Simon Jackson
d101a574c8
Removed arrays from control and refactored, heavy perf inprovement
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Downside it made my "visible" improvement redundant and need to re-implement.
--HG--
branch : develop_5.3
2016-12-10 13:36:28 +00:00
Simon Jackson
5cbfc70e30
Refactored general code for HSS / VSS in to base class
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Fixed issue with add/remove pages where positions were not recalculated
--HG--
branch : develop_5.3
2016-12-05 10:15:48 +00:00
Simon Jackson
74ef2ca4e7
Fixed paging / smooth scrolling with the HSS / VSS
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Current page now updated correctly while scrolling
--HG--
branch : develop_5.3
2016-12-04 20:06:03 +00:00
Simon Jackson
c46453655e
Removed old HSV picker and replaced with initial version of the new COlorPicker.
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Includes some other new controls such as Box Slider and Color Slider.
Still needs some cleaning up as this is the initial check-in
--HG--
branch : develop_5.3
2016-11-25 09:27:29 +00:00
Simon Jackson
c97b4f8a99
TextPic update and fix
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--HG--
branch : develop_5.3
2016-11-24 17:48:51 +00:00
Simon Jackson
76e5049023
Fixed and tested HSS & VSS use with Scroll COnflict Manager.
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HSS & VSS controls now play nicely together
Added new version of Gradient
--HG--
branch : develop_5.3
2016-11-15 23:48:44 +00:00
Simon Jackson
1730965a44
Added Start and End move events to the HSS & VSS controls
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--HG--
branch : develop_5.3
2016-11-15 18:09:13 +00:00
Simon Jackson
2de76cf7a3
Perfromance tweaks for H & V scroll snaps.
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Updated create option
Matched Size options from HSS update in to VSS
--HG--
branch : develop_5.3
2016-11-15 14:52:34 +00:00
Simon Jackson
cb535507a4
Updated H & V scroll snap starting page and button navigation
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Updated H & V jump function to only accept values with in page range
--HG--
branch : develop_5.3
2016-11-15 13:36:50 +00:00
Simon Jackson
55a54816ec
Merged in sushanta1991/unity-ui-extensions/sushanta1991/scrollingcalendarcs-edited-online-with-b-1474969966846 (pull request #28 )
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Child nodes of Months, Years and Days Scroll rect were not visible, Added fix for the same.
--HG--
branch : develop_5.3
2016-10-10 18:18:18 +01:00
Simon Jackson
d890858afb
Merged in sushanta1991/unity-ui-extensions-1/sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532 (pull request #29 )
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TextPic.cs Added Fix for href tag which was not working.
--HG--
branch : develop_5.3
2016-10-10 18:17:41 +01:00
sushanta chakraborty
18cf84b4d0
TextPic.cs Added Fix for href tag, which was not working. Added support for multiple href tag with same name.
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--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 06:56:06 +00:00
sushanta chakraborty
b75a03963e
TextPic.cs Added Fix for href tag, which was not working.
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--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-28 05:29:33 +00:00
sushanta chakraborty
292fb39c93
TextPic.cs was not working for href.
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Unity-UI-Extensions helped me a lot thanks for creating it.
Today i was trying href tag provided with TextPic.cs, but unfortunately it was not working.
I figured out that, OnPopulateMesh() was creating hrefInfo.boxes but at the end when OnPopulateMesh() calls UpdateQuadImage(), hrefInfo.boxes.count was coming 0. This was little strange but i saw that GetOutputText() was re-creating m_HrefInfos array from scratch but it didn't include the code to add boxes, so this was the issue.
so what i did is, i commented this line m_HrefInfos.Clear(); in GetOutputText() and added few lines of code to check if m_HrefInfos elements exists than don't destroy it, just update it with new values.
This helped in resolving the issue. Now i was getting onClick event on href tag.
Thanks
--HG--
branch : sushanta1991/textpiccs-was-not-working-for-href-unit-1474979920532
2016-09-27 12:38:44 +00:00
sushanta chakraborty
56640b3b09
ScrollingCalendar.cs edited online with Bitbucket.
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previous script was not working, if you create a ScrollingCalendar you can't see the months-years and days ui nodes because previous coder passed only parent to SetParent function without passing second parameter which should be false for ui to appear on screen so i just edited 3 lines which had SetParent function, you can find the changes in line 61, 84, 143.
Thanks
--HG--
branch : sushanta1991/scrollingcalendarcs-edited-online-with-b-1474969966846
2016-09-27 09:52:52 +00:00
darkside@xna-uk.net
154c9c8d31
Upgrade fix to SAUIM Test shader
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Removed some experimental code that sneaked in to a commit
--HG--
branch : develop_5.3
2016-09-08 19:04:42 +01:00
Simon Jackson
77561026fa
Merged in Feddas/unity-ui-extensions/Feddas/horizontalscrollsnapcs-works-well-with-a-1472852283807 (pull request #27 )
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HorizontalScrollSnap.cs works well with AnchorMinMax.
--HG--
branch : develop_5.3
2016-09-04 17:12:47 +01:00
Shawn Featherly
6887b20915
HorizontalScrollSnap.cs works well with AnchorMinMax.
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--HG--
branch : Feddas/horizontalscrollsnapcs-works-well-with-a-1472852283807
2016-09-02 21:38:06 +00:00
Simon Jackson
c2bb97f1bd
Merged in playemgames/unity-ui-extensions-1/playemgames/hack-to-clear-out-culled-images-to-prope-1470396744892 (pull request #26 )
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Hack to clear out culled images to properly position them instead of reuse images.
--HG--
branch : develop_5.3
2016-08-30 21:30:58 +01:00
playemgames
f324f58076
Hack to clear out culled images to properly position them instead of reuse images.
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--HG--
branch : playemgames/hack-to-clear-out-culled-images-to-prope-1470396744892
2016-08-05 11:36:19 +00:00
Simon Jackson
2f6aca2d4c
Merged in playemgames/unity-ui-extensions/playemgames/added-onvalidate-and-updatequadimage-to--1469821382746 (pull request #25 )
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Added OnValidate and UpdateQuadImage(); to OnPopulateMesh(); to position the images correctly on text input.
--HG--
branch : develop_5.3
2016-07-30 00:44:06 +01:00
playemgames
4ede5c9576
Added OnValidate and UpdateQuadImage(); to OnPopulateMesh(); to position the images correctly on text input.
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--HG--
branch : playemgames/added-onvalidate-and-updatequadimage-to--1469821382746
2016-07-29 19:43:04 +00:00
Simon Jackson
006ad7311f
H & V Scroll snap fixes to resolve #91
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--HG--
branch : develop_5.3
2016-07-21 17:25:34 +01:00
Simon Jackson
ee300b4079
Some more restructuring whilst documentation updates continue.
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Hopefully last breaking changes.
--HG--
branch : develop_5.3
2016-07-18 21:36:36 +01:00
Simon Jackson
6796c319a3
Documentation update
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--HG--
branch : develop_5.3
2016-07-17 20:56:54 +01:00
Simon Jackson
e105d9f2dd
Added UI Knob
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Restructured controls in to their own folder. If we are breaking Bkcompat, might as well make it a good one
--HG--
branch : develop_5.3
2016-07-17 19:21:41 +01:00
Simon Jackson
c9fb580364
Added TextPic component from #89
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Added Override Highlighted option to drop down to fix #87
--HG--
branch : develop_5.3
2016-07-14 18:48:18 +01:00
Simon Jackson
a9a4d76715
Documentation update
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Added donation link
--HG--
branch : develop_5.3
2016-07-08 12:44:34 +01:00
Simon Jackson
692d226273
Merge
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--HG--
branch : develop_5.3
2016-07-08 11:46:24 +01:00
Simon Jackson
d0b72e5307
Project tidy up
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--HG--
branch : develop_5.3
2016-07-08 11:45:58 +01:00
Simon Jackson
a9e17b8d03
README.md edited online with Bitbucket
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--HG--
branch : develop_5.3
2016-07-08 10:32:10 +00:00
Simon Jackson
a5b08f312b
Project restructure as per issue #79
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Note, will need old folder removing and new project adding in upgrade to tidy up
--HG--
branch : develop_5.3
2016-07-02 15:02:13 +01:00
Simon Jackson
4547716f3e
Patched Particle System with fixes from author
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Added 3 new Utility controls
--HG--
branch : develop_5.3
2016-07-02 14:50:37 +01:00
Simon Jackson
4024e6a786
Updated notes post 4.x/5.1/5.2 update
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--HG--
branch : develop_5.3
2016-06-21 16:48:33 +01:00
Simon Jackson
ebdc37213f
README.md edited online with Bitbucket
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--HG--
branch : develop_5.3
2016-06-10 10:35:32 +00:00
Simon Jackson
329f598853
README.md edited online with Bitbucket
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--HG--
branch : develop_5.3
2016-06-04 11:50:15 +00:00
Simon Jackson
67361a738b
README.md edited online with Bitbucket
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--HG--
branch : develop_5.3
2016-06-04 10:51:57 +00:00
Simon Jackson
0f47f17576
README.md edited online with Bitbucket
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--HG--
branch : develop_5.3
2016-06-04 10:50:40 +00:00
Simon Jackson
fa5c95e8ba
README.md edited online with Bitbucket
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--HG--
branch : develop_5.3
2016-06-04 10:48:26 +00:00
Simon Jackson
136d8e5000
README.md edited online with Bitbucket
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--HG--
branch : develop_5.3
2016-06-04 10:47:31 +00:00
Simon (darkside) Jackson
a30ec7f577
That's it. Update 1.1 ready. #BigRedButton
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--HG--
branch : develop_5.3
2016-06-04 11:44:36 +01:00
Simon (darkside) Jackson
4fd51c9d41
Patch fixes from regression testing in 5.2.
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Unit Tests fixed to 5.3 plus due to dependancy on Unity Test Tools (which also have issues in 5.2 :D)
--HG--
branch : develop_5.3
2016-06-03 18:04:48 +01:00
Simon (darkside) Jackson
58b7a26f1a
Patch to compression tests. Transform Surrogate is not implemented
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Added DragCorrector and PPIViewer utilities
--HG--
branch : develop_5.3
2016-06-03 17:36:55 +01:00
Simon (darkside) Jackson
841d8dbd92
Added ReadME files for the compression and serialization components
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--HG--
branch : develop_5.3
2016-06-03 10:26:37 +01:00
Simon (darkside) Jackson
7aed82c821
Some minor updates to the shader scripts
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Added the new Compression and Serialization utilities. Completely not UI but too awesome not to add
--HG--
branch : develop_5.3
2016-06-02 22:05:21 +01:00
Simon (darkside) Jackson
8178bfc7c6
Added new UI shaders plus supporting scripts
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Updated and tested the ScrollConflictManager
Updated UIParticle system and tested
Final checks and docs update for 1.1 release next
--HG--
branch : develop_5.3
2016-05-30 22:47:46 +01:00
Simon (darkside) Jackson
03c2e4d81f
Numerous fixes to HSS / VSS - added warning not to use scrollbars
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Added fix for reorderable list last item issue
Fixed UI Vertical scroller demo - swapped year and day round as it was confusing
UI Selectable fix for onDisable to set as unpressed
Added new Shine Effect control
1.1 release coding done. Next update release notes and test
--HG--
branch : develop_5.3
2016-05-28 00:04:08 +01:00
Simon (darkside) Jackson
161a9d20d9
One of these days I will learn to spell. Today is not that day :S
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Renamed Primative to Primitive (only the second time now)
Lesson learned, don't code so early in the morning. Time for bed
--HG--
branch : develop_5.3
2016-05-25 00:56:18 +01:00
Simon (darkside) Jackson
e205747c13
Updated Primatives for issue:
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https://bitbucket.org/ddreaper/unity-ui-extensions/issues/57/use-of-texture-instead-of-sprite-eg-in
Refactored all primatives to use a new common base
Updated primatives (using base) to align with current Unity Image component, including:
* Using Sprites not textures (aka above issue)
* Added ILayoutElement Interface
* Added ICanvasRaycastFilter interface (experimental, can be overridden), includes basic alpha checking.
--HG--
branch : develop_5.3
2016-05-25 00:50:10 +01:00
Simon (darkside) Jackson
df39a76f3c
Added patch to limit the Reorderable List component to Screenspace-Overlay canvases for now to avoid issues until it can be updated.
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--HG--
branch : develop_5.3
2016-05-23 21:30:06 +01:00