Add 'Packages/src/' from commit '32b93d3eeb52c6471244c324d0a6572b756c561a'

git-subtree-dir: Packages/src
git-subtree-mainline: 2aa8d41950
git-subtree-split: 32b93d3eeb
pull/290/head v4.5.2
mob-sakai 2024-01-23 14:55:04 +09:00
commit 974aff72d7
171 changed files with 109192 additions and 0 deletions
Packages/src
Samples~
Demo

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Packages/src/.github/FUNDING.yml vendored Normal file
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# These are supported funding model platforms
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: mob_sakai # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Environment (please complete the following)**
- Package version [e.g. 4.2.0, 3.3.14]
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2021.3.7f1]
- Project options: [e.g. Mono/IL2CPP, .Net Standard 2.1/.Net 4.x, URP/HDRP, GraphicAPIs]
**Additional context**
Please add any other context about the issue here.
It will help us resolve the issue.
- Error messages and crash dump
- Screenshots, gif animations and movie files
- Reproducible minimal project
- The entire project (zipped Assets, Packages, ProjectSettings) is preferred over `.unitypackage`

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the issue is. (e.g. I'm always frustrated when [...])
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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---
name: Question
about: Ask a question about this project
title: ''
labels: question
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe what help do you need**
A description of the question.
**Additional context**
Add any other context or screenshots about the question here.

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name: release
on:
push:
branches:
- preview
- main
- v*.x
tags-ignore:
- "**"
jobs:
release:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: cycjimmy/semantic-release-action@v3
with:
extra_plugins: |
@semantic-release/changelog
@semantic-release/git
env:
GITHUB_TOKEN: ${{ github.token }}

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Packages/src/.github/workflows/test.yml vendored Normal file
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# Secrets
# UNITY_LICENSE:
name: test
on:
push:
branches:
- develop
tags:
- "!*"
pull_request:
types:
- opened
- synchronize
jobs:
setup:
runs-on: ubuntu-latest
outputs:
versions: ${{ steps.setup.outputs.versions }}
steps:
- id: setup
run: |
VERSIONS=`npx unity-changeset list --versions --all --latest-patch --min 2018.3 --json`
echo "==== Target Unity Versions ===="
echo "${VERSIONS}"
echo "::set-output name=versions::${VERSIONS}"
test:
runs-on: ubuntu-latest
needs: setup
strategy:
fail-fast: false
matrix:
version: ${{ fromJson(needs.setup.outputs.versions) }}
steps:
# Checkout sandbox project
- uses: actions/checkout@v3
with:
ref: sandbox
submodules: true
fetch-depth: 0
# Update package submodule
- name: "Update package submodule"
working-directory: Packages/dev
run: git checkout ${{ github.sha }}
# Cache
- uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.version }}-${{ github.sha }}
restore-keys: |
Library-${{ matrix.version }}-
Library-
# Run tests
- name: "Run tests"
uses: game-ci/unity-test-runner@v2
with:
customImage: mobsakai/unity3d:${{ matrix.version }}
customParameters: -nographics
# unityVersion: ${{ matrix.version }}
checkName: ${{ matrix.version }} Test Results
githubToken: ${{ github.token }}
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}

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{
"branches": [
"+([0-9])?(.{+([0-9]),x}).x",
"master",
"main",
{
"name": "preview",
"prerelease": true
}
],
"tagFormat": "${version}",
"plugins": [
"@semantic-release/commit-analyzer",
"@semantic-release/release-notes-generator",
"@semantic-release/changelog",
[
"@semantic-release/npm",
{
"npmPublish": false
}
],
"@semantic-release/git",
"@semantic-release/github"
]
}

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Packages/src/CHANGELOG.md Normal file
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## [4.5.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.1...4.5.2) (2024-01-18)
### Bug Fixes
* (editor) sometimes crashes when entering play mode ([b80c3e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b80c3e6c9fdd2a8fb72ff233edb85df2e3dbba3d))
## [4.5.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.5.0...4.5.1) (2023-12-23)
### Bug Fixes
* fix material for mesh sharing group ([6126af9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6126af9f376dd4c100a1b9d19d9499bdef7d5566))
* the changes made to the material used by the ParticleSystem are not immediately reflected ([3184ba9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3184ba94ae08264223c0c71443ad70acc1a1ccb2)), closes [#280](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/280)
# [4.5.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.4.0...4.5.0) (2023-12-23)
### Bug Fixes
* incorrect rendering of world-space simulated particles while animating scale ([ac58475](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac584755393d87bda2e80d9653370b7e4c68912f)), closes [#285](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/285)
* remove obsolete warning ([5d5eb34](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5d5eb34590b7cefb0e4ac26c0441e104176ce522))
### Features
* Automatically generated objects are no longer editable (NotEditable). ([5607dc4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5607dc4eed0c086b4651941953df6c7d535712e0))
* support IMeshModifier ([5c3232f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5c3232faf3d2cfad1e3e1a9349b8346c7982a608)), closes [#282](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/282)
# [4.4.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.3.0...4.4.0) (2023-11-08)
### Features
* support 'Active Apply Color Space' for linear color space ([45c56bb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/45c56bbd850202365751ea019baf5131b2eb9fbe))
# [4.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.2...4.3.0) (2023-11-08)
### Features
* added 'autoScalingMode (None, Transform.localScale, UIParticle.scale)' instead of 'autoScaling' ([107f901](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/107f901fe3232223322681edc4bf908642474298))
* reset transform.localScale on upgrading v3.x to v4.x ([c710787](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c710787b5ba496cf73e7eb43458bb3958139baa9)), closes [#277](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/277)
## [4.2.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.1...4.2.2) (2023-10-25)
### Bug Fixes
* il2cpp code stripping bug ([73f6dad](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/73f6dad0f33641a76ddd05ffc6812ced3f8a276d)), closes [#269](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/269)
## [4.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.2.0...4.2.1) (2023-08-18)
### Bug Fixes
* autoScaling and PositionMode may be locked ([3f2f12d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3f2f12d2cf7541118c02830ec9fdea8183357487))
# [4.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.7...4.2.0) (2023-08-18)
### Bug Fixes
* assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon ([f75fcce](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f75fcce0dae0bc166bd01d36a150aded1fd721f3)), closes [#241](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/241)
* built-in shaders are no longer supported ([c2119c1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c2119c171a1262431eac7fea6bf3125db2bcaaca)), closes [#233](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/233) [#257](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/257)
* crash occurs when too many vertices are rendered ([723a04d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/723a04d0cfd156715a3c92b6d6bd75fdc1862c28))
* error: SerializedObject target has been destroyed ([e930516](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e93051603e121732c92bcd89ded48087c2b0d7fb)), closes [#267](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/267)
* excessive particle emitted on move ParticleSystem for local space simulation and emission over distance ([2fe0bde](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2fe0bde422f9769dfedaf6b053ea07f773646679)), closes [#265](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/265)
* fix typos ([52f2ef1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/52f2ef1f2471a2e1c29fca96255c04b222d9c848))
* generated GameObject will be named '[generated] *' ([9b2e5c1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9b2e5c1d1024e091de6d18a4578cd18b43563e48))
* inactive ParticleSystems are removed from the list on refresh ([4851a18](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4851a1880eef9f385dd9db644ea7e544f95da4fc))
* mesh sharing not working ([8b4ca1a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8b4ca1add5c409601e840253e1c0dbcdbf536da8)), closes [#236](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/236)
* nullptr exceptions when using nested UIParticle components in hierarchy ([e67e948](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e67e9482e2cb840b16e2cfe76e04f7423fcbd3a3)), closes [#246](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/246)
* nullReferenceException after copy-n-paste ([425aad0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/425aad0cbab475635c72bee84ecbf3f2acedccc2)), closes [#258](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/258)
* remove unnecessary per-frame allocation. ([e92b514](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e92b514624cc362e53ddeae5ade20fa732f94c7c))
* scaling ParticleSystem puts prewarmed particles in wrong location ([fb31db4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fb31db47f2debb3aadbdc4d1b88d0efd9c4ad7bd)), closes [#235](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/235)
* sub-emitters option is not work in editor playing ([b308b26](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b308b2683372662bb834b6f6d23ea3435a68d1b3)), closes [#231](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/231)
* the camera under UIParticle will be assigned as _orthoCamera ([c42f8c8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c42f8c8ab0ff033689349a81e02a4808e071a8a2))
* UIParticleAttractor attracts the particles at wrong position when in RelativeMode ([68d9925](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/68d9925a16237df3c7b07b4781172cbd03425421)), closes [#262](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/262)
### Features
* 'AbsoluteMode' option is renamed to 'PositionMode' ([67eff61](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/67eff610736344ba0122163ff5ee63b25c43f555))
* 'AutoScaling' option will be imported from 'IgnoreCanvasScale' (for v3.x) ([4103041](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/410304125f3f25f3f543c7bc01dcc661eab00609))
* add 'AutoScaling' option for UIParticle ([35325c8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35325c88996fa6aea19a6dd1395c05884e1f84ae))
* add 'UpdateMode' option for UIParticleAttractor ([903f702](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/903f702d7be38228841a5a693e3afdceb4a59d9f)), closes [#250](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/250)
* add particle system getter and setter for attractor ([a4bcf93](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a4bcf93022d2729f3d2a74a2cac4f52e68641b18)), closes [#253](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253)
* add public properties for UIParticleAttractor ([392ab6d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/392ab6dd76c36e815320d3a50744d19faa631260)), closes [#253](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/253)
* add Start/StopEmission API for UIParticle ([e499836](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e4998365c9825fa385e0a317768ce073a1f15b48)), closes [#240](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/240)
## [4.1.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.6...4.1.7) (2022-08-30)
### Bug Fixes
* the annoying empty black scene overlay box shown even when nothing is selected ([bdeeabb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/bdeeabbbe140b0ba80fac7ac477874c2467d3a16))
## [4.1.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.5...4.1.6) (2022-08-10)
### Bug Fixes
* fix abnormal mesh bounds error ([f60d6df](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f60d6dfe6030ac89527a4265e414e9a0a20d56db)), closes [#213](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/213) [#218](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/218)
## [4.1.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.4...4.1.5) (2022-08-10)
### Bug Fixes
* fix culling for RectMask2D ([9e2dbe7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e2dbe7758eb28a4f6a7c11113d9169847880f96)), closes [#220](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/220)
## [4.1.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.3...4.1.4) (2022-07-01)
### Bug Fixes
* add `Enabled` toggle in overlay window ([f97e619](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f97e6195e62b5acfa8f3e97bfe3bc4a7dcadf38a))
* if `m_Particles` contains null, an error will occur ([550d0c4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/550d0c43be35cd07e390ffd5749557c89fee0332)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
* ParticleSystem reordering and refreshing in inspector does not work for prefab asset ([7eb4112](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7eb41124db06ea794db76788b35ce82a0af2c402))
* refresh button does not works in prefab edit mode ([c1538a8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c1538a83998608a30dc90944b05f8b75e165cf05)), closes [#214](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/214)
* when `UIParticlrRenderer` destroy manually, an error will occur ([a11d2d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a11d2d01ce5f67e3f430bcb0bfdee1ad9abf7cfe))
## [4.1.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.2...4.1.3) (2022-06-28)
### Bug Fixes
* error on drag prefab to scene ([fa2f867](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fa2f867bcaff437bb9420da1abcef970cdb09ade)), closes [#211](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/211)
## [4.1.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.1...4.1.2) (2022-06-27)
### Bug Fixes
* error on editor ([8034228](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/80342287137c07d58a7492875a401d80cb134073)), closes [#210](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/210)
* incorrect position of world space trail particles ([fb7f308](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fb7f308f092db8a1512383857b80110cd626ecf9)), closes [#209](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/209)
## [4.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.1.0...4.1.1) (2022-06-25)
### Bug Fixes
* add absolute mode toggle to overlay window ([48d1994](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/48d1994f5f8751b707b6ef7695b552df731bece9))
# [4.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.1...4.1.0) (2022-06-25)
### Features
* add relative/absolute particle position mode ([1879ac8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1879ac8c538778e386e68cfc989a6f4f974043ca)), closes [#205](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/205)
## [4.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/4.0.0...4.0.1) (2022-06-24)
### Bug Fixes
* overlays do not exist in Unity 2019.2-2021.1 ([cd8e037](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cd8e0372b63bb6feaaf053518013a641bc7e65ac)), closes [#207](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/207) [#208](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/208)
# [4.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0) (2022-06-21)
### Bug Fixes
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
### Features
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
* display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream ([59221d5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/59221d58217a440b77d504e6428bf99f10246260))
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
### BREAKING CHANGES
* If you update to v4, you may be required to adjust your UIParticle.scale.
# [4.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.12...4.0.0-preview.1) (2022-06-18)
### Bug Fixes
* correct world space particle position when changing screen size ([c6644a2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c6644a213263375c7a35b5082ef4b71cc58964e6))
* keep properly canvas batches ([d8e96e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d8e96e69a62dff7a451eaed32c7a814e7e62dbb9))
### Features
* adaptive scaling for UI ([aa0d56f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/aa0d56f9faa05e9679d4b476bcf135eafb1b8af9))
* add overlay window for UIParticle ([7b21c50](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7b21c500ef78103b605fdca71051d2357b09602f))
* add particle attractor component ([386170c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/386170cbf68ebf59d4510fe0a45cf83925ec9ba4))
* mesh sharing group ([9afeebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9afeebf67212cdf4d3ac9e9a3b78a7ced5c7ecfe))
* random mesh sharing group ([4fa43ed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4fa43eda4bc70c9c827c4fad9d5ae1327bfbc322))
* support 8+ materials ([b76bf5a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b76bf5a5ad378c3c4b16bcf08d21337757557101)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122) [#152](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/152) [#186](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/186)
### BREAKING CHANGES
* If you update to v4, you may be required to adjust your UIParticle.scale.
## [3.3.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.11...3.3.12) (2022-06-10)
### Bug Fixes
* always display materials in inspector ([a10042d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a10042d989dea18ff010bdbe970aa434e2bdf117))
* UNITY_UI_ALPHACLIP in UIAdditive shader is not working ([e817e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e817e8d3c75188f3243243855b135bd840699199))
## [3.3.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.10...3.3.11) (2022-06-10)
### Bug Fixes
* sorting by layer does not work properly ([ccc09e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ccc09e6aca2fa3d7bc887e6c733e66706e40ae0f))
* when using linear color space, the particle colors are not output correctly ([11c3a7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/11c3a7b37415d78e1b8ba3988a6e043c9f1861e0)), closes [#203](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/203)
## [3.3.10](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.9...3.3.10) (2022-02-17)
### Bug Fixes
* annoying warning for [ExecuteInEditMode] ([b6b2c72](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b6b2c72b198566e2880a22831c937eff7e9eff28)), closes [#180](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/180)
* PrefabStageUtility class is not experimental after 2021.2 ([0fd5d7a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0fd5d7affe707fa9e92abd6e192bf400dfb1a80a))
## [3.3.9](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.8...3.3.9) (2021-08-02)
### Bug Fixes
* fix for warning CS0618 ([61760d9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/61760d940cdd4baacaa196ac1631a0a1a40b7204))
## [3.3.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.7...3.3.8) (2021-06-08)
### Bug Fixes
* improve performance ([e352d15](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e352d153cef8c1efb2792e35010d7eed1e31a040))
## [3.3.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.6...3.3.7) (2021-06-02)
### Bug Fixes
* Refresh() will be called multiple times in the same frame, due to external assets ([0b9d80d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b9d80da939580c72ca1471081d7a034edc985d4))
## [3.3.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.5...3.3.6) (2021-05-11)
### Bug Fixes
* In rare cases, the generated camera (for baking) will not be deactivated ([12c748a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/12c748a8cd4adfd2dc5f085cec77050431f261a4))
* remove from "Add Component" menu ([476c402](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/476c4027ff5f70fb9b4c026dd5fc59bf5a876227))
## [3.3.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.4...3.3.5) (2021-02-28)
### Bug Fixes
* fix cached position for pre-warmed particles ([e3f42d7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e3f42d747a7fd973b5813cc72a9444943a6c3ad0))
* ParticleSystem creates particles in wrong position during pre-warm ([b93e0e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b93e0e4701c7011176eeec5c109dda7f4ea632e0)), closes [#147](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/147)
## [3.3.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.3...3.3.4) (2021-02-22)
### Bug Fixes
* Multiselecting sets all scales to the same value ([13223b2](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/13223b2d747609cf88b424ad590bda7f857b387d))
* support sub emitter with 'PlayOnAwake' ([d5ce78a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d5ce78ae5acf2740ba7fdc6cde9f197c4e165484))
* The maximum material count is 8 ([3bb5241](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3bb52412751360409747192150188ae904f2c3d3))
## [3.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.2...3.3.3) (2021-02-03)
### Bug Fixes
* particle trails draw in wrong transform ([17ce81e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/17ce81eb0eccb103c21fa553183df97429cf5c6f)), closes [#145](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/145)
## [3.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.1...3.3.2) (2021-02-01)
### Bug Fixes
* _cachedPosition defaults to localPosition ([c0aa89b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c0aa89bd6f7847723a4702b6ca70fa202e8a8304)), closes [#121](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/121)
* submeshes can't over 8 ([2a1f334](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2a1f3345bacdecf38e8890781a181a1392224e35)), closes [#122](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/122)
## [3.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.3.0...3.3.1) (2021-02-01)
### Bug Fixes
* ignore material check and transform check ([d11cd0a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d11cd0a06d76a32b2a119387bddc34c703b9b497)), closes [#119](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/119)
* the trail is incorrect in SimulationSpace.Local ([9313489](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9313489552b30f2e2b0b42a641f5e0502995b03d))
# [3.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.2.0...3.3.0) (2020-11-20)
### Bug Fixes
* the particles may disappear unintentionally ([2ec81da](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2ec81da04877d63593dd863133b6da149dcd79e6)), closes [#117](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/117)
### Features
* ignore rendering of particle systems that do not have a SharedMaterial and TrailMaterial ([08c4aba](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08c4aba8ab9b5a041d4350a72dae62d25530afca)), closes [#118](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/118)
* show/hide materials in inspector ([4b4aebf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4b4aebff8cdaff9acc696a1094e170e65631135f))
* shrink rendering by material ([46a7ddd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/46a7dddd11c3e030192cd998ae1a79441f5e5c14)), closes [#113](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/113)
# [3.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.1...3.2.0) (2020-11-15)
### Features
* compatibility with other IMaterialModifier ([08273cb](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08273cb0c340ccb4f35120dc804c37d758da9ce1)), closes [#115](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/115)
## [3.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.1.0...3.1.1) (2020-11-09)
### Bug Fixes
* error on build in Unity 2019.3.11-15 ([68669c7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/68669c739676f2354db4913a0e2296ab1715ee1f)), closes [#114](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/114)
* null Reference when creating New Scene after Prefab was open in PrefabMode ([22bcecd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/22bcecd0abd6ad651fcf066e5c9efe9a43fd217a)), closes [#111](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/111)
# [3.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.0.1...3.1.0) (2020-10-28)
### Bug Fixes
* compile error in 2018.2 ([82f81ef](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/82f81efd7e4ea06465e24f44f96d9726a1a60cc8))
### Features
* maskable option to ignore masking ([af5f7e9](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/af5f7e90b0570d5c7fcf045fd6b81036a060e493)), closes [#109](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/109)
## [3.0.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/3.0.0...3.0.1) (2020-10-28)
### Bug Fixes
* fix the sorting algorithm ([7acbf22](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7acbf22b4de7c3b5251fbb720bb5b575946622f6))
* in rare cases, an IndexOutOfRangeException is thrown ([f7eac0a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f7eac0a34f07767dc04e035f97179cc30935284f))
# [3.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/2.3.0...3.0.0) (2020-10-27)
### Bug Fixes
* IgnoreCanvasScaler may be enabled unintentionally ([d9f9244](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d9f9244e49127bea405c3cb802b588c1eae00831))
* an error happens during loading scene in editor ([ab9d9aa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ab9d9aa7b3afcdbdda00004f7af3fd4827aaea54)), closes [#101](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/101)
* not working as expected in world simulation space ([683fcb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/683fcb4ecdf8bfa0994571f5d6c3dd2bc242ca2a)), closes [#98](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/98)
* if the package was installed via openupm, an unintended directory 'Samples' was included ([1913de5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1913de557743b9480f72c5378d13c284a4ac93f9))
* animatable properties not working ([5b8b0bd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5b8b0bd28b251a7ea6e0cfa0c4b69bd7f9c4d953)), closes [#95](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/95)
* combine Instances error ([878f812](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/878f81202ac29a8a20f174efa916da64eef99e8a)), closes [#91](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/91)
* in rare cases, the particle size is incorrect with camera-space mode ([90593ac](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/90593ac021ce19d164927e44804354535db047bb)), closes [#93](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/93)
* trails material uses sprite texture ([9e65ee7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e65ee7345e16b5124e94d26f5749999c648f677)), closes [#92](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/92)
* ignore missing object on initialize ([8bd9b62](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bd9b621b9efcd242c410405d066494a1d53f9a3))
* not masked ([4ef5947](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ef5947baa325002aecd1ccbdc75056a6567f14b))
* in Unity 2018.2, PrefabStageUtility is not found ([0b6dcff](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b6dcff5d6356db497532daa0a26804852e8de24))
* removed UIParticle will be saved in prefab mode ([08e2d51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08e2d51c73a294d44974e7fba35e2477f04e6860))
* hide camera for baking ([30b4703](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b4703e2a1746efc4b7db154354f80fd0593b98))
* In ignore canvas scaler mode, Transform.localScale is zero ([cc71f2b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cc71f2bdac1a61fd5e5fc85d0a69589e05a0f79d)), closes [#89](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/89)
* In prefab mode, an error occurs ([a222f37](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a222f3710b530c7fc9fab10f25bd28d820ffebe2)), closes [#88](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/88)
* the default value of IgnoreCanvasScaler is true ([966fae1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/966fae1d22a98259ec5aff68b4603b7c21dfdfc9))
* build fails ([ac080a4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac080a44e4d872bc3f784fc222cc74aac7e795e9)), closes [#85](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/85)
* if in the mask, rendering material will be destroyed ([0db40cf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0db40cf160b2a5a27c83ef15d648b2771a47b51a))
* baking camera settings for camera space ([436c5e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/436c5e47f75c3e167dcd77c188847e9d7d6ea68d))
* fix local simulation ([7add9de](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7add9defb70be29ddbe536d854591c2e0d9e83fa))
* fix camera for baking mesh ([6395a4f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6395a4fa744a46551593185711d6545a94d8b456))
* The type or namespace name 'U2D' does not exist in the namespace 'UnityEditor.Experimental' in Unity 2019.3 or later ([930199e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/930199e5e42920825b27d5bf3e2b2a4bda77fa14)), closes [#82](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/82)
* texture sheet animation module Sprite mode not working ([30d1d5d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30d1d5d3cc67234a8cd985e98f181aff2a8bd8ef)), closes [#79](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/79)
* An exception in the OnSceneGUI caused the scale of the transformation to change unintentionally ([75413e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/75413e0e2cff42a85b73b33e17e0bb6344ecc8f6))
* read-only properties in the inspector ([f012b23](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f012b238d97aad3fdc3107b1f9a197de869c43e6))
* Added CanvasRenderer as a required component ([a8950f6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8950f65c817be04b0be222c9728c716fdd7c658))
* If sprite is null, a null exception is thrown ([50c6e98](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/50c6e980ca37dda1bece5252162fa05ca3472ee8))
* fix displayed version in readme ([c29bbdd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c29bbddf8ad9a251d5f472b77cf85b3d432bba71))
* abnormal Mesh Bounds with Particle Trails ([518a749](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/518a7497105a114a0f6b1782df0c35ba0aecfab2)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
* multiple UIParticleOverlayCamera in scene ([3f09395](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3f093958b3353463d6c5bd29ef3338203d4e41d7)), closes [#73](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/73)
* add package keywords ([49d8f3f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/49d8f3fe4c76cf6bd2cd5b6134ee23134532da8e))
* particles not visible if scale.z is 0 ([35718e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35718e099acbb04fdadf131c7e4d2e6c3f4a1756)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
* remove unnecessary scripts ([0a43740](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0a4374099dc3151e7f1a3a24a6ce6c39a968e163))
* workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4bbcc334abb7cd6db2897fad0bda219d5ea73530))
* change the text in the inspector to make it more understandable. ([7ca0b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7ca0b6fa34c1168ef103992e1c69b68631b3bc60)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66)
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e5ebadd84731716f82c63ac5ba3eb676720e3ad6)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69)
* getting massive errors on editor ([ef82fa8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ef82fa82a69894e643f0d257f99eb9177785f697)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67)
* heavy editor UI ([d3b470a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d3b470a2be3a21add9e126b357e46bdfaa6f16c8))
* remove a menu to add overlay camera ([f5d3b6e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5d3b6edb5687c4d465992ef5c3c0d54f7b36d74))
* rotating the particle rect may cause out of bounds ([3439842](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3439842119f334b50910c0a983e561944cc792a2)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55)
* scale will be decrease on editor ([0c59846](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c59846f11438b12caad04ae5d5b544a28883ea6))
* UI darker than normal when change to linear color space ([db4d8a7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/db4d8a742ca36c8dd2de6936b9cf2912c72d4b9f)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57)
### Features
* cache modified material ([6b397f3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6b397f39b89f40c4aae9c9f56706b3bc68a376be)), closes [#94](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/94)
* improve the material batching ([4be5666](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4be56669fb764bf61c0246a6e56d18640053b565))
* un-limit on the number of mesh instances ([f133881](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f1338813ca85d305f334799b78154e03b0aff60c))
* refresh children ParticleSystem with a gameObjects as root ([8bae1d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bae1d08cc6f00e2b8d6f336aad92233891da1e4))
* add API to bind ParticleSystem object ([a77bbd3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a77bbd3a9a65d5fd1198bd8e580982ca8e07fca8))
* material batching ([8f703e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8f703e6d2c0e8229ca14b25638dae5d91a5658c3))
* support AnimatableProperty for multiple materials ([062d988](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/062d9887fb8b096250ec3b43d9aa82637940a8bb))
* remove menu in inspector ([e7f8f51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e7f8f512122a01423de415b55e3190d62bda146a))
* add menu to create UIParticle ([2fa1843](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2fa18431f0c8c4aeadfdd1cb98eeeef5ac6970a0))
* add play/pause/stop api ([f09a386](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f09a386bc59fbab8143f7f0b814c8684aea7f27c))
* support for changing rendering orders ([745d4a5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/745d4a598846b3e77d1071433079fdd5140921a8))
* Support for child ParticleSystem rendering ([4ee90be](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ee90be17c68bf405f81f432615a3eebaa022366))
* UIParticle for trail is no longer needed ([466e43c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/466e43cf931d211907419f804a90776a0d9f4906))
* add menu to create UIParticle ([14f1c78](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/14f1c782ff0f2b67d85d7c9ad0cf662da1dd1fc6))
* Combine baked meshes to improve performance ([633d058](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/633d058756fde776a7e5192a0f023adf6eb0ca7b))
* improve performance ([77c056a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/77c056ad5f2918efe457883f3b0361f952600568))
* optimization for vertices transforms and adding node for trails ([e070e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e070e8d5ee205c25a1e3be5d3178821d4a8265d0)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75)
* option to ignoring canvas scaling ([fe85fed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fe85fed3c0ad2881578ff68722863d65dfa4db7a))
* support 3d scaling ([42a84bc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/42a84bc5e130aed3cf5e57dcd6a9d8dc94deb641))
* support custom simulation space ([a83e647](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a83e64761c008e88ff328a2609118806e97f19cf)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78)
* support for particle systems including trail only ([f389d39](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f389d39953c85b97482b12d1c8578ecaeddacd18)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
* add support for SpriteAtlas ([b31e325](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b31e325bb1ef0856cb1ac4c4b0c4da0f1578b8ba))
* add menu to import sample ([b8b1827](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b8b18273185769235101da01f5bbadbac188e387))
### BREAKING CHANGES
* The development branch name has been changed. Most cases are unaffected.
* The child UIParticle is no longer needed.
* The bake-task has changed significantly. It may look different from previous versions.
* update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.
# [3.0.0-preview.38](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.37...v3.0.0-preview.38) (2020-10-04)
### Bug Fixes
* delete unused file in package ([2e69974](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2e699749a8f0f620505621a13a628aa87f192875))
* material dirty on validate (on editor) ([fa34301](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fa3430130cdffa3f934e926645958ad9f19edc5d))
### Features
* display material properties in inspector ([313c1fc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/313c1fc159429034f84b2e7c30424158c43b71e9)), closes [#104](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/104)
* support 3D scaling ([a508c3b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a508c3bb86ad6694722868303385b20adc914134)), closes [#105](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/105)
# [3.0.0-preview.37](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.36...v3.0.0-preview.37) (2020-10-01)
### Bug Fixes
* fix menus ([5fa12b5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5fa12b5338a90764a3bf384dcd3911f2ab4eba61))
# [3.0.0-preview.36](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.35...v3.0.0-preview.36) (2020-09-28)
### Bug Fixes
* do not bake particle system to mesh when the alpha is zero ([1775713](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1775713c2dbeef09ad3eb1f49b53cf44bf61d535)), closes [#102](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/102)
* in Unity 2018.x, sample import failed on Windows ([f5861b0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5861b0add1477987d6b9a3db26979fde50930ad))
# [3.0.0-preview.35](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.34...v3.0.0-preview.35) (2020-09-27)
### Bug Fixes
* an error happens during loading scene in editor ([ab9d9aa](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ab9d9aa7b3afcdbdda00004f7af3fd4827aaea54)), closes [#101](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/101)
# [3.0.0-preview.34](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.33...v3.0.0-preview.34) (2020-09-15)
### Bug Fixes
* not working as expected in world simulation space ([683fcb4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/683fcb4ecdf8bfa0994571f5d6c3dd2bc242ca2a)), closes [#98](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/98)
# [3.0.0-preview.33](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.32...v3.0.0-preview.33) (2020-09-14)
### Bug Fixes
* if the package was installed via openupm, an unintended directory 'Samples' was included ([1913de5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/1913de557743b9480f72c5378d13c284a4ac93f9))
# [3.0.0-preview.32](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.31...v3.0.0-preview.32) (2020-09-14)
### Bug Fixes
* animatable properties not working ([5b8b0bd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/5b8b0bd28b251a7ea6e0cfa0c4b69bd7f9c4d953)), closes [#95](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/95)
# [3.0.0-preview.31](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.30...v3.0.0-preview.31) (2020-09-02)
### Bug Fixes
* combine Instances error ([878f812](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/878f81202ac29a8a20f174efa916da64eef99e8a)), closes [#91](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/91)
* in rare cases, the particle size is incorrect with camera-space mode ([90593ac](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/90593ac021ce19d164927e44804354535db047bb)), closes [#93](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/93)
* trails material uses sprite texture ([9e65ee7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9e65ee7345e16b5124e94d26f5749999c648f677)), closes [#92](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/92)
### Features
* refresh children ParticleSystem with a gameObjects as root ([8bae1d0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bae1d08cc6f00e2b8d6f336aad92233891da1e4))
# [3.0.0-preview.30](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.29...v3.0.0-preview.30) (2020-09-02)
### Bug Fixes
* ignore missing object on initialize ([8bd9b62](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8bd9b621b9efcd242c410405d066494a1d53f9a3))
### Features
* add API to bind ParticleSystem object ([a77bbd3](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a77bbd3a9a65d5fd1198bd8e580982ca8e07fca8))
# [3.0.0-preview.29](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.28...v3.0.0-preview.29) (2020-09-01)
### Features
* material batching ([8f703e6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/8f703e6d2c0e8229ca14b25638dae5d91a5658c3))
# [3.0.0-preview.28](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.27...v3.0.0-preview.28) (2020-09-01)
### Features
* support AnimatableProperty for multiple materials ([062d988](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/062d9887fb8b096250ec3b43d9aa82637940a8bb))
# [3.0.0-preview.27](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.26...v3.0.0-preview.27) (2020-09-01)
### Bug Fixes
* not masked ([4ef5947](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ef5947baa325002aecd1ccbdc75056a6567f14b))
# [3.0.0-preview.26](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.25...v3.0.0-preview.26) (2020-09-01)
### Bug Fixes
* in Unity 2018.2, PrefabStageUtility is not found ([0b6dcff](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0b6dcff5d6356db497532daa0a26804852e8de24))
# [3.0.0-preview.25](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.24...v3.0.0-preview.25) (2020-09-01)
### Bug Fixes
* removed UIParticle will be saved in prefab mode ([08e2d51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/08e2d51c73a294d44974e7fba35e2477f04e6860))
# [3.0.0-preview.24](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.23...v3.0.0-preview.24) (2020-09-01)
### Bug Fixes
* hide camera for baking ([30b4703](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30b4703e2a1746efc4b7db154354f80fd0593b98))
* In ignore canvas scaler mode, Transform.localScale is zero ([cc71f2b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cc71f2bdac1a61fd5e5fc85d0a69589e05a0f79d)), closes [#89](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/89)
* In prefab mode, an error occurs ([a222f37](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a222f3710b530c7fc9fab10f25bd28d820ffebe2)), closes [#88](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/88)
### Features
* remove menu in inspector ([e7f8f51](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e7f8f512122a01423de415b55e3190d62bda146a))
# [3.0.0-preview.23](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.22...v3.0.0-preview.23) (2020-08-31)
### Bug Fixes
* the default value of IgnoreCanvasScaler is true ([966fae1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/966fae1d22a98259ec5aff68b4603b7c21dfdfc9))
# [3.0.0-preview.22](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.21...v3.0.0-preview.22) (2020-08-29)
### Bug Fixes
* build fails ([ac080a4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ac080a44e4d872bc3f784fc222cc74aac7e795e9)), closes [#85](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/85)
# [3.0.0-preview.21](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.20...v3.0.0-preview.21) (2020-08-28)
### Bug Fixes
* if in the mask, rendering material will be destroyed ([0db40cf](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0db40cf160b2a5a27c83ef15d648b2771a47b51a))
* support animatable material property (again) ([cf6ca80](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/cf6ca80d1273bcf49e18d805260afa8e36e94617))
# [3.0.0-preview.20](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.19...v3.0.0-preview.20) (2020-08-28)
### Features
* automatically update ([96a868b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/96a868b60a3f36d761d58b5082aa9d37666e63a3))
# [3.0.0-preview.19](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.18...v3.0.0-preview.19) (2020-08-28)
### Bug Fixes
* baking camera settings for camera space ([436c5e4](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/436c5e47f75c3e167dcd77c188847e9d7d6ea68d))
* fix local simulation ([7add9de](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7add9defb70be29ddbe536d854591c2e0d9e83fa))
### Features
* add menu to create UIParticle ([2fa1843](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/2fa18431f0c8c4aeadfdd1cb98eeeef5ac6970a0))
* add play/pause/stop api ([f09a386](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f09a386bc59fbab8143f7f0b814c8684aea7f27c))
* support for changing rendering orders ([745d4a5](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/745d4a598846b3e77d1071433079fdd5140921a8))
* Support for child ParticleSystem rendering ([4ee90be](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4ee90be17c68bf405f81f432615a3eebaa022366))
* UIParticle for trail is no longer needed ([466e43c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/466e43cf931d211907419f804a90776a0d9f4906))
### BREAKING CHANGES
* The child UIParticle is no longer needed.
# [3.0.0-preview.18](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.17...v3.0.0-preview.18) (2020-08-19)
### Bug Fixes
* AsmdefEx is no longer required ([50e749c](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/50e749c183def5e97affa7e6ae9f3ceb69247825))
* fix camera for baking mesh ([6395a4f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6395a4fa744a46551593185711d6545a94d8b456))
* support .Net Framework 3.5 (again) ([23fcb06](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/23fcb06bf9169ee160ccd8adb2cc3aab1a30186a))
### Features
* 3.0.0 updater ([f99292b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f99292b9a15c9c085efacc0330d6b848669fadfa))
* add menu to create UIParticle ([14f1c78](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/14f1c782ff0f2b67d85d7c9ad0cf662da1dd1fc6))
* Combine baked meshes to improve performance ([633d058](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/633d058756fde776a7e5192a0f023adf6eb0ca7b))
* improve performance ([77c056a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/77c056ad5f2918efe457883f3b0361f952600568))
* optimization for vertices transforms and adding node for trails ([e070e8d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e070e8d5ee205c25a1e3be5d3178821d4a8265d0)), closes [#75](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/75)
* option to ignoring canvas scaling ([fe85fed](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/fe85fed3c0ad2881578ff68722863d65dfa4db7a))
* support 3d scaling ([42a84bc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/42a84bc5e130aed3cf5e57dcd6a9d8dc94deb641))
* support custom simulation space ([a83e647](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a83e64761c008e88ff328a2609118806e97f19cf)), closes [#78](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/78)
* support for particle systems including trail only ([f389d39](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f389d39953c85b97482b12d1c8578ecaeddacd18)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
### BREAKING CHANGES
* The bake-task has changed significantly. It may look different from previous versions.
# [3.0.0-preview.17](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.16...v3.0.0-preview.17) (2020-08-13)
### Bug Fixes
* The type or namespace name 'U2D' does not exist in the namespace 'UnityEditor.Experimental' in Unity 2019.3 or later ([930199e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/930199e5e42920825b27d5bf3e2b2a4bda77fa14)), closes [#82](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/82)
# [3.0.0-preview.16](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.15...v3.0.0-preview.16) (2020-08-12)
### Bug Fixes
* texture sheet animation module Sprite mode not working ([30d1d5d](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/30d1d5d3cc67234a8cd985e98f181aff2a8bd8ef)), closes [#79](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/79)
# [3.0.0-preview.15](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.14...v3.0.0-preview.15) (2020-08-11)
### Bug Fixes
* An exception in the OnSceneGUI caused the scale of the transformation to change unintentionally ([75413e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/75413e0e2cff42a85b73b33e17e0bb6344ecc8f6))
# [3.0.0-preview.14](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.13...v3.0.0-preview.14) (2020-08-11)
### Bug Fixes
* read-only properties in the inspector ([f012b23](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f012b238d97aad3fdc3107b1f9a197de869c43e6))
# [3.0.0-preview.13](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.12...v3.0.0-preview.13) (2020-08-11)
### Bug Fixes
* Added CanvasRenderer as a required component ([a8950f6](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/a8950f65c817be04b0be222c9728c716fdd7c658))
* inspector is broken in Unity 2020.1 ([26c5395](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/26c5395a45ff00e99e46ee4aae85c51df6c3641f))
### Features
* update OSC to 1.0.0-preview.25 ([22e116e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/22e116e11d3b8cf13b941e9a02a0ffce24e3e99f))
# [3.0.0-preview.12](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.11...v3.0.0-preview.12) (2020-08-11)
### Bug Fixes
* Profiler.BeginSample -> Profiler.EndSample if a canvas is disabled or a camera doesn't found ([4a0a5d1](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4a0a5d13be68e38d5b2e225156740aed27c52d12))
# [3.0.0-preview.11](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.10...v3.0.0-preview.11) (2020-05-07)
### Bug Fixes
* If sprite is null, a null exception is thrown ([50c6e98](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/50c6e980ca37dda1bece5252162fa05ca3472ee8))
# [3.0.0-preview.10](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.9...v3.0.0-preview.10) (2020-04-30)
### Features
* add support for SpriteAtlas ([b31e325](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b31e325bb1ef0856cb1ac4c4b0c4da0f1578b8ba))
# [3.0.0-preview.9](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.8...v3.0.0-preview.9) (2020-03-04)
### Bug Fixes
* fix displayed version in readme ([c29bbdd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/c29bbddf8ad9a251d5f472b77cf85b3d432bba71))
# [3.0.0-preview.8](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.7...v3.0.0-preview.8) (2020-03-03)
### Bug Fixes
* abnormal Mesh Bounds with Particle Trails ([518a749](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/518a7497105a114a0f6b1782df0c35ba0aecfab2)), closes [#61](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/61)
* multiple UIParticleOverlayCamera in scene ([3f09395](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3f093958b3353463d6c5bd29ef3338203d4e41d7)), closes [#73](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/73)
# [3.0.0-preview.7](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.6...v3.0.0-preview.7) (2020-03-02)
### Bug Fixes
* add package keywords ([49d8f3f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/49d8f3fe4c76cf6bd2cd5b6134ee23134532da8e))
* fix sample path ([57ee210](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/57ee21005e114fdf186b5db55ca2b77b7b7c441a))
# [3.0.0-preview.6](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.5...v3.0.0-preview.6) (2020-02-21)
### Bug Fixes
* sample version ([ed18032](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ed18032be43397debbd538cae258c226ebeeb2e9))
# [3.0.0-preview.5](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.4...v3.0.0-preview.5) (2020-02-21)
### Bug Fixes
* particles not visible if scale.z is 0 ([35718e0](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/35718e099acbb04fdadf131c7e4d2e6c3f4a1756)), closes [#64](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/64)
# [3.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.3...v3.0.0-preview.4) (2020-02-18)
### Bug Fixes
* compile error in Unity 2019.1 or later ([28ca922](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/28ca922167afff3ef8341fa747968357d4487d1f)), closes [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) [#71](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/71)
# [3.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.2...v3.0.0-preview.3) (2020-02-17)
### Bug Fixes
* remove unnecessary scripts ([0a43740](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0a4374099dc3151e7f1a3a24a6ce6c39a968e163))
* workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4bbcc334abb7cd6db2897fad0bda219d5ea73530))
# [3.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.1...v3.0.0-preview.2) (2020-02-13)
### Bug Fixes
* compile error ([e2c5c7b](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e2c5c7b05d1307877e2f37555d4845932d542930))
# [3.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.3.0...v3.0.0-preview.1) (2020-02-12)
### Bug Fixes
* change the text in the inspector to make it more understandable. ([7ca0b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7ca0b6fa34c1168ef103992e1c69b68631b3bc60)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66)
* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e5ebadd84731716f82c63ac5ba3eb676720e3ad6)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69)
* getting massive errors on editor ([ef82fa8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ef82fa82a69894e643f0d257f99eb9177785f697)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67)
* heavy editor UI ([d3b470a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d3b470a2be3a21add9e126b357e46bdfaa6f16c8))
* remove a menu to add overlay camera ([f5d3b6e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5d3b6edb5687c4d465992ef5c3c0d54f7b36d74))
* rotating the particle rect may cause out of bounds ([3439842](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3439842119f334b50910c0a983e561944cc792a2)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55)
* scale will be decrease on editor ([0c59846](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c59846f11438b12caad04ae5d5b544a28883ea6))
* UI darker than normal when change to linear color space ([db4d8a7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/db4d8a742ca36c8dd2de6936b9cf2912c72d4b9f)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57)
### Build System
* update develop environment ([9fcf169](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9fcf169cd3ced519611b2ede7f98ad4d678027c6))
### Features
* add menu to import sample ([b8b1827](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b8b18273185769235101da01f5bbadbac188e387))
* add samples test ([287b5cc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/287b5cc832f2899796227520bda4d11ad8e4fae9))
* **editor:** add osc package (portable mode) ([6c7f880](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6c7f8804350112505949c5c296f9e0340877a3e8))
### BREAKING CHANGES
* update develop environment to Unity 2018.3.
Unity 2018.2 will continue to be supported.
# Changelog
## [v2.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.3.0) (2019-05-12)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.2.1...v2.3.0)
World simulation bug due to transform movement have been fixed
**Fixed bugs:**
- World simulation bug due to transform movement [\#47](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/47)
## [v2.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.1) (2019-02-26)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.2.0...v2.2.1)
**Fixed bugs:**
- v2.2.0 has 2 warnings [\#44](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/44)
- Disable ParticleSystemRenderer on reset [\#45](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/45)
## [v2.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.2.0) (2019-02-23)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.1...v2.2.0)
**Implemented enhancements:**
- Display warning when material does not support Mask [\#43](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/43)
- Support changing material property by AnimationClip [\#42](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/42)
**Fixed bugs:**
- UV Animation is not work. [\#41](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/41)
## [v2.1.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.1) (2019-02-15)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.1.0...v2.1.1)
## [v2.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.1.0) (2019-02-07)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.0.0...v2.1.0)
World simulation bug is fixed.
![](https://user-images.githubusercontent.com/12690315/52386223-71a56000-2ac8-11e9-9cdb-93175d24febe.gif)
**Fixed bugs:**
- When moving the transform in world simulation mode, particles don't behave as expected [\#37](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/37)
## [v2.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.0.0) (2019-01-17)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.3...v2.0.0)
**Install UIParticle with Unity Package Manager!**
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.0.0",
...
},
}
```
To update the package, change `#2.0.0` to the target version.
**Implemented enhancements:**
- Integrate with UnityPackageManager [\#30](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/30)
## [v1.3.3](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.3) (2019-01-16)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.2...v1.3.3)
**Fixed bugs:**
- On prefab edit mode, unnecessary UIParticleOverlayCamera is generated in the scene [\#35](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/35)
- With 'Screen Space - Camera' render mode, sorting is incorrect [\#34](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/34)
## [v1.3.2](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.2) (2018-12-29)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.1...v1.3.2)
**Implemented enhancements:**
- Use shared material during play mode [\#29](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/29)
**Fixed bugs:**
- Particle not showing on Android, while on editor it works [\#31](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/31)
## [v1.3.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.1) (2018-12-24)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.3.0...v1.3.1)
**Fixed bugs:**
- OnSceneGUI has errors in Unity 2018.2 [\#27](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/27)
- Demo scene crashes in Unity 2018.2 [\#26](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/26)
## [v1.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.3.0) (2018-12-21)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.1...v1.3.0)
With Gizmo you can control the scaled Shape.
![](https://user-images.githubusercontent.com/12690315/50343861-f31e4e80-056b-11e9-8f60-8bd0a8ff7adb.gif)
**Fixed bugs:**
- In overlay, particle size is too small [\#23](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/23)
- UIParticle.Scale does not affect the gizmo of shape module [\#21](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/21)
## [v1.2.1](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.1) (2018-12-13)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.2.0...v1.2.1)
**Fixed bugs:**
- Rect mask 2D doesn't work on WebGL [\#20](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/20)
## [v1.2.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.2.0) (2018-12-13)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.1.0...v1.2.0)
New scaling system solves the particle effect scaling problem in most cases.
* All ParticleSystem.ScalingModes are supported
* All Canvas.RenderModes are supported
* They look almost the same in all modes
New scaling system scales particle effect well even if you change the following parameters:
* Camera.FieldOfView
* CanvasScaler.MatchWidthOrHeight
* Canvas.PlaneDistance
![](https://user-images.githubusercontent.com/12690315/49866926-6c22f500-fe4c-11e8-8393-d5a546e9e2d3.gif)
**NOTE: If upgrading from v1.1.0, readjust the UIParticle.Scale property.**
**Implemented enhancements:**
- New scaling system [\#18](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/18)
**Fixed bugs:**
- Rect mask 2D doesn't work [\#17](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/17)
- Using prefab view will cause a lot of errors [\#16](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/16)
- Canvas.scaleFactor not take into account [\#15](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/15)
## [v1.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.1.0) (2018-11-28)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v1.0.0...v1.1.0)
Easily to use, easily to set up.
* Adjust the Scale property to change the size of the effect.
![](https://user-images.githubusercontent.com/12690315/49148937-19c1de80-f34c-11e8-87fc-138192777540.gif)
* If your effect consists of multiple ParticleSystems, you can quickly set up UIParticles by clicking "Fix".
![](https://user-images.githubusercontent.com/12690315/49148942-1c243880-f34c-11e8-9cf5-d871d65c4dbe.png)
**Implemented enhancements:**
- Easy setup in editor [\#11](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/11)
- Add a scale property independent of transform [\#10](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/10)
**Fixed bugs:**
- Raycast blocking is unnecessary [\#12](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/12)
## [v1.0.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v1.0.0) (2018-07-13)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v0.1.0...v1.0.0)
Let's use particle for your UI!
UIParticle is use easy.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
**Implemented enhancements:**
- Supports sprites [\#5](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/5)
- Use Canvas.willRenderCanvases event instead of LateUpdate [\#4](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/4)
## [v0.1.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v0.1.0) (2018-06-22)
[Full Changelog](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/6b89c14a5144e290e55d041bc0ad03756a113ae0...v0.1.0)
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
**Implemented enhancements:**
- Bake particle mesh to render by CanvasRenderer [\#1](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/1)
\* *This Changelog was automatically generated by [github_changelog_generator](https://github.com/github-changelog-generator/github-changelog-generator)*

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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, religion, or sexual identity and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
* Focusing on what is best not just for us as individuals, but for the overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.
Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at sakai861104@gmail.com. All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series of actions.
**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.0,
available at https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.

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# Contributing
## How to Contribute
#### Code of Conduct
This repository has adopted the Contributor Covenant as it's
Code of Conduct. It is expected that participants adhere to it.
#### Proposing a Change
If you are unsure about whether or not a change is desired,
you can create an issue. This is useful because it creates
the possibility for a discussion that's visible to everyone.
When fixing a bug it is fine to submit a pull request right away.
#### Sending a Pull Request
Steps to be performed to submit a pull request:
1. Fork the repository and create your branch from `develop`.
2. If you have fixed a bug or added code that should be tested, add tests.
3. Click `Window > Generals > Test Runner` to test
4. Commit with a massage based on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153).
5. Fill out the description, link any related issues and submit your pull request.
#### License
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.

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Copyright 2018-2023 mob-sakai
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Particle Effect For UGUI (UI Particle)
===
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
![](https://img.shields.io/badge/Editor-2018.2+-4796F2?logo=unity)
[![](https://img.shields.io/npm/v/com.coffee.ui-particle?label=openupm&registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.coffee.ui-particle/)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases&sort=semver)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/v/release/mob-sakai/ParticleEffectForUGUI?include_prereleases&sort=semver&filter=3.%2A&label=release(3.x))](https://github.com/mob-sakai/ParticleEffectForUGUI/releases)
[![](https://img.shields.io/github/release-date/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) [![](https://img.shields.io/github/license/mob-sakai/ParticleEffectForUGUI.svg)](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/master/LICENSE.txt)
[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-orange.svg)](http://makeapullrequest.com)
<< [Description](#Description) | [Demo](#demo) | [Installation](#installation) | [Usage](#usage) | [Development Note](#development-note) | [Change log](https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md) >>
<br><br><br><br>
## Description
![](https://user-images.githubusercontent.com/12690315/41771577-8da4b968-7650-11e8-9524-cd162c422d9d.gif)
This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
Compares this "Baking mesh" approach with the conventional approach:
[Performance test results](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/193#issuecomment-1160028374)
|Approach|Good|Bad|Screenshot|
|-|-|-|-|
|Baking mesh<br>**\(UIParticle\)**|Rendered as is.<br>Maskable.<br>Sortable.<br>Less objects.|[Not support `TEXCOORD*.zw` components for custom vertex stream](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191#issuecomment-1043409186)|<img src="https://user-images.githubusercontent.com/12690315/41765089-0302b9a2-763e-11e8-88b3-b6ffa306bbb0.gif" width="500px">|
|Do nothing|Rendered as is.|**Looks like a glitch.**<br>Not maskable.<br>Not sortable.|<img src="https://user-images.githubusercontent.com/12690315/41765090-0329828a-763e-11e8-8d8a-f1d269ea3bc7.gif" width="500px">|
|Convert particle to UIVertex<br>[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.<br>Sortable.<br>Less objects.|**Adjustment is difficult.**<br>Requires UI shaders.<br>Difficult to adjust scale.<br>Force hierarchy scalling.<br>Simulation results are incorrect.<br>Trail, rotation of transform, time scaling are not supported.<br>Generate heavy GC every frame.|<img src="https://user-images.githubusercontent.com/12690315/41765088-02deb9c6-763e-11e8-98d0-9e0c1766ef39.gif" width="500px">|
|Use Canvas to sort|Rendered as is.<br>Sortable.|**You must to manage sorting orders.**<br>Not maskable.<br>More batches.|<img src="https://user-images.githubusercontent.com/12690315/41765087-02b866ea-763e-11e8-8c33-081c9ad852f8.gif" width="500px">|
|Use RenderTexture|Maskable.<br>Sortable.|**Requires Camera and RenderTexture.**<br>Difficult to adjust position and size.<br>Quality depends on the RenderTexture's setting.|<img src="https://user-images.githubusercontent.com/12690315/41765085-0291b3e2-763e-11e8-827b-72e5ee9bc556.gif" width="500px">|
|Approach|FPS on Editor|FPS on iPhone6|FPS on Xperia XZ|
|--|--|--|--|
|Particle System|43|57|22|
|UIParticleSystem|4|3|0 (unmeasurable)|
|Sorting By Canvas|43|44|18|
|UIParticle|17|12|4|
|UIParticle with MeshSharing|44|45|30|
<br><br>
#### Features
* Easy to use: the package is out-of-the-box
* Sort particle effects and UI by sibling index
* No Camera, RenderTexture or Canvas are required
* Masking by Mask or RectMask2D
* Support Trail module
* Support CanvasGroup alpha
* No allocations
* Support overlay, camera space and world space
* Support Universal Render Pipeline (URP) and High Definition Render Pipeline (HDRP)
* Support disabling `Enter Play Mode Options > Reload Domain`
* Support changing material property with AnimationClip (AnimatableProperty)
![](https://user-images.githubusercontent.com/12690315/53286323-2d94a980-37b0-11e9-8afb-c4a207805ff2.gif)
* [4.0.0+] Support 8+ materials
* [4.0.0+] Correct world space particle position when changing window size for standalone platforms (Windows, MacOSX and Linux)
* [4.0.0+] Adaptive scaling for UI
* [4.0.0+] Mesh sharing group to improve performance
![](https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif)
* [4.0.0+] Particle attractor component
![](https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif)
* [4.1.0+] Relative/Absolute particle position mode
![](https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif)
<br><br><br><br>
## Demo
* [WebGL Demo](https://mob-sakai.github.io/demos/UIParticle_Demo/index.html)
> ![](https://user-images.githubusercontent.com/12690315/174311768-1843a5f2-f776-491b-aaa8-2a131a8b6a16.gif)
* [WebGL Demo (Cartoon FX & War FX)](https://mob-sakai.github.io/Demos/ParticleEffectForUGUI_CFX)
* [Cartoon FX Free][CFX] & [War FX][WFX] (by [Jean Moreno (JMO)][JMO]) with UIParticle
> ![](https://user-images.githubusercontent.com/12690315/91664766-3e07ac00-eb2c-11ea-978b-ef723be80619.gif)
[CFX]: https://assetstore.unity.com/packages/vfx/particles/cartoon-fx-free-109565
[WFX]: https://assetstore.unity.com/packages/vfx/particles/war-fx-5669
[JMO]: https://assetstore.unity.com/publishers/1669
<br><br><br><br>
## Installation
### Requirement
Unity 2018.2 or later
### Install via OpenUPM
This package is available on [OpenUPM](https://openupm.com).
It's recommended to install it via [openupm-cli](https://github.com/openupm/openupm-cli).
```
openupm add com.coffee.ui-particle
```
### Install via Package Manager Window (using Git URL)
1. Select `Window/Package Manager` menu to open `Package Manager` window.
2. Click `+` and `Install package from git URL...`
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/57317aa4-e55c-4568-b2aa-2ee2a78ddc02)
3. Input `https://github.com/mob-sakai/ParticleEffectForUGUI.git` and click `Install`
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/72cc38b5-cb32-4c85-8209-c85f7bb931ea)
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
### Install via manifest.json (using Git URL)
1. Open `Packages/manifest.json` in your project.
2. Add this line below `"dependencies": {`
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",`
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/fe1cad9c-8d09-4e17-b6f5-9eac0d267921)
3. To update the package, change suffix `#{version}`.
* `"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.2.0",`
### Install as an embed package
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) page
2. Extract it and place it under `Packages` directory in your project.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/4c3d3439-5bb0-4e87-a917-ebe328ef89a8)
<br><br><br><br>
## How to play demo
### For Unity 2019.1 or later
1. Open `Package Manager` window
2. Select `UI Particle` package in package list
3. Click `Import Sample` button
![demo](https://user-images.githubusercontent.com/12690315/95017806-83bd1480-0696-11eb-8c24-c56f45ab1ac2.png)
4. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
5. Open `UIParticle_Demo` scene and play it
### For Unity 2018.4 or earlier
1. Select `Assets/Samples/UI Particle Demo` from menu
2. The demo project is imported into `Assets/Samples/UI Particle/{version}/Demo`
3. Open `UIParticle_Demo` scene and play it
### About `Cartoon FX & War Fx Demo`
* It requires free assets ([Cartoon FX Free][CFX] & [War FX][WFX])
* by [Jean Moreno (JMO)][JMO]
<br><br><br><br>
## Usage
### UIParticle component
`UIParticle` controls the ParticleSystems that is attached to its own game objects and child game objects.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/3559df45-63e7-4c4c-9233-f455779efa29)
| Properties | Description |
| -- | -- |
| Maskable | Does this graphic allow masking. |
| Scale | Scale the rendering.<br>When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. |
| Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. |
| Mesh Sharing | Particle simulation results are shared within the same group.<br>A large number of the same effects can be displayed with a small load.<br>When the `Random` toggle is enabled, it will be grouped randomaly. |
| Position Mode | **Absolute:** Emit from the world position of the `ParticleSystem`.<br>**Relative:** Emit from the scaled position of the `ParticleSystem`. |
| Auto Scaling | Transform.lossyScale (=world scale) will be set to `(1, 1, 1)` on update.<br>It prevents the root-Canvas scale from affecting the hierarchy-scaled `ParticleSystem`. |
| Rendering Order | The ParticleSystem list to be rendered.<br>You can change the order and the materials. |
NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.
<br><br>
### Basically usage
1. Select `Game Object/UI/ParticleSystem` to create UIParticle with a ParticleSystem.
![particle](https://user-images.githubusercontent.com/12690315/95007361-cad0e880-0649-11eb-8835-f145d62c5977.png)
2. Adjust the ParticleSystem as you like.
![particle1](https://user-images.githubusercontent.com/12690315/95007359-ca385200-0649-11eb-8383-627c9750bda8.png)
<br><br>
### With your existing ParticleSystem prefab
1. Select `Game Object/UI/ParticleSystem (Empty)` to create UIParticle.
![empty](https://user-images.githubusercontent.com/12690315/95007362-cb697f00-0649-11eb-8a09-29b0a13791e4.png)
2. Drag & drop your ParticleSystem prefab on UIParticle.
![particle3](https://user-images.githubusercontent.com/12690315/95007356-c6a4cb00-0649-11eb-9316-562f4bce3f31.png)
<br><br>
### With `Mask` or `RectMask2D` component
If you want to mask particles, set a stencil supported shader (such as `UI/UIAdditive`) to material for ParticleSystem.
If you use some custom shaders, see [How to make a custom shader to support Mask/RectMask2D component](#how-to-make-a-custom-shader-to-support-maskrectmask2d-component) section.
![](https://user-images.githubusercontent.com/12690315/95017591-3b512700-0695-11eb-864e-04166ea1809a.png)
<br><br>
### Script usage
```cs
// Instant ParticleSystem prefab with UIParticle on runtime.
var go = GameObject.Instantiate(prefab);
var uiParticle = go.AddComponent<UIParticle>();
// Control by ParticleSystem.
particleSystem.Play();
particleSystem.Emit(10);
// Control by UIParticle.
uiParticle.Play();
uiParticle.Stop();
```
<br><br>
### UIParticleAttractor component
`UIParticleAttractor` attracts particles generated by the specified ParticleSystem.
![](https://github.com/mob-sakai/ParticleEffectForUGUI/assets/12690315/ea6ae0ed-f9a8-437c-8baa-47526303391e)
![](https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif)
| Properties | Description |
| -- | -- |
| Particle System | Attracts particles generated by the specified particle system. |
| Distination Radius | Once the particle is within the radius, the particle lifetime will become 0 and `OnAttracted` will be called. |
| Delay Rate | Delay to start attracting.<br>It is a percentage of the particle's start lifetime. |
| Max Speed | Maximum speed of attracting.<br> If this value is too small, attracting may not be completed by the end of the lifetime and `OnAttracted` may not be called. |
| Movement | Attracting movement type. (Linear, Smooth, Sphere) |
| Update Mode | **Normal:** Update with scaled delta time.<br>**Unscaled Time:** Update with unscaled delta time. |
| OnAttracted | An event called when attracting is complete (per particle). |
<br><br><br><br>
## Development Note
### FAQ: Why are my particle effects not displayed correctly?
If `ParticleSystem` alone displays particles correctly but `UIParticle` does not, please check the following points:
* [Shader Limitation](https://github.com/mob-sakai/ParticleEffectForUGUI#shader-limitation)
* Most cases can be solved by using `UI/Additive` or `UI/Default`.
* Particles are masked
* `UIParticle` is maskable.
* Set `Mask` or `RectMask2D` component properly.
* Particles are too small
* If particles are small enough, they will not appear on the screen.
* Increase the `Scale` value.
* If you don't want to change the apparent size depending on the resolution, try `Auto Scaling` option.
* Particles are too many
* No more than 65535 vertices can be displayed (for mesh combination limitations).
* Please set `Emission` module and `Max Particles` of ParticleSystem properly.
* Particles are emitted off-screen.
* When `Position Mode = Relative`, particles are emitted from scaled position of the ParticleSystem, not from the screen point of the ParticleSystem.
* Place the ParticleSystem in the proper position or try `Position Mode = Absolute`.
* Attaching `UIParticle` to the same object as `ParticleSystem`
* `Transform.localScale` will be overridden by `Auto Scaling` option.
* It is recommended to place `ParticleSystem` under `UIParticle`.
<br>
### Shader Limitation
The use of UI shaders is recommended.
- If you need a simple Additive shader, use the `UI/Additive` shader instead.
- If you need a simple alpha-blend shader, use the `UI/Default` shader instead.
- If your custom shader does not work properly with UIParticle, consider creating a custom UI shader.
#### Built-in shaders are not supported
UIParticle does not support all built-in shaders except for `UI/Default`.
If their use is detected, an error is displayed in the inspector.
Use UI shaders instead.
#### (2019.4 or earlier) UV.zw components will be discarded
UIParticleRenderer renders the particles based on UIVertex.
Therefore, only xy components is available for each UV in the shader. (zw components will be discarded).
So unfortunately UIParticles will not work well with some shaders.
#### (2019.4 or earlier) Custom vertex streams
When using custom vertex streams, you can fill zw components with "unnecessary" data.
https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191
<br>
### Overheads
UIParticle has some overheads and the batching depends on uGUI.
When improving performance, keep the following in mind:
- If you are displaying a large number of the same effect, consider `Mesh Sharing` feature in [UIParticle Component](#uiparticle-component).
- If you don't like the uniform output, consider `Random Group` feature.
![](https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif)
- If you are using multiple materials, you will have more draw calls.
- Consider single material, atlasing the sprites, and using `Sprite` mode in the `Texture Sheet Animation` module in ParticleSystem.
### How to make a custom shader to support Mask/RectMask2D component
<details>
<summary>Shader tips</summary>
```ShaderLab
Shader "Your/Custom/Shader"
{
Properties
{
// ...
// #### required for Mask ####
_StencilComp ("Stencil Comparison", Float) = 8
_Stencil ("Stencil ID", Float) = 0
_StencilOp ("Stencil Operation", Float) = 0
_StencilWriteMask ("Stencil Write Mask", Float) = 255
_StencilReadMask ("Stencil Read Mask", Float) = 255
_ColorMask ("Color Mask", Float) = 15
[Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
}
SubShader
{
Tags
{
// ...
}
// #### required for Mask ####
Stencil
{
Ref [_Stencil]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilReadMask]
WriteMask [_StencilWriteMask]
}
ColorMask [_ColorMask]
// ...
Pass
{
// ...
// #### required for RectMask2D ####
#include "UnityUI.cginc"
#pragma multi_compile __ UNITY_UI_CLIP_RECT
float4 _ClipRect;
// #### required for Mask ####
#pragma multi_compile __ UNITY_UI_ALPHACLIP
struct appdata_t
{
// ...
};
struct v2f
{
// ...
// #### required for RectMask2D ####
float4 worldPosition : TEXCOORD1;
};
v2f vert(appdata_t v)
{
v2f OUT;
// ...
// #### required for RectMask2D ####
OUT.worldPosition = v.vertex;
return OUT;
}
fixed4 frag(v2f IN) : SV_Target
{
// ...
// #### required for RectMask2D ####
#ifdef UNITY_UI_CLIP_RECT
color.a *= UnityGet2DClipping(IN.worldPosition.xy, _ClipRect);
#endif
// #### required for Mask ####
#ifdef UNITY_UI_ALPHACLIP
clip (color.a - 0.001);
#endif
return color;
}
ENDCG
}
}
}
```
</details>
<br><br><br><br>
## Contributing
### Issues
Issues are very valuable to this project.
- Ideas are a valuable source of contributions others can make
- Problems show where this project is lacking
- With a question you show where contributors can improve the user experience
### Pull Requests
Pull requests are, a great way to get your ideas into this repository.
See [CONTRIBUTING.md](/../../blob/develop/CONTRIBUTING.md).
### Support
This is an open source project that I am developing in my spare time.
If you like it, please support me.
With your support, I can spend more time on development. :)
[![](https://user-images.githubusercontent.com/12690315/50731629-3b18b480-11ad-11e9-8fad-4b13f27969c1.png)](https://www.patreon.com/join/mob_sakai?)
[![](https://user-images.githubusercontent.com/12690315/66942881-03686280-f085-11e9-9586-fc0b6011029f.png)](https://github.com/users/mob-sakai/sponsorship)
<br><br><br><br>
## License
* MIT
## Author
* ![](https://user-images.githubusercontent.com/12690315/96986908-434a0b80-155d-11eb-8275-85138ab90afa.png) [mob-sakai](https://github.com/mob-sakai) [![](https://img.shields.io/twitter/follow/mob_sakai.svg?label=Follow&style=social)](https://twitter.com/intent/follow?screen_name=mob_sakai) ![GitHub followers](https://img.shields.io/github/followers/mob-sakai?style=social)
## See Also
* GitHub page : https://github.com/mob-sakai/ParticleEffectForUGUI
* Releases : https://github.com/mob-sakai/ParticleEffectForUGUI/releases
* Issue tracker : https://github.com/mob-sakai/ParticleEffectForUGUI/issues
* Change log : https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md

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using System;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using Object = UnityEngine.Object;
namespace Coffee.UIExtensions.Demo
{
public class CFX_Demo_With_UIParticle : MonoBehaviour
{
private MonoBehaviour _demo;
private Toggle _spawnOnUI;
private UIParticle _uiParticle;
// Start is called before the first frame update
private void Start()
{
_uiParticle = GetComponentInChildren<UIParticle>();
_spawnOnUI = GetComponentInChildren<Toggle>();
_demo = FindObjectOfType("CFX_Demo_New") as MonoBehaviour
?? FindObjectOfType("WFX_Demo_New") as MonoBehaviour;
SetCanvasWidth(800);
SetCanvasRenderOverlay(true);
}
// Update is called once per frame
private void Update()
{
if (!_spawnOnUI.isOn || !_demo || !Input.GetMouseButtonDown(0)) return;
foreach (Transform child in _uiParticle.transform)
{
Destroy(child.gameObject);
}
var particle = _demo.GetType()
.GetMethod("spawnParticle", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public)
?.Invoke(_demo, Array.Empty<object>()) as GameObject;
if (!particle) return;
particle.transform.localScale = Vector3.one;
_uiParticle.SetParticleSystemInstance(particle);
}
private static Object FindObjectOfType(string typeName)
{
var type = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(x => x.GetTypes())
.FirstOrDefault(x => x.Name == typeName);
return type == null ? null : FindObjectOfType(type);
}
public void SetCanvasWidth(int width)
{
var scaler = GetComponentInParent<CanvasScaler>();
scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
scaler.matchWidthOrHeight = 0;
var resolution = scaler.referenceResolution;
resolution.x = width;
scaler.referenceResolution = resolution;
}
public void SetCanvasRenderOverlay(bool enable)
{
var canvas = GetComponentInParent<Canvas>();
if (enable)
{
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
}
else
{
canvas.worldCamera = Camera.main;
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.planeDistance = 5;
}
}
public void LoadScene(string scene)
{
SceneManager.LoadScene(scene);
}
}
}

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Cartoon FX & War FX Demo
===
Please import assets "Cartoon FX Free" and/or "War FX Free" from Unity asset store.

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{
"name": "Coffee.UIParticle.Demo",
"references": [
"Coffee.UIParticle"
],
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using UnityEngine;
using UnityEngine.Serialization;
namespace Coffee.UIExtensions.Demo
{
public class CopyItemOnStart : MonoBehaviour
{
[FormerlySerializedAs("origin")]
[SerializeField]
private GameObject m_Origin;
[FormerlySerializedAs("count")]
[SerializeField]
private int m_Count;
private void Start()
{
if (!m_Origin) return;
m_Origin.SetActive(false);
var parent = m_Origin.transform.parent;
for (var i = 0; i < m_Count; i++)
{
var go = Instantiate(m_Origin, parent, false);
go.name = $"{m_Origin.name} {i + 1}";
go.hideFlags = HideFlags.DontSave;
go.SetActive(true);
}
}
}
}

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using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
public class UIElementDragger : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
[SerializeField]
private Target m_Target;
[SerializeField]
private Transform m_CustomTarget;
[FormerlySerializedAs("ex2")]
[SerializeField]
private bool m_UseCanvasScale;
private Canvas _canvas;
private RectTransform _rectTransform;
private void OnEnable()
{
_rectTransform = GetComponent<RectTransform>();
_canvas = GetComponentInParent<Canvas>();
}
public void OnBeginDrag(PointerEventData eventData)
{
}
public void OnDrag(PointerEventData eventData)
{
var delta = (Vector3)GetLocalDelta(eventData.delta);
switch (m_Target)
{
case Target.Self:
_rectTransform.localPosition += delta;
break;
case Target.Parent:
_rectTransform.parent.localPosition += delta;
break;
case Target.Custom:
_rectTransform.localPosition += delta;
if (m_CustomTarget)
{
if (m_UseCanvasScale)
{
delta.Scale(_canvas.rootCanvas.transform.localScale);
}
m_CustomTarget.localPosition += delta;
}
break;
}
}
public void OnEndDrag(PointerEventData eventData)
{
}
private Vector2 GetLocalDelta(Vector2 evDelta)
{
switch (_canvas.renderMode)
{
case RenderMode.ScreenSpaceOverlay:
{
var zero = transform.InverseTransformPoint(Vector2.zero);
var delta = transform.InverseTransformPoint(evDelta);
return delta - zero;
}
case RenderMode.ScreenSpaceCamera:
case RenderMode.WorldSpace:
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(_rectTransform, Vector2.zero,
_canvas.worldCamera, out var zero);
RectTransformUtility.ScreenPointToLocalPointInRectangle(_rectTransform, evDelta,
_canvas.worldCamera, out var delta);
return delta - zero;
}
default:
throw new NotSupportedException();
}
}
private enum Target
{
Self,
Parent,
Custom
}
}

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using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Coffee.UIExtensions.Demo
{
public class UIParticle_Demo : MonoBehaviour
{
[FormerlySerializedAs("root")]
[SerializeField]
private Canvas m_RootCanvas;
private int _height;
private int _score;
private int _width;
private void Start()
{
_width = Screen.width;
_height = Screen.height;
}
public void ResizeScreen()
{
switch (Application.platform)
{
case RuntimePlatform.OSXPlayer:
case RuntimePlatform.WindowsPlayer:
case RuntimePlatform.LinuxPlayer:
if (Screen.width == _width && Screen.height == _height)
{
Screen.SetResolution(_height, _width, Screen.fullScreen);
}
else if (Screen.width == _height && Screen.height == _width)
{
Screen.SetResolution(Mathf.Min(_width, _height), Mathf.Min(_width, _height), Screen.fullScreen);
}
else
{
Screen.SetResolution(_width, _height, Screen.fullScreen);
}
break;
}
}
public void FullScreen()
{
Screen.fullScreen = !Screen.fullScreen;
}
public void EnableAnimations(bool flag)
{
foreach (var animator in FindObjectsOfType<Animator>())
{
animator.enabled = flag;
}
}
public void UIParticle_MeshSharing(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.meshSharing = flag
? UIParticle.MeshSharing.Auto
: UIParticle.MeshSharing.None;
}
}
public void UIParticle_RandomGroup(bool flag)
{
foreach (var uip in m_RootCanvas.GetComponentsInChildren<UIParticle>(true))
{
uip.groupMaxId = flag
? 4
: 0;
}
}
public void UIParticle_Scale(float scale)
{
foreach (var uip in FindObjectsOfType<UIParticle>())
{
uip.scale = scale;
}
}
public void ParticleSystem_WorldSpaseSimulation(bool flag)
{
foreach (var p in FindObjectsOfType<ParticleSystem>())
{
var main = p.main;
main.simulationSpace = flag
? ParticleSystemSimulationSpace.World
: ParticleSystemSimulationSpace.Local;
}
}
public void ParticleSystem_WorldSpaseSimulation(ParticleSystem ps)
{
foreach (var p in ps.GetComponentsInChildren<ParticleSystem>())
{
var main = p.main;
main.simulationSpace = ParticleSystemSimulationSpace.World;
p.Clear();
}
}
public void ParticleSystem_LocalSpaseSimulation(ParticleSystem ps)
{
foreach (var p in ps.GetComponentsInChildren<ParticleSystem>())
{
var main = p.main;
main.simulationSpace = ParticleSystemSimulationSpace.Local;
p.Clear();
}
}
public void ParticleSystem_Emit(ParticleSystem ps)
{
ps.Emit(5);
}
public void ParticleSystem_SetScale(float scale)
{
foreach (var ps in FindObjectsOfType<ParticleSystem>())
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}
}
public void UIParticleAttractor_Linear(UIParticleAttractor attractor)
{
attractor.movement = UIParticleAttractor.Movement.Linear;
}
public void UIParticleAttractor_Smooth(UIParticleAttractor attractor)
{
attractor.movement = UIParticleAttractor.Movement.Smooth;
}
public void UIParticleAttractor_Sphere(UIParticleAttractor attractor)
{
attractor.movement = UIParticleAttractor.Movement.Sphere;
}
public void UIParticleAttractor_OnAttract(Text scoreText)
{
_score++;
scoreText.text = _score.ToString();
scoreText.GetComponent<Animator>().Play(0);
}
public void Canvas_WorldSpace(bool flag)
{
if (!flag) return;
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.renderMode = RenderMode.WorldSpace;
canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
}
public void Canvas_CameraSpace(bool flag)
{
if (!flag) return;
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
}
public void Canvas_Overlay(bool flag)
{
if (!flag) return;
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
}
}
}

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using UnityEngine;
using UnityEngine.Serialization;
namespace Coffee.UIExtensions.Demo
{
public class UIParticle_Demo_UIParticleController : MonoBehaviour
{
[FormerlySerializedAs("root")]
[SerializeField]
private Transform m_RootTransform;
public void UIParticle_MeshSharing(bool flag)
{
foreach (var uip in m_RootTransform.GetComponentsInChildren<UIParticle>(true))
{
uip.meshSharing = flag
? UIParticle.MeshSharing.Auto
: UIParticle.MeshSharing.None;
}
}
public void UIParticle_RandomGroup(bool flag)
{
foreach (var uip in m_RootTransform.GetComponentsInChildren<UIParticle>(true))
{
uip.groupMaxId = flag
? 4
: 0;
}
}
public void UIParticle_Scale(float scale)
{
foreach (var uip in m_RootTransform.GetComponentsInChildren<UIParticle>(true))
{
uip.scale = scale;
}
}
}
}

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