demo: add performance demo

pull/225/head
mob-sakai 2022-06-14 13:39:13 +09:00
parent d9e7eb9732
commit 6b11e7c588
54 changed files with 17264 additions and 0 deletions

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{
"name": "Coffee.NanoMonitor",
"references": [],
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using System;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Coffee.NanoMonitor
{
#if UNITY_EDITOR
[CustomEditor(typeof(NanoMonitor))]
internal class NanoMonitorEditor : Editor
{
private UnityEditorInternal.ReorderableList m_MonitorItemList;
private void OnEnable()
{
var items = serializedObject.FindProperty("m_CustomMonitorItems");
m_MonitorItemList = new UnityEditorInternal.ReorderableList(serializedObject, items)
{
draggable = false,
drawHeaderCallback = r => { EditorGUI.LabelField(r, new GUIContent("Custom Monitor Items")); },
drawElementCallback = (r, i, _, __) =>
{
EditorGUI.LabelField(new Rect(r.x, r.y, r.width, r.height - 2), GUIContent.none, EditorStyles.textArea);
var labelWidth = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = 80;
EditorGUI.PropertyField(new Rect(r.x + 2, r.y + 3, r.width - 4, r.height - 4), items.GetArrayElementAtIndex(i), true);
EditorGUIUtility.labelWidth = labelWidth;
},
elementHeightCallback = i => EditorGUI.GetPropertyHeight(items.GetArrayElementAtIndex(i)) + 6,
};
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
m_MonitorItemList.DoLayoutList();
serializedObject.ApplyModifiedProperties();
}
}
#endif
[DisallowMultipleComponent]
public sealed class NanoMonitor : MonoBehaviour
{
//################################
// Serialize Members.
//################################
// Settings
[Header("Settings")] [SerializeField] [Range(0.01f, 2f)]
private float m_Interval = 1f;
[SerializeField] [Range(0, 3)] private int m_Precision = 2;
[SerializeField] private Font m_Font;
// Foldout
[Header("Foldout")] [SerializeField] private bool m_Opened = false;
[FormerlySerializedAs("m_Collapse")] [SerializeField]
private GameObject m_FoldoutObject = null;
[SerializeField] private Button m_OpenButton = null;
[SerializeField] private Button m_CloseButton = null;
// View
[Header("View")] [SerializeField] private MonitorUI m_Fps = null;
[SerializeField] private MonitorUI m_Gc = null;
[SerializeField] private MonitorUI m_MonoUsage = null;
[SerializeField] private MonitorUI m_UnityUsage = null;
[HideInInspector] [SerializeField] private CustomMonitorItem[] m_CustomMonitorItems = new CustomMonitorItem[0];
//################################
// Public Members.
//################################
public void Clean()
{
Resources.UnloadUnusedAssets();
GC.Collect();
}
//################################
// Private Members.
//################################
private double _elapsed;
private double _fpsElapsed;
private int _frames;
private void Open()
{
_frames = 0;
_elapsed = m_Interval;
_fpsElapsed = 0;
if (m_FoldoutObject)
{
m_FoldoutObject.SetActive(true);
}
if (m_CloseButton)
{
m_CloseButton.gameObject.SetActive(true);
}
if (m_OpenButton)
{
m_OpenButton.gameObject.SetActive(false);
}
}
private void Close()
{
if (m_FoldoutObject)
{
m_FoldoutObject.SetActive(false);
}
if (m_CloseButton)
{
m_CloseButton.gameObject.SetActive(false);
}
if (m_OpenButton)
{
m_OpenButton.gameObject.SetActive(true);
}
}
//################################
// Unity Callbacks.
//################################
private void OnEnable()
{
if (m_OpenButton)
{
m_OpenButton.onClick.AddListener(Open);
}
if (m_CloseButton)
{
m_CloseButton.onClick.AddListener(Close);
}
if (m_Opened)
{
Open();
}
else
{
Close();
}
}
private void OnDisable()
{
if (m_OpenButton)
{
m_OpenButton.onClick.RemoveListener(Open);
}
if (m_CloseButton)
{
m_CloseButton.onClick.RemoveListener(Close);
}
}
private void Update()
{
_frames++;
_elapsed += Time.unscaledDeltaTime;
_fpsElapsed += Time.unscaledDeltaTime;
if (_elapsed < m_Interval) return;
if (m_Fps)
{
m_Fps.SetText("FPS: {0}", (int) (_frames / _fpsElapsed));
}
if (m_Gc)
{
m_Gc.SetText("GC: {0}", GC.CollectionCount(0));
}
if (m_MonoUsage)
{
var monoUsed = (UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong() >> 10) / 1024f;
var monoTotal = (UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong() >> 10) / 1024f;
if (m_Precision == 3)
{
m_MonoUsage.SetText("Mono: {0:N3}/{1:N3}MB", monoUsed, monoTotal);
}
else if (m_Precision == 2)
{
m_MonoUsage.SetText("Mono: {0:N2}/{1:N2}MB", monoUsed, monoTotal);
}
else if (m_Precision == 1)
{
m_MonoUsage.SetText("Mono: {0:N1}/{1:N1}MB", monoUsed, monoTotal);
}
else
{
m_MonoUsage.SetText("Mono: {0:N0}/{1:N0}MB", monoUsed, monoTotal);
}
}
if (m_UnityUsage)
{
var unityUsed = (UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong() >> 10) / 1024f;
var unityTotal = (UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong() >> 10) / 1024f;
if (m_Precision == 3)
{
m_UnityUsage.SetText("Unity: {0:N3}/{1:N3}MB", unityUsed, unityTotal);
}
else if (m_Precision == 2)
{
m_UnityUsage.SetText("Unity: {0:N2}/{1:N2}MB", unityUsed, unityTotal);
}
else if (m_Precision == 1)
{
m_UnityUsage.SetText("Unity: {0:N1}/{1:N1}MB", unityUsed, unityTotal);
}
else
{
m_UnityUsage.SetText("Unity: {0:N0}/{1:N0}MB", unityUsed, unityTotal);
}
}
foreach (var item in m_CustomMonitorItems)
{
item.UpdateText();
}
_frames = 0;
_elapsed %= m_Interval;
_fpsElapsed = 0;
}
#if UNITY_EDITOR
private void OnValidate()
{
if (m_Font)
{
foreach (var ui in GetComponentsInChildren<MonitorUI>(true))
{
ui.font = m_Font;
}
}
if (m_Opened)
{
Open();
}
else
{
Close();
}
}
#endif
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.NanoMonitor{
public class FixedFont
{
private readonly UIVertex[] _tmpVerts = new UIVertex[4];
private static readonly Dictionary<Font, FixedFont> _fonts = new Dictionary<Font, FixedFont>();
private static readonly TextGenerator _textGenerator = new TextGenerator(100);
private static TextGenerationSettings _settings = new TextGenerationSettings
{
scaleFactor = 1,
horizontalOverflow = HorizontalWrapMode.Overflow,
verticalOverflow = VerticalWrapMode.Overflow,
alignByGeometry = true,
textAnchor = TextAnchor.MiddleCenter,
color = Color.white
};
private int _resolution = 0;
private readonly Font _font;
private UIVertex[] _verts;
private UICharInfo[] _charInfos;
private FixedFont(Font font)
{
_font = font;
}
public int fontSize => _font.dynamic ? 32 : _font.fontSize;
public static FixedFont GetOrCreate(Font font)
{
if (font == null) return null;
if (_fonts.TryGetValue(font, out var data)) return data;
data = new FixedFont(font);
_fonts.Add(font, data);
return data;
}
public void Invalidate()
{
_resolution = 0;
}
public void UpdateFont()
{
if (!_font) return;
var mat = _font.material;
if (!mat) return;
var tex = mat.mainTexture;
if (!tex) return;
var currentResolution = tex.width * tex.height;
if (_resolution == currentResolution) return;
_resolution = currentResolution;
_settings.font = _font;
_textGenerator.Invalidate();
_textGenerator.Populate("_!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~", _settings);
_verts = _textGenerator.GetVerticesArray();
_charInfos = _textGenerator.GetCharactersArray();
float offsetX = 0;
for (var i = 0; i < _verts.Length; i++)
{
if ((i & 3) == 0)
offsetX = _verts[i].position.x;
var v = _verts[i];
v.position -= new Vector3(offsetX, 0);
_verts[i] = v;
}
}
public float Layout(char c, float offset, float scale)
{
if (_charInfos == null) return offset;
if (c < 0x20 || 0x7e < c) return offset;
var ci = c - 0x20;
return offset + _charInfos[ci].charWidth * scale;
}
public float Append(VertexHelper toFill, char c, float offset, float scale, Color color)
{
if (_verts == null || _charInfos == null) return offset;
if (c < 0x20 || 0x7e < c) return offset;
var ci = c - 0x20;
for (var i = 0; i < 4; i++)
{
_tmpVerts[i] = _verts[ci * 4 + i];
_tmpVerts[i].position = _tmpVerts[i].position * scale + new Vector3(offset, 0);
_tmpVerts[i].color = ci == 0 ? Color.clear : color;
}
toFill.AddUIVertexQuad(_tmpVerts);
return offset + _charInfos[ci].charWidth * scale;
}
public void Fill(VertexHelper toFill, Color color, RectTransform tr)
{
if (_verts == null || _charInfos == null) return;
const int ci = '*' - 0x20;
var uv = (_verts[ci * 4].uv0 + _verts[ci * 4 + 2].uv0) / 2;
var rect = tr.rect;
var size = rect.size / 2;
var offset = (new Vector2(0.5f, 0.5f) - tr.pivot) * rect.size;
for (var i = 0; i < 4; i++)
{
_tmpVerts[i] = new UIVertex();
_tmpVerts[i].uv0 = uv;
_tmpVerts[i].color = color;
if (i == 0)
_tmpVerts[i].position = new Vector2(-size.x, -size.y) + offset;
else if (i == 1)
_tmpVerts[i].position = new Vector2(-size.x, size.y) + offset;
else if (i == 2)
_tmpVerts[i].position = new Vector2(size.x, size.y) + offset;
else
_tmpVerts[i].position = new Vector2(size.x, -size.y) + offset;
}
toFill.AddUIVertexQuad(_tmpVerts);
}
}
}

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using System.Text;
using UnityEngine;
using UnityEngine.UI;
namespace Coffee.NanoMonitor{
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor(typeof(MonitorUI))]
public class MonitorTextEditor : Editor
{
private SerializedProperty m_Mode;
private SerializedProperty m_TextAnchor;
private SerializedProperty m_FontSize;
private SerializedProperty m_Font;
private SerializedProperty m_Text;
private SerializedProperty m_Color;
private void OnEnable()
{
m_Mode = serializedObject.FindProperty("m_Mode");
m_Text = serializedObject.FindProperty("m_Text");
m_Color = serializedObject.FindProperty("m_Color");
var fontData = serializedObject.FindProperty("m_FontData");
m_FontSize = fontData.FindPropertyRelative("m_FontSize");
m_Font = fontData.FindPropertyRelative("m_Font");
m_TextAnchor = serializedObject.FindProperty("m_TextAnchor");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(m_Mode);
if ((MonitorUI.Mode) m_Mode.intValue == MonitorUI.Mode.Text)
{
EditorGUILayout.PropertyField(m_Text);
EditorGUILayout.PropertyField(m_FontSize);
EditorGUILayout.PropertyField(m_TextAnchor);
//EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(m_Font);
//EditorGUI.EndDisabledGroup();
}
EditorGUILayout.PropertyField(m_Color);
serializedObject.ApplyModifiedProperties();
}
}
#endif
public class MonitorUI : Text
{
public enum Mode
{
Text,
Fill,
}
public enum TextAnchor
{
Left,
Center,
Right
}
//################################
// Serialize Members.
//################################
[SerializeField] private Mode m_Mode = Mode.Text;
[SerializeField] private TextAnchor m_TextAnchor;
//################################
// Public Members.
//################################
public override string text
{
get => m_StringBuilder.ToString();
set
{
m_Text = value;
if (m_StringBuilder.IsEqual(m_Text)) return;
m_StringBuilder.Length = 0;
m_StringBuilder.Append(m_Text);
SetVerticesDirty();
}
}
public TextAnchor textAnchor
{
get => m_TextAnchor;
set
{
if (m_TextAnchor == value) return;
m_TextAnchor = value;
SetVerticesDirty();
}
}
public override bool raycastTarget
{
get => m_Mode == Mode.Fill;
set { }
}
public void SetText(string format, double arg0 = 0, double arg1 = 0, double arg2 = 0, double arg3 = 0)
{
m_StringBuilder.Length = 0;
m_StringBuilder.AppendFormatNoAlloc(format, arg0, arg1, arg2, arg3);
SetVerticesDirty();
}
public void SetText(StringBuilder builder)
{
m_StringBuilder.Length = 0;
m_StringBuilder.Append(builder);
SetVerticesDirty();
}
//################################
// Private Members.
//################################
private readonly StringBuilder m_StringBuilder = new StringBuilder(64);
private void UpdateFont()
{
//var globalFont = NNanoMonitorttings.Instance.font;
//if (globalFont)
//{
// font = globalFont;
//}
var fontData = FixedFont.GetOrCreate(font);
if (fontData != null)
{
fontData.Invalidate();
fontData.UpdateFont();
}
}
//################################
// Unity Callbacks.
//################################
protected override void OnEnable()
{
//NaNanoMonitortings.Instance.onFontChanged += UpdateFont;
RegisterDirtyMaterialCallback(UpdateFont);
base.OnEnable();
raycastTarget = false;
maskable = false;
m_StringBuilder.Length = 0;
m_StringBuilder.Append(m_Text);
}
protected override void OnDisable()
{
//NanNanoMonitorings.Instance.onFontChanged -= UpdateFont;
UnregisterDirtyMaterialCallback(UpdateFont);
base.OnDisable();
}
#if UNITY_EDITOR
protected override void OnValidate()
{
base.OnValidate();
if (!m_StringBuilder.IsEqual(m_Text))
{
m_StringBuilder.Length = 0;
m_StringBuilder.Append(m_Text);
}
}
#endif
protected override void OnPopulateMesh(VertexHelper toFill)
{
toFill.Clear();
var fontData = FixedFont.GetOrCreate(font);
if (fontData == null) return;
fontData.UpdateFont();
if (m_Mode == Mode.Fill)
{
fontData.Fill(toFill, color, rectTransform);
return;
}
var scale = (float) fontSize / fontData.fontSize;
float offset = 0;
switch (textAnchor)
{
case TextAnchor.Left:
offset = rectTransform.rect.xMin;
break;
case TextAnchor.Center:
for (var i = 0; i < m_StringBuilder.Length; i++)
offset = fontData.Layout(m_StringBuilder[i], offset, scale);
offset = -offset / 2;
break;
case TextAnchor.Right:
for (var i = 0; i < m_StringBuilder.Length; i++)
offset = fontData.Layout(m_StringBuilder[i], offset, scale);
offset = rectTransform.rect.xMax - offset;
break;
}
for (var i = 0; i < m_StringBuilder.Length; i++)
{
offset = fontData.Append(toFill, m_StringBuilder[i], offset, scale, color);
}
}
protected override void UpdateMaterial()
{
base.UpdateMaterial();
var fontData = FixedFont.GetOrCreate(font);
if (fontData != null)
{
fontData.UpdateFont();
}
}
}
}

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using System;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Coffee.MiniProfiler
{
internal class MiniProfilerSettings : ScriptableSettings<MiniProfilerSettings>
{
[Header("UI")]
[SerializeField] private Font m_Font = null;
[Header("Instantiate On Boot")]
[SerializeField] private GameObject miniProfilerPrefab = null;
[SerializeField] private string[] m_SceneNames = new string[0];
public Font font => m_Font;
public event Action onFontChanged;
protected override void OnBoot()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
SceneManager.sceneLoaded += OnSceneLoaded;
}
public void OnSceneLoaded(Scene scene, LoadSceneMode __)
{
SceneManager.sceneLoaded -= OnSceneLoaded;
if (!miniProfilerPrefab || !m_SceneNames.Contains(scene.name)) return;
var go = Instantiate(miniProfilerPrefab);
if (Application.isPlaying)
DontDestroyOnLoad(go);
}
protected override bool bootOnPlayMode => true;
protected override bool bootOnEditorMode => false;
#if UNITY_EDITOR
protected override void OnValidate()
{
onFontChanged?.Invoke();
base.OnValidate();
}
private void Reset()
{
m_Font = UnityEngine.Resources.GetBuiltinResource<Font>("Arial.ttf");
}
[UnityEditor.SettingsProvider]
private static UnityEditor.SettingsProvider CreateSettingsProvider() => new ScriptableSettingsProvider<MiniProfilerSettings>();
#endif
}
}

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using UnityEngine;
using System;
using System.Linq;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Coffee.MiniProfiler
{
internal abstract class ScriptableSettings : ScriptableObject
{
#if UNITY_EDITOR
public virtual string GetSettingPath()
{
return GetSettingPath(GetType());
}
internal static string GetSettingPath(Type type)
{
return $"Project/{ObjectNames.NicifyVariableName(type.Name.Replace("ProjectSettings", ""))}";
}
#endif
public virtual string GetDefaultAssetPath()
{
return $"Assets/ProjectSettings/{GetType().Name}.asset";
}
}
internal abstract class ScriptableSettings<T> : ScriptableSettings
where T : ScriptableSettings<T>
{
//################################
// Public Members.
//################################
public static T Instance => _instance ? _instance : _instance = GetOrCreate();
private static T _instance;
protected virtual bool bootOnEditorMode => true;
protected virtual bool bootOnPlayMode => true;
protected abstract void OnBoot();
#if UNITY_EDITOR
//################################
// Private Members.
//################################
private bool enabled;
private static T GetOrCreate()
{
return PlayerSettings.GetPreloadedAssets()
.OfType<T>()
.FirstOrDefault() ?? CreateInstance<T>();
}
private void OnPlayModeStateChanged(PlayModeStateChange state)
{
switch (state)
{
case PlayModeStateChange.EnteredEditMode:
enabled = true;
Boot();
break;
case PlayModeStateChange.ExitingEditMode:
case PlayModeStateChange.ExitingPlayMode:
enabled = false;
break;
}
}
private void Boot()
{
var preloadedAssets = PlayerSettings.GetPreloadedAssets();
var assets = preloadedAssets.OfType<T>().ToArray();
var first = assets.FirstOrDefault() ?? this as T;
// If there are no preloaded assets, registry the first asset.
// If there are multiple preloaded assets, unregisters all but the first one.
if (assets.Length != 1)
{
// The first asset is not saved.
if (string.IsNullOrEmpty(AssetDatabase.GetAssetPath(first)))
{
if (!AssetDatabase.IsValidFolder("Assets/ProjectSettings"))
AssetDatabase.CreateFolder("Assets", "ProjectSettings");
var assetName = ObjectNames.NicifyVariableName(first.GetType().Name.Replace("ProjectSettings", ""));
var assetPath = AssetDatabase.GenerateUniqueAssetPath($"Assets/ProjectSettings/{assetName}.asset");
AssetDatabase.CreateAsset(first, assetPath);
}
PlayerSettings.SetPreloadedAssets(preloadedAssets
.Where(x => x)
.Except(assets)
.Concat(new[] {first})
.ToArray());
}
// Another asset is registered as a preload asset.
if (first != this)
{
UnityEngine.Debug.LogError($"Another asset '{first}' is registered as a preload '{typeof(T).Name}' asset." +
$"\nThis instance ('{this}') will be ignored. Check 'Project Settings > Player > Preload Assets'", this);
return;
}
_instance = first;
// Do nothing on editor mode.
if (!bootOnEditorMode && !EditorApplication.isPlayingOrWillChangePlaymode)
{
return;
}
// Do nothing on play mode.
if (!bootOnPlayMode && EditorApplication.isPlayingOrWillChangePlaymode)
{
return;
}
OnBoot();
}
//################################
// Unity Callbacks.
//################################
private void OnEnable()
{
enabled = true;
Boot();
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private void OnDisable()
{
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
}
protected virtual void OnValidate()
{
if (enabled)
Boot();
}
#else
private static T GetOrCreate()
{
return CreateInstance<T>();
}
private void OnEnable()
{
if (!bootOnPlayMode) return;
_instance = this as T;
OnBoot();
}
#endif
}
[CustomEditor(typeof(ScriptablePreferenceSettings<>), true)]
internal class ScriptablePreferenceSettingsEditor : Editor
{
private static readonly GUIContent _button = new GUIContent("Open Project Settings");
public override void OnInspectorGUI()
{
if (GUILayout.Button(_button))
{
SettingsService.OpenProjectSettings(((ScriptableSettings) target).GetSettingPath());
}
}
}
internal abstract class ScriptablePreferenceSettings<T> : ScriptableSingleton<T>
where T : ScriptablePreferenceSettings<T>
{
}
#if UNITY_EDITOR
[CustomEditor(typeof(ScriptableSettings), true)]
internal class ScriptableSettingsEditor : Editor
{
private static readonly GUIContent _button = new GUIContent("Open Project Settings");
public override void OnInspectorGUI()
{
if (GUILayout.Button(_button))
{
SettingsService.OpenProjectSettings(((ScriptableSettings) target).GetSettingPath());
}
}
}
internal class ScriptableSettingsProvider<T> : SettingsProvider where T : ScriptableSettings<T>
{
public ScriptableSettingsProvider(string path) : base(path)
{
}
public ScriptableSettingsProvider() : base(ScriptableSettings.GetSettingPath(typeof(T)))
{
}
protected SerializedObject serializedObject { get; private set; }
protected ScriptableSettings<T> target { get; private set; }
public sealed override void OnGUI(string searchContext)
{
if (!target)
{
target = ScriptableSettings<T>.Instance;
serializedObject = new SerializedObject(target);
}
OnGUI();
}
protected virtual void OnGUI()
{
serializedObject.UpdateIfRequiredOrScript();
var iterator = serializedObject.GetIterator();
var enterChildren = true;
while (iterator.NextVisible(enterChildren))
{
if (iterator.propertyPath != "m_Script")
EditorGUILayout.PropertyField(iterator, true);
enterChildren = false;
}
serializedObject.ApplyModifiedProperties();
}
}
internal class ScriptablePreferenceSettingsProvider<T> : SettingsProvider where T : ScriptableSettings<T>
{
public ScriptablePreferenceSettingsProvider(string path) : base(path, SettingsScope.User)
{
}
public ScriptablePreferenceSettingsProvider() : base(ScriptableSettings.GetSettingPath(typeof(T)), SettingsScope.User)
{
}
protected SerializedObject serializedObject { get; private set; }
protected ScriptableSettings<T> target { get; private set; }
public sealed override void OnGUI(string searchContext)
{
if (!target)
{
target = ScriptableSettings<T>.Instance;
serializedObject = new SerializedObject(target);
}
OnGUI();
}
protected virtual void OnGUI()
{
serializedObject.UpdateIfRequiredOrScript();
var iterator = serializedObject.GetIterator();
var enterChildren = true;
while (iterator.NextVisible(enterChildren))
{
if (iterator.propertyPath != "m_Script")
EditorGUILayout.PropertyField(iterator, true);
enterChildren = false;
}
serializedObject.ApplyModifiedProperties();
}
}
#endif
}

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using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Coffee.NanoMonitor
{
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(CustomMonitorItem))]
internal sealed class CustomMonitorItemDrawer : PropertyDrawer
{
public override void OnGUI(Rect p, SerializedProperty property, GUIContent label)
{
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 0, p.width, 16), property.FindPropertyRelative("m_Text"));
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 1, p.width, 16), property.FindPropertyRelative("m_Format"));
EditorGUI.indentLevel++;
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 2, p.width, 16), property.FindPropertyRelative("m_Arg0"));
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 3, p.width, 16), property.FindPropertyRelative("m_Arg1"));
EditorGUI.PropertyField(new Rect(p.x, p.y + 18 * 4, p.width, 16), property.FindPropertyRelative("m_Arg2"));
EditorGUI.indentLevel--;
property.serializedObject.ApplyModifiedProperties();
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return (EditorGUIUtility.singleLineHeight + 2) * 5;
}
}
#endif
[System.Serializable]
public class CustomMonitorItem
{
[SerializeField] private MonitorUI m_Text = null;
[SerializeField] private string m_Format = "";
[SerializeField] private NumericProperty m_Arg0 = null;
[SerializeField] private NumericProperty m_Arg1 = null;
[SerializeField] private NumericProperty m_Arg2 = null;
public void UpdateText()
{
if (m_Text)
m_Text.SetText(m_Format, m_Arg0.Get(), m_Arg1.Get(), m_Arg2.Get());
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Coffee.NanoMonitor
{
#if UNITY_EDITOR
[CustomPropertyDrawer(typeof(NumericProperty))]
internal sealed class NumericPropertyDrawer : PropertyDrawer
{
private static Action<PropertyInfo> s_OnMenuSelected;
private static GenericMenu s_PropertyMenu;
private static readonly Dictionary<Type, string> s_SupportedTypes = new Dictionary<Type, string>
{
{typeof(bool), "bool"},
{typeof(sbyte), "sbyte"},
{typeof(short), "short"},
{typeof(int), "int"},
{typeof(long), "long"},
{typeof(byte), "byte"},
{typeof(ushort), "ushort"},
{typeof(uint), "uint"},
{typeof(ulong), "ulong"},
{typeof(float), "float"},
{typeof(double), "double"},
{typeof(decimal), "decimal"},
};
private static void Init()
{
if (s_PropertyMenu != null) return;
var properties = AppDomain.CurrentDomain.GetAssemblies()
.SelectMany(assembly => assembly.GetTypes())
.SelectMany(type => type.GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static | BindingFlags.GetProperty))
.Where(pi => pi.GetMethod != null && s_SupportedTypes.ContainsKey(pi.PropertyType))
.OrderBy(pi => ConvertToMenuItem(pi, false))
.ToArray();
s_PropertyMenu = new GenericMenu();
s_PropertyMenu.AddItem(new GUIContent("No Property"), false, arg => s_OnMenuSelected?.Invoke(arg as PropertyInfo), null);
s_PropertyMenu.AddItem(new GUIContent("(Non Public Properties)/"), false, ()=>{});
s_PropertyMenu.AddSeparator("");
foreach (var pi in properties)
{
s_PropertyMenu.AddItem(new GUIContent(ConvertToMenuItem(pi, true)), false, arg => s_OnMenuSelected?.Invoke(arg as PropertyInfo), pi);
}
}
private static string ConvertToMenuItem(PropertyInfo p, bool propertyType)
{
var type = p.DeclaringType;
if (type == null) return "";
var category = p.GetMethod.IsPublic && type.IsPublic ? "" : "(Non Public Properties)/";
var typeName = type.FullName;
var asmName = type.Assembly.GetName().Name;
if (asmName == "UnityEngine.CoreModule")
asmName = "UnityEngine";
return propertyType
? $"{category}{asmName}/{typeName}/{s_SupportedTypes[p.PropertyType]} {p.Name}"
: $"{category}{asmName}/{typeName}/{p.Name}";
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
Init();
label = EditorGUI.BeginProperty(position, label, property);
var path = property.FindPropertyRelative("m_Path");
var split = path.stringValue.Split(';', ' ', ',');
var name = split.Length == 4 ? $"{split[0]}.{split[3]}" : "No Property";
position = EditorGUI.PrefixLabel(position, label);
if (GUI.Button(position, name, EditorStyles.popup))
{
s_OnMenuSelected = p =>
{
path.stringValue = p == null ? "" : $"{p.DeclaringType?.FullName}, {p.DeclaringType?.Assembly.GetName().Name};{p.Name}";
property.serializedObject.ApplyModifiedProperties();
};
s_PropertyMenu.DropDown(position);
}
EditorGUI.EndProperty();
}
}
#endif
[Serializable]
public class NumericProperty : ISerializationCallbackReceiver
{
//################################
// Serialized Members.
//################################
[SerializeField] private string m_Path = "";
//################################
// Public Members.
//################################
public double Get()
{
return _get?.Invoke() ?? -1;
}
//################################
// Private Members.
//################################
private Func<double> _get = null;
private static PropertyInfo GetPropertyInfo(string path)
{
var p = path.Split(';');
if (p.Length != 2) return null;
var type = Type.GetType(p[0]);
if (type == null)
{
UnityEngine.Debug.LogException(new Exception($"Type '{p[0]}' is not found"));
return null;
}
var pInfo = type.GetProperty(p[1], BindingFlags.GetProperty | BindingFlags.Public | BindingFlags.Static);
if (pInfo == null)
{
UnityEngine.Debug.LogException(new Exception($"Member '{p[1]}' is not found in type '{type}'"));
}
return pInfo;
}
private static Func<double> CreateFunc(MethodInfo mInfo)
{
if (mInfo == null) return null;
switch (Type.GetTypeCode(mInfo.ReturnType))
{
case TypeCode.Boolean:
var f_bool = (Func<bool>) mInfo.CreateDelegate(typeof(Func<bool>));
return () => f_bool() ? 1 : 0;
case TypeCode.Byte:
var f_byte = (Func<byte>) mInfo.CreateDelegate(typeof(Func<byte>));
return () => f_byte();
case TypeCode.SByte:
var f_sbyte = (Func<sbyte>) mInfo.CreateDelegate(typeof(Func<sbyte>));
return () => f_sbyte();
case TypeCode.UInt16:
var f_ushort = (Func<ushort>) mInfo.CreateDelegate(typeof(Func<ushort>));
return () => f_ushort();
case TypeCode.UInt32:
var f_uint = (Func<uint>) mInfo.CreateDelegate(typeof(Func<uint>));
return () => f_uint();
case TypeCode.UInt64:
var f_ulong = (Func<ulong>) mInfo.CreateDelegate(typeof(Func<ulong>));
return () => f_ulong();
case TypeCode.Int16:
var f_short = (Func<short>) mInfo.CreateDelegate(typeof(Func<short>));
return () => f_short();
case TypeCode.Int32:
var f_int = (Func<int>) mInfo.CreateDelegate(typeof(Func<int>));
return () => f_int();
case TypeCode.Int64:
var f_long = (Func<long>) mInfo.CreateDelegate(typeof(Func<long>));
return () => f_long();
case TypeCode.Decimal:
var f_decimal = (Func<decimal>) mInfo.CreateDelegate(typeof(Func<decimal>));
return () => (double) f_decimal();
case TypeCode.Double:
var f_double = (Func<double>) mInfo.CreateDelegate(typeof(Func<double>));
return f_double;
case TypeCode.Single:
var f_float = (Func<float>) mInfo.CreateDelegate(typeof(Func<float>));
return () => f_float();
default:
UnityEngine.Debug.LogException(new Exception(string.Format("Method '{1}.{0}' is not supported.", mInfo.Name, mInfo.DeclaringType)));
return null;
}
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
var pInfo = GetPropertyInfo(m_Path);
_get = CreateFunc(pInfo?.GetMethod);
}
}
}

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using System;
using System.Runtime.CompilerServices;
using System.Text;
[assembly: InternalsVisibleTo("Coffee.NanoMonitor.Tests")]
namespace Coffee.NanoMonitor
{
internal static class StringBuilderExtensions
{
public static bool IsEqual(this StringBuilder sb, string other)
{
if (sb == null || other == null) return false;
if (sb.Length != other.Length) return false;
for (var i = 0; i < sb.Length; i++)
{
if (sb[i] != other[i]) return false;
}
return true;
}
public static void AppendFormatNoAlloc(this StringBuilder sb, string format, double arg0 = 0, double arg1 = 0, double arg2 = 0, double arg3 = 0)
{
for (var i = 0; i < format.Length; i++)
{
var c = format[i];
// Append formatted value
if (c == '{')
{
i = GetFormat(format, i, out var argIndex, out var padding, out var precision, out var alignment);
switch (argIndex)
{
case 0:
sb.AppendDouble(arg0, padding, precision, alignment);
break;
case 1:
sb.AppendDouble(arg1, padding, precision, alignment);
break;
case 2:
sb.AppendDouble(arg2, padding, precision, alignment);
break;
case 3:
sb.AppendDouble(arg3, padding, precision, alignment);
break;
}
continue;
}
// Append character
sb.Append(c);
}
}
internal static void AppendInteger(this StringBuilder sb, double number, int padding, int precision, int alignment)
{
number = Math.Truncate(number);
var sign = number < 0;
number = sign ? -number : number;
var startIndex = sb.Length;
do
{
var n = Math.Truncate(number % 10);
number /= 10;
sb.Append((char) (n + 48));
} while (1 <= number || (sb.Length - startIndex) < padding);
if (sign)
{
sb.Append('-');
}
var endIndex = sb.Length - 1;
sb.Reverse(startIndex, endIndex);
sb.Alignment(alignment, startIndex, endIndex);
}
internal static void AppendDouble(this StringBuilder sb, double number, int padding, int precision, int alignment)
{
var integer = Math.Truncate(number);
var startIndex = sb.Length;
sb.AppendInteger(integer, padding, precision, 0);
if (0 < precision)
{
sb.Append('.');
number -= integer;
number = Math.Round(number, precision);
for (var p = 0; p < precision; p++)
{
number *= 10;
integer = (long) number;
sb.Append((char) (integer + 48));
number -= integer;
number = Math.Round(number, precision);
}
}
sb.Alignment(alignment, startIndex, sb.Length - 1);
}
internal static void Reverse(this StringBuilder sb, int start, int end)
{
while (start < end)
{
var c = sb[start];
sb[start] = sb[end];
sb[end] = c;
start++;
end--;
}
}
internal static void Alignment(this StringBuilder sb, int alignment, int start, int end)
{
if (alignment == 0) return;
var len = end - start + 1;
if (0 < alignment && len < alignment)
{
sb.Append(' ', alignment - len);
for (var i = 0; i < len; i++)
{
var c = sb[end - i];
sb[end - i] = sb[start + alignment - i - 1];
sb[start + alignment - i - 1] = c;
}
}
else if (alignment < 0 && len < -alignment)
{
sb.Append(' ', -alignment - len);
}
}
internal static int GetFormat(string format, int i, out int argIndex, out int padding, out int precision, out int alignment)
{
argIndex = -1;
padding = 0;
precision = 0;
alignment = 0;
var alignmentSign = false;
var readFlag = 0;
for (; i < format.Length; i++)
{
var c = format[i];
// End format
if (c == '}')
{
return i;
}
// Start format
if (c == '{')
{
readFlag = 1;
}
// After '{': Read argument index and format
else if (readFlag == 1)
{
if ('0' <= c && c <= '3')
{
argIndex = c - 48;
}
else if (c == ',')
{
readFlag = 2;
}
else if (c == ':')
{
readFlag = 3;
}
}
//After ',': Read alignment value
else if (readFlag == 2)
{
if ('0' <= c && c <= '9')
{
alignment = alignment * 10 + (alignmentSign ? 48 - c : c - 48);
}
else if (c == '-')
{
alignmentSign = true;
}
else if (c == ':')
{
readFlag = 3;
}
}
// After ':': Read format for integral
else if (readFlag == 3)
{
if (c == '.')
{
precision = 0;
readFlag = 4;
}
else if (c == '0')
{
padding++;
}
// Legacy mode
else if ('1' <= c && c <= '9')
{
precision = c - 48;
}
}
// After '.': Read decimal precision value
else if (readFlag == 4)
{
if (c == '0')
{
precision++;
}
}
}
argIndex = -1;
return i;
}
}
}

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{
"name": "com.coffee.nano-monitor",
"displayName": "Nano Monitor",
"description": "This package displays FPS, memory status and any static properties.\n- extremely fast\n- no allocations (on build)\n-1 set pass call only\n- open/close/refresh (GC) buttons",
"version": "1.0.0",
"unity": "2018.3",
"license": "MIT",
"repository": {
"type": "git",
"url": "git+https://github.com/mob-sakai/MaskTweaksForUGUI.git"
},
"author": "mob-sakai <sakai861104@gmail.com> (https://github.com/mob-sakai)",
"dependencies": {},
"keywords": [
"monitor",
"utility"
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{
"name": "Coffee.UIParticle.PerformanceDemo",
"references": [
"Coffee.UIParticle"
],
"optionalUnityReferences": [],
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@ -0,0 +1,135 @@
using UnityEngine;
namespace Coffee.UIExtensions.Demo
{
public class UIParticle_PerformanceDemo : MonoBehaviour
{
public GameObject copyOrigin;
public int copyCount;
public Canvas root;
private void Start()
{
Application.targetFrameRate = 60;
if (copyOrigin)
{
copyOrigin.SetActive(false);
var parent = copyOrigin.transform.parent;
for (var i = 0; i < copyCount; i++)
{
var go = GameObject.Instantiate(copyOrigin, parent, false);
go.name = string.Format("{0} {1}", copyOrigin.name, i + 1);
go.hideFlags = HideFlags.DontSave;
go.SetActive(true);
}
}
}
public void ChangeScreenSize()
{
if (Screen.width == 400 && Screen.height == 720)
Screen.SetResolution(720, 720, false);
else if (Screen.width == 720 && Screen.height == 720)
Screen.SetResolution(720, 400, false);
else
Screen.SetResolution(400, 720, false);
}
public void EnableAnimations(bool enabled)
{
foreach (var animator in FindObjectsOfType<Animator>())
{
animator.enabled = enabled;
}
}
public void UIParticle_Enable(bool enabled)
{
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
{
uip.enabled = enabled;
}
if (!enabled)
{
foreach (var ps in FindObjectsOfType<ParticleSystem>())
{
ps.Play(false);
}
}
}
public void UIParticle_MeshSharing(bool enabled)
{
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
{
uip.meshSharing = enabled ? UIParticle.MeshSharing.Auto : UIParticle.MeshSharing.None;
}
}
public void UIParticle_RandomGroup(bool enabled)
{
foreach (var uip in root.GetComponentsInChildren<UIParticle>(true))
{
uip.groupMaxId = enabled ? 4 : 0;
}
}
public void UIParticle_Scale(float scale)
{
foreach (var uip in FindObjectsOfType<UIParticle>())
{
uip.scale = scale;
}
}
public void ParticleSystem_WorldSpaseSimulation(bool enabled)
{
foreach (var ps in FindObjectsOfType<ParticleSystem>())
{
var main = ps.main;
main.simulationSpace = enabled ? ParticleSystemSimulationSpace.World : ParticleSystemSimulationSpace.Local;
}
}
public void ParticleSystem_SetScale(float scale)
{
foreach (var ps in FindObjectsOfType<ParticleSystem>())
{
ps.transform.localScale = new Vector3(scale, scale, scale);
}
}
public void Canvas_WorldSpace(bool flag)
{
if (flag)
{
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.renderMode = RenderMode.WorldSpace;
canvas.transform.rotation = Quaternion.Euler(new Vector3(0, 10, 0));
}
}
public void Canvas_CameraSpace(bool flag)
{
if (flag)
{
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
}
}
public void Canvas_Overlay(bool flag)
{
if (flag)
{
var canvas = FindObjectOfType<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceOverlay;
}
}
}
}

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@ -23,6 +23,12 @@ namespace Coffee.UIExtensions
ImportSample(k_JsonGuid, "Cartoon FX & War FX Demo");
}
[MenuItem("Assets/Samples/" + k_DisplayName + "/Cartoon FX & War FX Demo")]
private static void ImportSample_PerformanceDemo()
{
ImportSample(k_JsonGuid, "Performance Demo");
}
private static void ImportSample(string jsonGuid, string sampleName)
{
var jsonPath = AssetDatabase.GUIDToAssetPath(jsonGuid);

View File

@ -25,6 +25,11 @@
"displayName": "Cartoon FX & War FX Demo",
"description": "Cartoon FX & War FX Demo",
"path": "Samples~/Cartoon FX & War FX Demo"
},
{
"displayName": "Performance Demo",
"description": "Performance Demo",
"path": "Samples~/Performance Demo"
}
]
}