update change log
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CHANGELOG.md
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CHANGELOG.md
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# Changelog
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## [v0.1.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.1.0) (2018-11-20)
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[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0d87935fa566cd1cb5e54a6f8826bb72fffb29b8...v0.1.0)
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**Implemented enhancements:**
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- Convert existing Mask to SoftMask from context menu [\#10](https://github.com/mob-sakai/SoftMaskForUGUI/issues/10)
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- Desample soft mask buffer to improve performance [\#9](https://github.com/mob-sakai/SoftMaskForUGUI/issues/9)
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- Custom shaders supporting [\#8](https://github.com/mob-sakai/SoftMaskForUGUI/issues/8)
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- Filter raycast only for the visible part [\#7](https://github.com/mob-sakai/SoftMaskForUGUI/issues/7)
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- Inverse soft mask [\#6](https://github.com/mob-sakai/SoftMaskForUGUI/issues/6)
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- Nested soft masks [\#5](https://github.com/mob-sakai/SoftMaskForUGUI/issues/5)
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- Support multiple-sprites and SpriteAtlas [\#4](https://github.com/mob-sakai/SoftMaskForUGUI/issues/4)
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- Adjust the visible part [\#3](https://github.com/mob-sakai/SoftMaskForUGUI/issues/3)
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- Compatible with Mask [\#2](https://github.com/mob-sakai/SoftMaskForUGUI/issues/2)
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- Screen space soft masking [\#1](https://github.com/mob-sakai/SoftMaskForUGUI/issues/1)
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