3.0.0-preview.1
# [3.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.3.0...v3.0.0-preview.1) (2020-02-12) ### Bug Fixes * change the text in the inspector to make it more understandable. ([7ca0b6f](pull/77/head7ca0b6fa34
)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66) * editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](e5ebadd847
)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69) * getting massive errors on editor ([ef82fa8](ef82fa82a6
)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67) * heavy editor UI ([d3b470a](d3b470a2be
)) * remove a menu to add overlay camera ([f5d3b6e](f5d3b6edb5
)) * rotating the particle rect may cause out of bounds ([3439842](3439842119
)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55) * scale will be decrease on editor ([0c59846](0c59846f11
)) * UI darker than normal when change to linear color space ([db4d8a7](db4d8a742c
)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57) ### Build System * update develop environment ([9fcf169](9fcf169cd3
)) ### Features * add menu to import sample ([b8b1827](b8b1827318
)) * add samples test ([287b5cc](287b5cc832
)) * **editor:** add osc package (portable mode) ([6c7f880](6c7f880435
)) ### BREAKING CHANGES * update develop environment to Unity 2018.3. Unity 2018.2 will continue to be supported.
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CHANGELOG.md
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CHANGELOG.md
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# [3.0.0-preview.1](https://github.com/mob-sakai/ParticleEffectForUGUI/compare/v2.3.0...v3.0.0-preview.1) (2020-02-12)
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### Bug Fixes
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* change the text in the inspector to make it more understandable. ([7ca0b6f](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/7ca0b6fa34c1168ef103992e1c69b68631b3bc60)), closes [#66](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/66)
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* editor crashes when mesh is set to null when ParticleSystem.RenderMode=Mesh ([e5ebadd](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/e5ebadd84731716f82c63ac5ba3eb676720e3ad6)), closes [#69](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/69)
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* getting massive errors on editor ([ef82fa8](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/ef82fa82a69894e643f0d257f99eb9177785f697)), closes [#67](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/67)
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* heavy editor UI ([d3b470a](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/d3b470a2be3a21add9e126b357e46bdfaa6f16c8))
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* remove a menu to add overlay camera ([f5d3b6e](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/f5d3b6edb5687c4d465992ef5c3c0d54f7b36d74))
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* rotating the particle rect may cause out of bounds ([3439842](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/3439842119f334b50910c0a983e561944cc792a2)), closes [#55](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/55)
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* scale will be decrease on editor ([0c59846](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/0c59846f11438b12caad04ae5d5b544a28883ea6))
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* UI darker than normal when change to linear color space ([db4d8a7](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/db4d8a742ca36c8dd2de6936b9cf2912c72d4b9f)), closes [#57](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/57)
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### Build System
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* update develop environment ([9fcf169](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/9fcf169cd3ced519611b2ede7f98ad4d678027c6))
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### Features
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* add menu to import sample ([b8b1827](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/b8b18273185769235101da01f5bbadbac188e387))
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* add samples test ([287b5cc](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/287b5cc832f2899796227520bda4d11ad8e4fae9))
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* **editor:** add osc package (portable mode) ([6c7f880](https://github.com/mob-sakai/ParticleEffectForUGUI/commit/6c7f8804350112505949c5c296f9e0340877a3e8))
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### BREAKING CHANGES
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* update develop environment to Unity 2018.3.
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Unity 2018.2 will continue to be supported.
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# Changelog
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## [v2.3.0](https://github.com/mob-sakai/ParticleEffectForUGUI/tree/v2.3.0) (2019-05-12)
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userData:
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assetBundleVariant:
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@ -0,0 +1,335 @@
|
|||
/// Credit glennpow, Zarlang
|
||||
/// Sourced from - http://forum.unity3d.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/
|
||||
/// Updated by Zarlang with a more robust implementation, including TextureSheet annimation support
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Coffee.UIExtensions.Demos
|
||||
{
|
||||
#if UNITY_5_3_OR_NEWER
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(CanvasRenderer), typeof(ParticleSystem))]
|
||||
public class UIParticleSystem_Demo : MaskableGraphic
|
||||
{
|
||||
[Tooltip("Having this enabled run the system in LateUpdate rather than in Update making it faster but less precise (more clunky)")]
|
||||
public bool fixedTime = true;
|
||||
|
||||
private Transform _transform;
|
||||
private ParticleSystem pSystem;
|
||||
private ParticleSystem.Particle[] particles;
|
||||
private UIVertex[] _quad = new UIVertex[4];
|
||||
private Vector4 imageUV = Vector4.zero;
|
||||
private ParticleSystem.TextureSheetAnimationModule textureSheetAnimation;
|
||||
private int textureSheetAnimationFrames;
|
||||
private Vector2 textureSheetAnimationFrameSize;
|
||||
private ParticleSystemRenderer pRenderer;
|
||||
|
||||
private Material currentMaterial;
|
||||
|
||||
private Texture currentTexture;
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
private ParticleSystem.MainModule mainModule;
|
||||
#endif
|
||||
|
||||
public override Texture mainTexture
|
||||
{
|
||||
get
|
||||
{
|
||||
return currentTexture;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool Initialize()
|
||||
{
|
||||
// initialize members
|
||||
if (_transform == null)
|
||||
{
|
||||
_transform = transform;
|
||||
}
|
||||
if (pSystem == null)
|
||||
{
|
||||
pSystem = GetComponent<ParticleSystem>();
|
||||
|
||||
if (pSystem == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule = pSystem.main;
|
||||
if (pSystem.main.maxParticles > 14000)
|
||||
{
|
||||
mainModule.maxParticles = 14000;
|
||||
}
|
||||
#else
|
||||
if (pSystem.maxParticles > 14000)
|
||||
pSystem.maxParticles = 14000;
|
||||
#endif
|
||||
|
||||
pRenderer = pSystem.GetComponent<ParticleSystemRenderer>();
|
||||
if (pRenderer != null)
|
||||
pRenderer.enabled = false;
|
||||
|
||||
//Shader foundShader = Shader.Find("UI Extensions/Particles/Additive");
|
||||
//Material pMaterial = new Material(foundShader);
|
||||
|
||||
//if (material == null)
|
||||
//material = pMaterial;
|
||||
|
||||
currentMaterial = material;
|
||||
if (currentMaterial && currentMaterial.HasProperty("_MainTex"))
|
||||
{
|
||||
currentTexture = currentMaterial.mainTexture;
|
||||
if (currentTexture == null)
|
||||
currentTexture = Texture2D.whiteTexture;
|
||||
}
|
||||
material = currentMaterial;
|
||||
// automatically set scaling
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#else
|
||||
pSystem.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#endif
|
||||
|
||||
particles = null;
|
||||
}
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.main.maxParticles];
|
||||
#else
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.maxParticles];
|
||||
#endif
|
||||
|
||||
imageUV = new Vector4(0, 0, 1, 1);
|
||||
|
||||
// prepare texture sheet animation
|
||||
textureSheetAnimation = pSystem.textureSheetAnimation;
|
||||
textureSheetAnimationFrames = 0;
|
||||
textureSheetAnimationFrameSize = Vector2.zero;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
textureSheetAnimationFrames = textureSheetAnimation.numTilesX * textureSheetAnimation.numTilesY;
|
||||
textureSheetAnimationFrameSize = new Vector2(1f / textureSheetAnimation.numTilesX, 1f / textureSheetAnimation.numTilesY);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
if (!Initialize())
|
||||
enabled = false;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnPopulateMesh(VertexHelper vh)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
if (!Initialize())
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// prepare vertices
|
||||
vh.Clear();
|
||||
|
||||
if (!gameObject.activeInHierarchy)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2 temp = Vector2.zero;
|
||||
Vector2 corner1 = Vector2.zero;
|
||||
Vector2 corner2 = Vector2.zero;
|
||||
// iterate through current particles
|
||||
int count = pSystem.GetParticles(particles);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
ParticleSystem.Particle particle = particles[i];
|
||||
|
||||
// get particle properties
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
Vector2 position = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#else
|
||||
Vector2 position = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#endif
|
||||
float rotation = -particle.rotation * Mathf.Deg2Rad;
|
||||
float rotation90 = rotation + Mathf.PI / 2;
|
||||
Color32 color = particle.GetCurrentColor(pSystem);
|
||||
float size = particle.GetCurrentSize(pSystem) * 0.5f;
|
||||
|
||||
// apply scale
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#else
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#endif
|
||||
|
||||
// apply texture sheet animation
|
||||
Vector4 particleUV = imageUV;
|
||||
if (textureSheetAnimation.enabled)
|
||||
{
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
float frameProgress = 1 - (particle.remainingLifetime / particle.startLifetime);
|
||||
|
||||
if (textureSheetAnimation.frameOverTime.curveMin != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curveMin.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.curve != null)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.curve.Evaluate(1 - (particle.remainingLifetime / particle.startLifetime));
|
||||
}
|
||||
else if (textureSheetAnimation.frameOverTime.constant > 0)
|
||||
{
|
||||
frameProgress = textureSheetAnimation.frameOverTime.constant - (particle.remainingLifetime / particle.startLifetime);
|
||||
}
|
||||
#else
|
||||
float frameProgress = 1 - (particle.lifetime / particle.startLifetime);
|
||||
#endif
|
||||
|
||||
frameProgress = Mathf.Repeat(frameProgress * textureSheetAnimation.cycleCount, 1);
|
||||
int frame = 0;
|
||||
|
||||
switch (textureSheetAnimation.animation)
|
||||
{
|
||||
|
||||
case ParticleSystemAnimationType.WholeSheet:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimationFrames);
|
||||
break;
|
||||
|
||||
case ParticleSystemAnimationType.SingleRow:
|
||||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
|
||||
|
||||
int row = textureSheetAnimation.rowIndex;
|
||||
// if (textureSheetAnimation.useRandomRow) { // FIXME - is this handled internally by rowIndex?
|
||||
// row = Random.Range(0, textureSheetAnimation.numTilesY, using: particle.randomSeed);
|
||||
// }
|
||||
frame += row * textureSheetAnimation.numTilesX;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
frame %= textureSheetAnimationFrames;
|
||||
|
||||
particleUV.x = (frame % textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.x;
|
||||
particleUV.y = Mathf.FloorToInt(frame / textureSheetAnimation.numTilesX) * textureSheetAnimationFrameSize.y;
|
||||
particleUV.z = particleUV.x + textureSheetAnimationFrameSize.x;
|
||||
particleUV.w = particleUV.y + textureSheetAnimationFrameSize.y;
|
||||
}
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.y;
|
||||
|
||||
_quad[0] = UIVertex.simpleVert;
|
||||
_quad[0].color = color;
|
||||
_quad[0].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.x;
|
||||
temp.y = particleUV.w;
|
||||
_quad[1] = UIVertex.simpleVert;
|
||||
_quad[1].color = color;
|
||||
_quad[1].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.w;
|
||||
_quad[2] = UIVertex.simpleVert;
|
||||
_quad[2].color = color;
|
||||
_quad[2].uv0 = temp;
|
||||
|
||||
temp.x = particleUV.z;
|
||||
temp.y = particleUV.y;
|
||||
_quad[3] = UIVertex.simpleVert;
|
||||
_quad[3].color = color;
|
||||
_quad[3].uv0 = temp;
|
||||
|
||||
if (rotation == 0)
|
||||
{
|
||||
// no rotation
|
||||
corner1.x = position.x - size;
|
||||
corner1.y = position.y - size;
|
||||
corner2.x = position.x + size;
|
||||
corner2.y = position.y + size;
|
||||
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[0].position = temp;
|
||||
temp.x = corner1.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[1].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner2.y;
|
||||
_quad[2].position = temp;
|
||||
temp.x = corner2.x;
|
||||
temp.y = corner1.y;
|
||||
_quad[3].position = temp;
|
||||
}
|
||||
else
|
||||
{
|
||||
// apply rotation
|
||||
Vector2 right = new Vector2(Mathf.Cos(rotation), Mathf.Sin(rotation)) * size;
|
||||
Vector2 up = new Vector2(Mathf.Cos(rotation90), Mathf.Sin(rotation90)) * size;
|
||||
|
||||
_quad[0].position = position - right - up;
|
||||
_quad[1].position = position - right + up;
|
||||
_quad[2].position = position + right + up;
|
||||
_quad[3].position = position + right - up;
|
||||
}
|
||||
|
||||
vh.AddUIVertexQuad(_quad);
|
||||
}
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!fixedTime && Application.isPlaying)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LateUpdate()
|
||||
{
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
SetAllDirty();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (fixedTime)
|
||||
{
|
||||
pSystem.Simulate(Time.unscaledDeltaTime, false, false, true);
|
||||
SetAllDirty();
|
||||
if ((currentMaterial != null && currentTexture != currentMaterial.mainTexture) ||
|
||||
(material != null && currentMaterial != null && material.shader != currentMaterial.shader))
|
||||
{
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (material == currentMaterial)
|
||||
return;
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,12 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f5f85388e938d9e4599afc6d9441ed57
|
||||
timeCreated: 1464383716
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,111 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Coffee.UIExtensions.Demo
|
||||
{
|
||||
public class UIParticle_Demo : MonoBehaviour
|
||||
{
|
||||
[SerializeField] ParticleSystem [] m_ParticleSystems = new ParticleSystem [0];
|
||||
[SerializeField] List<Transform> m_ScalingByTransforms = new List<Transform> ();
|
||||
[SerializeField] List<UIParticle> m_ScalingByUIParticles = new List<UIParticle> ();
|
||||
|
||||
public void SetTimeScale (float scale)
|
||||
{
|
||||
Time.timeScale = scale;
|
||||
}
|
||||
|
||||
public void EnableTrailRibbon (bool ribbonMode)
|
||||
{
|
||||
foreach (var p in m_ParticleSystems)
|
||||
{
|
||||
var trails = p.trails;
|
||||
trails.mode = ribbonMode ? ParticleSystemTrailMode.Ribbon : ParticleSystemTrailMode.PerParticle;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableSprite (bool enabled)
|
||||
{
|
||||
foreach (var p in m_ParticleSystems)
|
||||
{
|
||||
var tex = p.textureSheetAnimation;
|
||||
tex.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableMask (bool enabled)
|
||||
{
|
||||
foreach (var m in FindObjectsOfType<Mask> ())
|
||||
{
|
||||
m.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void EnableMask2D (bool enabled)
|
||||
{
|
||||
foreach (var m in FindObjectsOfType<RectMask2D> ())
|
||||
{
|
||||
m.enabled = enabled;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetScale (float scale)
|
||||
{
|
||||
m_ScalingByTransforms.ForEach (x => x.localScale = Vector3.one * (10 * scale));
|
||||
m_ScalingByUIParticles.ForEach (x => x.scale = scale);
|
||||
}
|
||||
|
||||
public void SetUIParticleScale (float scale)
|
||||
{
|
||||
foreach (var uip in FindObjectsOfType<UIParticle> ())
|
||||
{
|
||||
uip.scale = scale;
|
||||
}
|
||||
}
|
||||
|
||||
public void LoadScene (string name)
|
||||
{
|
||||
SceneManager.LoadScene (name);
|
||||
}
|
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linearTexture: 0
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correctGamma: 0
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- '!OPEN_SESAME_DEV'
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validateReferences: 0
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platformData:
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'': Any
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second:
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Exclude Editor: 0
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Exclude Linux: 1
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Exclude Linux64: 1
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Exclude LinuxUniversal: 1
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Exclude OSXUniversal: 1
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Exclude Win: 1
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Exclude Win64: 1
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Any:
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Facebook: Win
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CPU: AnyCPU
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Facebook: Win64
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CPU: AnyCPU
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Standalone: Linux
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enabled: 0
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settings:
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CPU: x86
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Standalone: Linux64
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CPU: x86_64
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Standalone: OSXUniversal
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enabled: 0
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settings:
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CPU: AnyCPU
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Standalone: Win
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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Standalone: Win64
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second:
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enabled: 0
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settings:
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CPU: AnyCPU
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Windows Store Apps: WindowsStoreApps
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second:
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settings:
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CPU: AnyCPU
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -3,667 +3,278 @@ using UnityEditor.UI;
|
|||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEditor.IMGUI.Controls;
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using ShaderPropertyType = Coffee.UIExtensions.UIParticle.AnimatableProperty.ShaderPropertyType;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
[CustomEditor (typeof (UIParticle))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIParticleEditor : GraphicEditor
|
||||
{
|
||||
class AnimatedPropertiesEditor
|
||||
{
|
||||
static readonly List<string> s_ActiveNames = new List<string> ();
|
||||
static readonly System.Text.StringBuilder s_Sb = new System.Text.StringBuilder ();
|
||||
|
||||
public string name;
|
||||
public ShaderPropertyType type;
|
||||
|
||||
static string CollectActiveNames (SerializedProperty sp, List<string> result)
|
||||
{
|
||||
result.Clear ();
|
||||
for (int i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
result.Add (sp.GetArrayElementAtIndex (i).FindPropertyRelative ("m_Name").stringValue);
|
||||
}
|
||||
|
||||
s_Sb.Length = 0;
|
||||
if (result.Count == 0)
|
||||
{
|
||||
s_Sb.Append ("Nothing");
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Aggregate (s_Sb, (a, b) => s_Sb.AppendFormat ("{0}, ", b));
|
||||
s_Sb.Length -= 2;
|
||||
}
|
||||
|
||||
return s_Sb.ToString ();
|
||||
}
|
||||
|
||||
public static void DrawAnimatableProperties (SerializedProperty sp, Material mat)
|
||||
{
|
||||
if (!mat || !mat.shader)
|
||||
return;
|
||||
bool isClicked = false;
|
||||
using (new EditorGUILayout.HorizontalScope (GUILayout.ExpandWidth (false)))
|
||||
{
|
||||
var r = EditorGUI.PrefixLabel (EditorGUILayout.GetControlRect (true), new GUIContent (sp.displayName, sp.tooltip));
|
||||
isClicked = GUI.Button (r, CollectActiveNames (sp, s_ActiveNames), EditorStyles.popup);
|
||||
}
|
||||
|
||||
if (isClicked)
|
||||
{
|
||||
GenericMenu gm = new GenericMenu ();
|
||||
gm.AddItem (new GUIContent ("Nothing"), s_ActiveNames.Count == 0, () =>
|
||||
{
|
||||
sp.ClearArray ();
|
||||
sp.serializedObject.ApplyModifiedProperties ();
|
||||
});
|
||||
|
||||
|
||||
for (int i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
var p = sp.GetArrayElementAtIndex (i);
|
||||
var name = p.FindPropertyRelative ("m_Name").stringValue;
|
||||
var type = (ShaderPropertyType)p.FindPropertyRelative ("m_Type").intValue;
|
||||
AddMenu (gm, sp, new AnimatedPropertiesEditor () { name = name, type = type }, false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < ShaderUtil.GetPropertyCount (mat.shader); i++)
|
||||
{
|
||||
var pName = ShaderUtil.GetPropertyName (mat.shader, i);
|
||||
var type = (ShaderPropertyType)ShaderUtil.GetPropertyType (mat.shader, i);
|
||||
AddMenu (gm, sp, new AnimatedPropertiesEditor () { name = pName, type = type }, true);
|
||||
|
||||
if (type == ShaderPropertyType.Texture)
|
||||
{
|
||||
AddMenu (gm, sp, new AnimatedPropertiesEditor () { name = pName + "_ST", type = ShaderPropertyType.Vector }, true);
|
||||
AddMenu (gm, sp, new AnimatedPropertiesEditor () { name = pName + "_HDR", type = ShaderPropertyType.Vector }, true);
|
||||
AddMenu (gm, sp, new AnimatedPropertiesEditor () { name = pName + "_TexelSize", type = ShaderPropertyType.Vector }, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
gm.ShowAsContext ();
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddMenu (GenericMenu menu, SerializedProperty sp, AnimatedPropertiesEditor property, bool add)
|
||||
{
|
||||
if (add && s_ActiveNames.Contains (property.name))
|
||||
return;
|
||||
|
||||
menu.AddItem (new GUIContent (string.Format ("{0} ({1})", property.name, property.type)), s_ActiveNames.Contains (property.name), () =>
|
||||
{
|
||||
var index = s_ActiveNames.IndexOf (property.name);
|
||||
if (0 <= index)
|
||||
{
|
||||
sp.DeleteArrayElementAtIndex (index);
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.InsertArrayElementAtIndex (sp.arraySize);
|
||||
var p = sp.GetArrayElementAtIndex (sp.arraySize - 1);
|
||||
p.FindPropertyRelative ("m_Name").stringValue = property.name;
|
||||
p.FindPropertyRelative ("m_Type").intValue = (int)property.type;
|
||||
}
|
||||
sp.serializedObject.ApplyModifiedProperties ();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//################################
|
||||
// Constant or Static Members.
|
||||
//################################
|
||||
static readonly GUIContent s_ContentParticleMaterial = new GUIContent ("Particle Material", "The material for rendering particles");
|
||||
static readonly GUIContent s_ContentTrailMaterial = new GUIContent ("Trail Material", "The material for rendering particle trails");
|
||||
static readonly List<ParticleSystem> s_ParticleSystems = new List<ParticleSystem> ();
|
||||
static readonly Matrix4x4 s_ArcHandleOffsetMatrix = Matrix4x4.TRS (Vector3.zero, Quaternion.AngleAxis (90f, Vector3.right) * Quaternion.AngleAxis (90f, Vector3.up), Vector3.one);
|
||||
static readonly Dictionary<string, MethodInfo> s_InternalMethods = new Dictionary<string, MethodInfo> ();
|
||||
static readonly Color s_GizmoColor = new Color (1f, 0.7f, 0.7f, 0.9f);
|
||||
static readonly Color s_ShapeGizmoThicknessTint = new Color (0.7f, 0.7f, 0.7f, 1.0f);
|
||||
static Material s_Material;
|
||||
|
||||
static readonly List<string> s_MaskablePropertyNames = new List<string> ()
|
||||
{
|
||||
"_Stencil",
|
||||
"_StencilComp",
|
||||
"_StencilOp",
|
||||
"_StencilWriteMask",
|
||||
"_StencilReadMask",
|
||||
"_ColorMask",
|
||||
};
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable ()
|
||||
{
|
||||
base.OnEnable ();
|
||||
_spParticleSystem = serializedObject.FindProperty ("m_ParticleSystem");
|
||||
_spTrailParticle = serializedObject.FindProperty ("m_TrailParticle");
|
||||
_spScale = serializedObject.FindProperty ("m_Scale");
|
||||
_spIgnoreParent = serializedObject.FindProperty ("m_IgnoreParent");
|
||||
_spAnimatableProperties = serializedObject.FindProperty ("m_AnimatableProperties");
|
||||
|
||||
if (!s_Material)
|
||||
{
|
||||
s_Material = Call<Material> (typeof (Material), "GetDefaultMaterial");
|
||||
}
|
||||
|
||||
_particles = targets.Cast<UIParticle> ().ToArray ();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI ()
|
||||
{
|
||||
serializedObject.Update ();
|
||||
|
||||
EditorGUILayout.PropertyField (_spParticleSystem);
|
||||
EditorGUI.indentLevel++;
|
||||
var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
|
||||
if (ps)
|
||||
{
|
||||
var pr = ps.GetComponent<ParticleSystemRenderer> ();
|
||||
var sp = new SerializedObject (pr).FindProperty ("m_Materials");
|
||||
|
||||
EditorGUILayout.PropertyField (sp.GetArrayElementAtIndex (0), s_ContentParticleMaterial);
|
||||
EditorGUILayout.PropertyField (sp.GetArrayElementAtIndex (1), s_ContentTrailMaterial);
|
||||
sp.serializedObject.ApplyModifiedProperties ();
|
||||
|
||||
if (!Application.isPlaying && pr.enabled)
|
||||
{
|
||||
EditorGUILayout.HelpBox ("ParticleSystemRenderer will be disable on playing.", MessageType.Info);
|
||||
}
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
EditorGUI.BeginDisabledGroup (true);
|
||||
EditorGUILayout.PropertyField (_spTrailParticle);
|
||||
EditorGUI.EndDisabledGroup ();
|
||||
|
||||
var current = target as UIParticle;
|
||||
|
||||
EditorGUILayout.PropertyField (_spIgnoreParent);
|
||||
|
||||
EditorGUI.BeginDisabledGroup (!current.isRoot);
|
||||
EditorGUILayout.PropertyField (_spScale);
|
||||
EditorGUI.EndDisabledGroup ();
|
||||
|
||||
// AnimatableProperties
|
||||
AnimatedPropertiesEditor.DrawAnimatableProperties (_spAnimatableProperties, current.material);
|
||||
|
||||
current.GetComponentsInChildren<ParticleSystem> (true, s_ParticleSystems);
|
||||
if (s_ParticleSystems.Any (x => x.GetComponent<UIParticle> () == null))
|
||||
{
|
||||
GUILayout.BeginHorizontal ();
|
||||
EditorGUILayout.HelpBox ("There are child ParticleSystems that does not have a UIParticle component.\nAdd UIParticle component to them.", MessageType.Warning);
|
||||
GUILayout.BeginVertical ();
|
||||
if (GUILayout.Button ("Fix"))
|
||||
{
|
||||
foreach (var p in s_ParticleSystems.Where (x => !x.GetComponent<UIParticle> ()))
|
||||
{
|
||||
p.gameObject.AddComponent<UIParticle> ();
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
s_ParticleSystems.Clear ();
|
||||
|
||||
if (current.maskable && current.material && current.material.shader)
|
||||
{
|
||||
var mat = current.material;
|
||||
var shader = mat.shader;
|
||||
foreach (var propName in s_MaskablePropertyNames)
|
||||
{
|
||||
if (!mat.HasProperty (propName))
|
||||
{
|
||||
EditorGUILayout.HelpBox (string.Format ("Shader {0} doesn't have '{1}' property. This graphic is not maskable.", shader.name, propName), MessageType.Warning);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties ();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
SerializedProperty _spParticleSystem;
|
||||
SerializedProperty _spTrailParticle;
|
||||
SerializedProperty _spScale;
|
||||
SerializedProperty _spIgnoreParent;
|
||||
SerializedProperty _spAnimatableProperties;
|
||||
UIParticle [] _particles;
|
||||
ArcHandle _arcHandle = new ArcHandle ();
|
||||
BoxBoundsHandle _boxBoundsHandle = new BoxBoundsHandle ();
|
||||
SphereBoundsHandle _sphereBoundsHandle = new SphereBoundsHandle ();
|
||||
Mesh _spriteMesh;
|
||||
|
||||
static T Call<T> (Type type, string method, params object [] args)
|
||||
{
|
||||
MethodInfo mi;
|
||||
if (!s_InternalMethods.TryGetValue (method, out mi))
|
||||
{
|
||||
mi = type.GetMethod (method, BindingFlags.Static | BindingFlags.NonPublic);
|
||||
s_InternalMethods.Add (method, mi);
|
||||
}
|
||||
return (T)mi.Invoke (null, args);
|
||||
}
|
||||
|
||||
void OnSceneGUI ()
|
||||
{
|
||||
Color origCol = Handles.color;
|
||||
Handles.color = s_GizmoColor;
|
||||
|
||||
Matrix4x4 orgMatrix = Handles.matrix;
|
||||
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
foreach (UIParticle uip in _particles)
|
||||
{
|
||||
ParticleSystem ps = uip.cachedParticleSystem;
|
||||
if (!ps || !uip.canvas)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var shapeModule = ps.shape;
|
||||
var mainModule = ps.main;
|
||||
|
||||
ParticleSystemShapeType type = shapeModule.shapeType;
|
||||
|
||||
Matrix4x4 transformMatrix = new Matrix4x4 ();
|
||||
if (mainModule.scalingMode == ParticleSystemScalingMode.Local)
|
||||
{
|
||||
transformMatrix.SetTRS (ps.transform.position, ps.transform.rotation, ps.transform.localScale);
|
||||
}
|
||||
else if (mainModule.scalingMode == ParticleSystemScalingMode.Hierarchy)
|
||||
{
|
||||
transformMatrix = ps.transform.localToWorldMatrix;
|
||||
}
|
||||
else
|
||||
{
|
||||
transformMatrix.SetTRS (ps.transform.position, ps.transform.rotation, ps.transform.lossyScale);
|
||||
}
|
||||
|
||||
bool isBox = (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge || type == ParticleSystemShapeType.Rectangle);
|
||||
|
||||
Vector3 emitterScale = isBox ? Vector3.one : shapeModule.scale;
|
||||
Matrix4x4 emitterMatrix = Matrix4x4.TRS (shapeModule.position, Quaternion.Euler (shapeModule.rotation), emitterScale);
|
||||
transformMatrix *= emitterMatrix;
|
||||
Handles.matrix = transformMatrix;
|
||||
|
||||
if (uip.canvas.renderMode == RenderMode.ScreenSpaceOverlay || ps.main.scalingMode == ParticleSystemScalingMode.Hierarchy)
|
||||
{
|
||||
Handles.matrix = Handles.matrix * Matrix4x4.Scale (Vector3.one * uip.scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
Handles.matrix = Handles.matrix * Matrix4x4.Scale (uip.canvas.rootCanvas.transform.localScale * uip.scale);
|
||||
}
|
||||
|
||||
if (type == ParticleSystemShapeType.Sphere)
|
||||
{
|
||||
// Thickness
|
||||
Handles.color *= s_ShapeGizmoThicknessTint;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radiusThickness = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), false, shapeModule.arc);
|
||||
float radiusThickness = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), false);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Sphere Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (radiusThickness / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Sphere
|
||||
Handles.color = s_GizmoColor;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radius = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, false, shapeModule.arc);
|
||||
float radius = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, false);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Sphere Handle Change");
|
||||
shapeModule.radius = radius;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_SphereMesh, false, s_SphereTextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Circle)
|
||||
{
|
||||
// Thickness
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_arcHandle.angle = shapeModule.arc;
|
||||
_arcHandle.radius = shapeModule.radius * (1.0f - shapeModule.radiusThickness);
|
||||
_arcHandle.SetColorWithRadiusHandle (s_ShapeGizmoThicknessTint, 0f);
|
||||
_arcHandle.angleHandleColor = Color.clear;
|
||||
|
||||
using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
|
||||
_arcHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Circle Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (_arcHandle.radius / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Circle
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_arcHandle.radius = shapeModule.radius;
|
||||
_arcHandle.SetColorWithRadiusHandle (Color.white, 0f);
|
||||
|
||||
using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
|
||||
_arcHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Circle Handle Change");
|
||||
shapeModule.radius = _arcHandle.radius;
|
||||
shapeModule.arc = _arcHandle.angle;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Hemisphere)
|
||||
{
|
||||
// Thickness
|
||||
Handles.color *= s_ShapeGizmoThicknessTint;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radiusThickness = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true, shapeModule.arc);
|
||||
//float radiusThickness = Call<float> (typeof (Handles), "DoSimpleRadiusHandle", Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true, shapeModule.arc);
|
||||
float radiusThickness = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius * (1.0f - shapeModule.radiusThickness), true);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Hemisphere Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (radiusThickness / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Hemisphere
|
||||
Handles.color = s_GizmoColor;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radius = Handles.DoSimpleRadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, true, shapeModule.arc);
|
||||
float radius = Handles.RadiusHandle (Quaternion.identity, Vector3.zero, shapeModule.radius, true);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Hemisphere Handle Change");
|
||||
shapeModule.radius = radius;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.identity, Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_HemisphereMesh, false, s_SphereTextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Cone)
|
||||
{
|
||||
// Thickness
|
||||
Handles.color *= s_ShapeGizmoThicknessTint;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
float angleThickness = Mathf.Lerp (shapeModule.angle, 0.0f, shapeModule.radiusThickness);
|
||||
Vector3 radiusThicknessAngleRange = new Vector3 (shapeModule.radius * (1.0f - shapeModule.radiusThickness), angleThickness, mainModule.startSpeedMultiplier);
|
||||
//radiusThicknessAngleRange = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusThicknessAngleRange, Handles.ConeHandles.Radius);
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
radiusThicknessAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleRange, 1);
|
||||
#else
|
||||
radiusThicknessAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleRange);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Cone Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (radiusThicknessAngleRange.x / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Cone
|
||||
Handles.color = s_GizmoColor;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
Vector3 radiusAngleRange = new Vector3 (shapeModule.radius, shapeModule.angle, mainModule.startSpeedMultiplier);
|
||||
//radiusAngleRange = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusAngleRange);
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
radiusAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleRange, 7);
|
||||
#else
|
||||
radiusAngleRange = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleRange);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Cone Handle Change");
|
||||
shapeModule.radius = radiusAngleRange.x;
|
||||
shapeModule.angle = radiusAngleRange.y;
|
||||
mainModule.startSpeedMultiplier = radiusAngleRange.z;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.ConeVolume)
|
||||
{
|
||||
// Thickness
|
||||
Handles.color *= s_ShapeGizmoThicknessTint;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
float angleThickness = Mathf.Lerp (shapeModule.angle, 0.0f, shapeModule.radiusThickness);
|
||||
Vector3 radiusThicknessAngleLength = new Vector3 (shapeModule.radius * (1.0f - shapeModule.radiusThickness), angleThickness, shapeModule.length);
|
||||
//radiusThicknessAngleLength = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusThicknessAngleLength, Handles.ConeHandles.Radius);
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
radiusThicknessAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleLength, 1);
|
||||
#else
|
||||
radiusThicknessAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusThicknessAngleLength);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Cone Volume Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (radiusThicknessAngleLength.x / shapeModule.radius);
|
||||
}
|
||||
|
||||
// Cone
|
||||
Handles.color = s_GizmoColor;
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
Vector3 radiusAngleLength = new Vector3 (shapeModule.radius, shapeModule.angle, shapeModule.length);
|
||||
//radiusAngleLength = Handles.ConeFrustrumHandle (Quaternion.identity, Vector3.zero, radiusAngleLength);
|
||||
#if UNITY_2018_3_OR_NEWER
|
||||
radiusAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleLength, 7);
|
||||
#else
|
||||
radiusAngleLength = Call<Vector3> (typeof (Handles), "ConeFrustrumHandle", Quaternion.identity, Vector3.zero, radiusAngleLength);
|
||||
#endif
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Cone Volume Handle Change");
|
||||
shapeModule.radius = radiusAngleLength.x;
|
||||
shapeModule.angle = radiusAngleLength.y;
|
||||
shapeModule.length = radiusAngleLength.z;
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (Vector3.zero, Quaternion.Euler (90.0f, 0.0f, 180.0f), Vector3.one * shapeModule.radius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Box || type == ParticleSystemShapeType.BoxShell || type == ParticleSystemShapeType.BoxEdge)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_boxBoundsHandle.center = Vector3.zero;
|
||||
_boxBoundsHandle.size = shapeModule.scale;
|
||||
_boxBoundsHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Box Handle Change");
|
||||
shapeModule.scale = _boxBoundsHandle.size;
|
||||
}
|
||||
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (new Vector3 (0.0f, 0.0f, -m_BoxBoundsHandle.size.z * 0.5f), Quaternion.identity, m_BoxBoundsHandle.size);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_QuadMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Donut)
|
||||
{
|
||||
// Radius
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_arcHandle.radius = shapeModule.radius;
|
||||
_arcHandle.angle = shapeModule.arc;
|
||||
_arcHandle.SetColorWithRadiusHandle (Color.white, 0f);
|
||||
_arcHandle.wireframeColor = Color.clear;
|
||||
|
||||
using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
|
||||
_arcHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Donut Handle Change");
|
||||
shapeModule.radius = _arcHandle.radius;
|
||||
shapeModule.arc = _arcHandle.angle;
|
||||
}
|
||||
|
||||
// Donut extents
|
||||
using (new Handles.DrawingScope (Handles.matrix * s_ArcHandleOffsetMatrix))
|
||||
{
|
||||
float excessAngle = shapeModule.arc % 360f;
|
||||
float angle = Mathf.Abs (shapeModule.arc) >= 360f ? 360f : excessAngle;
|
||||
|
||||
Handles.DrawWireArc (new Vector3 (0.0f, shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
|
||||
Handles.DrawWireArc (new Vector3 (0.0f, -shapeModule.donutRadius, 0.0f), Vector3.up, Vector3.forward, angle, shapeModule.radius);
|
||||
Handles.DrawWireArc (Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius + shapeModule.donutRadius);
|
||||
Handles.DrawWireArc (Vector3.zero, Vector3.up, Vector3.forward, angle, shapeModule.radius - shapeModule.donutRadius);
|
||||
|
||||
if (shapeModule.arc != 360.0f)
|
||||
{
|
||||
Quaternion arcRotation = Quaternion.AngleAxis (shapeModule.arc, Vector3.up);
|
||||
Vector3 capCenter = arcRotation * Vector3.forward * shapeModule.radius;
|
||||
Handles.DrawWireDisc (capCenter, arcRotation * Vector3.right, shapeModule.donutRadius);
|
||||
}
|
||||
}
|
||||
|
||||
// Donut thickness
|
||||
_sphereBoundsHandle.axes = PrimitiveBoundsHandle.Axes.X | PrimitiveBoundsHandle.Axes.Y;
|
||||
_sphereBoundsHandle.radius = shapeModule.donutRadius * (1.0f - shapeModule.radiusThickness);
|
||||
_sphereBoundsHandle.center = Vector3.zero;
|
||||
_sphereBoundsHandle.SetColor (s_ShapeGizmoThicknessTint);
|
||||
|
||||
const float handleInterval = 90.0f;
|
||||
int numOuterRadii = Mathf.Max (1, (int)Mathf.Ceil (shapeModule.arc / handleInterval));
|
||||
Matrix4x4 donutRadiusStartMatrix = Matrix4x4.TRS (new Vector3 (shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler (90.0f, 0.0f, 0.0f), Vector3.one);
|
||||
|
||||
for (int i = 0; i < numOuterRadii; i++)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
using (new Handles.DrawingScope (Handles.matrix * (Matrix4x4.Rotate (Quaternion.Euler (0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
|
||||
_sphereBoundsHandle.DrawHandle ();
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Donut Radius Thickness Handle Change");
|
||||
shapeModule.radiusThickness = 1.0f - (_sphereBoundsHandle.radius / shapeModule.donutRadius);
|
||||
}
|
||||
}
|
||||
|
||||
// Donut radius
|
||||
_sphereBoundsHandle.radius = shapeModule.donutRadius;
|
||||
_sphereBoundsHandle.SetColor (Color.white);
|
||||
|
||||
for (int i = 0; i < numOuterRadii; i++)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
using (new Handles.DrawingScope (Handles.matrix * (Matrix4x4.Rotate (Quaternion.Euler (0.0f, 0.0f, handleInterval * i)) * donutRadiusStartMatrix)))
|
||||
_sphereBoundsHandle.DrawHandle ();
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Donut Radius Handle Change");
|
||||
shapeModule.donutRadius = _sphereBoundsHandle.radius;
|
||||
}
|
||||
}
|
||||
|
||||
// Texture
|
||||
//Matrix4x4 textureTransform = transformMatrix * Matrix4x4.TRS (new Vector3 (shapeModule.radius, 0.0f, 0.0f), Quaternion.Euler (180.0f, 0.0f, 180.0f), Vector3.one * shapeModule.donutRadius * 2.0f);
|
||||
//OnSceneViewTextureGUI (shapeModule, s_CircleMesh, true, s_TextureMaterial, textureTransform);
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.SingleSidedEdge)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
//float radius = Handles.DoSimpleEdgeHandle (Quaternion.identity, Vector3.zero, shapeModule.radius);
|
||||
float radius = Call<float> (typeof (Handles), "DoSimpleEdgeHandle", Quaternion.identity, Vector3.zero, shapeModule.radius);
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Edge Handle Change");
|
||||
shapeModule.radius = radius;
|
||||
}
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Mesh)
|
||||
{
|
||||
Mesh mesh = shapeModule.mesh;
|
||||
if (mesh)
|
||||
{
|
||||
bool orgWireframeMode = GL.wireframe;
|
||||
GL.wireframe = true;
|
||||
s_Material.SetPass (0);
|
||||
Graphics.DrawMeshNow (mesh, transformMatrix);
|
||||
GL.wireframe = orgWireframeMode;
|
||||
|
||||
//OnSceneViewTextureGUI (shapeModule, mesh, false, s_TextureMaterial, transformMatrix);
|
||||
}
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Rectangle)
|
||||
{
|
||||
EditorGUI.BeginChangeCheck ();
|
||||
|
||||
_boxBoundsHandle.center = Vector3.zero;
|
||||
_boxBoundsHandle.size = new Vector3 (shapeModule.scale.x, shapeModule.scale.y, 0.0f);
|
||||
_boxBoundsHandle.DrawHandle ();
|
||||
|
||||
if (EditorGUI.EndChangeCheck ())
|
||||
{
|
||||
Undo.RecordObject (ps, "Rectangle Handle Change");
|
||||
shapeModule.scale = new Vector3 (_boxBoundsHandle.size.x, _boxBoundsHandle.size.y, 0.0f);
|
||||
}
|
||||
|
||||
//OnSceneViewTextureGUI (shapeModule, s_QuadMesh, true, s_TextureMaterial, transformMatrix * Matrix4x4.Scale (m_BoxBoundsHandle.size));
|
||||
}
|
||||
else if (type == ParticleSystemShapeType.Sprite)
|
||||
{
|
||||
Sprite sprite = shapeModule.sprite;
|
||||
if (sprite)
|
||||
{
|
||||
if (!_spriteMesh)
|
||||
{
|
||||
_spriteMesh = new Mesh ();
|
||||
_spriteMesh.name = "ParticleSpritePreview";
|
||||
_spriteMesh.hideFlags |= HideFlags.HideAndDontSave;
|
||||
}
|
||||
|
||||
_spriteMesh.vertices = Array.ConvertAll (sprite.vertices, i => (Vector3)i);
|
||||
_spriteMesh.uv = sprite.uv;
|
||||
_spriteMesh.triangles = Array.ConvertAll (sprite.triangles, i => (int)i);
|
||||
|
||||
bool orgWireframeMode = GL.wireframe;
|
||||
GL.wireframe = true;
|
||||
s_Material.SetPass (0);
|
||||
Graphics.DrawMeshNow (_spriteMesh, transformMatrix);
|
||||
GL.wireframe = orgWireframeMode;
|
||||
|
||||
//OnSceneViewTextureGUI (shapeModule, m_SpriteMesh, false, s_TextureMaterial, transformMatrix);
|
||||
}
|
||||
}
|
||||
}
|
||||
Handles.color = origCol;
|
||||
Handles.matrix = orgMatrix;
|
||||
}
|
||||
}
|
||||
}
|
||||
[CustomEditor(typeof(UIParticle))]
|
||||
[CanEditMultipleObjects]
|
||||
public class UIParticleEditor : GraphicEditor
|
||||
{
|
||||
class AnimatedPropertiesEditor
|
||||
{
|
||||
static readonly List<string> s_ActiveNames = new List<string>();
|
||||
static readonly System.Text.StringBuilder s_Sb = new System.Text.StringBuilder();
|
||||
|
||||
public string name;
|
||||
public ShaderPropertyType type;
|
||||
|
||||
static string CollectActiveNames(SerializedProperty sp, List<string> result)
|
||||
{
|
||||
result.Clear();
|
||||
for (int i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
result.Add(sp.GetArrayElementAtIndex(i).FindPropertyRelative("m_Name").stringValue);
|
||||
}
|
||||
|
||||
s_Sb.Length = 0;
|
||||
if (result.Count == 0)
|
||||
{
|
||||
s_Sb.Append("Nothing");
|
||||
}
|
||||
else
|
||||
{
|
||||
result.Aggregate(s_Sb, (a, b) => s_Sb.AppendFormat("{0}, ", b));
|
||||
s_Sb.Length -= 2;
|
||||
}
|
||||
|
||||
return s_Sb.ToString();
|
||||
}
|
||||
|
||||
public static void DrawAnimatableProperties(SerializedProperty sp, Material mat)
|
||||
{
|
||||
if (!mat || !mat.shader)
|
||||
return;
|
||||
bool isClicked = false;
|
||||
using (new EditorGUILayout.HorizontalScope(GUILayout.ExpandWidth(false)))
|
||||
{
|
||||
var r = EditorGUI.PrefixLabel(EditorGUILayout.GetControlRect(true), new GUIContent(sp.displayName, sp.tooltip));
|
||||
isClicked = GUI.Button(r, CollectActiveNames(sp, s_ActiveNames), EditorStyles.popup);
|
||||
}
|
||||
|
||||
if (isClicked)
|
||||
{
|
||||
GenericMenu gm = new GenericMenu();
|
||||
gm.AddItem(new GUIContent("Nothing"), s_ActiveNames.Count == 0, () =>
|
||||
{
|
||||
sp.ClearArray();
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
});
|
||||
|
||||
|
||||
for (int i = 0; i < sp.arraySize; i++)
|
||||
{
|
||||
var p = sp.GetArrayElementAtIndex(i);
|
||||
var name = p.FindPropertyRelative("m_Name").stringValue;
|
||||
var type = (ShaderPropertyType)p.FindPropertyRelative("m_Type").intValue;
|
||||
AddMenu(gm, sp, new AnimatedPropertiesEditor() { name = name, type = type }, false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < ShaderUtil.GetPropertyCount(mat.shader); i++)
|
||||
{
|
||||
var pName = ShaderUtil.GetPropertyName(mat.shader, i);
|
||||
var type = (ShaderPropertyType)ShaderUtil.GetPropertyType(mat.shader, i);
|
||||
AddMenu(gm, sp, new AnimatedPropertiesEditor() { name = pName, type = type }, true);
|
||||
|
||||
if (type == ShaderPropertyType.Texture)
|
||||
{
|
||||
AddMenu(gm, sp, new AnimatedPropertiesEditor() { name = pName + "_ST", type = ShaderPropertyType.Vector }, true);
|
||||
AddMenu(gm, sp, new AnimatedPropertiesEditor() { name = pName + "_HDR", type = ShaderPropertyType.Vector }, true);
|
||||
AddMenu(gm, sp, new AnimatedPropertiesEditor() { name = pName + "_TexelSize", type = ShaderPropertyType.Vector }, true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
gm.ShowAsContext();
|
||||
}
|
||||
}
|
||||
|
||||
public static void AddMenu(GenericMenu menu, SerializedProperty sp, AnimatedPropertiesEditor property, bool add)
|
||||
{
|
||||
if (add && s_ActiveNames.Contains(property.name))
|
||||
return;
|
||||
|
||||
menu.AddItem(new GUIContent(string.Format("{0} ({1})", property.name, property.type)), s_ActiveNames.Contains(property.name), () =>
|
||||
{
|
||||
var index = s_ActiveNames.IndexOf(property.name);
|
||||
if (0 <= index)
|
||||
{
|
||||
sp.DeleteArrayElementAtIndex(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
sp.InsertArrayElementAtIndex(sp.arraySize);
|
||||
var p = sp.GetArrayElementAtIndex(sp.arraySize - 1);
|
||||
p.FindPropertyRelative("m_Name").stringValue = property.name;
|
||||
p.FindPropertyRelative("m_Type").intValue = (int)property.type;
|
||||
}
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//################################
|
||||
// Constant or Static Members.
|
||||
//################################
|
||||
static readonly GUIContent s_ContentParticleMaterial = new GUIContent("Particle Material", "The material for rendering particles");
|
||||
static readonly GUIContent s_ContentTrailMaterial = new GUIContent("Trail Material", "The material for rendering particle trails");
|
||||
static readonly List<ParticleSystem> s_ParticleSystems = new List<ParticleSystem>();
|
||||
static readonly Color s_GizmoColor = new Color(1f, 0.7f, 0.7f, 0.9f);
|
||||
|
||||
static readonly List<string> s_MaskablePropertyNames = new List<string>()
|
||||
{
|
||||
"_Stencil",
|
||||
"_StencilComp",
|
||||
"_StencilOp",
|
||||
"_StencilWriteMask",
|
||||
"_StencilReadMask",
|
||||
"_ColorMask",
|
||||
};
|
||||
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// This function is called when the object becomes enabled and active.
|
||||
/// </summary>
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
_spParticleSystem = serializedObject.FindProperty("m_ParticleSystem");
|
||||
_spTrailParticle = serializedObject.FindProperty("m_TrailParticle");
|
||||
_spScale = serializedObject.FindProperty("m_Scale");
|
||||
_spIgnoreParent = serializedObject.FindProperty("m_IgnoreParent");
|
||||
_spAnimatableProperties = serializedObject.FindProperty("m_AnimatableProperties");
|
||||
_particles = targets.Cast<UIParticle>().ToArray();
|
||||
_shapeModuleUIs = null;
|
||||
|
||||
var targetsGos = targets.Cast<UIParticle>().Select(x => x.gameObject).ToArray();
|
||||
_inspector = Resources.FindObjectsOfTypeAll<ParticleSystemInspector>()
|
||||
.FirstOrDefault(x => x.targets.Cast<ParticleSystem>().Select(x => x.gameObject).SequenceEqual(targetsGos));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implement this function to make a custom inspector.
|
||||
/// </summary>
|
||||
public override void OnInspectorGUI()
|
||||
{
|
||||
serializedObject.Update();
|
||||
|
||||
EditorGUILayout.PropertyField(_spParticleSystem);
|
||||
EditorGUI.indentLevel++;
|
||||
var ps = _spParticleSystem.objectReferenceValue as ParticleSystem;
|
||||
if (ps)
|
||||
{
|
||||
var pr = ps.GetComponent<ParticleSystemRenderer>();
|
||||
var sp = new SerializedObject(pr).FindProperty("m_Materials");
|
||||
|
||||
EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(0), s_ContentParticleMaterial);
|
||||
EditorGUILayout.PropertyField(sp.GetArrayElementAtIndex(1), s_ContentTrailMaterial);
|
||||
sp.serializedObject.ApplyModifiedProperties();
|
||||
|
||||
if (!Application.isPlaying && pr.enabled)
|
||||
{
|
||||
EditorGUILayout.HelpBox("UIParticles disable the RendererModule in ParticleSystem at runtime to prevent double rendering.", MessageType.Warning);
|
||||
}
|
||||
}
|
||||
EditorGUI.indentLevel--;
|
||||
|
||||
EditorGUI.BeginDisabledGroup(true);
|
||||
EditorGUILayout.PropertyField(_spTrailParticle);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
var current = target as UIParticle;
|
||||
|
||||
EditorGUILayout.PropertyField(_spIgnoreParent);
|
||||
|
||||
EditorGUI.BeginDisabledGroup(!current.isRoot);
|
||||
EditorGUILayout.PropertyField(_spScale);
|
||||
EditorGUI.EndDisabledGroup();
|
||||
|
||||
// AnimatableProperties
|
||||
AnimatedPropertiesEditor.DrawAnimatableProperties(_spAnimatableProperties, current.material);
|
||||
|
||||
current.GetComponentsInChildren<ParticleSystem>(true, s_ParticleSystems);
|
||||
if (s_ParticleSystems.Any(x => x.GetComponent<UIParticle>() == null))
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUILayout.HelpBox("There are child ParticleSystems that does not have a UIParticle component.\nAdd UIParticle component to them.", MessageType.Warning);
|
||||
GUILayout.BeginVertical();
|
||||
if (GUILayout.Button("Fix"))
|
||||
{
|
||||
foreach (var p in s_ParticleSystems.Where(x => !x.GetComponent<UIParticle>()))
|
||||
{
|
||||
p.gameObject.AddComponent<UIParticle>();
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
s_ParticleSystems.Clear();
|
||||
|
||||
if (current.maskable && current.material && current.material.shader)
|
||||
{
|
||||
var mat = current.material;
|
||||
var shader = mat.shader;
|
||||
foreach (var propName in s_MaskablePropertyNames)
|
||||
{
|
||||
if (!mat.HasProperty(propName))
|
||||
{
|
||||
EditorGUILayout.HelpBox(string.Format("Shader {0} doesn't have '{1}' property. This graphic is not maskable.", shader.name, propName), MessageType.Warning);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
}
|
||||
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
SerializedProperty _spParticleSystem;
|
||||
SerializedProperty _spTrailParticle;
|
||||
SerializedProperty _spScale;
|
||||
SerializedProperty _spIgnoreParent;
|
||||
SerializedProperty _spAnimatableProperties;
|
||||
UIParticle[] _particles;
|
||||
ShapeModuleUI[] _shapeModuleUIs;
|
||||
ParticleSystemInspector _inspector;
|
||||
|
||||
void OnSceneGUI()
|
||||
{
|
||||
_shapeModuleUIs ??= _inspector?.m_ParticleEffectUI?.m_Emitters?.SelectMany(x => x.m_Modules).OfType<ShapeModuleUI>()?.ToArray();
|
||||
if (_shapeModuleUIs == null || _shapeModuleUIs.Length == 0 || _shapeModuleUIs[0].GetParticleSystem() != (target as UIParticle).cachedParticleSystem)
|
||||
return;
|
||||
|
||||
Action postAction = () => { };
|
||||
Color origin = ShapeModuleUI.s_GizmoColor.m_Color;
|
||||
Color originDark = ShapeModuleUI.s_GizmoColor.m_Color;
|
||||
ShapeModuleUI.s_GizmoColor.m_Color = s_GizmoColor;
|
||||
ShapeModuleUI.s_GizmoColor.m_OptionalDarkColor = s_GizmoColor;
|
||||
|
||||
_particles
|
||||
.Distinct()
|
||||
.Select(x => new { canvas = x.canvas, ps = x.cachedParticleSystem, scale = x.scale })
|
||||
.Where(x => x.ps && x.canvas)
|
||||
.ToList()
|
||||
.ForEach(x =>
|
||||
{
|
||||
var trans = x.ps.transform;
|
||||
var hasChanged = trans.hasChanged;
|
||||
var localScale = trans.localScale;
|
||||
postAction += () => trans.localScale = localScale;
|
||||
trans.localScale = Vector3.Scale(localScale, x.canvas.rootCanvas.transform.localScale * x.scale);
|
||||
});
|
||||
|
||||
foreach (var ui in _shapeModuleUIs)
|
||||
ui.OnSceneViewGUI();
|
||||
|
||||
postAction();
|
||||
ShapeModuleUI.s_GizmoColor.m_Color = origin;
|
||||
ShapeModuleUI.s_GizmoColor.m_OptionalDarkColor = originDark;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
#if !UNITY_2019_1_OR_NEWER
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
public class UIParticleMenu
|
||||
{
|
||||
[MenuItem("Assets/Samples/Import UIParticle Sample")]
|
||||
static void ImportSample()
|
||||
{
|
||||
const string src = "Packages/com.coffee.ui-particle/Samples~/Demo";
|
||||
const string dst = "Assets/Samples/UI Particle/3.0.0/Demo";
|
||||
|
||||
if (FileUtil.PathExists(dst))
|
||||
FileUtil.DeleteFileOrDirectory(dst);
|
||||
|
||||
FileUtil.CopyDirectoryRecursive(src, dst);
|
||||
AssetDatabase.ImportAsset(dst, ImportAssetOptions.ImportRecursive);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 07047cbd3c4af489fbd41f4303a26fe2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
|
@ -7,148 +7,149 @@ using PrefabStageUtility = UnityEditor.Experimental.SceneManagement.PrefabStageU
|
|||
|
||||
namespace Coffee.UIExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
[ExecuteInEditMode]
|
||||
public class UIParticleOverlayCamera : MonoBehaviour
|
||||
{
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// Get instance object.
|
||||
/// If instance does not exist, Find instance in scene, or create new one.
|
||||
/// </summary>
|
||||
public static UIParticleOverlayCamera instance
|
||||
{
|
||||
get
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
[ExecuteInEditMode]
|
||||
[AddComponentMenu("")]
|
||||
public class UIParticleOverlayCamera : MonoBehaviour
|
||||
{
|
||||
//################################
|
||||
// Public/Protected Members.
|
||||
//################################
|
||||
/// <summary>
|
||||
/// Get instance object.
|
||||
/// If instance does not exist, Find instance in scene, or create new one.
|
||||
/// </summary>
|
||||
public static UIParticleOverlayCamera instance
|
||||
{
|
||||
get
|
||||
{
|
||||
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
|
||||
// If current scene is prefab mode, create OverlayCamera for editor.
|
||||
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage ();
|
||||
if (prefabStage != null && prefabStage.scene.isLoaded)
|
||||
{
|
||||
if (!s_InstanceForPrefabMode)
|
||||
{
|
||||
// This GameObject is not saved in prefab.
|
||||
// This GameObject is not shown in the hierarchy view.
|
||||
// When you exit prefab mode, this GameObject is destroyed automatically.
|
||||
var go = new GameObject (typeof (UIParticleOverlayCamera).Name + "_ForEditor")
|
||||
{
|
||||
hideFlags = HideFlags.HideAndDontSave,
|
||||
tag = "EditorOnly",
|
||||
};
|
||||
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene (go, prefabStage.scene);
|
||||
s_InstanceForPrefabMode = go.AddComponent<UIParticleOverlayCamera> ();
|
||||
}
|
||||
return s_InstanceForPrefabMode;
|
||||
}
|
||||
// If current scene is prefab mode, create OverlayCamera for editor.
|
||||
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
|
||||
if (prefabStage != null && prefabStage.scene.isLoaded)
|
||||
{
|
||||
if (!s_InstanceForPrefabMode)
|
||||
{
|
||||
// This GameObject is not saved in prefab.
|
||||
// This GameObject is not shown in the hierarchy view.
|
||||
// When you exit prefab mode, this GameObject is destroyed automatically.
|
||||
var go = new GameObject(typeof(UIParticleOverlayCamera).Name + "_ForEditor")
|
||||
{
|
||||
hideFlags = HideFlags.HideAndDontSave,
|
||||
tag = "EditorOnly",
|
||||
};
|
||||
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(go, prefabStage.scene);
|
||||
s_InstanceForPrefabMode = go.AddComponent<UIParticleOverlayCamera>();
|
||||
}
|
||||
return s_InstanceForPrefabMode;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Find instance in scene, or create new one.
|
||||
if (object.ReferenceEquals (s_Instance, null))
|
||||
{
|
||||
s_Instance = FindObjectOfType<UIParticleOverlayCamera> () ?? new GameObject (typeof (UIParticleOverlayCamera).Name, typeof (UIParticleOverlayCamera)).GetComponent<UIParticleOverlayCamera> ();
|
||||
s_Instance.gameObject.SetActive (true);
|
||||
s_Instance.enabled = true;
|
||||
}
|
||||
return s_Instance;
|
||||
}
|
||||
}
|
||||
// Find instance in scene, or create new one.
|
||||
if (object.ReferenceEquals(s_Instance, null))
|
||||
{
|
||||
s_Instance = FindObjectOfType<UIParticleOverlayCamera>() ?? new GameObject(typeof(UIParticleOverlayCamera).Name, typeof(UIParticleOverlayCamera)).GetComponent<UIParticleOverlayCamera>();
|
||||
s_Instance.gameObject.SetActive(true);
|
||||
s_Instance.enabled = true;
|
||||
}
|
||||
return s_Instance;
|
||||
}
|
||||
}
|
||||
|
||||
public static Camera GetCameraForOvrelay (Canvas canvas)
|
||||
{
|
||||
var i = instance;
|
||||
var rt = canvas.rootCanvas.transform as RectTransform;
|
||||
var cam = i.cameraForOvrelay;
|
||||
var trans = i.transform;
|
||||
cam.enabled = false;
|
||||
public static Camera GetCameraForOvrelay(Canvas canvas)
|
||||
{
|
||||
var i = instance;
|
||||
var rt = canvas.rootCanvas.transform as RectTransform;
|
||||
var cam = i.cameraForOvrelay;
|
||||
var trans = i.transform;
|
||||
cam.enabled = false;
|
||||
|
||||
var pos = rt.localPosition;
|
||||
cam.orthographic = true;
|
||||
cam.orthographicSize = Mathf.Max (pos.x, pos.y);
|
||||
cam.nearClipPlane = 0.3f;
|
||||
cam.farClipPlane = 1000f;
|
||||
pos.z -= 100;
|
||||
trans.localPosition = pos;
|
||||
var pos = rt.localPosition;
|
||||
cam.orthographic = true;
|
||||
cam.orthographicSize = Mathf.Max(pos.x, pos.y);
|
||||
cam.nearClipPlane = 0.3f;
|
||||
cam.farClipPlane = 1000f;
|
||||
pos.z -= 100;
|
||||
trans.localPosition = pos;
|
||||
|
||||
return cam;
|
||||
}
|
||||
return cam;
|
||||
}
|
||||
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
Camera cameraForOvrelay { get { return m_Camera ? m_Camera : (m_Camera = GetComponent<Camera> ()) ? m_Camera : (m_Camera = gameObject.AddComponent<Camera> ()); } }
|
||||
Camera m_Camera;
|
||||
static UIParticleOverlayCamera s_Instance;
|
||||
//################################
|
||||
// Private Members.
|
||||
//################################
|
||||
Camera cameraForOvrelay { get { return m_Camera ? m_Camera : (m_Camera = GetComponent<Camera>()) ? m_Camera : (m_Camera = gameObject.AddComponent<Camera>()); } }
|
||||
Camera m_Camera;
|
||||
static UIParticleOverlayCamera s_Instance;
|
||||
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
|
||||
static UIParticleOverlayCamera s_InstanceForPrefabMode;
|
||||
static UIParticleOverlayCamera s_InstanceForPrefabMode;
|
||||
#endif
|
||||
|
||||
/// <summary>
|
||||
/// Awake is called when the script instance is being loaded.
|
||||
/// </summary>
|
||||
void Awake ()
|
||||
{
|
||||
/// <summary>
|
||||
/// Awake is called when the script instance is being loaded.
|
||||
/// </summary>
|
||||
void Awake()
|
||||
{
|
||||
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
|
||||
// OverlayCamera for editor.
|
||||
if (hideFlags == HideFlags.HideAndDontSave || s_InstanceForPrefabMode == this)
|
||||
{
|
||||
s_InstanceForPrefabMode = GetComponent<UIParticleOverlayCamera> ();
|
||||
return;
|
||||
}
|
||||
// OverlayCamera for editor.
|
||||
if (hideFlags == HideFlags.HideAndDontSave || s_InstanceForPrefabMode == this)
|
||||
{
|
||||
s_InstanceForPrefabMode = GetComponent<UIParticleOverlayCamera>();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Hold the instance.
|
||||
if (s_Instance == null)
|
||||
{
|
||||
s_Instance = GetComponent<UIParticleOverlayCamera> ();
|
||||
}
|
||||
// If the instance is duplicated, destroy itself.
|
||||
else if (s_Instance != this)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning ("Multiple " + typeof (UIParticleOverlayCamera).Name + " in scene.", this.gameObject);
|
||||
enabled = false;
|
||||
// Hold the instance.
|
||||
if (s_Instance == null)
|
||||
{
|
||||
s_Instance = GetComponent<UIParticleOverlayCamera>();
|
||||
}
|
||||
// If the instance is duplicated, destroy itself.
|
||||
else if (s_Instance != this)
|
||||
{
|
||||
UnityEngine.Debug.LogWarning("Multiple " + typeof(UIParticleOverlayCamera).Name + " in scene.", this.gameObject);
|
||||
enabled = false;
|
||||
#if UNITY_EDITOR
|
||||
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
DestroyImmediate (gameObject);
|
||||
}
|
||||
else
|
||||
if (!Application.isPlaying)
|
||||
{
|
||||
DestroyImmediate(gameObject);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
Destroy (gameObject);
|
||||
}
|
||||
return;
|
||||
}
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
cameraForOvrelay.enabled = false;
|
||||
cameraForOvrelay.enabled = false;
|
||||
|
||||
// Singleton has DontDestroy flag.
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
DontDestroyOnLoad (gameObject);
|
||||
}
|
||||
}
|
||||
// Singleton has DontDestroy flag.
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This function is called when the MonoBehaviour will be destroyed.
|
||||
/// </summary>
|
||||
void OnDestroy ()
|
||||
{
|
||||
/// <summary>
|
||||
/// This function is called when the MonoBehaviour will be destroyed.
|
||||
/// </summary>
|
||||
void OnDestroy()
|
||||
{
|
||||
#if UNITY_2018_3_OR_NEWER && UNITY_EDITOR
|
||||
if (s_InstanceForPrefabMode == this)
|
||||
{
|
||||
s_InstanceForPrefabMode = null;
|
||||
}
|
||||
if (s_InstanceForPrefabMode == this)
|
||||
{
|
||||
s_InstanceForPrefabMode = null;
|
||||
}
|
||||
#endif
|
||||
|
||||
// Clear instance on destroy.
|
||||
if (s_Instance == this)
|
||||
{
|
||||
s_Instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Clear instance on destroy.
|
||||
if (s_Instance == this)
|
||||
{
|
||||
s_Instance = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
19
package.json
19
package.json
|
@ -1,9 +1,9 @@
|
|||
{
|
||||
"name": "com.coffee.ui-particle",
|
||||
"displayName": "UI Particle",
|
||||
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
|
||||
"version": "2.3.0",
|
||||
"unity": "2018.2",
|
||||
"displayName": "UI Particle",
|
||||
"description": "This plugin provide a component to render particle effect for uGUI.\nThe particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.",
|
||||
"version": "3.0.0-preview.1",
|
||||
"unity": "2018.2",
|
||||
"license": "MIT",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
|
@ -13,7 +13,12 @@
|
|||
"author": "mob-sakai <sakai861104@gmail.com> (https://github.com/mob-sakai)",
|
||||
"editorOnly": false,
|
||||
"upmSupport": true,
|
||||
"dependencies": {
|
||||
}
|
||||
"dependencies": {},
|
||||
"samples": [
|
||||
{
|
||||
"displayName": "Demo",
|
||||
"description": "UI Particle Demo",
|
||||
"path": "Samples~/Demo"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue