semantic-release-bot 2020-02-18 02:11:03 +00:00
parent 47edd82542
commit 94b1c71a32
20 changed files with 694 additions and 129 deletions

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# These are supported funding model platforms
github: mob-sakai # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: mob_sakai # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']

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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots**
If applicable, add screenshots to help explain your problem.
**Environment (please complete the following information):**
- Version [e.g. 1.0.0]
- Platform: [e.g. Editor(Windows/Mac), Standalone(Windows/Mac), iOS, Android, WebGL]
- Unity version: [e.g. 2018.2.8f1]
- Build options: [e.g. IL2CPP, .Net 4.x, LWRP]
**Additional context**
Add any other context about the problem here.

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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---
name: Question
about: Ask a question about this project
title: ''
labels: question
assignees: mob-sakai
---
NOTE: Your issue may already be reported! Please search on the [issue tracker](../) before creating one.
**Describe what help do you need**
A description of the question.
**Additional context**
Add any other context or screenshots about the question here.

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# [3.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.3...v3.0.0-preview.4) (2020-02-18)
### Bug Fixes
* compile error in Unity 2019.1 or later ([28ca922](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/28ca922167afff3ef8341fa747968357d4487d1f)), closes [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) [#71](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/71)
# [3.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.2...v3.0.0-preview.3) (2020-02-17)

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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our community a harassment-free experience for everyone, regardless of age, body size, visible or invisible disability, ethnicity, sex characteristics, gender identity and expression, level of experience, education, socio-economic status, nationality, personal appearance, race, religion, or sexual identity and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming, diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes, and learning from the experience
* Focusing on what is best not just for us as individuals, but for the overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of acceptable behavior and will take appropriate and fair corrective action in response to any behavior that they deem inappropriate, threatening, offensive, or harmful.
Community leaders have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, and will communicate reasons for moderation decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when an individual is officially representing the community in public spaces. Examples of representing our community include using an official e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported to the community leaders responsible for enforcement at sakai861104@gmail.com. All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing clarity around the nature of the violation and an explanation of why the behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series of actions.
**Consequence**: A warning with consequences for continued behavior. No interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, for a specified period of time. This includes avoiding interactions in community spaces as well as external channels like social media. Violating these terms may lead to a temporary or permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public communication with the community for a specified period of time. No public or private interaction with the people involved, including unsolicited interaction with those enforcing the Code of Conduct, is allowed during this period. Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community standards, including sustained inappropriate behavior, harassment of an individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 2.0,
available at https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at https://www.contributor-covenant.org/translations.

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# Contributing
## How to Contribute
#### Code of Conduct
This repository has adopted the Contributor Covenant as it's
Code of Conduct. It is expected that participants adhere to it.
#### Proposing a Change
If you are unsure about whether or not a change is desired,
you can create an issue. This is useful because it creates
the possibility for a discussion that's visible to everyone.
When fixing a bug it is fine to submit a pull request right away.
#### Sending a Pull Request
Steps to be performed to submit a pull request:
1. Fork the repository and create your branch from `develop`.
2. If you have fixed a bug or added code that should be tested, add tests.
3. Click `Window > Generals > Test Runner` to test
4. Commit with a massage based on [Angular Commit Message Conventions](https://gist.github.com/stephenparish/9941e89d80e2bc58a153).
5. Fill out the description, link any related issues and submit your pull request.
#### License
By contributing to this repository, you agree that your contributions will be licensed under its MIT license.

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<br><br><br><br>
## Install
#### Using UnityPackageManager (for Unity 2018.3+)
#### Using UnityPackageManager (for Unity 2018.3 or later)
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
```js
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#2.2.1",
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
...
},
}
```
To update the package, change `#{version}` to the target version.
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension).
#### Using .unitypackage file (for Unity 2018.2+)
To update the package, change suffix `#{version}` to the target version.
Download `*.unitypackage` from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) and import the package into your Unity project.
Select `Assets > Import Package > Custom Package` from the menu.
![](https://user-images.githubusercontent.com/12690315/46570979-edbb5a00-c9a7-11e8-845d-c5ee279effec.png)
* e.g. `"com.coffee.open-sesame-compiler": "https://github.com/mob-sakai/OpenSesameCompilerForUnity.git#1.0.0",`
Or, use [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) to install and update the package.
#### Using zip file (for Unity 2018.2)
1. Download a source code zip file from [Releases](https://github.com/mob-sakai/ParticleEffectForUGUI/releases) page
2. Extract and import it into your Unity project

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Security;
using System.Reflection;
using System.Security.Cryptography.X509Certificates;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEngine;
using UnityEditor.Compilation;
namespace Coffee.AsmdefEx
{
internal static class ReflectionExtensions
{
const BindingFlags FLAGS = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
static object Inst(this object self)
{
return (self is Type) ? null : self;
}
static Type Type(this object self)
{
return (self as Type) ?? self.GetType();
}
public static object New(this Type self, params object[] args)
{
var types = args.Select(x => x.GetType()).ToArray();
return self.Type().GetConstructor(types)
.Invoke(args);
}
public static object Call(this object self, string methodName, params object[] args)
{
var types = args.Select(x => x.GetType()).ToArray();
return self.Type().GetMethod(methodName, types)
.Invoke(self.Inst(), args);
}
public static object Call(this object self, Type[] genericTypes, string methodName, params object[] args)
{
return self.Type().GetMethod(methodName, FLAGS)
.MakeGenericMethod(genericTypes)
.Invoke(self.Inst(), args);
}
public static object Get(this object self, string memberName, MemberInfo mi = null)
{
mi = mi ?? self.Type().GetMember(memberName, FLAGS)[0];
return mi is PropertyInfo
? (mi as PropertyInfo).GetValue(self.Inst(), new object[0])
: (mi as FieldInfo).GetValue(self.Inst());
}
public static void Set(this object self, string memberName, object value, MemberInfo mi = null)
{
mi = mi ?? self.Type().GetMember(memberName, FLAGS)[0];
if (mi is PropertyInfo)
(mi as PropertyInfo).SetValue(self.Inst(), value, new object[0]);
else
(mi as FieldInfo).SetValue(self.Inst(), value);
}
}
internal class Settings
{
public bool IgnoreAccessChecks;
public string ModifySymbols = "";
public bool SholdChangeCompilerProcess { get { return IgnoreAccessChecks || !string.IsNullOrEmpty(ModifySymbols); } }
public bool SholdModifyDefines { get { return IgnoreAccessChecks || !string.IsNullOrEmpty(ModifySymbols); } }
public static Settings GetAtPath(string path)
{
var setting = new Settings();
if (string.IsNullOrEmpty(path))
return setting;
// If input path is directory, find asmdef file.
if (Directory.Exists(path))
path = Directory.GetFiles(path, "*.asmdef")
.Select(x => x.Replace(Environment.CurrentDirectory + Path.DirectorySeparatorChar, ""))
.FirstOrDefault();
// Not find asmdef file.
if (string.IsNullOrEmpty(path) || !File.Exists(path) || !File.Exists(path + ".meta"))
return setting;
try
{
var json = AssetImporter.GetAtPath(path).userData;
GetSettingssFromJson(json, out setting.IgnoreAccessChecks, out setting.ModifySymbols);
}
catch { }
return setting;
}
public string ToJson()
{
return string.Format("{{\"IgnoreAccessChecks\":{0},\"ModifySymbols\":\"{1}\"}}", IgnoreAccessChecks ? "true" : "false", ModifySymbols ?? "");
}
public static Settings CreateFromJson(string json = "")
{
var setting = new Settings();
GetSettingssFromJson(json, out setting.IgnoreAccessChecks, out setting.ModifySymbols);
return setting;
}
static void GetSettingssFromJson(string json, out bool IgnoreAccessChecks, out string modifySymbols)
{
IgnoreAccessChecks = false;
modifySymbols = "";
if (string.IsNullOrEmpty(json))
return;
IgnoreAccessChecks = Regex.Match(json, "\"IgnoreAccessChecks\":\\s*(true|false)").Groups[1].Value == "true";
modifySymbols = Regex.Match(json, "\"ModifySymbols\":\\s*\"([^\"]*)\"").Groups[1].Value;
}
}
internal static class OpenSesameCompiler
{
static bool s_IsInstallFailed;
static string s_InstallPath;
const string k_Version = "3.4.0";
const string k_LogHeader = "<color=#c34062><b>[OpenSesameCompiler]</b></color> ";
static void Log(string format, params object[] args)
{
if (Core.LogEnabled)
UnityEngine.Debug.LogFormat(k_LogHeader + format, args);
}
public static string GetInstalledPath()
{
if (s_IsInstallFailed)
return "";
if (!string.IsNullOrEmpty(s_InstallPath))
return s_InstallPath;
try
{
s_InstallPath = Install(k_Version);
}
catch (Exception ex)
{
s_IsInstallFailed = true;
UnityEngine.Debug.LogException(new Exception(k_LogHeader + ex.Message, ex.InnerException));
}
finally
{
EditorUtility.ClearProgressBar();
}
return s_InstallPath;
}
static string Install(string version)
{
string packageId = "OpenSesameCompiler." + version;
string url = "https://globalcdn.nuget.org/packages/" + packageId.ToLower() + ".nupkg";
string dowloadPath = Path.GetTempFileName() + ".nuget";
string installPath = ("Library/" + packageId).Replace('/', Path.DirectorySeparatorChar);
string cscToolExe = (installPath + "/tools/csc.exe").Replace('/', Path.DirectorySeparatorChar);
// OpenSesame compiler is already installed.
if (File.Exists(cscToolExe))
{
Log("{0} is already installed at {1}", packageId, cscToolExe);
return cscToolExe;
}
if (Directory.Exists(installPath))
Directory.Delete(installPath, true);
// Download csc from nuget.
UnityEngine.Debug.LogFormat(k_LogHeader + "Download {0} from nuget: {1}", packageId, url);
EditorUtility.DisplayProgressBar("Open Sesame Installer", string.Format("Download {0} from nuget", packageId), 0.2f);
try
{
using (var client = new WebClient())
client.DownloadFile(url, dowloadPath);
}
catch
{
using (var client = new WebClient())
{
ServicePointManager.ServerCertificateValidationCallback += OnServerCertificateValidation;
client.DownloadFile(url, dowloadPath);
}
}
finally
{
EditorUtility.ClearProgressBar();
ServicePointManager.ServerCertificateValidationCallback -= OnServerCertificateValidation;
}
// Extract zip.
string args = string.Format("x {0} -o{1}", dowloadPath, installPath);
string exe = Path.Combine(EditorApplication.applicationContentsPath,
Application.platform == RuntimePlatform.WindowsEditor ? "Tools\\7z.exe" : "Tools/7za");
UnityEngine.Debug.LogFormat(k_LogHeader + "Extract {0} to {1} with 7z command: {2} {3}", dowloadPath, installPath, exe, args);
try
{
EditorUtility.DisplayProgressBar("Open Sesame Installer", string.Format("Extract {0}", dowloadPath), 0.4f);
}
finally
{
Process.Start(exe, args).WaitForExit();
}
if (File.Exists(cscToolExe))
return cscToolExe;
throw new FileNotFoundException("Open Sesame compiler is not found at " + cscToolExe);
}
private static bool OnServerCertificateValidation(object _, X509Certificate __, X509Chain ___, SslPolicyErrors ____)
{
return true;
}
}
[InitializeOnLoad]
internal static class Core
{
public static bool LogEnabled { get; private set; }
public static string k_LogHeader = "<b><color=#9a4089>[AsmdefEx]</color></b> ";
static void Log(string format, params object[] args)
{
if (LogEnabled)
LogEx(format, args);
}
public static void LogEx(string format, params object[] args)
{
UnityEngine.Debug.LogFormat(k_LogHeader + format, args);
}
public static void Error(Exception e)
{
UnityEngine.Debug.LogException(new Exception(k_LogHeader + e.Message, e.InnerException));
}
public static object GetScriptAssembly(string assemblyName)
{
Type tEditorCompilationInterface = Type.GetType("UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface, UnityEditor");
Type tCSharpLanguage = Type.GetType("UnityEditor.Scripting.Compilers.CSharpLanguage, UnityEditor");
return tEditorCompilationInterface.Call(new[] { tCSharpLanguage }, "GetScriptAssemblyForLanguage", assemblyName);
}
public static string[] ModifyDefines(IEnumerable<string> defines, bool ignoreAccessChecks, string modifySymbols)
{
var symbols = modifySymbols.Split(';', ',');
var add = symbols.Where(x => 0 < x.Length && !x.StartsWith("!"));
var remove = symbols.Where(x => 1 < x.Length && x.StartsWith("!")).Select(x => x.Substring(1));
return defines
.Union(add ?? Enumerable.Empty<string>())
.Except(remove ?? Enumerable.Empty<string>())
.Union(ignoreAccessChecks ? new[] { "IGNORE_ACCESS_CHECKS" } : Enumerable.Empty<string>())
.Distinct()
.ToArray();
}
public static void ModifyFiles(IEnumerable<string> files, bool ignoreAccessChecks)
{
const string s_If = "#if IGNORE_ACCESS_CHECKS // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.";
const string s_EndIf = "#endif // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.";
// Add #if and #endif to all source files.
foreach (var file in files)
{
var text = File.ReadAllText(file);
Log("ModifyFiles: {0} {1} {2}", file, ignoreAccessChecks, text.Contains(s_If));
if (text.Contains(s_If) == ignoreAccessChecks)
continue;
var m = Regex.Match(text, "[\r\n]+");
if (!m.Success)
continue;
var nl = m.Value;
if (ignoreAccessChecks)
{
text = s_If + nl + text + nl + s_EndIf;
}
else
{
text = text.Replace(s_If + nl, "");
text = text.Replace(nl + s_EndIf, "");
}
Log("ModifyFiles: Write {0} {1} {2}", file, ignoreAccessChecks, text.Contains(s_If));
File.WriteAllText(file, text);
}
}
public static void ChangeCompilerProcess(object compiler, Settings setting)
{
Type tProgram = Type.GetType("UnityEditor.Utils.Program, UnityEditor");
Type tScriptCompilerBase = Type.GetType("UnityEditor.Scripting.Compilers.ScriptCompilerBase, UnityEditor");
FieldInfo fiProcess = tScriptCompilerBase.GetField("process", BindingFlags.NonPublic | BindingFlags.Instance);
Log("Kill previous compiler process");
var psi = compiler.Get("process", fiProcess).Call("GetProcessStartInfo") as ProcessStartInfo;
compiler.Call("Dispose");
// Convert response file for Mono to .Net.
// - Add preferreduilang option (en-US)
// - Change language version to 'latest'
// - Change 'debug' to 'debug:portable'
// - Change compiler switch prefix '-' to '/'
string responseFile = Regex.Replace(psi.Arguments, "^.*@(.+)$", "$1");
bool isMono = compiler.GetType().Name == "MonoCSharpCompiler";
var text = File.ReadAllText(responseFile);
text = Regex.Replace(text, "[\r\n]+", "\n");
text = Regex.Replace(text, "^-", "/", RegexOptions.Multiline);
// Modify scripting define symbols.
if (setting.SholdModifyDefines)
{
Log("Modify scripting define symbols: {0}", responseFile);
var defines = Regex.Matches(text, "^/define:(.*)$", RegexOptions.Multiline)
.Cast<Match>()
.Select(x => x.Groups[1].Value);
text = Regex.Replace(text, "[\r\n]+/define:[^\r\n]+", "");
foreach (var d in ModifyDefines(defines, setting.IgnoreAccessChecks, setting.ModifySymbols))
{
text += "\n/define:" + d;
}
}
// Add/remove '#if IGNORE_ACCESS_CHECKS' and '#endif' preprocessor.
var files = Regex.Matches(text, "^\"(.*)\"$", RegexOptions.Multiline)
.Cast<Match>()
.Select(x => x.Groups[1].Value)
.Where(x => Path.GetExtension(x) == ".cs")
.Where(x => Path.GetFileName(x) != "AsmdefEx.cs");
ModifyFiles(files, setting.IgnoreAccessChecks);
// To access to non-publics in other assemblies, use OpenSesameCompiler instead of default csc.
if (setting.IgnoreAccessChecks)
{
text = Regex.Replace(text, "^/langversion:\\d+$", "/langversion:latest", RegexOptions.Multiline);
text = Regex.Replace(text, "^/debug$", "/debug:portable", RegexOptions.Multiline);
text += "\n/preferreduilang:en-US";
// Change exe file path.
var cscToolExe = OpenSesameCompiler.GetInstalledPath();
Log("Change csc tool exe to {0}", cscToolExe);
if (Application.platform == RuntimePlatform.WindowsEditor)
{
psi.FileName = Path.GetFullPath(cscToolExe);
psi.Arguments = "/shared /noconfig @" + responseFile;
}
else
{
psi.FileName = Path.Combine(EditorApplication.applicationContentsPath, "MonoBleedingEdge/bin/mono");
psi.Arguments = cscToolExe + " /noconfig @" + responseFile;
}
}
// Revert prefix symbols for mono compiler
else if (isMono)
{
text = Regex.Replace(text, "^/", "-", RegexOptions.Multiline);
}
text = Regex.Replace(text, "\n", System.Environment.NewLine);
File.WriteAllText(responseFile, text);
Log("Restart compiler process: {0} {1}", psi.FileName, psi.Arguments);
var program = tProgram.New(psi);
program.Call("Start");
compiler.Set("process", program, fiProcess);
}
static void OnAssemblyCompilationStarted(string name)
{
try
{
string assemblyName = Path.GetFileNameWithoutExtension(name);
string assemblyFilename = assemblyName + ".dll";
if (assemblyName != typeof(Core).Assembly.GetName().Name)
return;
Type tEditorCompilationInterface = Type.GetType("UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface, UnityEditor");
var compilerTasks = tEditorCompilationInterface.Get("Instance").Get("compilationTask").Get("compilerTasks") as IDictionary;
var scriptAssembly = compilerTasks.Keys.Cast<object>().FirstOrDefault(x => (x.Get("Filename") as string) == assemblyFilename);
// Should change compiler process for the assembly?
var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName);
var setting = Settings.GetAtPath(asmdefPath);
if (!setting.SholdChangeCompilerProcess)
return;
// Create new compiler to recompile.
Log("Assembly compilation started: <b>{0} should be recompiled.</b>", assemblyName);
Core.ChangeCompilerProcess(compilerTasks[scriptAssembly], setting);
}
catch (Exception e)
{
UnityEngine.Debug.LogException(new Exception(k_LogHeader + e.Message, e.InnerException));
}
}
static Core()
{
var assemblyName = typeof(Core).Assembly.GetName().Name;
if (assemblyName == "Coffee.AsmdefEx")
return;
k_LogHeader = string.Format("<b><color=#9a4089>[AsmdefEx ({0})]</color></b> ", assemblyName);
LogEnabled = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup)
.Split(';', ',')
.Any(x => x == "ASMDEF_EX_LOG");
Log("Start watching assembly '{0}' compilation.", typeof(Core).Assembly.GetName().Name);
CompilationPipeline.assemblyCompilationStarted += OnAssemblyCompilationStarted;
}
}
#if !IGNORE_ACCESS_CHECKS
[InitializeOnLoad]
internal class RecompileRequest
{
static RecompileRequest()
{
var assemblyName = typeof(RecompileRequest).Assembly.GetName().Name;
if (assemblyName == "Coffee.AsmdefEx")
return;
var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName);
if (Core.LogEnabled)
UnityEngine.Debug.LogFormat("<b>Request to recompile: {0} ({1})</b>", assemblyName, asmdefPath);
AssetDatabase.ImportAsset(asmdefPath);
}
}
#endif
}

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 1945fcd655ed94bfd80e8f918453c865
guid: 0defeb6d13f61475eacce2b101cb2248
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@ -8,5 +8,9 @@
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false
"allowUnsafeCode": false,
"overrideReferences": true,
"precompiledReferences": [],
"autoReferenced": false,
"defineConstraints": []
}

View File

@ -2,6 +2,6 @@ fileFormatVersion: 2
guid: 69deabfe8eed7495886c9daa69c9826a
AssemblyDefinitionImporter:
externalObjects: {}
userData: '{"OpenSesame":true,"ModifySymbols":""}'
userData: '{"IgnoreAccessChecks":true,"ModifySymbols":""}'
assetBundleName:
assetBundleVariant:

View File

@ -1,90 +0,0 @@
fileFormatVersion: 2
guid: 7c7d9e45bc2e5d043940f9241153edd5
PluginImporter:
externalObjects: {}
serializedVersion: 2
iconMap: {}
executionOrder: {}
defineConstraints:
- '!OPEN_SESAME_DEV'
isPreloaded: 0
isOverridable: 1
isExplicitlyReferenced: 1
validateReferences: 0
platformData:
- first:
'': Any
second:
enabled: 0
settings:
Exclude Editor: 0
Exclude Linux: 1
Exclude Linux64: 1
Exclude LinuxUniversal: 1
Exclude OSXUniversal: 1
Exclude Win: 1
Exclude Win64: 1
- first:
Any:
second:
enabled: 0
settings: {}
- first:
Editor: Editor
second:
enabled: 1
settings:
CPU: AnyCPU
DefaultValueInitialized: true
OS: AnyOS
- first:
Facebook: Win
second:
enabled: 0
settings:
CPU: AnyCPU
- first:
Facebook: Win64
second:
enabled: 0
settings:
CPU: AnyCPU
- first:
Standalone: Linux
second:
enabled: 0
settings:
CPU: x86
- first:
Standalone: Linux64
second:
enabled: 0
settings:
CPU: x86_64
- first:
Standalone: OSXUniversal
second:
enabled: 0
settings:
CPU: AnyCPU
- first:
Standalone: Win
second:
enabled: 0
settings:
CPU: AnyCPU
- first:
Standalone: Win64
second:
enabled: 0
settings:
CPU: AnyCPU
- first:
Windows Store Apps: WindowsStoreApps
second:
enabled: 0
settings:
CPU: AnyCPU
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,19 +0,0 @@
#if !OPEN_SESAME && UNITY_EDITOR
using UnityEditor;
using UnityEditor.Compilation;
namespace Coffee.OpenSesame
{
[InitializeOnLoad]
internal class Portable
{
static Portable()
{
var assemblyName = typeof(Portable).Assembly.GetName().Name;
var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName);
UnityEngine.Debug.LogFormat("<b>Request to recompile: {0} ({1})</b>", assemblyName, asmdefPath);
AssetDatabase.ImportAsset(asmdefPath);
}
}
}
#endif

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@ -1,4 +1,4 @@
#if OPEN_SESAME
#if IGNORE_ACCESS_CHECKS // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
@ -279,4 +279,4 @@ namespace Coffee.UIExtensions
}
}
}
#endif
#endif // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.

View File

@ -1,4 +1,4 @@
#if OPEN_SESAME
#if IGNORE_ACCESS_CHECKS // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.
#if !UNITY_2019_1_OR_NEWER
using System.Collections;
using System.Collections.Generic;
@ -24,4 +24,4 @@ namespace Coffee.UIExtensions
}
}
#endif
#endif
#endif // [ASMDEFEX] DO NOT REMOVE THIS LINE MANUALLY.

View File

@ -2,7 +2,7 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
"version": "3.0.0-preview.3",
"version": "3.0.0-preview.4",
"unity": "2018.2",
"license": "MIT",
"repository": {