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#if OPEN_SESAME
using UnityEditor ;
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using UnityEditor.UI ;
using UnityEngine ;
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using System.Collections.Generic ;
using System.Linq ;
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using System ;
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using ShaderPropertyType = Coffee . UIExtensions . UIParticle . AnimatableProperty . ShaderPropertyType ;
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namespace Coffee.UIExtensions
{
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[CustomEditor(typeof(UIParticle))]
[CanEditMultipleObjects]
public class UIParticleEditor : GraphicEditor
{
class AnimatedPropertiesEditor
{
static readonly List < string > s_ActiveNames = new List < string > ( ) ;
static readonly System . Text . StringBuilder s_Sb = new System . Text . StringBuilder ( ) ;
public string name ;
public ShaderPropertyType type ;
static string CollectActiveNames ( SerializedProperty sp , List < string > result )
{
result . Clear ( ) ;
for ( int i = 0 ; i < sp . arraySize ; i + + )
{
result . Add ( sp . GetArrayElementAtIndex ( i ) . FindPropertyRelative ( "m_Name" ) . stringValue ) ;
}
s_Sb . Length = 0 ;
if ( result . Count = = 0 )
{
s_Sb . Append ( "Nothing" ) ;
}
else
{
result . Aggregate ( s_Sb , ( a , b ) = > s_Sb . AppendFormat ( "{0}, " , b ) ) ;
s_Sb . Length - = 2 ;
}
return s_Sb . ToString ( ) ;
}
public static void DrawAnimatableProperties ( SerializedProperty sp , Material mat )
{
if ( ! mat | | ! mat . shader )
return ;
bool isClicked = false ;
using ( new EditorGUILayout . HorizontalScope ( GUILayout . ExpandWidth ( false ) ) )
{
var r = EditorGUI . PrefixLabel ( EditorGUILayout . GetControlRect ( true ) , new GUIContent ( sp . displayName , sp . tooltip ) ) ;
isClicked = GUI . Button ( r , CollectActiveNames ( sp , s_ActiveNames ) , EditorStyles . popup ) ;
}
if ( isClicked )
{
GenericMenu gm = new GenericMenu ( ) ;
gm . AddItem ( new GUIContent ( "Nothing" ) , s_ActiveNames . Count = = 0 , ( ) = >
{
sp . ClearArray ( ) ;
sp . serializedObject . ApplyModifiedProperties ( ) ;
} ) ;
for ( int i = 0 ; i < sp . arraySize ; i + + )
{
var p = sp . GetArrayElementAtIndex ( i ) ;
var name = p . FindPropertyRelative ( "m_Name" ) . stringValue ;
var type = ( ShaderPropertyType ) p . FindPropertyRelative ( "m_Type" ) . intValue ;
AddMenu ( gm , sp , new AnimatedPropertiesEditor ( ) { name = name , type = type } , false ) ;
}
for ( int i = 0 ; i < ShaderUtil . GetPropertyCount ( mat . shader ) ; i + + )
{
var pName = ShaderUtil . GetPropertyName ( mat . shader , i ) ;
var type = ( ShaderPropertyType ) ShaderUtil . GetPropertyType ( mat . shader , i ) ;
AddMenu ( gm , sp , new AnimatedPropertiesEditor ( ) { name = pName , type = type } , true ) ;
if ( type = = ShaderPropertyType . Texture )
{
AddMenu ( gm , sp , new AnimatedPropertiesEditor ( ) { name = pName + "_ST" , type = ShaderPropertyType . Vector } , true ) ;
AddMenu ( gm , sp , new AnimatedPropertiesEditor ( ) { name = pName + "_HDR" , type = ShaderPropertyType . Vector } , true ) ;
AddMenu ( gm , sp , new AnimatedPropertiesEditor ( ) { name = pName + "_TexelSize" , type = ShaderPropertyType . Vector } , true ) ;
}
}
gm . ShowAsContext ( ) ;
}
}
public static void AddMenu ( GenericMenu menu , SerializedProperty sp , AnimatedPropertiesEditor property , bool add )
{
if ( add & & s_ActiveNames . Contains ( property . name ) )
return ;
menu . AddItem ( new GUIContent ( string . Format ( "{0} ({1})" , property . name , property . type ) ) , s_ActiveNames . Contains ( property . name ) , ( ) = >
{
var index = s_ActiveNames . IndexOf ( property . name ) ;
if ( 0 < = index )
{
sp . DeleteArrayElementAtIndex ( index ) ;
}
else
{
sp . InsertArrayElementAtIndex ( sp . arraySize ) ;
var p = sp . GetArrayElementAtIndex ( sp . arraySize - 1 ) ;
p . FindPropertyRelative ( "m_Name" ) . stringValue = property . name ;
p . FindPropertyRelative ( "m_Type" ) . intValue = ( int ) property . type ;
}
sp . serializedObject . ApplyModifiedProperties ( ) ;
} ) ;
}
}
//################################
// Constant or Static Members.
//################################
static readonly GUIContent s_ContentParticleMaterial = new GUIContent ( "Particle Material" , "The material for rendering particles" ) ;
static readonly GUIContent s_ContentTrailMaterial = new GUIContent ( "Trail Material" , "The material for rendering particle trails" ) ;
static readonly List < ParticleSystem > s_ParticleSystems = new List < ParticleSystem > ( ) ;
static readonly Color s_GizmoColor = new Color ( 1f , 0.7f , 0.7f , 0.9f ) ;
static readonly List < string > s_MaskablePropertyNames = new List < string > ( )
{
"_Stencil" ,
"_StencilComp" ,
"_StencilOp" ,
"_StencilWriteMask" ,
"_StencilReadMask" ,
"_ColorMask" ,
} ;
//################################
// Public/Protected Members.
//################################
/// <summary>
/// This function is called when the object becomes enabled and active.
/// </summary>
protected override void OnEnable ( )
{
base . OnEnable ( ) ;
_spParticleSystem = serializedObject . FindProperty ( "m_ParticleSystem" ) ;
_spTrailParticle = serializedObject . FindProperty ( "m_TrailParticle" ) ;
_spScale = serializedObject . FindProperty ( "m_Scale" ) ;
_spIgnoreParent = serializedObject . FindProperty ( "m_IgnoreParent" ) ;
_spAnimatableProperties = serializedObject . FindProperty ( "m_AnimatableProperties" ) ;
_particles = targets . Cast < UIParticle > ( ) . ToArray ( ) ;
_shapeModuleUIs = null ;
var targetsGos = targets . Cast < UIParticle > ( ) . Select ( x = > x . gameObject ) . ToArray ( ) ;
_inspector = Resources . FindObjectsOfTypeAll < ParticleSystemInspector > ( )
. FirstOrDefault ( x = > x . targets . Cast < ParticleSystem > ( ) . Select ( x = > x . gameObject ) . SequenceEqual ( targetsGos ) ) ;
}
/// <summary>
/// Implement this function to make a custom inspector.
/// </summary>
public override void OnInspectorGUI ( )
{
serializedObject . Update ( ) ;
EditorGUILayout . PropertyField ( _spParticleSystem ) ;
EditorGUI . indentLevel + + ;
var ps = _spParticleSystem . objectReferenceValue as ParticleSystem ;
if ( ps )
{
var pr = ps . GetComponent < ParticleSystemRenderer > ( ) ;
var sp = new SerializedObject ( pr ) . FindProperty ( "m_Materials" ) ;
EditorGUILayout . PropertyField ( sp . GetArrayElementAtIndex ( 0 ) , s_ContentParticleMaterial ) ;
EditorGUILayout . PropertyField ( sp . GetArrayElementAtIndex ( 1 ) , s_ContentTrailMaterial ) ;
sp . serializedObject . ApplyModifiedProperties ( ) ;
if ( ! Application . isPlaying & & pr . enabled )
{
EditorGUILayout . HelpBox ( "UIParticles disable the RendererModule in ParticleSystem at runtime to prevent double rendering." , MessageType . Warning ) ;
}
}
EditorGUI . indentLevel - - ;
EditorGUI . BeginDisabledGroup ( true ) ;
EditorGUILayout . PropertyField ( _spTrailParticle ) ;
EditorGUI . EndDisabledGroup ( ) ;
var current = target as UIParticle ;
EditorGUILayout . PropertyField ( _spIgnoreParent ) ;
EditorGUI . BeginDisabledGroup ( ! current . isRoot ) ;
EditorGUILayout . PropertyField ( _spScale ) ;
EditorGUI . EndDisabledGroup ( ) ;
// AnimatableProperties
AnimatedPropertiesEditor . DrawAnimatableProperties ( _spAnimatableProperties , current . material ) ;
current . GetComponentsInChildren < ParticleSystem > ( true , s_ParticleSystems ) ;
if ( s_ParticleSystems . Any ( x = > x . GetComponent < UIParticle > ( ) = = null ) )
{
GUILayout . BeginHorizontal ( ) ;
EditorGUILayout . HelpBox ( "There are child ParticleSystems that does not have a UIParticle component.\nAdd UIParticle component to them." , MessageType . Warning ) ;
GUILayout . BeginVertical ( ) ;
if ( GUILayout . Button ( "Fix" ) )
{
foreach ( var p in s_ParticleSystems . Where ( x = > ! x . GetComponent < UIParticle > ( ) ) )
{
p . gameObject . AddComponent < UIParticle > ( ) ;
}
}
GUILayout . EndVertical ( ) ;
GUILayout . EndHorizontal ( ) ;
}
s_ParticleSystems . Clear ( ) ;
if ( current . maskable & & current . material & & current . material . shader )
{
var mat = current . material ;
var shader = mat . shader ;
foreach ( var propName in s_MaskablePropertyNames )
{
if ( ! mat . HasProperty ( propName ) )
{
EditorGUILayout . HelpBox ( string . Format ( "Shader {0} doesn't have '{1}' property. This graphic is not maskable." , shader . name , propName ) , MessageType . Warning ) ;
break ;
}
}
}
serializedObject . ApplyModifiedProperties ( ) ;
}
//################################
// Private Members.
//################################
SerializedProperty _spParticleSystem ;
SerializedProperty _spTrailParticle ;
SerializedProperty _spScale ;
SerializedProperty _spIgnoreParent ;
SerializedProperty _spAnimatableProperties ;
UIParticle [ ] _particles ;
ShapeModuleUI [ ] _shapeModuleUIs ;
ParticleSystemInspector _inspector ;
void OnSceneGUI ( )
{
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_shapeModuleUIs = _shapeModuleUIs ? ? _inspector ? . m_ParticleEffectUI ? . m_Emitters ? . SelectMany ( x = > x . m_Modules ) . OfType < ShapeModuleUI > ( ) ? . ToArray ( ) ;
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if ( _shapeModuleUIs = = null | | _shapeModuleUIs . Length = = 0 | | _shapeModuleUIs [ 0 ] . GetParticleSystem ( ) ! = ( target as UIParticle ) . cachedParticleSystem )
return ;
Action postAction = ( ) = > { } ;
Color origin = ShapeModuleUI . s_GizmoColor . m_Color ;
Color originDark = ShapeModuleUI . s_GizmoColor . m_Color ;
ShapeModuleUI . s_GizmoColor . m_Color = s_GizmoColor ;
ShapeModuleUI . s_GizmoColor . m_OptionalDarkColor = s_GizmoColor ;
_particles
. Distinct ( )
. Select ( x = > new { canvas = x . canvas , ps = x . cachedParticleSystem , scale = x . scale } )
. Where ( x = > x . ps & & x . canvas )
. ToList ( )
. ForEach ( x = >
{
var trans = x . ps . transform ;
var hasChanged = trans . hasChanged ;
var localScale = trans . localScale ;
postAction + = ( ) = > trans . localScale = localScale ;
trans . localScale = Vector3 . Scale ( localScale , x . canvas . rootCanvas . transform . localScale * x . scale ) ;
} ) ;
foreach ( var ui in _shapeModuleUIs )
ui . OnSceneViewGUI ( ) ;
postAction ( ) ;
ShapeModuleUI . s_GizmoColor . m_Color = origin ;
ShapeModuleUI . s_GizmoColor . m_OptionalDarkColor = originDark ;
}
}
}
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# endif