diff --git a/CHANGELOG.md b/CHANGELOG.md index d20c1be..48acdbd 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,21 @@ # Changelog +## [v0.1.0](https://github.com/mob-sakai/SoftMaskForUGUI/tree/v0.1.0) (2018-11-20) + +[Full Changelog](https://github.com/mob-sakai/SoftMaskForUGUI/compare/0d87935fa566cd1cb5e54a6f8826bb72fffb29b8...v0.1.0) + +**Implemented enhancements:** + +- Convert existing Mask to SoftMask from context menu [\#10](https://github.com/mob-sakai/SoftMaskForUGUI/issues/10) +- Desample soft mask buffer to improve performance [\#9](https://github.com/mob-sakai/SoftMaskForUGUI/issues/9) +- Custom shaders supporting [\#8](https://github.com/mob-sakai/SoftMaskForUGUI/issues/8) +- Filter raycast only for the visible part [\#7](https://github.com/mob-sakai/SoftMaskForUGUI/issues/7) +- Inverse soft mask [\#6](https://github.com/mob-sakai/SoftMaskForUGUI/issues/6) +- Nested soft masks [\#5](https://github.com/mob-sakai/SoftMaskForUGUI/issues/5) +- Support multiple-sprites and SpriteAtlas [\#4](https://github.com/mob-sakai/SoftMaskForUGUI/issues/4) +- Adjust the visible part [\#3](https://github.com/mob-sakai/SoftMaskForUGUI/issues/3) +- Compatible with Mask [\#2](https://github.com/mob-sakai/SoftMaskForUGUI/issues/2) +- Screen space soft masking [\#1](https://github.com/mob-sakai/SoftMaskForUGUI/issues/1)