Simon Jackson
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968fdab8cc
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Merge branch 'development' of https://github.com/Unity-UI-Extensions/com.unity.uiextensions into feature/V2.3.0
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2023-02-06 14:07:44 +00:00 |
Simon Jackson
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12f6174469
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Cleanup and ensuring the UIParticleSystem is disposed on Destroy correctly.
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/412
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2023-01-03 11:42:22 +00:00 |
Simon Jackson
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8004bcf39b
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Updated #if filter inclusion to 2019_1_OR_Newer
resolves:
- https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/411
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2022-11-27 13:51:39 +00:00 |
Simon Jackson
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c059e2338a
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Updated UIParticleSystem access to Particles array to ensure it is more stable.
Updated some #if statements to be better future proofed
Resolves #360
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2022-04-23 23:12:42 +01:00 |
Simon (darkside) Jackson
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17274b3ad4
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Patch fix Unity 2019
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2020-10-31 15:51:46 +00:00 |
Simon (darkside) Jackson
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da2cec1ef2
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Unity 2020 patchfix
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2020-10-31 15:45:21 +00:00 |
Simon (darkside) Jackson
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a7a17afcc5
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Unity 2018 patchfix
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2020-10-31 15:09:41 +00:00 |
Simon Jackson
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38dd4ed507
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Merged in dev/staticShaderLibrary (pull request #105)
Initial check-in of a static library to collate shaders on first use.
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2020-10-27 01:30:40 +00:00 |
Simon (darkside) Jackson
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3de3ffa996
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Patch supplied by contributor to improve the texture sheet use with the UIParticlesystem
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2020-10-24 11:36:40 +01:00 |
Simon (darkside) Jackson
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f7f7535a7c
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Initial check-in of a static library to collate shaders on first use.
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2020-10-23 19:10:51 +01:00 |
Simon (darkside) Jackson
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a757539246
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Fix for UI Particle system looping
Resolves #342
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2020-09-28 14:45:01 +01:00 |
Simon (darkside) Jackson
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9617cc26b2
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Spell-checking and docs update
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2020-07-08 20:38:28 +01:00 |
Simon (darkside) Jackson
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b8f25e1eee
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Updating package to the latest Unity guidelines for Unity packages
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2020-06-30 13:58:38 +01:00 |