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# [3.0.0-preview.4](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.3...v3.0.0-preview.4) (2020-02-18)
### Bug Fixes
* compile error in Unity 2019.1 or later ([28ca922](
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.releaserc | ||
CHANGELOG.md | ||
CHANGELOG.md.meta | ||
CODE_OF_CONDUCT.md | ||
CODE_OF_CONDUCT.md.meta | ||
CONTRIBUTING.md | ||
CONTRIBUTING.md.meta | ||
LICENSE.md | ||
LICENSE.md.meta | ||
README.md | ||
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package.json | ||
package.json.meta |
README.md
ParticleEffectForUGUI
This plugin provide a component to render particle effect for uGUI in Unity 2018.2+.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
<< Description | WebGL Demo | Download | Usage | Development Note | Change log >>
What's new? Please see See changelog
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Description
This plugin uses new APIs MeshBake/MashTrailBake
(added with Unity 2018.2) to render particles by CanvasRenderer.
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
Compares this "Baking mesh" approach with the conventional approach:
(This scene is included in the package.)
Approach | Good | Bad | Screenshot |
---|---|---|---|
Baking meshUIParticle |
Rendered as is. Maskable. Sortable. Less objects. |
Requires Unity 2018.2+. Requires UI shaders to use Mask. |
|
Do nothing | Rendered as is. | Looks like a glitch. Not maskable. Not sortable. |
|
Convert particle to UIVertexUIParticleSystem |
Maskable. Sortable. Less objects. |
Adjustment is difficult. Requires UI shaders. Difficult to adjust scale. Force hierarchy scalling. Simulation results are incorrect. Trail, rotation of transform, time scaling are not supported. Generate heavy GC every frame. |
|
Use Canvas to sort | Rendered as is. Sortable. |
You must to manage sorting orders. Not maskable. More batches. |
|
Use RenderTexture | Maskable. Sortable. |
Requires Camera and RenderTexture. Difficult to adjust position and size. Quality depends on the RenderTexture's setting. |
Features
- Sort particle effects with uGUI
- No Camera, RenderTexture or Canvas are required
- Masking with Mask or RectMask2D
- Easy to use
- Support Trail module
- Change alpha with CanvasGroup
- Scaling independent of Transform
- No heavy allocation every frame
- All ParticleSystem.ScalingModes and all Canvas.RenderModes are supported. They look almost the same in all modes.
- Scaled gizmo
- Animatable material property
Demo
Install
Using UnityPackageManager (for Unity 2018.3 or later)
Find the manifest.json file in the Packages folder of your project and edit it to look like this:
{
"dependencies": {
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git",
...
},
}
To update the package, change suffix #{version}
to the target version.
- e.g.
"com.coffee.open-sesame-compiler": "https://github.com/mob-sakai/OpenSesameCompilerForUnity.git#1.0.0",
Or, use UpmGitExtension to install and update the package.
Using zip file (for Unity 2018.2)
- Download a source code zip file from Releases page
- Extract and import it into your Unity project
How to play demo
- Import
UIParticle_Demo.unitypackage
into your project. - The demo unitypackage exists in
Assets/Assets/Coffee/UIExtensions/UIParticle
orPackages/UI Particle
. - Open UIParticle_Demo scene and play it.
Usage
- Add your particle effect to canvas.
- (Option) If you want to mask particles, set a UI shader such as "UI/UIAdditive" to material for ParticleSystem.
- Add
UIParticle
component to root particle system of your effect fromAdd Component
in inspector.
- If your effect consists of multiple ParticleSystems, click "Fix".
- Adjust the Scale property to change the size of the effect.
- Enjoy!
Requirement
- Unity 2018.2+ (Tested in Unity 2018.2.0f2)
- No other SDK are required
Development Note
Animatable material property
Animation clips can change the material properties of the Renderer, such as ParticleSystemRenderer.
It uses MaterialPropertyBlock so it does not create new material instances.
Using material properties, you can change UV animation, scale and color etc.
Well, there is a component called CanvasRenderer.
It is used by all Graphic components for UI (Text, Image, Raw Image, etc.) including UIParticle.
However, It is NOT a Renderer.
Therefore, in UIParticle, changing ParticleSystemRenderer's MaterialPropertyBlock by animation clip is ignored.
To prevent this, Use "Animatable Material Property".
"Animatable Material Property" gets the necessary properties from ParticleSystemRenderer's MaterialPropertyBlock and sets them to the CanvasRenderer's material.
License
- MIT
- © UTJ/UCL
Author
See Also
- GitHub page : https://github.com/mob-sakai/ParticleEffectForUGUI
- Releases : https://github.com/mob-sakai/ParticleEffectForUGUI/releases
- Issue tracker : https://github.com/mob-sakai/ParticleEffectForUGUI/issues
- Current project : https://github.com/mob-sakai/ParticleEffectForUGUI/projects/1
- Change log : https://github.com/mob-sakai/ParticleEffectForUGUI/blob/upm/CHANGELOG.md