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Author SHA1 Message Date
semantic-release-bot 1b0110320b chore(release): 4.10.6 [skip ci]
## [4.10.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.5...v4.10.6) (2025-01-03)

### Bug Fixes

* sub-emitter particles may not render correctly in certain scenarios ([8276684](8276684c3b)), closes [#348](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/348)
* sub-emitter's `inherit velocity` module doubles at runtime ([67de3d1](67de3d1bd3)), closes [#349](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/349)
2025-01-03 14:24:40 +00:00
mob-sakai a1ca74f854 chore: update coffee.internal 2025-01-03 23:13:17 +09:00
mob-sakai 8276684c3b fix: sub-emitter particles may not render correctly in certain scenarios
close #348
2025-01-03 23:13:17 +09:00
mob-sakai 67de3d1bd3 fix: sub-emitter's `inherit velocity` module doubles at runtime
close #349
2025-01-03 23:13:17 +09:00
semantic-release-bot 90d966e659 chore(release): 4.10.5 [skip ci]
## [4.10.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.4...v4.10.5) (2024-12-23)

### Bug Fixes

* '3D' scale toggle in the inspector does not keep on reload ([934f4b8](934f4b8f1c)), closes [#346](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/346)
2024-12-23 03:54:11 +00:00
mob-sakai 0036b03d12 refactor: update coffee.internal 2024-12-23 12:53:15 +09:00
mob-sakai 934f4b8f1c fix: '3D' scale toggle in the inspector does not keep on reload
close #346
2024-12-22 13:10:21 +09:00
semantic-release-bot fe4fcc5ddd chore(release): 4.10.4 [skip ci]
## [4.10.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.3...v4.10.4) (2024-12-19)

### Bug Fixes

* rendering issues when playing with opening a prefab stage ([95235a9](95235a929b)), closes [#345](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/345)
2024-12-19 08:50:19 +00:00
mob-sakai 072aac521b chore: update test workflow 2024-12-18 19:50:31 +09:00
mob-sakai 95235a929b fix: rendering issues when playing with opening a prefab stage
close #345
2024-12-18 19:46:32 +09:00
semantic-release-bot 1a748f19d0 chore(release): 4.10.3 [skip ci]
## [4.10.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.2...v4.10.3) (2024-11-20)

### Bug Fixes

* if not configured as a preloaded asset, the project settings asset will be regenerated ([abe0948](abe09485f6)), closes [#342](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/342)
2024-11-20 16:56:36 +00:00
mob-sakai f9ce2c6c96 chore: update workflows 2024-11-21 01:46:37 +09:00
mob-sakai abe09485f6 fix: if not configured as a preloaded asset, the project settings asset will be regenerated
close #342
2024-11-21 01:39:16 +09:00
mob-sakai 253fb52650 refactor: update coffee.internal 2024-11-21 01:36:51 +09:00
mob-sakai 3544c593e2 chore: add demo for cfxrf 2024-11-21 01:26:03 +09:00
semantic-release-bot 4faf151c87 chore(release): 4.10.2 [skip ci]
## [4.10.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.1...v4.10.2) (2024-11-01)

### Bug Fixes

* trail incorrect offset ([afe00a1](afe00a1dde)), closes [#335](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/335)
2024-11-01 02:15:40 +00:00
Jie afe00a1dde fix: trail incorrect offset
close #335
2024-11-01 11:14:03 +09:00
mob-sakai c1e3d68f60 refactor 2024-09-30 03:01:48 +09:00
semantic-release-bot a1ea8785bc chore(release): 4.10.1 [skip ci]
## [4.10.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.0...v4.10.1) (2024-09-29)

### Bug Fixes

* mainTex will be ignored ([2ee69d0](2ee69d0424))
2024-09-29 17:46:35 +00:00
mob-sakai 2ee69d0424 fix: mainTex will be ignored 2024-09-30 02:36:45 +09:00
semantic-release-bot 2c1ac4b5e9 chore(release): 4.10.0 [skip ci]
# [4.10.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.1...v4.10.0) (2024-09-29)

### Bug Fixes

* component icon is not set ([5ff6ec8](5ff6ec815a))

### Features

* add project settings ([1ce4e31](1ce4e31a96))
2024-09-29 17:14:48 +00:00
mob-sakai 5f255ec6cd demo: fix warning 2024-09-30 02:12:44 +09:00
mob-sakai 1b678c68c6 chore: update workflow 2024-09-30 01:56:54 +09:00
mob-sakai 5ff6ec815a fix: component icon is not set 2024-09-30 01:56:54 +09:00
mob-sakai 0ee1671246 docs: update readme 2024-09-30 01:56:54 +09:00
mob-sakai 6a7f08c056 style: format 2024-09-30 01:56:54 +09:00
mob-sakai 1ce4e31a96 feat: add project settings 2024-09-30 01:56:54 +09:00
mob-sakai c08f0d492f refactor: using Coffee.Internal 2024-09-30 01:48:06 +09:00
mob-sakai 7069b396e4 import Coffee.Internal 2024-09-30 01:48:06 +09:00
semantic-release-bot 109caed657 chore(release): 4.9.1 [skip ci]
## [4.9.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.9.0...v4.9.1) (2024-08-07)

### Bug Fixes

* ParticleSystem trails gain offset on parent canvas change ([2a1cd50](2a1cd502b4)), closes [#323](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/323)
2024-08-07 17:13:07 +00:00
mob-sakai 2a1cd502b4 fix: ParticleSystem trails gain offset on parent canvas change
close #323
2024-08-08 02:00:40 +09:00
mob-sakai 78d0219235 update demo 2024-07-18 14:56:49 +09:00
semantic-release-bot de5c617d12 chore(release): 4.9.0 [skip ci]
# [4.9.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.1...v4.9.0) (2024-07-18)

### Features

* ParticleAttractor supports multiple ParticleSystems ([3834780](3834780fdb))
2024-07-18 05:09:44 +00:00
mob-sakai 15f9d92567 demos: update demo 2024-07-18 13:40:58 +09:00
mob-sakai 55fb8a0076 demos: webgl setting 2024-07-18 12:53:36 +09:00
mob-sakai e6d8e43966 docs: update readme 2024-07-18 09:33:42 +09:00
mob-sakai 10a7fb4b7b refactor: refactor multiple attractor
- Convert 'm_ParticleSystem' to 'm_ParticleSystems'
- Collect parent UIParticles on attract
- Improve performance
2024-07-18 00:56:13 +09:00
dogramacigokhan 3834780fdb feat: ParticleAttractor supports multiple ParticleSystems 2024-07-18 00:56:13 +09:00
semantic-release-bot 307ed1bf01 chore(release): 4.8.1 [skip ci]
## [4.8.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.8.0...v4.8.1) (2024-06-27)

### Bug Fixes

* remove debug code ([669deb4](669deb41d4))
2024-06-27 09:27:20 +00:00
mob-sakai 669deb41d4 fix: remove debug code 2024-06-27 18:26:47 +09:00
semantic-release-bot 24e0e8697d chore(release): 4.8.0 [skip ci]
# [4.8.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.2...v4.8.0) (2024-06-27)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene (again) ([de35cba](de35cba34c))
* SetParticleSystemInstance/Prefab APIs destroy generated objects ([ae3f3a8](ae3f3a8e62))

### Features

* add 'custom view' option. ([a703c29](a703c2921c))
* remove overlay window (editor) ([8358170](835817049f))
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) ([88a970d](88a970d93a))
* the rendering order list in inspector is now more compact ([be90172](be901724e0))
2024-06-27 06:40:30 +00:00
mob-sakai 3e3e35beca test scene for custom view size 2024-06-27 15:34:17 +09:00
mob-sakai a182709472 refactor 2024-06-27 14:12:53 +09:00
mob-sakai be901724e0 feat: the rendering order list in inspector is now more compact 2024-06-27 10:48:34 +09:00
mob-sakai 88a970d93a feat: restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` (again) 2024-06-27 10:48:27 +09:00
mob-sakai a703c2921c feat: add 'custom view' option.
Use this if the particles are not displayed correctly due to min/max particle size.
2024-06-27 10:48:05 +09:00
mob-sakai de35cba34c fix: generated baking-camera object remains in the prefab or scene (again) 2024-06-27 10:46:25 +09:00
mob-sakai ae3f3a8e62 fix: SetParticleSystemInstance/Prefab APIs destroy generated objects
# Conflicts:
#	Packages/src/Runtime/UIParticle.cs
2024-06-27 10:46:10 +09:00
mob-sakai 835817049f feat: remove overlay window (editor) 2024-06-27 10:44:13 +09:00
semantic-release-bot 7035583bdb chore(release): 4.7.2 [skip ci]
## [4.7.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.1...v4.7.2) (2024-06-21)

### Bug Fixes

* generated baking-camera object remains in the prefab or scene ([0bb8438](0bb8438301))
2024-06-21 05:22:49 +00:00
mob-sakai 0bb8438301 fix: generated baking-camera object remains in the prefab or scene 2024-06-21 14:21:53 +09:00
semantic-release-bot e1b66d8d90 chore(release): 4.7.1 [skip ci]
## [4.7.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.7.0...v4.7.1) (2024-06-20)

### Bug Fixes

* despite not using the size module, particles become smaller based on their z position ([a8ed6e6](a8ed6e6858)), closes [#316](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/316)
2024-06-20 03:55:01 +00:00
mob-sakai a8ed6e6858 fix: despite not using the size module, particles become smaller based on their z position
close #316
2024-06-20 12:51:02 +09:00
mob-sakai 3fc7d9dae4 docs: update license 2024-06-19 13:47:05 +09:00
semantic-release-bot 0322d7eb95 chore(release): 4.7.0 [skip ci]
# [4.7.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.8...v4.7.0) (2024-06-19)

### Bug Fixes

* `UIParticle.transform.localScale` does not scale particles ([1d40e24](1d40e24c74)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local` ([54a4b1c](54a4b1cdfd)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)
* UIParticle is scaled incorrectly with nested canvases ([f26920f](f26920f982)), closes [#313](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/313)

### Features

* reset previous position on start play for world space simulation ([3880484](3880484ce5)), closes [#303](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/303)
* restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` ([5505247](5505247a94))
2024-06-19 04:30:47 +00:00
mob-sakai e7be0e77de fix demo 2024-06-19 13:23:40 +09:00
mob-sakai 3880484ce5 feat: reset previous position on start play for world space simulation
close #303
2024-06-19 11:07:29 +09:00
mob-sakai 1d40e24c74 fix: `UIParticle.transform.localScale` does not scale particles
close #313
2024-06-19 11:07:29 +09:00
mob-sakai 54a4b1cdfd fix: UIParticle is scaled by canvas size even when `AutoScalingMode.None` and `ScalingMode.Local`
close #313
2024-06-19 11:07:29 +09:00
mob-sakai 5505247a94 feat: restore `Transform.localScale` when setting `autoScalingMode` to something other than `Transform` 2024-06-19 11:07:29 +09:00
mob-sakai f26920f982 fix: UIParticle is scaled incorrectly with nested canvases
close #313
2024-06-18 19:44:00 +09:00
mob-sakai 5a1e65ec56 refactor: refactor 2024-06-18 17:11:14 +09:00
semantic-release-bot accd3f8410 chore(release): 4.6.8 [skip ci]
## [4.6.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.7...v4.6.8) (2024-06-14)

### Bug Fixes

* 'Resource ID out of range in GetResource' error in overlay rendering mode ([05286ce](05286cedfd)), closes [#308](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/308)
2024-06-14 01:48:23 +00:00
SAMYTHEBIGJUICY 05286cedfd fix: 'Resource ID out of range in GetResource' error in overlay rendering mode
close #308
2024-06-14 10:47:32 +09:00
semantic-release-bot cbd9c960e2 chore(release): 4.6.7 [skip ci]
## [4.6.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.6...v4.6.7) (2024-05-24)

### Bug Fixes

* the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues ([e924eb4](e924eb4596)), closes [#299](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/299) [#312](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/312)
2024-05-24 08:38:56 +00:00
mob-sakai e924eb4596 fix: the ParticleSystem's localPosition drifts at certain scales due to floating-point precision issues
close #299, close #312
2024-05-24 17:37:32 +09:00
semantic-release-bot 19989cf18c chore(release): 4.6.6 [skip ci]
## [4.6.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.5...v4.6.6) (2024-05-23)

### Bug Fixes

* fix release workflow ([30b0076](30b00762f6))
2024-05-23 11:04:05 +00:00
mob-sakai 30b00762f6 fix: fix release workflow 2024-05-23 20:03:17 +09:00
semantic-release-bot 154a04c022 chore(release): 4.6.5 [skip ci]
## [4.6.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.4...v4.6.5) (2024-05-23)

### Bug Fixes

* update workflows (for preview and v4) ([3eab097](3eab0979b9))
2024-05-23 08:50:10 +00:00
mob-sakai 3eab0979b9 fix: update workflows (for preview and v4) 2024-05-23 17:49:30 +09:00
semantic-release-bot 01e08eefbd chore(release): 4.6.4 [skip ci]
## [4.6.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.3...v4.6.4) (2024-05-22)

### Bug Fixes

* assertion failed on expression: 'ps->array_size()' ([1b5c359](1b5c359058)), closes [#278](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/278)
* lost Material.mainTexture when using AnimatableProperties ([ea04352](ea043524c0)), closes [#311](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/311)
* remove unnecessary code ([c37c014](c37c014864))
2024-05-22 10:53:55 +00:00
mob-sakai a8af984d6f chore: fix release workflow 2024-05-22 19:53:16 +09:00
mob-sakai 1b5c359058 fix: assertion failed on expression: 'ps->array_size()'
close #278
2024-05-22 17:11:38 +09:00
mob-sakai ea043524c0 fix: lost Material.mainTexture when using AnimatableProperties
close #311
2024-05-22 16:07:12 +09:00
mob-sakai c37c014864 fix: remove unnecessary code 2024-04-05 21:02:45 +09:00
semantic-release-bot dc81428921 chore(release): 4.6.3 [skip ci]
## [4.6.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.2...v4.6.3) (2024-04-04)

### Bug Fixes

* if only Trail Material is used, it will not be displayed ([2eff411](2eff411bd9)), closes [#294](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/294)
* if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable ([e82c833](e82c833d04)), closes [#300](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/300)
* particle size too small due to auto scaling ([2ec3748](2ec3748336)), closes [#295](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/295)
2024-04-04 08:25:26 +00:00
mob-sakai e82c833d04 fix: if the UIParticle parents do not have Canvas, an exception is thrown in OnEnable
close #300
2024-04-04 17:24:20 +09:00
mob-sakai 2ec3748336 fix: particle size too small due to auto scaling
close #295
2024-04-04 15:29:33 +09:00
mob-sakai 2eff411bd9 fix: if only Trail Material is used, it will not be displayed
close #294
2024-02-02 03:45:10 +09:00
mob-sakai 46c300b347 docs: update documents 2024-02-01 19:22:44 +09:00
mob-sakai e1863f25d3 demo: update demos 2024-02-01 17:42:50 +09:00
mob-sakai 89289c052f test: update test workflow 2024-02-01 17:42:50 +09:00
semantic-release-bot 84ac11e6b7 chore(release): 4.6.2 [skip ci]
## [4.6.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.1...v4.6.2) (2024-02-01)

### Bug Fixes

* fix compile error in Unity 2021.1 or older ([fcae60b](fcae60bf29))
* fix demos ([ad20d12](ad20d128a2))
* fix warning ([7fd4a8e](7fd4a8e343))
2024-02-01 07:23:21 +00:00
mob-sakai cc2be37b9e test: update test workflow 2024-02-01 16:22:52 +09:00
mob-sakai ad20d128a2 fix: fix demos 2024-02-01 16:18:17 +09:00
mob-sakai fcae60bf29 fix: fix compile error in Unity 2021.1 or older 2024-02-01 16:18:17 +09:00
mob-sakai 7fd4a8e343 fix: fix warning 2024-02-01 16:14:15 +09:00
mob-sakai 2052dda953 docs: update contributing 2024-02-01 16:14:11 +09:00
semantic-release-bot e88bc54c2c chore(release): 4.6.1 [skip ci]
## [4.6.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.6.0...v4.6.1) (2024-01-26)

### Bug Fixes

* unintended scaling occurs when `AutoScalingMode=UIParticle` and `ScalingMode=Local` ([1627de1](1627de10eb)), closes [#292](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/292)
2024-01-26 11:41:10 +00:00
mob-sakai 1627de10eb fix: unintended scaling occurs when `AutoScalingMode=UIParticle` and `ScalingMode=Local`
close #292
2024-01-26 20:40:36 +09:00
semantic-release-bot 88890ff159 chore(release): 4.6.0 [skip ci]
# [4.6.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0) (2024-01-26)

### Bug Fixes

* fix abnormal mesh bounds error ([772bf50](772bf50d16)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
* fix warning ([93d3919](93d3919b6f))
* fix warning ([8a78ec1](8a78ec13ad))

### Features

* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](7c4242150b)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
* add explicit dependencies ([9a0187a](9a0187a72a))
* add icon ([0c1022c](0c1022c622))
* remove samples ([f53a7fa](f53a7faed3))
2024-01-26 09:56:34 +00:00
mob-sakai 25582dc51f docs: update readme 2024-01-26 18:55:20 +09:00
semantic-release-bot 76c6dcfd76 chore(release): 4.6.0-preview.1 [skip ci]
# [4.6.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.5.2...v4.6.0-preview.1) (2024-01-24)

### Bug Fixes

* fix abnormal mesh bounds error ([772bf50](772bf50d16)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213)
* fix warning ([93d3919](93d3919b6f))
* fix warning ([8a78ec1](8a78ec13ad))

### Features

* "[generated]" GameObjects on the hierarchy is disturbing ([7c42421](7c4242150b)), closes [#288](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/288)
* add explicit dependencies ([9a0187a](9a0187a72a))
* add icon ([0c1022c](0c1022c622))
* remove samples ([f53a7fa](f53a7faed3))
2024-01-24 07:29:29 +00:00
wmltogether 772bf50d16 fix: fix abnormal mesh bounds error
close #213
2024-01-24 16:20:56 +09:00
mob-sakai 93d3919b6f fix: fix warning 2024-01-24 16:07:36 +09:00
mob-sakai 0c1022c622 feat: add icon 2024-01-24 00:40:12 +09:00
mob-sakai c61d22d221 refactor: apply refactor 2024-01-23 23:27:46 +09:00
mob-sakai cbe3105b0f refactor: fix package structure 2024-01-23 23:17:31 +09:00
mob-sakai 7c4242150b feat: "[generated]" GameObjects on the hierarchy is disturbing
close #288
2024-01-23 23:01:45 +09:00
mob-sakai c6b25c73bf refactor: (remove code) sub emitters option is not work in editor playing 2024-01-23 19:55:30 +09:00
mob-sakai 2f4a963a56 chore: release workflow 2024-01-23 15:07:10 +09:00
mob-sakai 4c5b1287a4 docs: fix readme 2023-11-21 11:55:34 +09:00
mob-sakai 15e31abc3c chore: support CFXR for demo 2023-11-26 17:16:37 +09:00
mob-sakai 8a78ec13ad fix: fix warning 2023-11-26 17:15:26 +09:00
mob-sakai f53a7faed3 feat: remove samples 2023-11-21 16:33:27 +09:00
mob-sakai 0af2042132 style: update package.json 2024-01-23 11:48:00 +09:00
mob-sakai 9a0187a72a feat: add explicit dependencies 2024-01-23 11:38:45 +09:00
mob-sakai e4f5fde11c chore: remove workflow in the package 2024-01-23 12:39:27 +09:00
mob-sakai 974aff72d7 Add 'Packages/src/' from commit '32b93d3eeb52c6471244c324d0a6572b756c561a'
git-subtree-dir: Packages/src
git-subtree-mainline: 2aa8d41950
git-subtree-split: 32b93d3eeb
2024-01-23 14:55:04 +09:00
mob-sakai 2aa8d41950 init 2024-01-23 14:54:17 +09:00
252 changed files with 56824 additions and 653 deletions

212
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root = true
[*.json]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 2
trim_trailing_whitespace = true
insert_final_newline = true
[*.asmdef]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 4
trim_trailing_whitespace = true
insert_final_newline = true
# C# files
[*.cs]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 4
trim_trailing_whitespace = true
insert_final_newline = true
csharp_style_namespace_declarations = block_scoped
csharp_style_implicit_object_creation_when_type_is_apparent = false
resharper_object_creation_when_type_evident = explicitly_typed
# Keep
csharp_keep_existing_attribute_arrangement = true
csharp_keep_existing_embedded_arrangement = true
csharp_keep_user_linebreaks = true
csharp_keep_existing_linebreaks = true
csharp_place_simple_embedded_statement_on_same_line = false
csharp_place_simple_blocks_on_single_line = false
csharp_keep_existing_initializer_arrangement = true
csharp_keep_existing_arrangement = true
# Standard properties
end_of_line = lf
insert_final_newline = true
# Brace preferences
csharp_brace_style = next_line
csharp_braces_for_ifelse = required_for_multiline_statement
csharp_braces_for_for = required
csharp_braces_for_foreach = required
csharp_braces_for_while = required
csharp_braces_for_dowhile = required
csharp_braces_for_using = required
csharp_case_block_braces = next_line
csharp_initializer_braces = next_line
# New line preferences
csharp_new_line_before_open_brace = all
csharp_new_line_before_else = true
csharp_new_line_before_catch = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = false
csharp_indent_switch_labels = true
csharp_indent_labels = one_less_than_current
# Modifier preferences
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:suggestion
# avoid this. unless absolutely necessary
dotnet_style_qualification_for_field = false:suggestion
dotnet_style_qualification_for_property = false:suggestion
dotnet_style_qualification_for_method = false:suggestion
dotnet_style_qualification_for_event = false:suggestion
# Types: use keywords instead of BCL types, and permit var only when the type is clear
csharp_style_var_for_built_in_types = true:suggestion
csharp_style_var_when_type_is_apparent = true:none
csharp_style_var_elsewhere = true:suggestion
dotnet_style_predefined_type_for_locals_parameters_members = true:suggestion
dotnet_style_predefined_type_for_member_access = true:suggestion
#
resharper_keep_existing_embedded_arrangement = true
# Arguments
csharp_arguments_literal = named:suggestion
csharp_arguments_string_literal = named:suggestion
# Naming: public and protected fields -> camelCase
dotnet_naming_rule.protected_public_fields.severity = suggestion
dotnet_naming_rule.protected_public_fields.symbols = protected_public_fields
dotnet_naming_rule.protected_public_fields.style = camel_case
dotnet_naming_symbols.protected_public_fields.applicable_kinds = field, event
dotnet_naming_symbols.protected_public_fields.applicable_accessibilities = public, protected
dotnet_naming_style.camel_case.capitalization = camel_case
# Naming: properties -> camelCase
dotnet_naming_rule.properties.severity = suggestion
dotnet_naming_rule.properties.symbols = properties
dotnet_naming_rule.properties.style = camel_case
dotnet_naming_symbols.properties.applicable_kinds = property
# Naming: constant fields -> k_PascalCase
dotnet_naming_rule.constant_fields.severity = suggestion
dotnet_naming_rule.constant_fields.symbols = constant_fields
dotnet_naming_rule.constant_fields.style = k_pascal_case
dotnet_naming_symbols.constant_fields.applicable_kinds = field
dotnet_naming_symbols.constant_fields.required_modifiers = const
dotnet_naming_style.k_pascal_case.required_prefix = k_
dotnet_naming_style.k_pascal_case.capitalization = pascal_case
# Naming: static fields -> s_PascalCase
dotnet_naming_rule.static_fields_should_have_prefix.severity = suggestion
dotnet_naming_rule.static_fields_should_have_prefix.symbols = static_fields
dotnet_naming_rule.static_fields_should_have_prefix.style = s_pascal_case
dotnet_naming_symbols.static_fields.applicable_kinds = field, property
dotnet_naming_symbols.static_fields.required_modifiers = static
dotnet_naming_symbols.static_fields.applicable_accessibilities = private, internal, private_protected
dotnet_naming_style.s_pascal_case.required_prefix = s_
dotnet_naming_style.s_pascal_case.capitalization = pascal_case
# Naming: internal and private fields -> _camelCase
dotnet_naming_rule.private_internal_fields.severity = suggestion
dotnet_naming_rule.private_internal_fields.symbols = private_internal_fields
dotnet_naming_rule.private_internal_fields.style = _camel_case
dotnet_naming_symbols.private_internal_fields.applicable_kinds = field
dotnet_naming_symbols.private_internal_fields.applicable_accessibilities = private, internal
dotnet_naming_style._camel_case.required_prefix = _
dotnet_naming_style._camel_case.capitalization = camel_case
# Code style defaults
dotnet_sort_system_directives_first = true
csharp_preserve_single_line_statements = false
csharp_prefer_static_local_function = true:suggestion
csharp_prefer_simple_using_statement = false:none
csharp_style_prefer_switch_expression = true:suggestion
dotnet_style_readonly_field = true:suggestion
# Expression-level preferences
dotnet_style_object_initializer = true:suggestion
dotnet_style_collection_initializer = true:suggestion
dotnet_style_explicit_tuple_names = true:suggestion
dotnet_style_coalesce_expression = true:suggestion
dotnet_style_null_propagation = true:suggestion
dotnet_style_prefer_is_null_check_over_reference_equality_method = true:suggestion
dotnet_style_prefer_inferred_tuple_names = true:suggestion
dotnet_style_prefer_inferred_anonymous_type_member_names = true:suggestion
dotnet_style_prefer_auto_properties = true:suggestion
dotnet_style_prefer_conditional_expression_over_assignment = true:silent
dotnet_style_prefer_conditional_expression_over_return = true:silent
csharp_prefer_simple_default_expression = true:suggestion
# Expression-bodied members
csharp_style_expression_bodied_accessors = when_on_single_line:suggestion
csharp_style_expression_bodied_methods = false:suggestion
csharp_style_expression_bodied_constructors = false:suggestion
csharp_style_expression_bodied_operators = false:suggestion
csharp_style_expression_bodied_properties = when_on_single_line:suggestion
csharp_style_expression_bodied_indexers = false:suggestion
csharp_style_expression_bodied_lambdas = when_on_single_line:silent
csharp_style_expression_bodied_local_functions = false:suggestion
# Pattern matching
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
# Null checking preferences
csharp_style_throw_expression = true:suggestion
csharp_style_conditional_delegate_call = true:suggestion
# Other features
csharp_style_prefer_index_operator = false:none
csharp_style_prefer_range_operator = false:none
csharp_style_pattern_local_over_anonymous_function = false:none
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
csharp_space_before_open_square_brackets = false
csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = false
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = false
csharp_space_between_parentheses = false
csharp_space_between_square_brackets = false
# ReSharper inspection severities
resharper_check_namespace_highlighting = none
resharper_for_can_be_converted_to_foreach_highlighting = none
resharper_xmldoc_indent_text = ZeroIndent

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name: 🔖 Release
run-name: 🔖 Release (${{ github.ref_name }})
on:
workflow_dispatch:
push:
branches:
- release
- release-*
tags-ignore:
- "**"
jobs:
release:
name: 🔖 Release (${{ github.ref_name }})
runs-on: ubuntu-latest
permissions:
contents: write
pull-requests: write
issues: write
outputs:
channel: ${{ steps.release.outputs.new_release_channel }}
released: ${{ steps.release.outputs.new_release_published }}
tag: ${{ steps.release.outputs.new_release_git_tag }}
version: ${{ steps.release.outputs.new_release_version }}
merge_to: ${{ steps.summary.outputs.merge_to }}
split_to: ${{ steps.summary.outputs.split_to }}
steps:
- name: 🚚 Checkout (${{ github.ref_name }})
uses: actions/checkout@v4
- name: 🔖 Run semantic release
uses: cycjimmy/semantic-release-action@v4
id: release
with:
working_directory: Packages/src
extra_plugins: |
@semantic-release/changelog
@semantic-release/git
env:
GITHUB_TOKEN: ${{ secrets.GH_TOKEN }}
- id: summary
run: |
echo "🔖 New release published: '${{ steps.release.outputs.new_release_published }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release version: '${{ steps.release.outputs.new_release_version }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release channel: '${{ steps.release.outputs.new_release_channel }}'" | tee -a $GITHUB_STEP_SUMMARY
echo "🔖 New release git tag: '${{ steps.release.outputs.new_release_git_tag }}'" | tee -a $GITHUB_STEP_SUMMARY
if [ '${{ steps.release.outputs.new_release_published }}' = 'false' ]; then
echo "No new release published." | tee -a $GITHUB_STEP_SUMMARY
elif [ '${{ github.ref_name }}' = 'release' ]; then
echo "merge_to=develop" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
echo "split_to=main" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
else
channel=$(echo ${{ github.ref_name }} | sed 's/^release-//')
echo "merge_to=develop-${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
echo "split_to=${channel}" | tee -a $GITHUB_OUTPUT $GITHUB_STEP_SUMMARY
fi
merge-to:
if: needs.release.outputs.merge_to != ''
needs: release
name: 🔀 Merge to ${{ needs.release.outputs.merge_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.merge_to }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.merge_to }}
fetch-depth: 0
- name: 🔀 Merge '${{ needs.release.outputs.tag }}' into '${{ needs.release.outputs.merge_to }}'
run: |
git config --local user.email "github-actions[bot]@users.noreply.github.com"
git config --local user.name "github-actions[bot]"
git merge ${{ needs.release.outputs.tag }}
git push origin ${{ needs.release.outputs.merge_to }}
split-to:
if: needs.release.outputs.split_to != ''
needs: release
name: 🔀 Split package to ${{ needs.release.outputs.split_to }}
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: 🚚 Checkout (${{ needs.release.outputs.tag }})
uses: actions/checkout@v4
with:
ref: ${{ needs.release.outputs.tag }}
fetch-depth: 0
- name: 🔀 Split subtree 'Packages/src' to '${{ needs.release.outputs.split_to }}'
run: |
split_to=${{ needs.release.outputs.split_to }}
git branch $split_to origin/$split_to
git subtree split --prefix=Packages/src --branch $split_to
git tag ${{ needs.release.outputs.version }} $split_to
git push origin ${{ needs.release.outputs.version }} $split_to:$split_to

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# Required secrets
# UNITY_LICENSE: The contents of Unity license file
# UNITY_EMAIL: Unity user email to login
# UNITY_PASSWORD: Unity user password to login
name: 🧪 Test
run-name: 🧪 Test (${{ github.event.pull_request.title || github.ref_name }})
env:
# MINIMUM_VERSION: The minimum version of Unity.
MINIMUM_VERSION: 2019.4
# EXCLUDE_FILTER: The excluded versions of Unity.
EXCLUDE_FILTER: "(2020.2.0|2021.1|2023.3)"
on:
workflow_dispatch:
inputs:
usePeriodVersions:
description: "Use the period versions (.0f1, .10f1, 20f1, ...)."
required: false
default: "true"
push:
branches:
- develop
- develop-preview
tags:
- "!*"
paths-ignore:
- "**.md"
pull_request_target:
types:
- opened
- reopened
- synchronize
paths-ignore:
- "**.md"
jobs:
setup:
name: ⚙️ Setup
runs-on: ubuntu-latest
outputs:
unityVersions: ${{ steps.setup.outputs.unityVersions }}
steps:
- name: ⚙️ Find target Unity versions
id: setup
run: |
echo "==== Target Unity Versions ===="
LATEST_VERSIONS=`npx unity-changeset@latest list --versions --latest-patch --min ${MINIMUM_VERSION} --json --all`
if [ "${{ inputs.usePeriodVersions }}" = "true" ]; then
ADDITIONAL_VERSIONS=`npx unity-changeset list --versions --grep '0f' --min ${MINIMUM_VERSION} --json`
else
ADDITIONAL_VERSIONS=[]
fi
VERSIONS=`echo "[${LATEST_VERSIONS}, ${ADDITIONAL_VERSIONS}]" \
| jq -c '[ flatten | sort | unique | .[] | select( test("${{ env.EXCLUDE_FILTER }}") | not ) ]'`
echo "unityVersions=${VERSIONS}" | tee $GITHUB_OUTPUT
test:
name: 🧪 Run tests
runs-on: ubuntu-latest
permissions:
checks: write
contents: read
needs: setup
strategy:
fail-fast: false
max-parallel: 6
matrix:
unityVersion: ${{ fromJson(needs.setup.outputs.unityVersions) }}
steps:
- name: 🚚 Checkout ($${{ github.ref }})
if: github.event_name == 'push'
uses: actions/checkout@v4
- name: 🚚 Checkout pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
fetch-depth: 0
- name: 🚚 Marge pull request (pull_request_target)
if: github.event_name == 'pull_request_target'
run: |
git config user.name "GitHub Actions"
git config user.email "actions@github.com"
git merge origin/${{ github.event.pull_request.base.ref }} --no-edit
- name: 📥 Cache library
uses: actions/cache@v4
with:
path: Library
key: Library-${{ matrix.unityVersion }}-${{ github.event.pull_request.head.sha || github.sha }}
restore-keys: |
Library-${{ matrix.unityVersion }}-
Library-
- name: 🛠️ Build Unity Project (Test)
uses: game-ci/unity-builder@v4
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
targetPlatform: StandaloneLinux64
allowDirtyBuild: true
customParameters: -nographics
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
- name: 🧪 Run tests
uses: game-ci/unity-test-runner@v4
timeout-minutes: 45
with:
customImage: ghcr.io/mob-sakai/unity3d:${{ matrix.unityVersion }}
# unityVersion: ${{ matrix.unityVersion }}
customParameters: -nographics
checkName: ${{ matrix.unityVersion }} Test Results
githubToken: ${{ github.token }}
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}

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# Windows
Thumbs.db
Desktop.ini
/*.csproj
/*.sln
# macOS
.DS_Store
# Vim
*.swp
# Unity
/Logs
/Library
/Temp
Assets/Plugins.meta
Assets/JMO Assets.meta
Assets/JMO Assets
Assets/EffectExamples/
Assets/EffectExamples.meta
Assets/Plugins/
# VS
.vs/
.vscode/
.idea/
obj/
bin/
UserSettings/
*.app

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fileFormatVersion: 2
guid: 7c9f7735cc2f24a7ca1c23043e63a6be
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 15e5409f0334e479e91e672ae14567d3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 064daa6b97d6846ec9334e98d642f081
DefaultImporter:
userData:

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fileFormatVersion: 2
guid: e34a092899a9547189add96707de1b5a
DefaultImporter:
userData:

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{
"name": "Coffee.CFX_Demo_With_UIParticle",
"references": [
"Coffee.UIParticle"
],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": []
}

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fileFormatVersion: 2
guid: 67b89587ad4f645e18aa12053a6cc9b7
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace Coffee.UIExtensions.Demo
{
public class CFX_Demo_With_UIParticle : MonoBehaviour
{
private MonoBehaviour _demo;
private string _demoType;
private Toggle _spawnOnUI;
private UIParticle _uiParticle;
// Start is called before the first frame update
private void Start()
{
_uiParticle = GetComponentInChildren<UIParticle>();
_spawnOnUI = GetComponentInChildren<Toggle>();
_demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour
?? FindObjectOfType("CFXR_Demo") as MonoBehaviour;
_demoType = _demo?.GetType().Name;
SetCanvasWidth(800);
SetCanvasRenderOverlay(true);
}
// Update is called once per frame
private void Update()
{
if (!_spawnOnUI.isOn || !_demo || !Input.GetMouseButtonDown(0)) return;
if (_demoType == "CFX_Demo_New" || _demoType == "WFX_Demo_New")
{
SpawnParticleCFX();
}
else if (_demoType == "CFXR_Demo")
{
SpawnParticleCFXR();
}
}
private void SpawnParticleCFXR()
{
var particle = _demo.GetType()
.GetField("currentEffect", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
?.GetValue(_demo) as GameObject;
if (!particle) return;
var instance = Instantiate(particle);
foreach (var c in instance.GetComponentsInChildren<MonoBehaviour>())
{
if (c.GetType().Name == "CFXR_Effect")
{
c.enabled = false;
}
}
_uiParticle.SetParticleSystemInstance(instance, true);
}
private void SpawnParticleCFX()
{
var particle = _demo.GetType()
.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
?.Invoke(_demo, Array.Empty<object>()) as GameObject;
if (!particle) return;
particle.transform.localScale = Vector3.one;
_uiParticle.SetParticleSystemInstance(particle, true);
}
private static Object FindObjectOfType(string typeName)
{
var type = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(x => x.GetTypes())
.FirstOrDefault(x => x.Name == typeName);
#if UNITY_2023_2_OR_NEWER
return type == null ? null : FindFirstObjectByType(type);
#else
return type == null ? null : FindObjectOfType(type);
#endif
}
public void SetCanvasWidth(int width)
{
var scaler = GetComponentInParent<CanvasScaler>();
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
scaler.matchWidthOrHeight = 0;
var resolution = scaler.referenceResolution;
resolution.x = width;
scaler.referenceResolution = resolution;
}
public void SetCanvasRenderOverlay(bool enable)
{
var canvas = GetComponentInParent<Canvas>();
if (enable)
{
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
}
else
{
canvas.worldCamera = Camera.main;
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.planeDistance = 5;
}
}
public void LoadScene(string scene)
{
SceneManager.LoadScene(scene);
}
}
}

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fileFormatVersion: 2 fileFormatVersion: 2
guid: 16f0b0b6d0b7542bfbd20a3e05b04ff1 guid: a845100b226da488ab9037ad254b5860
MonoImporter: MonoImporter:
externalObjects: {} externalObjects: {}
serializedVersion: 2 serializedVersion: 2

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fileFormatVersion: 2
guid: 3432d66abba624d4fad1150154199656
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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Cartoon FX & War FX Demo
===
Please import assets "Cartoon FX Free" and/or "War FX Free" from Unity asset store.

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fileFormatVersion: 2
guid: 8f3407e8e4c3c4cf0a8717c25bc1c790
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 157d70e6cb69d4581b4ed450c7ffd33d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: dfba9a6f2258941f5b4429fba806d8e9
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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Shader "UI/Color"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_Color ("Tint", Color) = (1,1,1,1)
[KeywordEnum(Multipry, Additive, Subtract, Fill)] _ColorMode ("Color Mode", Int) = 0
[Enum(UnityEngine.Rendering.BlendMode)] _SrcBlend ("Src Blend Mode", Int) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _DstBlend ("Dst Blend Mode", Int) = 10
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
SubShader
{
Tags
{
"Queue"="Transparent"
"IgnoreProjector"="True"
"RenderType"="Transparent"
"PreviewType"="Plane"
"CanUseSpriteAtlas"="True"
}
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
Cull Off
Lighting Off
ZWrite Off
ZTest [unity_GUIZTestMode]
Blend [_SrcBlend] [_DstBlend]
ColorMask [_ColorMask]
Pass
{
Name "Default"
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma target 2.0
#include "UnityCG.cginc"
#include "UnityUI.cginc"
#pragma multi_compile_local _ UNITY_UI_CLIP_RECT
#pragma multi_compile_local _ UNITY_UI_ALPHACLIP
sampler2D _MainTex;
fixed4 _Color;
fixed4 _TextureSampleAdd;
float4 _ClipRect;
float4 _MainTex_ST;
float _UIMaskSoftnessX;
float _UIMaskSoftnessY;
int _UIVertexColorAlwaysGammaSpace;
int _ColorMode;
struct appdata_t
{
float4 vertex : POSITION;
float4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct v2f
{
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
float4 worldPosition : TEXCOORD1;
float4 mask : TEXCOORD2;
UNITY_VERTEX_OUTPUT_STEREO
};
v2f vert(appdata_t v)
{
v2f OUT;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT);
float4 vPosition = UnityObjectToClipPos(v.vertex);
OUT.worldPosition = v.vertex;
OUT.vertex = vPosition;
float2 pixelSize = vPosition.w;
pixelSize /= float2(1, 1) * abs(mul((float2x2)UNITY_MATRIX_P, _ScreenParams.xy));
float4 clampedRect = clamp(_ClipRect, -2e10, 2e10);
float2 maskUV = (v.vertex.xy - clampedRect.xy) / (clampedRect.zw - clampedRect.xy);
OUT.texcoord = TRANSFORM_TEX(v.texcoord.xy, _MainTex);
OUT.mask = float4(v.vertex.xy * 2 - clampedRect.xy - clampedRect.zw,
0.25 / (0.25 * half2(_UIMaskSoftnessX, _UIMaskSoftnessY) + abs(pixelSize.xy)));
if (_UIVertexColorAlwaysGammaSpace)
{
if (!IsGammaSpace())
{
v.color.rgb = GammaToLinearSpace(v.color.rgb);
}
}
OUT.color = v.color * _Color;
return OUT;
}
half4 apply_color(half4 color, const half4 factor, const int mode)
{
const half3 c = factor.rgb * color.a;
// Mode 1: Additive
if (mode == 1)
{
color.rgb += c;
}
// Mode 2: Subtract
else if (mode == 2)
{
color.rgb -= c;
}
// Mode 3: Replace
else if (mode == 3)
{
color.rgb = c;
}
// Default: Multiply
else
{
color.rgb *= c;
}
return color * factor.a;
}
fixed4 frag(v2f IN) : SV_Target
{
//Round up the alpha color coming from the interpolator (to 1.0/256.0 steps)
//The incoming alpha could have numerical instability, which makes it very sensible to
//HDR color transparency blend, when it blends with the world's texture.
const half alphaPrecision = half(0xff);
const half invAlphaPrecision = half(1.0 / alphaPrecision);
float2 uv = IN.texcoord;
IN.color.a = round(IN.color.a * alphaPrecision) * invAlphaPrecision;
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#if UNITY_UI_CLIP_RECT
half2 m = saturate((_ClipRect.zw - _ClipRect.xy - abs(IN.mask.xy)) * IN.mask.zw);
color.a *= m.x * m.y;
#endif
#if UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
// Apply color mode.
color = apply_color(color, IN.color, _ColorMode);
return color;
}
ENDCG
}
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using Coffee.UIParticleInternal;
using UnityEngine;
using UnityEngine.Serialization;
namespace Coffee.UIExtensions.Demo
{
public class UIParticle_PerformanceDemo : MonoBehaviour
{
[FormerlySerializedAs("copyOrigin")]
[SerializeField]
private GameObject m_CopyOrigin;
[FormerlySerializedAs("copyCount")]
[SerializeField]
public int m_CopyCount;
[FormerlySerializedAs("root")]
[SerializeField]
public Canvas m_RootCanvas;
private void Start()
{
Application.targetFrameRate = 60;
if (m_CopyOrigin)
{
m_CopyOrigin.SetActive(false);
var parent = m_CopyOrigin.transform.parent;
for (var i = 0; i < m_CopyCount; i++)
{
var go = Instantiate(m_CopyOrigin, parent, false);
go.name = string.Format("{0} {1}", m_CopyOrigin.name, i + 1);
go.hideFlags = HideFlags.DontSave;
go.SetActive(true);
}
}
}
public void UIParticle_Enable(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.enabled = flag;
}
if (!flag)
{
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
{
ps.Play(false);
}
}
}
public void UIParticle_MeshSharing(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.meshSharing = flag
? UIParticle.MeshSharing.Auto
: UIParticle.MeshSharing.None;
}
}
public void UIParticle_RandomGroup(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.groupMaxId = flag
? 4
: 0;
}
}
public void ParticleSystem_SetScale(float scale)
{
foreach (var ps in Misc.FindObjectsOfType<ParticleSystem>())
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}
}
}
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using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace Coffee.UIParticle.Editor.Tests
{
public class NewTestScript
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
[UnityTest]
public IEnumerator NewTestScriptWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
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using System.Collections;
using NUnit.Framework;
using UnityEngine.TestTools;
namespace Coffee.UIParticle.Tests
{
public class NewTestScript
{
// A Test behaves as an ordinary method
[Test]
public void NewTestScriptSimplePasses()
{
// Use the Assert class to test conditions
}
// A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
// `yield return null;` to skip a frame.
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public IEnumerator NewTestScriptWithEnumeratorPasses()
{
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// Use yield to skip a frame.
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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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11
Packages/manifest.json Normal file
View File

@ -0,0 +1,11 @@
{
"dependencies": {
"com.coffee.development": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
"com.coffee.minimal-resource": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/MinimalResource",
"com.coffee.nano-monitor": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"com.unity.ide.rider": "3.0.31",
"com.unity.test-framework": "1.1.33",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.physics": "1.0.0"
}
}

108
Packages/packages-lock.json Normal file
View File

@ -0,0 +1,108 @@
{
"dependencies": {
"com.coffee.development": {
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/Development",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
},
"com.coffee.minimal-resource": {
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/MinimalResource",
"depth": 0,
"source": "git",
"dependencies": {},
"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
},
"com.coffee.nano-monitor": {
"version": "https://github.com/mob-sakai/Coffee.Internal.git?path=Packages/NanoMonitor",
"depth": 0,
"source": "git",
"dependencies": {
"com.unity.ugui": "1.0.0"
},
"hash": "52987fb6e66e7fc48498d8d164c3c8808de4de6b"
},
"com.coffee.ui-particle": {
"version": "file:src",
"depth": 0,
"source": "embedded",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
}
},
"com.unity.ext.nunit": {
"version": "1.0.6",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
"version": "3.0.31",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6"
},
"url": "https://packages.unity.com"
},
"com.unity.test-framework": {
"version": "1.1.33",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.ext.nunit": "1.0.6",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.imgui": "1.0.0"
}
},
"com.unity.modules.animation": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.imgui": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.jsonserialize": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.particlesystem": {
"version": "1.0.0",
"depth": 1,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.physics": {
"version": "1.0.0",
"depth": 0,
"source": "builtin",
"dependencies": {}
},
"com.unity.modules.ui": {
"version": "1.0.0",
"depth": 2,
"source": "builtin",
"dependencies": {}
}
}
}

View File

@ -1,32 +1,3 @@
## [4.11.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.1...v4.11.2) (2025-03-15)
### Bug Fixes
* IL2CPP build fails on older versions of Unity ([0da6525](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0da652520cd165b43de7404c0b0ab1fbcf9349d1))
* NRE on enable ([0cff50e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0cff50ef696aa53fb7c46a9a737b7cf3a05b7b9b)), closes [#359](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/359)
## [4.11.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.11.0...v4.11.1) (2025-02-21)
### Bug Fixes
* component icons will no longer be displayed in the scene view ([6dfbdae](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6dfbdae38d3822ab9c2c6f0e4ca1ca32ee98a239))
# [4.11.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.7...v4.11.0) (2025-02-21)
### Features
* add 'TimeScaleMultiplier' option ([925af0b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/925af0b6046f65f23a778f67cefa8ff9cbedb513))
## [4.10.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.6...v4.10.7) (2025-01-14)
### Bug Fixes
* editor crashed on exit play mode (editor, windows) ([47ee45c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/47ee45cbbe651a8f87ca2b8a3948f8b88db8211e)), closes [#351](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/351)
## [4.10.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.5...v4.10.6) (2025-01-03) ## [4.10.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v4.10.5...v4.10.6) (2025-01-03)

View File

@ -62,7 +62,6 @@ namespace Coffee.UIExtensions
private SerializedProperty _autoScalingMode; private SerializedProperty _autoScalingMode;
private SerializedProperty _useCustomView; private SerializedProperty _useCustomView;
private SerializedProperty _customViewSize; private SerializedProperty _customViewSize;
private SerializedProperty _timeScaleMultiplier;
private ReorderableList _ro; private ReorderableList _ro;
private bool _showMax; private bool _showMax;
private bool _is3DScaleMode; private bool _is3DScaleMode;
@ -101,7 +100,6 @@ namespace Coffee.UIExtensions
_autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode"); _autoScalingMode = serializedObject.FindProperty("m_AutoScalingMode");
_useCustomView = serializedObject.FindProperty("m_UseCustomView"); _useCustomView = serializedObject.FindProperty("m_UseCustomView");
_customViewSize = serializedObject.FindProperty("m_CustomViewSize"); _customViewSize = serializedObject.FindProperty("m_CustomViewSize");
_timeScaleMultiplier = serializedObject.FindProperty("m_TimeScaleMultiplier");
var sp = serializedObject.FindProperty("m_Particles"); var sp = serializedObject.FindProperty("m_Particles");
_ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true) _ro = new ReorderableList(sp.serializedObject, sp, true, true, true, true)
@ -246,9 +244,6 @@ namespace Coffee.UIExtensions
_customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue); _customViewSize.floatValue = Mathf.Max(0.1f, _customViewSize.floatValue);
} }
// Time Scale Multiplier
EditorGUILayout.PropertyField(_timeScaleMultiplier);
// Target ParticleSystems. // Target ParticleSystems.
EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck();
_ro.DoLayoutList(); _ro.DoLayoutList();

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