action
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518bc09602
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Auto increment pre-release version to 2.3.2-pre.4 [skip ci]
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2023-11-23 22:55:06 +00:00 |
Simon (Darkside) Jackson
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ad4ec2d920
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Merge pull request #459 from Unity-UI-Extensions/feature/test-release
Feature/test-release
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2023-11-23 22:48:13 +00:00 |
Simon (Darkside) Jackson
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aa4d41322e
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Touch
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2023-11-23 22:46:52 +00:00 |
Simon (Darkside) Jackson
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0b8f1a0555
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Merge pull request #458 from Unity-UI-Extensions/feature/2023testing
Feature/2023testing
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2023-11-23 22:28:02 +00:00 |
SimonDarksideJ
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162e4d3ed9
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Updated implementations to handle 2023 support, with 2023 moving in to public release
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2023-11-23 20:32:53 +00:00 |
SimonDarksideJ
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54d951350a
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Merge branch 'release' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into development
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2023-10-05 20:49:48 +01:00 |
Simon (Darkside) Jackson
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1464ae97bd
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fix missing using
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2023-10-05 20:43:41 +01:00 |
SimonDarksideJ
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250befb08c
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Merge branch 'release' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into development
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2023-10-05 20:36:27 +01:00 |
SimonDarksideJ
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3000e3b40b
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Merge branch 'release' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into release
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2023-10-05 20:35:46 +01:00 |
SimonDarksideJ
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9a823060a7
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Update workflows
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2023-10-05 20:35:32 +01:00 |
SimonDarksideJ
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15cb41b838
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deprecate CylinderText in 2022
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2023-10-05 20:34:35 +01:00 |
Simon (Darkside) Jackson
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322e804f25
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Merge pull request #453 from RobTranquillo/release
Minor enhancements on DropDown
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2023-10-05 16:53:52 +01:00 |
Simon (Darkside) Jackson
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289a50d796
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Minor review corrections
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2023-10-05 16:53:04 +01:00 |
Robert Wartenberg
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95f1956f48
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fix: SetActive() takes care of btn. Add: ded. Hide funct
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2023-09-25 14:31:45 +02:00 |
Robert Wartenberg
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2a59f37653
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fix: tabs vs. spaces in DropDownList { }
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2023-09-25 14:31:41 +02:00 |
Robert Wartenberg
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c06cd38081
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add: public accessable reset function
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2023-09-25 14:31:37 +02:00 |
Simon (Darkside) Jackson
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69c96ab471
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Merge pull request #446 from wanliyun/release
Fix Bug!NeicerOutline color.a Lose when m_UseGraphicAlpha is true!
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2023-07-22 16:53:23 +01:00 |
Simon (Darkside) Jackson
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884a8d63f1
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Update case sensitivity of agent labels
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2023-07-22 16:45:39 +01:00 |
Simon (Darkside) Jackson
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5f535e0431
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Merge branch 'development' into release
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2023-07-22 16:12:16 +01:00 |
Simon (Darkside) Jackson
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17b69878de
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Merge pull request #442 from sandr01d/development
Fix release date of v2.3
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2023-07-22 16:11:54 +01:00 |
Simon (Darkside) Jackson
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70f98806e9
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Merge branch 'development' into release
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2023-07-22 16:11:29 +01:00 |
Simon (Darkside) Jackson
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90fd22498f
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Merge pull request #444 from solidsign/feature/UIParticleSystem_use_lengthScale
Add using lengthScale to UIParticleSystem
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2023-07-22 16:11:13 +01:00 |
Simon (Darkside) Jackson
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0dd1e6d7bb
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Merge branch 'release' into feature/UIParticleSystem_use_lengthScale
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2023-07-22 16:10:37 +01:00 |
Simon (Darkside) Jackson
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0a424334e9
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Merge pull request #443 from adibacco/patch-1
Update UILineRenderer.cs
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2023-07-22 16:10:26 +01:00 |
Simon (Darkside) Jackson
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5ef4736e68
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Merge branch 'development' into development
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2023-07-22 16:09:32 +01:00 |
SimonDarksideJ
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9fbcd39b88
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Deprecated Text Effects with Unity 2022 as they are incompatible with TextMeshPro
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2023-07-09 16:48:55 +01:00 |
wanliyun
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6a68933e48
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Fix Bug!NeicerOutline color.a Lose when m_UseGraphicAlpha is true!
if (m_UseGraphicAlpha)
newColor.a = (byte)((newColor.a * verts[i].color.a) / 255); //newColor's type cannot be Color.Should be Color32.
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2023-07-06 13:20:50 +08:00 |
eldar.zakaryaev
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11de683781
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Fix UIParticleSystem does not correspond to runtime lengthScale change
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2023-07-05 11:24:50 +03:00 |
eldar.zakaryaev
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2a925fcf65
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Add using lengthScale to UIParticleSystem
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2023-07-05 11:11:44 +03:00 |
adibacco
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34e3f82395
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Update UILineRenderer.cs
There is no need to draw either points or segments. Both should be drawn.
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2023-06-28 23:00:16 +02:00 |
Sandroid
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4857492384
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Fix release date of v2.3
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2023-06-21 15:10:24 +02:00 |
SimonDarksideJ
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796f66c310
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Updated LineRenderer and UILIneConnector implementations to both be safer and include warning about placing a UILineRenderer at any other position than 0,0,0.
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2023-06-17 18:33:22 +01:00 |
SimonDarksideJ
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e7babe0dd6
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Updated HSS/VSS to ensure events fire correctly if the control is dragged but not moved:
Resolves: #186
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2023-06-17 17:16:31 +01:00 |
action
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ab34212ade
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Auto increment pre-release version to 2.3.2-pre.3 [skip ci]
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2023-03-29 13:41:56 +00:00 |
Simon (Darkside) Jackson
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531059bf0e
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Merge pull request #439 from Unity-UI-Extensions/feature/updateCodeOwners
Patch workflow for correct secret
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2023-03-29 14:41:37 +01:00 |
Simon (Darkside) Jackson
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a4fb11f0b4
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Patch workflow for correct secret
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2023-03-29 14:32:05 +01:00 |
Simon (Darkside) Jackson
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09b17fae52
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Merge pull request #436 from victornor/linerenderer_points
Linerenderer points
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2023-03-29 14:16:07 +01:00 |
Simon (Darkside) Jackson
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7becb9cae4
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Merge branch 'development' into linerenderer_points
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2023-03-29 14:15:48 +01:00 |
Victor
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7127f8bca7
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chore: make CalculatePointOnCurve public
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2023-03-20 13:43:43 +01:00 |
Victor
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ba7b21fdae
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feat: add CalculatePointOnCurve for linerenderer
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2023-03-20 13:42:33 +01:00 |
victornor
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5e7282c27d
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fix: GetPosition when Segments is null
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2023-03-20 13:33:14 +01:00 |
action
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14aa9ae491
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Auto increment pre-release version to 2.3.2-pre.2 [skip ci]
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2023-03-12 12:13:16 +00:00 |
Simon (Darkside) Jackson
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a45509ee55
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Merge pull request #435 from Unity-UI-Extensions/fix/resolveflowoverflow
Resolve FlowLayoutGroup overflow issue
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2023-03-12 12:12:52 +00:00 |
Simon (Darkside) Jackson
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2ccf119f7d
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fix package version
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2023-03-12 12:06:34 +00:00 |
SimonDarksideJ
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14548049a5
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Update workflows
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2023-03-12 11:58:04 +00:00 |
SimonDarksideJ
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02da81ef28
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Resolves an issue where the last line in a flow layout group would overflow the rect bounds
Fixes - https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/432
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2023-03-12 11:44:50 +00:00 |
SimonDarksideJ
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3e8eaa0643
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Merge branch 'development' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into development
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2023-03-12 11:43:06 +00:00 |
Simon (Darkside) Jackson
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8ddcaa839e
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Merge pull request #434 from FejZa/release
Fix ResetSelectableHighlight resets button to normal when it's actually disabled
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2023-03-02 17:43:55 +00:00 |
Simon (Darkside) Jackson
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c61fbeeceb
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Merge branch 'development' into release
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2023-03-02 17:42:42 +00:00 |
Simon (Darkside) Jackson
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d8c99e4398
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Instigate development branch
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2023-03-02 17:41:00 +00:00 |