3.0.0-preview.3
# [3.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.2...v3.0.0-preview.3) (2020-02-17) ### Bug Fixes * remove unnecessary scripts ([0a43740](pull/77/head0a4374099d
)) * workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](4bbcc334ab
))
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# [3.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.2...v3.0.0-preview.3) (2020-02-17)
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### Bug Fixes
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* remove unnecessary scripts ([0a43740](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0a4374099dc3151e7f1a3a24a6ce6c39a968e163))
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* workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4bbcc334abb7cd6db2897fad0bda219d5ea73530))
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# [3.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.1...v3.0.0-preview.2) (2020-02-13)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NewBehaviourScript : MonoBehaviour {
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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@ -0,0 +1,19 @@
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#if !OPEN_SESAME && UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.Compilation;
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namespace Coffee.OpenSesame
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{
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[InitializeOnLoad]
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internal class Portable
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{
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static Portable()
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{
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var assemblyName = typeof(Portable).Assembly.GetName().Name;
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var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName);
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UnityEngine.Debug.LogFormat("<b>Request to recompile: {0} ({1})</b>", assemblyName, asmdefPath);
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AssetDatabase.ImportAsset(asmdefPath);
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}
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}
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}
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#endif
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fileFormatVersion: 2
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guid: 7ea8014cf19934959b4d5b1192703a1c
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guid: 1945fcd655ed94bfd80e8f918453c865
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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using UnityEditor;
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#if OPEN_SESAME
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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using System.Collections.Generic;
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}
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}
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}
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#endif
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#if !UNITY_2019_1_OR_NEWER
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#if OPEN_SESAME
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#if !UNITY_2019_1_OR_NEWER
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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}
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}
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}
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#endif
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#endif
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"name": "com.coffee.ui-particle",
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"displayName": "UI Particle",
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"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
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"version": "3.0.0-preview.2",
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"version": "3.0.0-preview.3",
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"unity": "2018.2",
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"license": "MIT",
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"repository": {
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"type": "git",
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"url": "git+https://github.com/mob-sakai/ParticleEffectForUGUI.git"
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},
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"src": "Assets/Coffee/UIExtensions/UIParticle",
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"author": "mob-sakai <sakai861104@gmail.com> (https://github.com/mob-sakai)",
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"editorOnly": false,
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"upmSupport": true,
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"dependencies": {},
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"samples": [
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{
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