YooAsset/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSubAssetsProvider.cs

112 lines
3.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset
{
internal sealed class BundledSubAssetsProvider : ProviderBase
{
private AssetBundleRequest _cacheRequest;
public BundledSubAssetsProvider(AssetSystemImpl impl, string providerGUID, AssetInfo assetInfo) : base(impl, providerGUID, assetInfo)
{
}
public override void Update()
{
DebugBeginRecording();
if (IsDone)
return;
if (Status == EStatus.None)
{
Status = EStatus.CheckBundle;
}
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (IsWaitForAsyncComplete)
{
DependBundleGroup.WaitForAsyncComplete();
OwnerBundle.WaitForAsyncComplete();
}
if (DependBundleGroup.IsDone() == false)
return;
if (OwnerBundle.IsDone() == false)
return;
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Failed;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
}
if (OwnerBundle.Status != BundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Failed;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载资源对象
if (Status == EStatus.Loading)
{
if (IsWaitForAsyncComplete)
{
if (MainAssetInfo.AssetType == null)
AllAssetObjects = OwnerBundle.CacheBundle.LoadAssetWithSubAssets(MainAssetInfo.AssetPath);
else
AllAssetObjects = OwnerBundle.CacheBundle.LoadAssetWithSubAssets(MainAssetInfo.AssetPath, MainAssetInfo.AssetType);
}
else
{
if (MainAssetInfo.AssetType == null)
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(MainAssetInfo.AssetPath);
else
_cacheRequest = OwnerBundle.CacheBundle.LoadAssetWithSubAssetsAsync(MainAssetInfo.AssetPath, MainAssetInfo.AssetType);
}
Status = EStatus.Checking;
}
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
if (_cacheRequest != null)
{
if (IsWaitForAsyncComplete)
{
// 强制挂起主线程(注意:该操作会很耗时)
YooLogger.Warning("Suspend the main thread to load unity asset.");
AllAssetObjects = _cacheRequest.allAssets;
}
else
{
Progress = _cacheRequest.progress;
if (_cacheRequest.isDone == false)
return;
AllAssetObjects = _cacheRequest.allAssets;
}
}
Status = AllAssetObjects == null ? EStatus.Failed : EStatus.Succeed;
if (Status == EStatus.Failed)
{
if (MainAssetInfo.AssetType == null)
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : null AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
else
LastError = $"Failed to load sub assets : {MainAssetInfo.AssetPath} AssetType : {MainAssetInfo.AssetType} AssetBundle : {OwnerBundle.MainBundleInfo.Bundle.BundleName}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
}
}
}