3.0.0-preview.3

# [3.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.2...v3.0.0-preview.3) (2020-02-17)

### Bug Fixes

* remove unnecessary scripts ([0a43740](0a4374099d))
* workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](4bbcc334ab))
pull/77/head
semantic-release-bot 2020-02-17 03:22:12 +00:00
parent c1d747695d
commit 47edd82542
7 changed files with 35 additions and 23 deletions

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@ -1,3 +1,11 @@
# [3.0.0-preview.3](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.2...v3.0.0-preview.3) (2020-02-17)
### Bug Fixes
* remove unnecessary scripts ([0a43740](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0a4374099dc3151e7f1a3a24a6ce6c39a968e163))
* workaround for [#70](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/70) ([4bbcc33](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/4bbcc334abb7cd6db2897fad0bda219d5ea73530))
# [3.0.0-preview.2](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v3.0.0-preview.1...v3.0.0-preview.2) (2020-02-13)

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@ -1,16 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}

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@ -0,0 +1,19 @@
#if !OPEN_SESAME && UNITY_EDITOR
using UnityEditor;
using UnityEditor.Compilation;
namespace Coffee.OpenSesame
{
[InitializeOnLoad]
internal class Portable
{
static Portable()
{
var assemblyName = typeof(Portable).Assembly.GetName().Name;
var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName);
UnityEngine.Debug.LogFormat("<b>Request to recompile: {0} ({1})</b>", assemblyName, asmdefPath);
AssetDatabase.ImportAsset(asmdefPath);
}
}
}
#endif

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@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 7ea8014cf19934959b4d5b1192703a1c
guid: 1945fcd655ed94bfd80e8f918453c865
MonoImporter:
externalObjects: {}
serializedVersion: 2

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@ -1,4 +1,5 @@
using UnityEditor;
#if OPEN_SESAME
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
using System.Collections.Generic;
@ -278,3 +279,4 @@ namespace Coffee.UIExtensions
}
}
}
#endif

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@ -1,4 +1,5 @@
#if !UNITY_2019_1_OR_NEWER
#if OPEN_SESAME
#if !UNITY_2019_1_OR_NEWER
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@ -22,4 +23,5 @@ namespace Coffee.UIExtensions
}
}
}
#endif
#endif

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@ -2,17 +2,14 @@
"name": "com.coffee.ui-particle",
"displayName": "UI Particle",
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
"version": "3.0.0-preview.2",
"version": "3.0.0-preview.3",
"unity": "2018.2",
"license": "MIT",
"repository": {
"type": "git",
"url": "git+https://github.com/mob-sakai/ParticleEffectForUGUI.git"
},
"src": "Assets/Coffee/UIExtensions/UIParticle",
"author": "mob-sakai <sakai861104@gmail.com> (https://github.com/mob-sakai)",
"editorOnly": false,
"upmSupport": true,
"dependencies": {},
"samples": [
{