takashi.sakai
9e2dbe7758
fix: fix culling for RectMask2D
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close #220
2022-08-10 10:31:50 +09:00
mob-sakai
a11d2d01ce
fix: when `UIParticlrRenderer` destroy manually, an error will occur
2022-07-01 16:10:10 +09:00
mob-sakai
550d0c43be
fix: if `m_Particles` contains null, an error will occur
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close #214
2022-07-01 16:10:10 +09:00
mob-sakai
c1538a8399
fix: refresh button does not works in prefab edit mode
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close #214
2022-07-01 16:10:10 +09:00
mob-sakai
f97e6195e6
fix: add `Enabled` toggle in overlay window
2022-07-01 16:10:10 +09:00
mob-sakai
7eb41124db
fix: ParticleSystem reordering and refreshing in inspector does not work for prefab asset
2022-07-01 16:10:09 +09:00
mob-sakai
fa2f867bca
fix: error on drag prefab to scene
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close #211
2022-06-28 14:26:09 +09:00
mob-sakai
fb7f308f09
fix: incorrect position of world space trail particles
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close #209
2022-06-28 00:20:37 +09:00
mob-sakai
8034228713
fix: error on editor
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close #210
2022-06-28 00:18:59 +09:00
mob-sakai
48d1994f5f
fix: add absolute mode toggle to overlay window
2022-06-25 13:22:09 +09:00
mob-sakai
1879ac8c53
feat: add relative/absolute particle position mode
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close #205
2022-06-25 09:07:28 +09:00
mob-sakai
cd8e0372b6
fix: overlays do not exist in Unity 2019.2-2021.1
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close #207 , close #208
2022-06-24 09:30:51 +09:00
mob-sakai
59221d5821
feat: display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream
2022-06-21 19:52:22 +09:00
mob-sakai
4fe9a3200d
fix on editor: on select UIParticle, particles will be cleared
2022-06-21 19:47:08 +09:00
mob-sakai
8e1b4eb086
fix build error and something
2022-06-18 11:47:59 +09:00
mob-sakai
6b11e7c588
demo: add performance demo
2022-06-18 10:20:12 +09:00
mob-sakai
d9e7eb9732
fix to emit
2022-06-18 10:20:12 +09:00
mob-sakai
386170cbf6
feat: add particle attractor component
2022-06-18 10:20:12 +09:00
mob-sakai
37d0c4b711
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
4fa43eda4b
feat: random mesh sharing group
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The mesh sharing group id will be selected randomly.
2022-06-18 10:20:12 +09:00
mob-sakai
9afeebf672
feat: mesh sharing group
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Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
2022-06-18 10:20:12 +09:00
mob-sakai
d8e96e69a6
fix: keep properly canvas batches
2022-06-18 10:20:12 +09:00
mob-sakai
01459b06b8
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
7b21c500ef
feat: add overlay window for UIParticle
2022-06-18 10:20:12 +09:00
mob-sakai
aa0d56f9fa
feat: adaptive scaling for UI
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Changing the canvas size does not affect the effect size or position.
This feature provides a constant-looking output and makes it easier to adjust effects.
BREAKING CHANGE: If you update to v4, you may be required to adjust your UIParticle.scale.
2022-06-17 21:25:35 +09:00
mob-sakai
c6644a2132
fix: correct world space particle position when changing screen size
2022-06-11 16:23:36 +09:00
mob-sakai
b76bf5a5ad
feat: support 8+ materials
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Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122 , close #152 , close #186
2022-06-11 16:23:36 +09:00
mob-sakai
a10042d989
fix: always display materials in inspector
2022-06-10 19:55:49 +09:00
mob-sakai
11c3a7b374
fix: when using linear color space, the particle colors are not output correctly
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To fix, set 'Apply Active Color Space' in renderer module to false.
close #203
2022-06-10 16:12:15 +09:00
micromang
ccc09e6aca
fix: sorting by layer does not work properly
2022-06-10 16:10:13 +09:00
mob-sakai
b6b2c72b19
fix: annoying warning for [ExecuteInEditMode]
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Close #180
2022-02-18 04:57:27 +09:00
talessampaio-kazoo
0fd5d7affe
fix: PrefabStageUtility class is not experimental after 2021.2
2022-02-18 04:46:01 +09:00
shadeAlex
6b87db7ac7
style: tab to space
2021-08-03 02:48:12 +09:00
shadeAlex
61760d940c
fix: fix for warning CS0618
2021-08-03 02:48:12 +09:00
mob-sakai
ccb8386672
refactor: fix warning
2021-06-09 02:25:41 +09:00
mob-sakai
e15319a46e
change: remove color space modifier
2021-06-09 02:25:41 +09:00
mob-sakai
e352d153ce
fix: improve performance
2021-06-09 02:25:41 +09:00
mob-sakai
0b9d80da93
fix: Refresh() will be called multiple times in the same frame, due to external assets
2021-06-03 03:04:07 +09:00
mob-sakai
476c4027ff
fix: remove from "Add Component" menu
2021-05-11 17:22:02 +09:00
mob-sakai
12c748a8cd
fix: In rare cases, the generated camera (for baking) will not be deactivated
2021-05-11 17:21:10 +09:00
mob-sakai
0259ad2464
refactor
2021-05-11 16:20:50 +09:00
mob-sakai
e3f42d747a
fix: fix cached position for pre-warmed particles
2021-02-24 16:22:37 +09:00
mob-sakai
b93e0e4701
fix: ParticleSystem creates particles in wrong position during pre-warm
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Close #147
2021-02-23 13:30:46 +09:00
mob-sakai
d9eb91c120
refactor: modify the value when the field is changed
2021-02-19 09:57:02 +09:00
ibragimov.i
13223b2d74
fix: Multiselecting sets all scales to the same value
2021-02-18 23:28:06 +03:00
mob-sakai
d5ce78ae5a
fix: support sub emitter with 'PlayOnAwake'
2021-02-18 13:48:37 +09:00
mob-sakai
3bb5241275
fix: The maximum material count is 8
2021-02-18 13:44:47 +09:00
mob-sakai
17ce81eb0e
fix: particle trails draw in wrong transform
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Close #145
2021-02-03 11:16:16 +09:00
mob-sakai
2a1f3345ba
fix: submeshes can't over 8
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Close #122
2021-02-02 00:38:19 +09:00
mob-sakai
c0aa89bd6f
fix: _cachedPosition defaults to localPosition
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Close #121
2021-02-01 23:51:35 +09:00