Updated UIParticleSystem access to Particles array to ensure it is more stable.
Updated some #if statements to be better future proofed Resolves #360pull/413/head
parent
8a31713e46
commit
c059e2338a
|
@ -43,6 +43,22 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
}
|
||||
|
||||
public ParticleSystem.Particle[] Particles
|
||||
{
|
||||
get
|
||||
{
|
||||
if (particles == null)
|
||||
{
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
particles = new ParticleSystem.Particle[pSystem.main.maxParticles];
|
||||
#else
|
||||
particles = new ParticleSystem.Particle[pSystem.maxParticles];
|
||||
#endif
|
||||
}
|
||||
return particles;
|
||||
}
|
||||
}
|
||||
|
||||
protected bool Initialize()
|
||||
{
|
||||
// initialize members
|
||||
|
@ -66,8 +82,10 @@ namespace UnityEngine.UI.Extensions
|
|||
mainModule.maxParticles = 14000;
|
||||
}
|
||||
#else
|
||||
if (pSystem.maxParticles > 14000)
|
||||
pSystem.maxParticles = 14000;
|
||||
if (pSystem.maxParticles > 14000)
|
||||
{
|
||||
pSystem.maxParticles = 14000;
|
||||
}
|
||||
#endif
|
||||
|
||||
pRenderer = pSystem.GetComponent<ParticleSystemRenderer>();
|
||||
|
@ -95,18 +113,9 @@ namespace UnityEngine.UI.Extensions
|
|||
#if UNITY_5_5_OR_NEWER
|
||||
mainModule.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#else
|
||||
pSystem.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
pSystem.scalingMode = ParticleSystemScalingMode.Hierarchy;
|
||||
#endif
|
||||
|
||||
particles = null;
|
||||
}
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.main.maxParticles];
|
||||
#else
|
||||
if (particles == null)
|
||||
particles = new ParticleSystem.Particle[pSystem.maxParticles];
|
||||
#endif
|
||||
|
||||
imageUV = new Vector4(0, 0, 1, 1);
|
||||
|
||||
|
@ -127,7 +136,9 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
base.Awake();
|
||||
if (!Initialize())
|
||||
{
|
||||
enabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -160,17 +171,17 @@ namespace UnityEngine.UI.Extensions
|
|||
Vector2 corner1 = Vector2.zero;
|
||||
Vector2 corner2 = Vector2.zero;
|
||||
// iterate through current particles
|
||||
int count = pSystem.GetParticles(particles);
|
||||
int count = pSystem.GetParticles(Particles);
|
||||
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
ParticleSystem.Particle particle = particles[i];
|
||||
ParticleSystem.Particle particle = Particles[i];
|
||||
|
||||
// get particle properties
|
||||
#if UNITY_5_5_OR_NEWER
|
||||
Vector2 position = (mainModule.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#else
|
||||
Vector2 position = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
Vector2 position = (pSystem.simulationSpace == ParticleSystemSimulationSpace.Local ? particle.position : _transform.InverseTransformPoint(particle.position));
|
||||
#endif
|
||||
float rotation = -particle.rotation * Mathf.Deg2Rad;
|
||||
float rotation90 = rotation + Mathf.PI / 2;
|
||||
|
@ -182,8 +193,8 @@ namespace UnityEngine.UI.Extensions
|
|||
if (mainModule.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#else
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
if (pSystem.scalingMode == ParticleSystemScalingMode.Shape)
|
||||
position /= canvas.scaleFactor;
|
||||
#endif
|
||||
|
||||
// apply texture sheet animation
|
||||
|
@ -223,7 +234,7 @@ namespace UnityEngine.UI.Extensions
|
|||
frame = Mathf.FloorToInt(frameProgress * textureSheetAnimation.numTilesX);
|
||||
|
||||
int row = textureSheetAnimation.rowIndex;
|
||||
#if UNITY_2020 || UNITY_2019
|
||||
#if UNITY_2019_1_OR_NEWER
|
||||
if (textureSheetAnimation.rowMode == ParticleSystemAnimationRowMode.Random)
|
||||
#else
|
||||
if (textureSheetAnimation.useRandomRow)
|
||||
|
@ -378,8 +389,7 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
}
|
||||
}
|
||||
if (material == currentMaterial)
|
||||
return;
|
||||
if (material == currentMaterial) { return; }
|
||||
pSystem = null;
|
||||
Initialize();
|
||||
}
|
||||
|
@ -407,4 +417,4 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue