Clean-up of ScrollSnapBase
parent
c61e5b7e7c
commit
eceaa87e93
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@ -13,9 +13,7 @@ namespace UnityEngine.UI.Extensions
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internal Rect panelDimensions;
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internal RectTransform _screensContainer;
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internal bool _isVertical;
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internal int _screens = 1;
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internal float _scrollStartPosition;
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internal float _childSize;
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private float _childPos, _maskSize;
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@ -26,7 +24,6 @@ namespace UnityEngine.UI.Extensions
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internal bool _pointerDown = false;
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internal bool _settled = true;
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internal Vector3 _startPosition = new Vector3();
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[Tooltip("The currently active page")]
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internal int _currentPage;
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internal int _previousPage;
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internal int _halfNoVisibleItems;
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@ -36,7 +33,7 @@ namespace UnityEngine.UI.Extensions
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private int _bottomItem, _topItem;
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internal bool _startEventCalled = false;
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internal bool _endEventCalled = false;
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internal bool _suspendEvents = false;
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internal bool _suspendEvents = false;
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[Serializable]
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public class SelectionChangeStartEvent : UnityEvent { }
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@ -67,25 +64,25 @@ namespace UnityEngine.UI.Extensions
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public float transitionSpeed = 7.5f;
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[Tooltip("Hard Swipe forces to swiping to the next / previous page (optional)")]
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public Boolean UseHardSwipe = false;
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public bool UseHardSwipe = false;
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[Tooltip("Fast Swipe makes swiping page next / previous (optional)")]
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public Boolean UseFastSwipe = false;
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public bool UseFastSwipe = false;
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[Tooltip("Swipe Delta Threshold looks at the speed of input to decide if a swipe will be initiated (optional)")]
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public Boolean UseSwipeDeltaThreshold = false;
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public bool UseSwipeDeltaThreshold = false;
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[Tooltip("Offset for how far a swipe has to travel to initiate a page change (optional)")]
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public int FastSwipeThreshold = 100;
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[Tooltip("Speed at which the ScrollRect will keep scrolling before slowing down and stopping (optional)")]
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public int SwipeVelocityThreshold = 100;
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[Tooltip("Threshold for swipe speed to initiate a swipe, below threshold will return to closest page (optional)")]
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public float SwipeDeltaThreshold = 5.0f;
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[Tooltip("Use time scale instead of unscaled time (optional)")]
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public Boolean UseTimeScale = true;
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[Tooltip("Use time scale instead of unscaled time (optional)")]
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public bool UseTimeScale = true;
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[Tooltip("The visible bounds area, controls which items are visible/enabled. *Note Should use a RectMask. (optional)")]
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public RectTransform MaskArea;
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@ -167,7 +164,6 @@ namespace UnityEngine.UI.Extensions
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private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent();
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public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } }
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// Use this for initialization
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void Awake()
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{
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if (_scroll_rect == null)
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@ -185,7 +181,7 @@ namespace UnityEngine.UI.Extensions
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vscroll.ss = this;
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}
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panelDimensions = gameObject.GetComponent<RectTransform>().rect;
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if (StartingScreen < 0)
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{
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StartingScreen = 0;
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@ -414,7 +410,7 @@ namespace UnityEngine.UI.Extensions
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else
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{
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_infiniteOffset = _screensContainer.anchoredPosition.x < 0 ? -_screensContainer.sizeDelta.x * _infiniteWindow : _screensContainer.sizeDelta.x * _infiniteWindow;
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_infiniteOffset = _infiniteOffset == 0 ? 0 : _infiniteOffset < 0 ? _infiniteOffset - _childSize * _infiniteWindow : _infiniteOffset + _childSize * _infiniteWindow;
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_infiniteOffset = _infiniteOffset == 0 ? 0 : _infiniteOffset < 0 ? _infiniteOffset - _childSize * _infiniteWindow : _infiniteOffset + _childSize * _infiniteWindow;
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target.x = _childPos + _scrollStartPosition + _infiniteOffset;
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}
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}
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@ -647,4 +643,4 @@ namespace UnityEngine.UI.Extensions
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#endregion
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}
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}
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}
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