Commit Graph

16 Commits (c059e2338a417acdc6a944acb15d03338969be2b)

Author SHA1 Message Date
Simon Jackson fc6ea6089d Fixes issue #398 where the Next / Previous buttons filed to work if the ScrollSnap was previously scrolling.
Also renamed the Extension Methods scripts and added a new function.

Resolves: #398
2022-04-23 21:01:37 +01:00
Simon Jackson 383e19fb05 Merged in development (pull request #122)
Development

* Merged in updated_new_input_system_check (pull request #117)

Updated the new Input system switch and tested against 2021

* Updated LineRenderer to initialise with a 1 point array, this resolves an issue with Unity putting the previous controls vertext array in an uninitialised control.
Also updated examples checkout

* Merged in UpdatedLineRender (pull request #118)

UILineRender now initilises with a point of 1 to correct Unity issue

* Applied J.R. Mitchell's fix for the Accordion Controls/Accordion/AccordionElement.cs

resolves: #364

* Merged in AccordionFIx (pull request #119)

Update to Accordion to allow for prefab Accordion Elements

* Resolved issue where the Content Scroll snap would cause issue with only 1 child.
Also tested and fixed working with no children.

Resolves #362

* Merged in content_scroll_snap_fix (pull request #120)

ContentScrollSnap update

* Updated the PaginationManager to override if the ScrollSnap is in motion.
BuyerBeware, Unity's toggles can get in to a state where they are clicked but not clicked.

* Merged in PaginationFix (pull request #121)

Updated the PaginationManager to override if the ScrollSnap is in motion.

* Updated release notes and bumped version to release
2021-05-10 17:38:31 +00:00
Simon (darkside) Jackson 5a3621a464 Added header 2020-10-23 12:41:14 +01:00
Simon (darkside) Jackson 93e36943a2 Refactored and extended the ContentScrollSnap control
* Added protection against errors and empty scrollrect content
* Added new SetNewItems function to add children programmatically to the control and reset accordingly
2020-10-23 12:04:11 +01:00
Simon (darkside) Jackson 9ac3b24818 Unity 2018 testing fixes 2020-10-21 18:57:03 +01:00
Simon (darkside) Jackson 38740bfef0 Finalised new InputManagerHelper, which translates input based on the operating input system, new or old
Updated CardStack2D to have defined keyboard input or specific gamepad input over the older axisname for new input system.
2020-10-12 23:27:57 +01:00
Simon (darkside) Jackson 0b0d03cdb7 Following reports that certain UI Extensions controls do not work with the new input system, working on a small refactor to manage and handle dependencies on the old input system. 2020-10-08 17:07:39 +01:00
Simon (darkside) Jackson 1f6f7a8df2 Fixed issue with page events not being raised when inertia was disabled (velocity was always zero) 2020-09-28 23:59:47 +01:00
Simon (darkside) Jackson 6350f72e80 Final roll-up and fix.
Resolved race condition for associated pagination controls.
2020-09-28 23:43:03 +01:00
Simon (darkside) Jackson 263368ba8d Fixed public GoToScreen call to only raise events internally (not multiple) 2020-09-28 18:12:35 +01:00
Simon (darkside) Jackson 0e636bf937 Fixed a conflict when using the ScrollConflictManager in child content of a HSS or VSS 2020-09-28 14:00:09 +01:00
Simon (darkside) Jackson 2c2a605f79 Fixing Vertical snap too 2020-09-25 16:02:03 +01:00
Simon Jackson 3427cb8442 Fixed hard swipe to ensur eit only ever moves one page, no matter how far you swipe.
Resolves #344
2020-09-25 14:40:59 +01:00
Simon (darkside) Jackson 9617cc26b2 Spell-checking and docs update 2020-07-08 20:38:28 +01:00
Simon (darkside) Jackson de989b3d96 Updated Fancy Scroll View code to latest from repo 2020-06-30 15:14:04 +01:00
Simon (darkside) Jackson b8f25e1eee Updating package to the latest Unity guidelines for Unity packages 2020-06-30 13:58:38 +01:00