238 lines
11 KiB
Markdown
238 lines
11 KiB
Markdown
# [3.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.1...v3.0.0-preview.2) (2020-02-13)
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### Bug Fixes
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* compile error ([e2c5c7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e2c5c7b05d1307877e2f37555d4845932d542930))
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# [3.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.3.0...v3.0.0-preview.1) (2020-02-12)
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### Bug Fixes
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* change the text in the inspector to make it more understandable. ([7ca0b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7ca0b6fa34c1168ef103992e1c69b68631b3bc60)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66)
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* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e5ebadd84731716f82c63ac5ba3eb676720e3ad6)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69)
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* getting massive errors on editor ([ef82fa8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ef82fa82a69894e643f0d257f99eb9177785f697)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67)
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* heavy editor UI ([d3b470a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d3b470a2be3a21add9e126b357e46bdfaa6f16c8))
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* remove a menu to add overlay camera ([f5d3b6e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5d3b6edb5687c4d465992ef5c3c0d54f7b36d74))
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* rotating the particle rect may cause out of bounds ([3439842](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3439842119f334b50910c0a983e561944cc792a2)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55)
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* scale will be decrease on editor ([0c59846](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c59846f11438b12caad04ae5d5b544a28883ea6))
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* UI darker than normal when change to linear color space ([db4d8a7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/db4d8a742ca36c8dd2de6936b9cf2912c72d4b9f)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57)
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### Build System
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* update develop environment ([9fcf169](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9fcf169cd3ced519611b2ede7f98ad4d678027c6))
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### Features
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* add menu to import sample ([b8b1827](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b8b18273185769235101da01f5bbadbac188e387))
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* add samples test ([287b5cc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/287b5cc832f2899796227520bda4d11ad8e4fae9))
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* **editor:** add osc package (portable mode) ([6c7f880](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6c7f8804350112505949c5c296f9e0340877a3e8))
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### BREAKING CHANGES
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* update develop environment to Unity 2018.3.
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Unity 2018.2 will continue to be supported.
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# Changelog
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## [v2.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.3.0) (2019-05-12)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.2.1...v2.3.0)
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World simulation bug due to transform movement have been fixed
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**Fixed bugs:**
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- World simulation bug due to transform movement [\#47](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/47)
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## [v2.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.1) (2019-02-26)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.2.0...v2.2.1)
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**Fixed bugs:**
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- v2.2.0 has 2 warnings [\#44](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/44)
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- Disable ParticleSystemRenderer on reset [\#45](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/45)
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## [v2.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.0) (2019-02-23)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.1...v2.2.0)
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**Implemented enhancements:**
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- Display warning when material does not support Mask [\#43](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/43)
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- Support changing material property by AnimationClip [\#42](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/42)
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**Fixed bugs:**
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- UV Animation is not work. [\#41](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/41)
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## [v2.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.1) (2019-02-15)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.0...v2.1.1)
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## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
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World simulation bug is fixed.
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![](https://user-images.githubusercontent.com/12690315/52386223-71a56000-2ac8-11e9-9cdb-93175d24febe.gif)
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**Fixed bugs:**
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- When moving the transform in world simulation mode, particles don't behave as expected [\#37](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/37)
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## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...v2.0.0)
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**Install UIParticle with Unity Package Manager!**
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Find the manifest.json file in the Packages folder of your project and edit it to look like this:
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```js
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{
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"dependencies": {
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"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
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...
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},
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}
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```
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To update the package, change `#2.0.0` to the target version.
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**Implemented enhancements:**
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- Integrate with UnityPackageManager [\#30](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/30)
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## [v1.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.3) (2019-01-16)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.2...v1.3.3)
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**Fixed bugs:**
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- On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene [\#35](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/35)
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- With 'Screen Space - Camera' render mode, sorting is incorrect [\#34](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/34)
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## [v1.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.2) (2018-12-29)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.1...v1.3.2)
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**Implemented enhancements:**
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- Use shared material during play mode [\#29](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/29)
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**Fixed bugs:**
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- Particle not showing on Android, while on editor it works [\#31](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/31)
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## [v1.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.1) (2018-12-24)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.0...v1.3.1)
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**Fixed bugs:**
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- OnSceneGUI has errors in Unity 2018.2 [\#27](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/27)
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- Demo scene crashes in Unity 2018.2 [\#26](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/26)
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## [v1.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.0) (2018-12-21)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0)
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With Gizmo you can control the scaled Shape.
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![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif)
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**Fixed bugs:**
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- In overlay, particle size is too small [\#23](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/23)
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- UIParticle.Scale does not affect the gizmo of shape module [\#21](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/21)
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## [v1.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.1) (2018-12-13)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.0...v1.2.1)
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**Fixed bugs:**
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- Rect mask 2D doesn't work on WebGL [\#20](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/20)
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## [v1.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.0) (2018-12-13)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
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New scaling system solves the particle effect scaling problem in most cases.
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* All ParticleSystem.ScalingModes are supported
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* All Canvas.RenderModes are supported
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* They look almost the same in all modes
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New scaling system scales particle effect well even if you change the following parameters:
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* Camera.FieldOfView
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* CanvasScaler.MatchWidthOrHeight
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* Canvas.PlaneDistance
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![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif)
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**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
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**Implemented enhancements:**
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- New scaling system [\#18](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/18)
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**Fixed bugs:**
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- Rect mask 2D doesn't work [\#17](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/17)
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- Using prefab view will cause a lot of errors [\#16](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/16)
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- Canvas.scaleFactor not take into account [\#15](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/15)
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## [v1.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.1.0) (2018-11-28)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
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Easily to use, easily to set up.
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* Adjust the Scale property to change the size of the effect.
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![](https://user-images.githubusercontent.com/12690315/49148937-19c1de80-f34c-11e8-87fc-138192777540.gif)
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* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
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![](https://user-images.githubusercontent.com/12690315/49148942-1c243880-f34c-11e8-9cf5-d871d65c4dbe.png)
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**Implemented enhancements:**
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- Easy setup in editor [\#11](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/11)
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- Add a scale property independent of transform [\#10](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/10)
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**Fixed bugs:**
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- Raycast blocking is unnecessary [\#12](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/12)
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## [v1.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.0.0) (2018-07-13)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
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Let's use particle for your UI!
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UIParticle is use easy.
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The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
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![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
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**Implemented enhancements:**
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- Supports sprites [\#5](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/5)
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- Use Canvas.willRenderCanvases event instead of LateUpdate [\#4](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/4)
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## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22)
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[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
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![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
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This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
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You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
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**Implemented enhancements:**
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- Bake particle mesh to render by CanvasRenderer [\#1](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1)
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\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*
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