11 KiB
3.0.0-preview.2 (2020-02-13)
Bug Fixes
- compile error (e2c5c7b)
3.0.0-preview.1 (2020-02-12)
Bug Fixes
- change the text in the inspector to make it more understandable. (7ca0b6f), closes #66
- editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh (e5ebadd), closes #69
- getting massive errors on editor (ef82fa8), closes #67
- heavy editor UI (d3b470a)
- remove a menu to add overlay camera (f5d3b6e)
- rotating the particle rect may cause out of bounds (3439842), closes #55
- scale will be decrease on editor (0c59846)
- UI darker than normal when change to linear color space (db4d8a7), closes #57
Build System
- update develop environment (9fcf169)
Features
- add menu to import sample (b8b1827)
- add samples test (287b5cc)
- editor: add osc package (portable mode) (6c7f880)
BREAKING CHANGES
- update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.
Changelog
v2.3.0 (2019-05-12)
World simulation bug due to transform movement have been fixed
Fixed bugs:
- World simulation bug due to transform movement #47
v2.2.1 (2019-02-26)
Fixed bugs:
v2.2.0 (2019-02-23)
Implemented enhancements:
- Display warning when material does not support Mask #43
- Support changing material property by AnimationClip #42
Fixed bugs:
- UV Animation is not work. #41
v2.1.1 (2019-02-15)
v2.1.0 (2019-02-07)
World simulation bug is fixed.
Fixed bugs:
- When moving the transform in world simulation mode, particles don't behave as expected #37
v2.0.0 (2019-01-17)
Install UIParticle with Unity Package Manager!
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
...
},
}
To update the package, change #2.0.0
to the target version.
Implemented enhancements:
- Integrate with UnityPackageManager #30
v1.3.3 (2019-01-16)
Fixed bugs:
- On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene #35
- With 'Screen Space - Camera' render mode, sorting is incorrect #34
v1.3.2 (2018-12-29)
Implemented enhancements:
- Use shared material during play mode #29
Fixed bugs:
- Particle not showing on Android, while on editor it works #31
v1.3.1 (2018-12-24)
Fixed bugs:
v1.3.0 (2018-12-21)
With Gizmo you can control the scaled Shape.
Fixed bugs:
- In overlay, particle size is too small #23
- UIParticle.Scale does not affect the gizmo of shape module #21
v1.2.1 (2018-12-13)
Fixed bugs:
- Rect mask 2D doesn't work on WebGL #20
v1.2.0 (2018-12-13)
New scaling system solves the particle effect scaling problem in most cases.
- All ParticleSystem.ScalingModes are supported
- All Canvas.RenderModes are supported
- They look almost the same in all modes
New scaling system scales particle effect well even if you change the following parameters:
- Camera.FieldOfView
- CanvasScaler.MatchWidthOrHeight
- Canvas.PlaneDistance
NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.
Implemented enhancements:
- New scaling system #18
Fixed bugs:
- Rect mask 2D doesn't work #17
- Using prefab view will cause a lot of errors #16
- Canvas.scaleFactor not take into account #15
v1.1.0 (2018-11-28)
Easily to use, easily to set up.
- Adjust the Scale property to change the size of the effect.
- If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
Implemented enhancements:
Fixed bugs:
- Raycast blocking is unnecessary #12
v1.0.0 (2018-07-13)
Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
Implemented enhancements:
v0.1.0 (2018-06-22)
This plugin uses new APIs MeshBake/MashTrailBake
(added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
Implemented enhancements:
- Bake particle mesh to render by CanvasRenderer #1
* This Changelog was automatically generated by github_changelog_generator