diff --git a/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset b/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset index 041af77..be10e71 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset +++ b/Assets/YooAsset/Samples~/Space Shooter/AssetSetting/AssetBundleCollectorSetting.asset @@ -38,6 +38,13 @@ MonoBehaviour: PackRuleName: PackDirectory FilterRuleName: CollectAll AssetTags: + - CollectPath: Assets/Samples/Space Shooter/GameRes/Audio + CollectorGUID: 306075fbe00b24251b6c889984a7a7d5 + CollectorType: 0 + AddressRuleName: AddressByFileName + PackRuleName: PackDirectory + FilterRuleName: CollectAll + AssetTags: - GroupName: shader GroupDesc: AssetTags: @@ -85,6 +92,6 @@ MonoBehaviour: CollectorGUID: 01865ad6f7c806147b6cb37f2d83bc96 CollectorType: 0 AddressRuleName: AddressByFileName - PackRuleName: PackDirectory + PackRuleName: PackTopDirectory FilterRuleName: 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Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/arrow_right.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/arrow_right.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/arrow_right.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/arrow_right.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/arrow_right.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/arrow_right.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/back_arrow.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/back_arrow.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/back_arrow.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/back_arrow.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/back_arrow.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/back_arrow.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/back_arrow.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/back_arrow.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/long_arrow_left.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/long_arrow_left.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/long_arrow_left.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/long_arrow_left.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/long_arrow_left.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/long_arrow_left.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/long_arrow_left.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/long_arrow_left.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/long_arrow_right.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/long_arrow_right.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/long_arrow_right.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/long_arrow_right.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/long_arrow_right.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/arrows/long_arrow_right.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/arrows/long_arrow_right.png.meta rename to Assets/YooAsset/Samples~/Space 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Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_blue.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/bar_blue.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_blue.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/bar_blue.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_blue.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/bar_blue.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_blue.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/bar_blue.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_blue1.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/bar_blue1.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_blue1.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/bar_blue1.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_blue1.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/bar_blue1.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/bar_blue1.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/bar_blue1.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/progress_bar.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/progress_bar.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/progress_bar.png rename to 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Shooter/GameRes/UISprite/bars/progress_bar_background.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/progress_bar_background.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/bars/progress_bar_background.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/bars/progress_bar_background.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/bullets.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/bullets.png similarity index 100% rename from Assets/YooAsset/Samples~/Space 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Shooter/GameRes/UISprite/buttons/button1.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button1.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button1.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button1.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button_active.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button_active.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button_active.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button_active.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button_active.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button_active.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button_active.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button_active.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button_pushed.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button_pushed.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button_pushed.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button_pushed.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button_pushed.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button_pushed.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/button_pushed.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/button_pushed.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/pause.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/pause.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/pause.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/pause.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/pause.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/pause.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/pause.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/pause.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/rocket.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/rocket.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/rocket.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/rocket.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/rocket.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/rocket.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/buttons/rocket.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/buttons/rocket.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window/window_transparent.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window/window_transparent.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window/window_transparent.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window/window_transparent.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window/window_transparent.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window/window_transparent.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window/window_transparent.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window/window_transparent.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window/window_transparent1.png b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window/window_transparent1.png similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window/window_transparent1.png rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window/window_transparent1.png diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window/window_transparent1.png.meta b/Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window/window_transparent1.png.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/window/window_transparent1.png.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameRes/UISprite/common/window/window_transparent1.png.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs index 67734a6..ab4eeca 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BattleLogic/BattleRoom.cs @@ -28,9 +28,16 @@ public class BattleRoom : MonoBehaviour "asteroid01", "asteroid02", "asteroid03", "enemy_ship" }; + private AssetOperationHandle _panelHandle; + void Awake() { Instance = this; + + var canvas = GameObject.Find("Canvas"); + _panelHandle = YooAssets.LoadAssetSync("UIBattle"); + var go = _panelHandle.InstantiateSync(canvas.transform); + go.transform.localPosition = Vector3.zero; } void Start() { @@ -44,6 +51,12 @@ public class BattleRoom : MonoBehaviour void OnDestroy() { Instance = null; + + if(_panelHandle != null) + { + _panelHandle.Release(); + _panelHandle = null; + } } IEnumerator SpawnWaves() diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs similarity index 76% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs index 4c061ff..ebb1292 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs @@ -5,23 +5,20 @@ using YooAsset; using Better.StreamingAssets; using System.IO; -public class BootScene : MonoBehaviour +public class GameBoot : MonoBehaviour { - public static BootScene Instance { private set; get; } - public static EPlayMode GamePlayMode; + public static GameBoot Instance; public EPlayMode PlayMode = EPlayMode.EditorSimulateMode; void Awake() { + Debug.Log($"资源系统运行模式:{PlayMode}"); Instance = this; - Application.targetFrameRate = 60; Application.runInBackground = true; - } - void OnDestroy() - { - Instance = null; + + DontDestroyOnLoad(this.gameObject); } void Update() { @@ -31,9 +28,6 @@ public class BootScene : MonoBehaviour IEnumerator Start() { - GamePlayMode = PlayMode; - Debug.Log($"资源系统运行模式:{PlayMode}"); - // 初始化BetterStreaming BetterStreamingAssets.Initialize(); @@ -41,39 +35,37 @@ public class BootScene : MonoBehaviour YooAssets.Initialize(); // 创建默认的资源包 - var defaultPackage = YooAssets.CreateAssetsPackage("DefaultPackage"); - - // 设置该资源包为默认的资源包 - YooAssets.SetDefaultAssetsPackage(defaultPackage); + var package = YooAssets.CreateAssetsPackage("DefaultPackage"); + YooAssets.SetDefaultAssetsPackage(package); // 编辑器下的模拟模式 if (PlayMode == EPlayMode.EditorSimulateMode) { var createParameters = new EditorSimulateModeParameters(); createParameters.SimulatePatchManifestPath = EditorSimulateModeHelper.SimulateBuild("DefaultPackage"); - yield return defaultPackage.InitializeAsync(createParameters); + yield return package.InitializeAsync(createParameters); } // 单机运行模式 if (PlayMode == EPlayMode.OfflinePlayMode) { var createParameters = new OfflinePlayModeParameters(); - createParameters.DecryptionServices = new BundleDecryptionServices(); - yield return defaultPackage.InitializeAsync(createParameters); + createParameters.DecryptionServices = new GameDecryptionServices(); + yield return package.InitializeAsync(createParameters); } // 联机运行模式 if (PlayMode == EPlayMode.HostPlayMode) { var createParameters = new HostPlayModeParameters(); - createParameters.DecryptionServices = new BundleDecryptionServices(); - createParameters.QueryServices = new QueryStreamingAssetsFileServices(); + createParameters.DecryptionServices = new GameDecryptionServices(); + createParameters.QueryServices = new GameQueryServices(); createParameters.DefaultHostServer = GetHostServerURL(); createParameters.FallbackHostServer = GetHostServerURL(); - yield return defaultPackage.InitializeAsync(createParameters); + yield return package.InitializeAsync(createParameters); } - // 运行补丁流程 + // 运行资源更新流程 PatchManager.Run(); } @@ -103,7 +95,8 @@ public class BootScene : MonoBehaviour return $"{hostServerIP}/CDN/PC/{gameVersion}"; #endif } - private class QueryStreamingAssetsFileServices : IQueryServices + + private class GameQueryServices : IQueryServices { public bool QueryStreamingAssets(string fileName) { @@ -112,7 +105,7 @@ public class BootScene : MonoBehaviour return BetterStreamingAssets.FileExists($"{buildinFolderName}/{fileName}"); } } - private class BundleDecryptionServices : IDecryptionServices + private class GameDecryptionServices : IDecryptionServices { public ulong LoadFromFileOffset(DecryptFileInfo fileInfo) { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs.meta b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs.meta similarity index 100% rename from Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/BootScene.cs.meta rename to Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/GameBoot.cs.meta diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmClearCache.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmClearCache.cs index f5c8aaf..1785f9e 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmClearCache.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmClearCache.cs @@ -2,13 +2,16 @@ using System.Collections.Generic; using UnityEngine; +/// +/// 清理未使用的缓存文件 +/// internal class FsmClearCache : IFsmNode { public string Name { private set; get; } = nameof(FsmClearCache); void IFsmNode.OnEnter() { - Debug.Log("清理未使用的缓存文件!"); + Debug.Log("开始清理未使用的缓存文件!"); var package = YooAsset.YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.ClearPackageUnusedCacheFilesAsync(); operation.Completed += Operation_Completed; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmCreateDownloader.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmCreateDownloader.cs index adf2013..7737cee 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmCreateDownloader.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmCreateDownloader.cs @@ -3,14 +3,18 @@ using System.Collections.Generic; using UnityEngine; using YooAsset; +/// +/// 创建文件下载器 +/// public class FsmCreateDownloader : IFsmNode { public string Name { private set; get; } = nameof(FsmCreateDownloader); void IFsmNode.OnEnter() { + Debug.Log("创建补丁下载器!"); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.CreateDownloader); - BootScene.Instance.StartCoroutine(CreateDownloader()); + GameBoot.Instance.StartCoroutine(CreateDownloader()); } void IFsmNode.OnUpdate() { @@ -23,7 +27,6 @@ public class FsmCreateDownloader : IFsmNode { yield return new WaitForSecondsRealtime(0.5f); - Debug.Log("创建补丁下载器."); int downloadingMaxNum = 10; int failedTryAgain = 3; PatchManager.Downloader = YooAssets.CreatePatchDownloader(downloadingMaxNum, failedTryAgain); diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmDownloadFiles.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmDownloadFiles.cs index 226c2e0..fbcacba 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmDownloadFiles.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmDownloadFiles.cs @@ -1,14 +1,19 @@ using System.Collections; +using UnityEngine; using YooAsset; +/// +/// 下载更新文件 +/// public class FsmDownloadFiles : IFsmNode { public string Name { private set; get; } = nameof(FsmDownloadFiles); void IFsmNode.OnEnter() { + Debug.Log("开始下载补丁文件!"); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.DownloadWebFiles); - BootScene.Instance.StartCoroutine(BeginDownload()); + GameBoot.Instance.StartCoroutine(BeginDownload()); } void IFsmNode.OnUpdate() { diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchDone.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchDone.cs index 71f3d82..c1968c4 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchDone.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchDone.cs @@ -2,15 +2,17 @@ using System.Collections.Generic; using UnityEngine; +/// +/// 更新完毕 +/// internal class FsmPatchDone : IFsmNode { public string Name { private set; get; } = nameof(FsmPatchDone); void IFsmNode.OnEnter() { - PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone); Debug.Log("补丁流程更新完毕!"); - + PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.PatchDone); FsmManager.Transition(nameof(FsmClearCache)); } void IFsmNode.OnUpdate() diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchInit.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchInit.cs index 98bac87..0f2aec8 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchInit.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmPatchInit.cs @@ -2,6 +2,9 @@ using System.Collections.Generic; using UnityEngine; +/// +/// 初始化工作 +/// internal class FsmPatchInit : IFsmNode { public string Name { private set; get; } = nameof(FsmPatchInit); @@ -12,7 +15,7 @@ internal class FsmPatchInit : IFsmNode var go = Resources.Load("PatchWindow"); GameObject.Instantiate(go); - BootScene.Instance.StartCoroutine(Begin()); + FsmManager.Transition(nameof(FsmUpdateVersion)); } void IFsmNode.OnUpdate() { @@ -20,11 +23,4 @@ internal class FsmPatchInit : IFsmNode void IFsmNode.OnExit() { } - - private IEnumerator Begin() - { - yield return new WaitForSecondsRealtime(0.5f); - - FsmManager.Transition(nameof(FsmUpdateVersion)); - } } \ No newline at end of file diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmStartGame.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmStartGame.cs index 0ed3efb..2385c89 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmStartGame.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmStartGame.cs @@ -2,6 +2,9 @@ using System.Collections.Generic; using UnityEngine; +/// +/// 开始游戏 +/// internal class FsmStartGame : IFsmNode { public string Name { private set; get; } = nameof(FsmStartGame); diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs index ee7e8b1..1cc8ffa 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateManifest.cs @@ -3,14 +3,18 @@ using System.Collections.Generic; using UnityEngine; using YooAsset; +/// +/// 更新补丁清单 +/// public class FsmUpdateManifest : IFsmNode { public string Name { private set; get; } = nameof(FsmUpdateManifest); void IFsmNode.OnEnter() { + Debug.Log("开始更新资源版本清单!"); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateManifest); - BootScene.Instance.StartCoroutine(UpdateManifest()); + GameBoot.Instance.StartCoroutine(UpdateManifest()); } void IFsmNode.OnUpdate() { @@ -23,7 +27,6 @@ public class FsmUpdateManifest : IFsmNode { yield return new WaitForSecondsRealtime(0.5f); - // 更新补丁清单 var package = YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.UpdatePackageManifestAsync(PatchManager.PackageVersion, 30); yield return operation; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs index c8f6967..8f4bea8 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs @@ -3,14 +3,18 @@ using System.Collections.Generic; using UnityEngine; using YooAsset; +/// +/// 更新资源版本号 +/// internal class FsmUpdateVersion : IFsmNode { public string Name { private set; get; } = nameof(FsmUpdateVersion); void IFsmNode.OnEnter() { + Debug.Log("开始获取资源版本号!"); PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateStaticVersion); - BootScene.Instance.StartCoroutine(GetStaticVersion()); + GameBoot.Instance.StartCoroutine(GetStaticVersion()); } void IFsmNode.OnUpdate() { @@ -23,7 +27,6 @@ internal class FsmUpdateVersion : IFsmNode { yield return new WaitForSecondsRealtime(0.5f); - // 更新资源版本号 var package = YooAssets.GetAssetsPackage("DefaultPackage"); var operation = package.UpdatePackageVersionAsync(30); yield return operation; diff --git a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/PatchManager.cs b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/PatchManager.cs index d7b4133..45ff7ca 100644 --- a/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/PatchManager.cs +++ b/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/PatchManager.cs @@ -27,7 +27,7 @@ public static class PatchManager { _isRun = true; - Debug.Log("开始补丁更新..."); + Debug.Log("开启补丁更新流程..."); // 注意:按照先后顺序添加流程节点 FsmManager.AddNode(new FsmPatchInit());