From e648e09beb7aa017562e68f5fb523e4713d9635a Mon Sep 17 00:00:00 2001 From: "Simon (darkside) Jackson" Date: Wed, 11 Feb 2015 20:55:13 +0000 Subject: [PATCH] Added new control template (editor menu only) - progress bar --HG-- branch : develop --- Scripts/Editor/UIExtensionsMenuOptions.cs | 48 ++++++++++++++++++++++- 1 file changed, 47 insertions(+), 1 deletion(-) diff --git a/Scripts/Editor/UIExtensionsMenuOptions.cs b/Scripts/Editor/UIExtensionsMenuOptions.cs index 1d2528e..93c37b8 100644 --- a/Scripts/Editor/UIExtensionsMenuOptions.cs +++ b/Scripts/Editor/UIExtensionsMenuOptions.cs @@ -24,7 +24,7 @@ namespace UnityEditor.UI private const string kCheckmarkPath = "UI/Skin/Checkmark.psd"; private static Vector2 s_ThickGUIElementSize = new Vector2(kWidth, kThickHeight); - //private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight); + private static Vector2 s_ThinGUIElementSize = new Vector2(kWidth, kThinHeight); private static Vector2 s_ImageGUIElementSize = new Vector2(100f, 100f); private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f); private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f); @@ -747,6 +747,52 @@ namespace UnityEditor.UI } } + [MenuItem("GameObject/UI/Extensions/Progress Bar", false)] + static public void AddSlider(MenuCommand menuCommand) + { + // Create GOs Hierarchy + GameObject root = CreateUIElementRoot("Progress Bar", menuCommand, s_ThinGUIElementSize); + + GameObject background = CreateUIObject("Background", root); + GameObject fillArea = CreateUIObject("Fill Area", root); + GameObject fill = CreateUIObject("Fill", fillArea); + + // Background + Image backgroundImage = background.AddComponent(); + backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource(kBackgroundSpriteResourcePath); + backgroundImage.type = Image.Type.Sliced; + backgroundImage.color = s_DefaultSelectableColor; + RectTransform backgroundRect = background.GetComponent(); + backgroundRect.anchorMin = new Vector2(0, 0.25f); + backgroundRect.anchorMax = new Vector2(1, 0.75f); + backgroundRect.sizeDelta = new Vector2(0, 0); + + // Fill Area + RectTransform fillAreaRect = fillArea.GetComponent(); + fillAreaRect.anchorMin = new Vector2(0, 0.25f); + fillAreaRect.anchorMax = new Vector2(1, 0.75f); + fillAreaRect.anchoredPosition = Vector2.zero; + fillAreaRect.sizeDelta = Vector2.zero; + + // Fill + Image fillImage = fill.AddComponent(); + fillImage.sprite = AssetDatabase.GetBuiltinExtraResource(kStandardSpritePath); + fillImage.type = Image.Type.Sliced; + fillImage.color = s_DefaultSelectableColor; + + RectTransform fillRect = fill.GetComponent(); + fillRect.sizeDelta = Vector2.zero; + + // Setup slider component + Slider slider = root.AddComponent(); + slider.value = 0; + slider.fillRect = fill.GetComponent(); + slider.targetGraphic = fillImage; + slider.direction = Slider.Direction.LeftToRight; + SetDefaultColorTransitionValues(slider); + } + + #endregion #region Helper Functions