diff --git a/Runtime/Scripts/Layout/ScrollSnapBase.cs b/Runtime/Scripts/Layout/ScrollSnapBase.cs index abee12c..d200bef 100644 --- a/Runtime/Scripts/Layout/ScrollSnapBase.cs +++ b/Runtime/Scripts/Layout/ScrollSnapBase.cs @@ -13,9 +13,7 @@ namespace UnityEngine.UI.Extensions internal Rect panelDimensions; internal RectTransform _screensContainer; internal bool _isVertical; - internal int _screens = 1; - internal float _scrollStartPosition; internal float _childSize; private float _childPos, _maskSize; @@ -26,7 +24,6 @@ namespace UnityEngine.UI.Extensions internal bool _pointerDown = false; internal bool _settled = true; internal Vector3 _startPosition = new Vector3(); - [Tooltip("The currently active page")] internal int _currentPage; internal int _previousPage; internal int _halfNoVisibleItems; @@ -36,7 +33,7 @@ namespace UnityEngine.UI.Extensions private int _bottomItem, _topItem; internal bool _startEventCalled = false; internal bool _endEventCalled = false; - internal bool _suspendEvents = false; + internal bool _suspendEvents = false; [Serializable] public class SelectionChangeStartEvent : UnityEvent { } @@ -67,25 +64,25 @@ namespace UnityEngine.UI.Extensions public float transitionSpeed = 7.5f; [Tooltip("Hard Swipe forces to swiping to the next / previous page (optional)")] - public Boolean UseHardSwipe = false; + public bool UseHardSwipe = false; [Tooltip("Fast Swipe makes swiping page next / previous (optional)")] - public Boolean UseFastSwipe = false; - + public bool UseFastSwipe = false; + [Tooltip("Swipe Delta Threshold looks at the speed of input to decide if a swipe will be initiated (optional)")] - public Boolean UseSwipeDeltaThreshold = false; + public bool UseSwipeDeltaThreshold = false; [Tooltip("Offset for how far a swipe has to travel to initiate a page change (optional)")] public int FastSwipeThreshold = 100; [Tooltip("Speed at which the ScrollRect will keep scrolling before slowing down and stopping (optional)")] public int SwipeVelocityThreshold = 100; - + [Tooltip("Threshold for swipe speed to initiate a swipe, below threshold will return to closest page (optional)")] public float SwipeDeltaThreshold = 5.0f; - [Tooltip("Use time scale instead of unscaled time (optional)")] - public Boolean UseTimeScale = true; + [Tooltip("Use time scale instead of unscaled time (optional)")] + public bool UseTimeScale = true; [Tooltip("The visible bounds area, controls which items are visible/enabled. *Note Should use a RectMask. (optional)")] public RectTransform MaskArea; @@ -167,7 +164,6 @@ namespace UnityEngine.UI.Extensions private SelectionChangeEndEvent m_OnSelectionChangeEndEvent = new SelectionChangeEndEvent(); public SelectionChangeEndEvent OnSelectionChangeEndEvent { get { return m_OnSelectionChangeEndEvent; } set { m_OnSelectionChangeEndEvent = value; } } - // Use this for initialization void Awake() { if (_scroll_rect == null) @@ -185,7 +181,7 @@ namespace UnityEngine.UI.Extensions vscroll.ss = this; } panelDimensions = gameObject.GetComponent().rect; - + if (StartingScreen < 0) { StartingScreen = 0; @@ -414,7 +410,7 @@ namespace UnityEngine.UI.Extensions else { _infiniteOffset = _screensContainer.anchoredPosition.x < 0 ? -_screensContainer.sizeDelta.x * _infiniteWindow : _screensContainer.sizeDelta.x * _infiniteWindow; - _infiniteOffset = _infiniteOffset == 0 ? 0 : _infiniteOffset < 0 ? _infiniteOffset - _childSize * _infiniteWindow : _infiniteOffset + _childSize * _infiniteWindow; + _infiniteOffset = _infiniteOffset == 0 ? 0 : _infiniteOffset < 0 ? _infiniteOffset - _childSize * _infiniteWindow : _infiniteOffset + _childSize * _infiniteWindow; target.x = _childPos + _scrollStartPosition + _infiniteOffset; } } @@ -647,4 +643,4 @@ namespace UnityEngine.UI.Extensions #endregion } -} +} \ No newline at end of file