mob-sakai
4851a1880e
fix: inactive ParticleSystems are removed from the list on refresh
2023-08-18 13:17:09 +09:00
mob-sakai
2fe0bde422
fix: excessive particle emitted on move ParticleSystem for local space simulation and emission over distance
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close #265
2023-08-18 13:17:09 +09:00
mob-sakai
c2119c171a
fix: built-in shaders are no longer supported
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close #233 , close #257
Use UI shaders instead.
If built-in non-UI shaders are used, an error is displayed in the inspector.
2023-08-18 13:17:09 +09:00
mob-sakai
3df190382a
resharp
2023-08-18 13:17:09 +09:00
mob-sakai
35325c8899
feat: add 'AutoScaling' option for UIParticle
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Transform.lossyScale (=world scale) is automatically set to (1, 1, 1).
It prevents the root-Canvas scale from affecting the hierarchy-scaled ParticleSystem.
This option works in reverse of ’IgnoreCanvasScaler’ option in v3.x.
2023-08-18 11:48:05 +09:00
mob-sakai
903f702d7b
feat: add 'UpdateMode' option for UIParticleAttractor
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close #250
2023-08-18 11:48:05 +09:00
mob-sakai
e93051603e
fix: error: SerializedObject target has been destroyed
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close #267
2023-08-18 11:48:05 +09:00
mob-sakai
e4998365c9
feat: add Start/StopEmission API for UIParticle
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close #240
2023-08-18 11:48:05 +09:00
mob-sakai
68d9925a16
fix: UIParticleAttractor attracts the particles at wrong position when in RelativeMode
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close #262
2023-08-18 11:48:05 +09:00
mob-sakai
392ab6dd76
feat: add public properties for UIParticleAttractor
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close #253
2023-08-18 11:48:05 +09:00
mob-sakai
f75fcce0da
fix: assertion 'ps->array_size()' in UpdateMesh() when using trails of type ribbon
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close #241
2023-08-18 11:48:05 +09:00
mob-sakai
fb31db47f2
fix: scaling ParticleSystem puts prewarmed particles in wrong location
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close #235
2023-08-18 11:47:40 +09:00
mob-sakai
425aad0cba
fix: nullReferenceException after copy-n-paste
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close #258
2023-08-18 11:47:40 +09:00
mob-sakai
8b4ca1add5
fix: mesh sharing not working
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close #236
2023-08-18 11:47:40 +09:00
mob-sakai
b308b26833
fix: sub-emitters option is not work in editor playing
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close #231
2023-08-18 11:47:40 +09:00
mob-sakai
e67e9482e2
fix: nullptr exceptions when using nested UIParticle components in hierarchy
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close #246
2023-08-18 11:47:11 +09:00
mob-sakai
723a04d0cf
fix: crash occurs when too many vertices are rendered
2023-08-18 11:47:11 +09:00
mob-sakai
52f2ef1f24
fix: fix typos
2023-08-15 09:40:11 +09:00
Jake O'Connor
e92b514624
fix: remove unnecessary per-frame allocation.
2023-08-15 09:40:11 +09:00
AndreevWezom
a4bcf93022
feat: add particle system getter and setter for attractor
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close #253
2023-08-15 09:40:11 +09:00
Bamdad Bastani
bdeeabbbe1
fix: the annoying empty black scene overlay box shown even when nothing is selected
2022-08-30 09:40:00 +09:00
takashi.sakai
f60d6dfe60
fix: fix abnormal mesh bounds error
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close #213 , close #218
2022-08-10 16:45:50 +09:00
takashi.sakai
9e2dbe7758
fix: fix culling for RectMask2D
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close #220
2022-08-10 10:31:50 +09:00
mob-sakai
a11d2d01ce
fix: when `UIParticlrRenderer` destroy manually, an error will occur
2022-07-01 16:10:10 +09:00
mob-sakai
550d0c43be
fix: if `m_Particles` contains null, an error will occur
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close #214
2022-07-01 16:10:10 +09:00
mob-sakai
c1538a8399
fix: refresh button does not works in prefab edit mode
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close #214
2022-07-01 16:10:10 +09:00
mob-sakai
f97e6195e6
fix: add `Enabled` toggle in overlay window
2022-07-01 16:10:10 +09:00
mob-sakai
7eb41124db
fix: ParticleSystem reordering and refreshing in inspector does not work for prefab asset
2022-07-01 16:10:09 +09:00
mob-sakai
fa2f867bca
fix: error on drag prefab to scene
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close #211
2022-06-28 14:26:09 +09:00
mob-sakai
fb7f308f09
fix: incorrect position of world space trail particles
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close #209
2022-06-28 00:20:37 +09:00
mob-sakai
8034228713
fix: error on editor
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close #210
2022-06-28 00:18:59 +09:00
mob-sakai
48d1994f5f
fix: add absolute mode toggle to overlay window
2022-06-25 13:22:09 +09:00
mob-sakai
1879ac8c53
feat: add relative/absolute particle position mode
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close #205
2022-06-25 09:07:28 +09:00
mob-sakai
cd8e0372b6
fix: overlays do not exist in Unity 2019.2-2021.1
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close #207 , close #208
2022-06-24 09:30:51 +09:00
mob-sakai
59221d5821
feat: display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream
2022-06-21 19:52:22 +09:00
mob-sakai
4fe9a3200d
fix on editor: on select UIParticle, particles will be cleared
2022-06-21 19:47:08 +09:00
mob-sakai
8e1b4eb086
fix build error and something
2022-06-18 11:47:59 +09:00
mob-sakai
6b11e7c588
demo: add performance demo
2022-06-18 10:20:12 +09:00
mob-sakai
d9e7eb9732
fix to emit
2022-06-18 10:20:12 +09:00
mob-sakai
386170cbf6
feat: add particle attractor component
2022-06-18 10:20:12 +09:00
mob-sakai
37d0c4b711
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
4fa43eda4b
feat: random mesh sharing group
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The mesh sharing group id will be selected randomly.
2022-06-18 10:20:12 +09:00
mob-sakai
9afeebf672
feat: mesh sharing group
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Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
2022-06-18 10:20:12 +09:00
mob-sakai
d8e96e69a6
fix: keep properly canvas batches
2022-06-18 10:20:12 +09:00
mob-sakai
01459b06b8
refactor
2022-06-18 10:20:12 +09:00
mob-sakai
7b21c500ef
feat: add overlay window for UIParticle
2022-06-18 10:20:12 +09:00
mob-sakai
aa0d56f9fa
feat: adaptive scaling for UI
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Changing the canvas size does not affect the effect size or position.
This feature provides a constant-looking output and makes it easier to adjust effects.
BREAKING CHANGE: If you update to v4, you may be required to adjust your UIParticle.scale.
2022-06-17 21:25:35 +09:00
mob-sakai
c6644a2132
fix: correct world space particle position when changing screen size
2022-06-11 16:23:36 +09:00
mob-sakai
b76bf5a5ad
feat: support 8+ materials
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Instead of one CanvasRenderer with submeshes, render with multiple CanvasRenderers.
This feature allows the number of materials to be unlimited.
close #122 , close #152 , close #186
2022-06-11 16:23:36 +09:00
mob-sakai
a10042d989
fix: always display materials in inspector
2022-06-10 19:55:49 +09:00