Commit Graph

439 Commits (3f18b37e5f38b6dd9cce17450197d2fab44c95e5)

Author SHA1 Message Date
neuecc 7cb0b17e6a move root to src/UniTask 2020-05-05 20:04:00 +09:00
neuecc d565f39dde renaming namspeac to Cysharp.Threading.Tasks and move to under Plugins/UniTask 2020-05-05 19:46:43 +09:00
neuecc a26a806b0f test all passed 2020-05-05 18:12:52 +09:00
neuecc eb379903b8 some fix 2020-05-05 05:29:52 +09:00
neuecc 6e80295ec7 add PlayerLoopTiming.Last*** 2020-05-05 05:22:49 +09:00
neuecc 75f0bd26e7 ToAsyncLazy 2020-05-05 04:17:08 +09:00
neuecc b8d1a09224 complete implementation(triggers and etc...) 2020-05-05 04:08:53 +09:00
neuecc 7bc9ef90f1 complete except trigger 2020-05-04 01:59:22 +09:00
neuecc 28e1fa98c9 1.3.1 2020-04-26 21:50:29 +09:00
neuecc 9f7b897837 Add ObjectIdForDebugger to allow IDE stepin debug, #66, #41 2020-04-26 21:49:07 +09:00
neuecc f28743f7f6 more working 2020-04-26 02:38:16 +09:00
Yoshifumi Kawai 341953b441
Merge pull request #65 from vc-kusuha/fix_Timeout
Fix timeoutTask continues to remain.
2020-04-24 14:57:05 +09:00
くすは 623936c7b8 Fix timeoutTask continues to remain. 2020-04-24 12:32:58 +09:00
neuecc 3654a9e2f9 WhenAll and WhenAny 2020-04-21 13:36:23 +09:00
Yoshifumi Kawai 082f3e7335 more more 2020-04-20 08:35:06 +09:00
Yoshifumi Kawai fbec6e9a58 check playerloop 2020-04-19 03:38:30 +09:00
Yoshifumi Kawai ef248e2e0a remove legacy UniTask(occurs many compile error) 2020-04-19 03:24:53 +09:00
Yoshifumi Kawai 86fa934510 diagnosticsext move to internal 2020-04-19 03:00:47 +09:00
Yoshifumi Kawai ca58784c4d complete delay and factory 2020-04-19 02:55:44 +09:00
Yoshifumi Kawai 11bc28b33f Update config.yml 2020-04-18 22:17:20 +09:00
Yoshifumi Kawai b2d3423a33 T | IUniTaskSource 2020-04-18 22:11:40 +09:00
Yoshifumi Kawai 2ccaf0a03b complete infrastructure 2020-04-18 05:07:59 +09:00
Yoshifumi Kawai b4ec35aadd
Update config.yml 2020-04-17 11:31:27 +09:00
Yoshifumi Kawai 6c64205292 add readme 2020-04-17 11:15:48 +09:00
Yoshifumi Kawai 232e2eb1f2 add readme 2020-04-17 11:15:15 +09:00
Yoshifumi Kawai 34b065520f add managed dlls 2020-04-16 21:36:22 +09:00
Yoshifumi Kawai e6734478c5 r 2020-04-16 21:08:56 +09:00
Yoshifumi Kawai d5f607204b CI2 2020-04-16 20:55:27 +09:00
Yoshifumi Kawai 676aba7cce 1.3.0 2020-04-16 20:50:35 +09:00
Yoshifumi Kawai 745de32006 GetCancellationTokenOnDestroy is moved to UnIRx.Async namespace 2020-04-16 20:47:23 +09:00
Yoshifumi Kawai a0ef75e797 Merge remote-tracking branch 'origin/master' 2020-04-16 20:37:26 +09:00
Yoshifumi Kawai dda6cbd679 2019.3.9f1 2020-04-16 20:37:07 +09:00
Yoshifumi Kawai 141b447b30
Merge pull request #38 from BattlefieldNoob/master
Fix #37 and add possibility to use UniTasks in Edit Mode
2020-04-16 20:35:27 +09:00
Yoshifumi Kawai 8e7a89eff7 Add UPM Package document 2020-04-16 20:26:57 +09:00
Yoshifumi Kawai 7848f878d7 +meta 2020-04-16 20:19:50 +09:00
Yoshifumi Kawai c3a02ffbe6 move path 2020-04-16 19:29:41 +09:00
Yoshifumi Kawai d509317ed2 trial to add package.json 2020-04-16 19:23:36 +09:00
Yoshifumi Kawai 74738ab13e disable warning AsyncMethodBuilderAttribute conflict #53 2020-04-16 12:28:14 +09:00
Yoshifumi Kawai de3d491375
Merge pull request #52 from Elringus/feature/support-disable-domain-reload
Support disable domain reload (fast enter play mode)
2020-04-15 21:30:22 +09:00
Yoshifumi Kawai 139f5f7914 more CI settings to release automatically 2020-04-15 15:29:29 +09:00
Yoshifumi Kawai 5e2a4934dd Merge remote-tracking branch 'origin/master' 2020-04-15 15:23:26 +09:00
Yoshifumi Kawai 4ef15f3a14 test streamingassets 2020-04-15 15:23:23 +09:00
Yoshifumi Kawai 6d56f8d2bb
Merge pull request #46 from NewbieGameCoder/master
Add ToUniTask for AssetBundleCreateRequest.
2020-04-15 15:21:09 +09:00
Yoshifumi Kawai 6e441a2d14
Merge pull request #44 from vc-kusuha/fix_typo
Fix typo
2020-04-15 14:40:01 +09:00
neuecc 66ba4b9986 Improve document 2020-03-16 23:36:46 +09:00
Antonio 7e26573abb updated to unity 2019.3.2f1, fix missing UNITY_EDITOR preprocessor 2020-02-27 19:14:02 +01:00
Artyom Sovetnikov 9db6482f0a fix typo 2020-02-18 17:20:13 +03:00
Artyom Sovetnikov 9c257e44f0 fix formatting 2020-02-18 17:19:10 +03:00
Artyom Sovetnikov ecd678117e support disable domain reload
When domain reload is disabled, re-initialization is required when entering play mode; otherwise, pending tasks will leak between play mode sessions.
2020-02-18 17:15:59 +03:00
NewbieGameCoder ebce2e922d Add ToUniTask for AssetBundleCreateRequest. 2019-11-16 18:44:01 +08:00