YooAsset/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadAsset/TestLoadScriptableObject.cs

41 lines
1.3 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadScriptableObject
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载序列化对象
{
var assetHandle = package.LoadAssetAsync("config_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
Assert.IsNotNull(testScriptableObject);
TestLogger.Log(this, testScriptableObject.ConfigName);
}
// 同步加载序列化对象
{
var assetHandle = package.LoadAssetSync("config_b");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var testScriptableObject = assetHandle.AssetObject as TestScriptableObject;
Assert.IsNotNull(testScriptableObject);
TestLogger.Log(this, testScriptableObject.ConfigName);
}
}
}