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mipMapsPreserveCoverage: 0
|
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
|
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
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convertToNormalMap: 0
|
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externalNormalMap: 0
|
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heightScale: 0.25
|
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normalMapFilter: 0
|
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isReadable: 0
|
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streamingMipmaps: 0
|
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streamingMipmapsPriority: 0
|
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grayScaleToAlpha: 0
|
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generateCubemap: 6
|
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cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
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maxTextureSize: 1024
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
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filterMode: 1
|
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aniso: 1
|
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mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
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spriteMeshType: 1
|
||||
alignment: 0
|
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
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spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
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alphaIsTransparency: 1
|
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spriteTessellationDetail: -1
|
||||
textureType: 8
|
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textureShape: 1
|
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singleChannelComponent: 0
|
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maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
applyGammaDecoding: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 1024
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 1024
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 1024
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
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allowsAlphaSplitting: 0
|
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overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
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serializedVersion: 2
|
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sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
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pSDShowRemoveMatteOption: 0
|
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
Before Width: | Height: | Size: 20 KiB |
|
@ -1,116 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: 2678aad9451e8e44a9c17d6e98886f05
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
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serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
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mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 1024
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
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wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
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alignment: 0
|
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 100
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
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alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
applyGammaDecoding: 1
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 1024
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 1024
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 1024
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 5338a5ade0415264b976d834237aa226
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 35 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 43 KiB After Width: | Height: | Size: 43 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 34 KiB After Width: | Height: | Size: 34 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 111 KiB After Width: | Height: | Size: 111 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 104 KiB After Width: | Height: | Size: 104 KiB |
Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 106 KiB |
Before Width: | Height: | Size: 63 KiB After Width: | Height: | Size: 63 KiB |
Before Width: | Height: | Size: 79 KiB After Width: | Height: | Size: 79 KiB |
|
@ -28,9 +28,16 @@ public class BattleRoom : MonoBehaviour
|
|||
"asteroid01", "asteroid02", "asteroid03", "enemy_ship"
|
||||
};
|
||||
|
||||
private AssetOperationHandle _panelHandle;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
var canvas = GameObject.Find("Canvas");
|
||||
_panelHandle = YooAssets.LoadAssetSync<GameObject>("UIBattle");
|
||||
var go = _panelHandle.InstantiateSync(canvas.transform);
|
||||
go.transform.localPosition = Vector3.zero;
|
||||
}
|
||||
void Start()
|
||||
{
|
||||
|
@ -44,6 +51,12 @@ public class BattleRoom : MonoBehaviour
|
|||
void OnDestroy()
|
||||
{
|
||||
Instance = null;
|
||||
|
||||
if(_panelHandle != null)
|
||||
{
|
||||
_panelHandle.Release();
|
||||
_panelHandle = null;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator SpawnWaves()
|
||||
|
|
|
@ -5,23 +5,20 @@ using YooAsset;
|
|||
using Better.StreamingAssets;
|
||||
using System.IO;
|
||||
|
||||
public class BootScene : MonoBehaviour
|
||||
public class GameBoot : MonoBehaviour
|
||||
{
|
||||
public static BootScene Instance { private set; get; }
|
||||
public static EPlayMode GamePlayMode;
|
||||
public static GameBoot Instance;
|
||||
|
||||
public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
Debug.Log($"资源系统运行模式:{PlayMode}");
|
||||
Instance = this;
|
||||
|
||||
Application.targetFrameRate = 60;
|
||||
Application.runInBackground = true;
|
||||
}
|
||||
void OnDestroy()
|
||||
{
|
||||
Instance = null;
|
||||
|
||||
DontDestroyOnLoad(this.gameObject);
|
||||
}
|
||||
void Update()
|
||||
{
|
||||
|
@ -31,9 +28,6 @@ public class BootScene : MonoBehaviour
|
|||
|
||||
IEnumerator Start()
|
||||
{
|
||||
GamePlayMode = PlayMode;
|
||||
Debug.Log($"资源系统运行模式:{PlayMode}");
|
||||
|
||||
// 初始化BetterStreaming
|
||||
BetterStreamingAssets.Initialize();
|
||||
|
||||
|
@ -41,39 +35,37 @@ public class BootScene : MonoBehaviour
|
|||
YooAssets.Initialize();
|
||||
|
||||
// 创建默认的资源包
|
||||
var defaultPackage = YooAssets.CreateAssetsPackage("DefaultPackage");
|
||||
|
||||
// 设置该资源包为默认的资源包
|
||||
YooAssets.SetDefaultAssetsPackage(defaultPackage);
|
||||
var package = YooAssets.CreateAssetsPackage("DefaultPackage");
|
||||
YooAssets.SetDefaultAssetsPackage(package);
|
||||
|
||||
// 编辑器下的模拟模式
|
||||
if (PlayMode == EPlayMode.EditorSimulateMode)
|
||||
{
|
||||
var createParameters = new EditorSimulateModeParameters();
|
||||
createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild("DefaultPackage");
|
||||
yield return defaultPackage.InitializeAsync(createParameters);
|
||||
yield return package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
// 单机运行模式
|
||||
if (PlayMode == EPlayMode.OfflinePlayMode)
|
||||
{
|
||||
var createParameters = new OfflinePlayModeParameters();
|
||||
createParameters.DecryptionServices = new BundleDecryptionServices();
|
||||
yield return defaultPackage.InitializeAsync(createParameters);
|
||||
createParameters.DecryptionServices = new GameDecryptionServices();
|
||||
yield return package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
// 联机运行模式
|
||||
if (PlayMode == EPlayMode.HostPlayMode)
|
||||
{
|
||||
var createParameters = new HostPlayModeParameters();
|
||||
createParameters.DecryptionServices = new BundleDecryptionServices();
|
||||
createParameters.QueryServices = new QueryStreamingAssetsFileServices();
|
||||
createParameters.DecryptionServices = new GameDecryptionServices();
|
||||
createParameters.QueryServices = new GameQueryServices();
|
||||
createParameters.DefaultHostServer = GetHostServerURL();
|
||||
createParameters.FallbackHostServer = GetHostServerURL();
|
||||
yield return defaultPackage.InitializeAsync(createParameters);
|
||||
yield return package.InitializeAsync(createParameters);
|
||||
}
|
||||
|
||||
// 运行补丁流程
|
||||
// 运行资源更新流程
|
||||
PatchManager.Run();
|
||||
}
|
||||
|
||||
|
@ -103,7 +95,8 @@ public class BootScene : MonoBehaviour
|
|||
return $"{hostServerIP}/CDN/PC/{gameVersion}";
|
||||
#endif
|
||||
}
|
||||
private class QueryStreamingAssetsFileServices : IQueryServices
|
||||
|
||||
private class GameQueryServices : IQueryServices
|
||||
{
|
||||
public bool QueryStreamingAssets(string fileName)
|
||||
{
|
||||
|
@ -112,7 +105,7 @@ public class BootScene : MonoBehaviour
|
|||
return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}");
|
||||
}
|
||||
}
|
||||
private class BundleDecryptionServices : IDecryptionServices
|
||||
private class GameDecryptionServices : IDecryptionServices
|
||||
{
|
||||
public ulong LoadFromFileOffset(DecryptFileInfo fileInfo)
|
||||
{
|
|
@ -2,13 +2,16 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 清理未使用的缓存文件
|
||||
/// </summary>
|
||||
internal class FsmClearCache : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmClearCache);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
Debug.Log("清理未使用的缓存文件!");
|
||||
Debug.Log("开始清理未使用的缓存文件!");
|
||||
var package = YooAsset.YooAssets.GetAssetsPackage("DefaultPackage");
|
||||
var operation = package.ClearPackageUnusedCacheFilesAsync();
|
||||
operation.Completed += Operation_Completed;
|
||||
|
|
|
@ -3,14 +3,18 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 创建文件下载器
|
||||
/// </summary>
|
||||
public class FsmCreateDownloader : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmCreateDownloader);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
Debug.Log("创建补丁下载器!");
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.CreateDownloader);
|
||||
BootScene.Instance.StartCoroutine(CreateDownloader());
|
||||
GameBoot.Instance.StartCoroutine(CreateDownloader());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
|
@ -23,7 +27,6 @@ public class FsmCreateDownloader : IFsmNode
|
|||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
Debug.Log("创建补丁下载器.");
|
||||
int downloadingMaxNum = 10;
|
||||
int failedTryAgain = 3;
|
||||
PatchManager.Downloader = YooAssets.CreatePatchDownloader(downloadingMaxNum, failedTryAgain);
|
||||
|
|
|
@ -1,14 +1,19 @@
|
|||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 下载更新文件
|
||||
/// </summary>
|
||||
public class FsmDownloadFiles : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmDownloadFiles);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
Debug.Log("开始下载补丁文件!");
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.DownloadWebFiles);
|
||||
BootScene.Instance.StartCoroutine(BeginDownload());
|
||||
GameBoot.Instance.StartCoroutine(BeginDownload());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
|
|
|
@ -2,15 +2,17 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 更新完毕
|
||||
/// </summary>
|
||||
internal class FsmPatchDone : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmPatchDone);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
|
||||
Debug.Log("补丁流程更新完毕!");
|
||||
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone);
|
||||
FsmManager.Transition(nameof(FsmClearCache));
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
|
|
|
@ -2,6 +2,9 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化工作
|
||||
/// </summary>
|
||||
internal class FsmPatchInit : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmPatchInit);
|
||||
|
@ -12,7 +15,7 @@ internal class FsmPatchInit : IFsmNode
|
|||
var go = Resources.Load<GameObject>("PatchWindow");
|
||||
GameObject.Instantiate(go);
|
||||
|
||||
BootScene.Instance.StartCoroutine(Begin());
|
||||
FsmManager.Transition(nameof(FsmUpdateVersion));
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
|
@ -20,11 +23,4 @@ internal class FsmPatchInit : IFsmNode
|
|||
void IFsmNode.OnExit()
|
||||
{
|
||||
}
|
||||
|
||||
private IEnumerator Begin()
|
||||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
FsmManager.Transition(nameof(FsmUpdateVersion));
|
||||
}
|
||||
}
|
|
@ -2,6 +2,9 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// 开始游戏
|
||||
/// </summary>
|
||||
internal class FsmStartGame : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmStartGame);
|
||||
|
|
|
@ -3,14 +3,18 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 更新补丁清单
|
||||
/// </summary>
|
||||
public class FsmUpdateManifest : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmUpdateManifest);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
Debug.Log("开始更新资源版本清单!");
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateManifest);
|
||||
BootScene.Instance.StartCoroutine(UpdateManifest());
|
||||
GameBoot.Instance.StartCoroutine(UpdateManifest());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
|
@ -23,7 +27,6 @@ public class FsmUpdateManifest : IFsmNode
|
|||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
// 更新补丁清单
|
||||
var package = YooAssets.GetAssetsPackage("DefaultPackage");
|
||||
var operation = package.UpdatePackageManifestAsync(PatchManager.PackageVersion, 30);
|
||||
yield return operation;
|
||||
|
|
|
@ -3,14 +3,18 @@ using System.Collections.Generic;
|
|||
using UnityEngine;
|
||||
using YooAsset;
|
||||
|
||||
/// <summary>
|
||||
/// 更新资源版本号
|
||||
/// </summary>
|
||||
internal class FsmUpdateVersion : IFsmNode
|
||||
{
|
||||
public string Name { private set; get; } = nameof(FsmUpdateVersion);
|
||||
|
||||
void IFsmNode.OnEnter()
|
||||
{
|
||||
Debug.Log("开始获取资源版本号!");
|
||||
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateStaticVersion);
|
||||
BootScene.Instance.StartCoroutine(GetStaticVersion());
|
||||
GameBoot.Instance.StartCoroutine(GetStaticVersion());
|
||||
}
|
||||
void IFsmNode.OnUpdate()
|
||||
{
|
||||
|
@ -23,7 +27,6 @@ internal class FsmUpdateVersion : IFsmNode
|
|||
{
|
||||
yield return new WaitForSecondsRealtime(0.5f);
|
||||
|
||||
// 更新资源版本号
|
||||
var package = YooAssets.GetAssetsPackage("DefaultPackage");
|
||||
var operation = package.UpdatePackageVersionAsync(30);
|
||||
yield return operation;
|
||||
|
|
|
@ -27,7 +27,7 @@ public static class PatchManager
|
|||
{
|
||||
_isRun = true;
|
||||
|
||||
Debug.Log("开始补丁更新...");
|
||||
Debug.Log("开启补丁更新流程...");
|
||||
|
||||
// 注意:按照先后顺序添加流程节点
|
||||
FsmManager.AddNode(new FsmPatchInit());
|
||||
|
|