Added new control template (editor menu only) - progress bar
--HG-- branch : developpull/413/head
parent
6902d8dc64
commit
e648e09beb
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@ -24,7 +24,7 @@ namespace UnityEditor.UI
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private const string kCheckmarkPath = "UI/Skin/Checkmark.psd";
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private static Vector2 s_ThickGUIElementSize = new Vector2(kWidth, kThickHeight);
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//private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight);
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private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight);
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private static Vector2 s_ImageGUIElementSize = new Vector2(100f, 100f);
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private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f);
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private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f);
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@ -747,6 +747,52 @@ namespace UnityEditor.UI
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}
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}
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[MenuItem("GameObject/UI/Extensions/Progress Bar", false)]
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static public void AddSlider(MenuCommand menuCommand)
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{
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// Create GOs Hierarchy
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GameObject root = CreateUIElementRoot("Progress Bar", menuCommand, s_ThinGUIElementSize);
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GameObject background = CreateUIObject("Background", root);
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GameObject fillArea = CreateUIObject("Fill Area", root);
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GameObject fill = CreateUIObject("Fill", fillArea);
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// Background
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Image backgroundImage = background.AddComponent<Image>();
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backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kBackgroundSpriteResourcePath);
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backgroundImage.type = Image.Type.Sliced;
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backgroundImage.color = s_DefaultSelectableColor;
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RectTransform backgroundRect = background.GetComponent<RectTransform>();
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backgroundRect.anchorMin = new Vector2(0, 0.25f);
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backgroundRect.anchorMax = new Vector2(1, 0.75f);
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backgroundRect.sizeDelta = new Vector2(0, 0);
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// Fill Area
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RectTransform fillAreaRect = fillArea.GetComponent<RectTransform>();
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fillAreaRect.anchorMin = new Vector2(0, 0.25f);
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fillAreaRect.anchorMax = new Vector2(1, 0.75f);
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fillAreaRect.anchoredPosition = Vector2.zero;
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fillAreaRect.sizeDelta = Vector2.zero;
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// Fill
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Image fillImage = fill.AddComponent<Image>();
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fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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fillImage.type = Image.Type.Sliced;
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fillImage.color = s_DefaultSelectableColor;
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RectTransform fillRect = fill.GetComponent<RectTransform>();
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fillRect.sizeDelta = Vector2.zero;
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// Setup slider component
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Slider slider = root.AddComponent<Slider>();
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slider.value = 0;
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slider.fillRect = fill.GetComponent<RectTransform>();
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slider.targetGraphic = fillImage;
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slider.direction = Slider.Direction.LeftToRight;
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SetDefaultColorTransitionValues(slider);
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}
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#endregion
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#region Helper Functions
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