 资源文件解密流
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/// </summary>
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public class BundleStream : FileStream
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{
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public const byte KEY = 64;
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public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
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{
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}
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public BundleStream(string path, FileMode mode) : base(path, mode)
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{
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}
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public override int Read(byte[] array, int offset, int count)
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{
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var index = base.Read(array, offset, count);
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for (int i = 0; i < array.Length; i++)
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{
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array[i] ^= KEY;
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}
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return index;
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}
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}
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/// <summary>
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/// 文件流加密方式
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@ -60,7 +35,62 @@ public class FileStreamEncryption : IEncryptionServices
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}
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/// <summary>
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/// 资源文件流加载解密类
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/// 文件偏移加密方式
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/// </summary>
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public class FileOffsetEncryption : IEncryptionServices
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{
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public EncryptResult Encrypt(EncryptFileInfo fileInfo)
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{
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// 注意:只对音频资源包加密
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if (fileInfo.BundleName.Contains("_gameres_audio"))
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{
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int offset = 32;
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byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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var encryptedData = new byte[fileData.Length + offset];
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Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
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EncryptResult result = new EncryptResult();
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result.Encrypted = true;
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result.EncryptedData = encryptedData;
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return result;
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}
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else
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{
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EncryptResult result = new EncryptResult();
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result.Encrypted = false;
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return result;
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}
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}
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}
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/// <summary>
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/// 资源文件解密流
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/// </summary>
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public class BundleStream : FileStream
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{
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public const byte KEY = 64;
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public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
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{
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}
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public BundleStream(string path, FileMode mode) : base(path, mode)
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{
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}
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public override int Read(byte[] array, int offset, int count)
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{
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var index = base.Read(array, offset, count);
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for (int i = 0; i < array.Length; i++)
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{
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array[i] ^= KEY;
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}
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return index;
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}
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}
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/// <summary>
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/// 资源文件流解密类
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/// </summary>
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public class FileStreamDecryption : IDecryptionServices
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{
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@ -111,40 +141,9 @@ public class FileStreamDecryption : IDecryptionServices
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return 1024;
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}
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}
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#endregion
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#region 文件偏移
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/// <summary>
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/// 文件偏移加密方式
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/// </summary>
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public class FileOffsetEncryption : IEncryptionServices
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{
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public EncryptResult Encrypt(EncryptFileInfo fileInfo)
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{
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// 注意:只对音频资源包加密
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if (fileInfo.BundleName.Contains("_gameres_audio"))
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{
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int offset = 32;
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byte[] fileData = File.ReadAllBytes(fileInfo.FileLoadPath);
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var encryptedData = new byte[fileData.Length + offset];
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Buffer.BlockCopy(fileData, 0, encryptedData, offset, fileData.Length);
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EncryptResult result = new EncryptResult();
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result.Encrypted = true;
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result.EncryptedData = encryptedData;
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return result;
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}
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else
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{
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EncryptResult result = new EncryptResult();
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result.Encrypted = false;
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return result;
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}
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}
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}
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/// <summary>
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/// 资源文件偏移加载解密类
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/// 资源文件偏移解密类
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/// </summary>
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public class FileOffsetDecryption : IDecryptionServices
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{
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@ -193,4 +192,25 @@ public class FileOffsetDecryption : IDecryptionServices
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return 32;
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}
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}
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#endregion
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/// <summary>
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/// WebGL平台解密类
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/// 注意:WebGL平台支持内存解密
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/// </summary>
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public class WebFileStreamDecryption : IWebDecryptionServices
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{
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public WebDecryptResult LoadAssetBundle(WebDecryptFileInfo fileInfo)
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{
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byte[] copyData = new byte[fileInfo.FileData.Length];
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Buffer.BlockCopy(fileInfo.FileData, 0, copyData, 0, fileInfo.FileData.Length);
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for (int i = 0; i < copyData.Length; i++)
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{
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copyData[i] ^= BundleStream.KEY;
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}
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WebDecryptResult decryptResult = new WebDecryptResult();
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decryptResult.Result = AssetBundle.LoadFromMemory(copyData);
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return decryptResult;
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}
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}
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