Merged in larsme/unity-ui-extensions/Reordable_List (pull request #48)
More Options for ReordableList Approved-by: Simon Jackson <darkside@xna-uk.net>pull/413/head
commit
d6bb530fee
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Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFrom:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedTo:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFromReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedToReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &1893066122
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -6016,6 +6154,8 @@ MonoBehaviour:
|
|||
IsDraggable: 1
|
||||
CloneDraggedObject: 1
|
||||
IsDropable: 0
|
||||
IsDisplacable: 0
|
||||
maxItems: 2147483647
|
||||
OnElementDropped:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
@ -6036,6 +6176,26 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFrom:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedTo:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFromReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedToReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &1960731673
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -6256,6 +6416,8 @@ MonoBehaviour:
|
|||
IsDraggable: 1
|
||||
CloneDraggedObject: 1
|
||||
IsDropable: 0
|
||||
IsDisplacable: 0
|
||||
maxItems: 2147483647
|
||||
OnElementDropped:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
|
@ -6276,6 +6438,26 @@ MonoBehaviour:
|
|||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFrom:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedTo:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedFromReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
OnElementDisplacedToReturned:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_TypeName: UnityEngine.UI.Extensions.ReorderableList+ReorderableListHandler,
|
||||
Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
|
||||
--- !u!114 &2076596391
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -6,6 +6,7 @@ using UnityEngine.Events;
|
|||
|
||||
namespace UnityEngine.UI.Extensions
|
||||
{
|
||||
|
||||
[RequireComponent(typeof(RectTransform)), DisallowMultipleComponent]
|
||||
[AddComponentMenu("UI/Extensions/Re-orderable list")]
|
||||
public class ReorderableList : MonoBehaviour
|
||||
|
@ -17,18 +18,29 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
[Tooltip("Can items be dragged from the container?")]
|
||||
public bool IsDraggable = true;
|
||||
|
||||
[Tooltip("Should the draggable components be removed or cloned?")]
|
||||
public bool CloneDraggedObject = false;
|
||||
|
||||
[Tooltip("Can new draggable items be dropped in to the container?")]
|
||||
public bool IsDropable = true;
|
||||
|
||||
[Tooltip("Should dropped items displace a current item if the list is full?\n " +
|
||||
"Depending on the dropped items origin list, the displaced item may be added, dropped in space or deleted.")]
|
||||
public bool IsDisplacable = false;
|
||||
|
||||
public int maxItems = int.MaxValue;
|
||||
|
||||
|
||||
[Header("UI Re-orderable Events")]
|
||||
public ReorderableListHandler OnElementDropped = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementGrabbed = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementRemoved = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementAdded = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementDisplacedFrom = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementDisplacedTo = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementDisplacedFromReturned = new ReorderableListHandler();
|
||||
public ReorderableListHandler OnElementDisplacedToReturned = new ReorderableListHandler();
|
||||
|
||||
private RectTransform _content;
|
||||
private ReorderableListContent _listContent;
|
||||
|
@ -72,11 +84,12 @@ namespace UnityEngine.UI.Extensions
|
|||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
Destroy(_listContent);
|
||||
_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
|
||||
_listContent.Init(this);
|
||||
}
|
||||
|
||||
private void Awake()
|
||||
private void Start()
|
||||
{
|
||||
|
||||
if (ContentLayout == null)
|
||||
|
@ -97,6 +110,7 @@ namespace UnityEngine.UI.Extensions
|
|||
Refresh();
|
||||
}
|
||||
|
||||
|
||||
#region Nested type: ReorderableListEventStruct
|
||||
|
||||
[Serializable]
|
||||
|
@ -118,6 +132,7 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Nested type: ReorderableListHandler
|
||||
|
||||
[Serializable]
|
||||
|
|
|
@ -22,21 +22,33 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
private readonly List<RaycastResult> _raycastResults = new List<RaycastResult>();
|
||||
private ReorderableList _currentReorderableListRaycasted;
|
||||
|
||||
private int _fromIndex;
|
||||
private RectTransform _draggingObject;
|
||||
private LayoutElement _draggingObjectLE;
|
||||
private Vector2 _draggingObjectOriginalSize;
|
||||
|
||||
private RectTransform _fakeElement;
|
||||
private LayoutElement _fakeElementLE;
|
||||
private int _fromIndex;
|
||||
|
||||
private int _displacedFromIndex;
|
||||
private RectTransform _displacedObject;
|
||||
private LayoutElement _displacedObjectLE;
|
||||
private Vector2 _displacedObjectOriginalSize;
|
||||
private ReorderableList _displacedObjectOriginList;
|
||||
|
||||
private bool _isDragging;
|
||||
private RectTransform _rect;
|
||||
private ReorderableList _reorderableList;
|
||||
private CanvasGroup _canvasGroup;
|
||||
internal bool isValid;
|
||||
|
||||
|
||||
#region IBeginDragHandler Members
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
_canvasGroup.blocksRaycasts = false;
|
||||
isValid = true;
|
||||
if (_reorderableList == null)
|
||||
return;
|
||||
|
@ -48,22 +60,23 @@ namespace UnityEngine.UI.Extensions
|
|||
return;
|
||||
}
|
||||
|
||||
//If CloneDraggedObject just set draggingObject to this gameobject
|
||||
//If not CloneDraggedObject just set draggingObject to this gameobject
|
||||
if (_reorderableList.CloneDraggedObject == false)
|
||||
{
|
||||
_draggingObject = _rect;
|
||||
_fromIndex = _rect.GetSiblingIndex();
|
||||
_displacedFromIndex = -1;
|
||||
//Send OnElementRemoved Event
|
||||
if (_reorderableList.OnElementRemoved != null)
|
||||
{
|
||||
_reorderableList.OnElementRemoved.Invoke(new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex,
|
||||
});
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex,
|
||||
});
|
||||
}
|
||||
if (isValid == false)
|
||||
{
|
||||
|
@ -71,9 +84,9 @@ namespace UnityEngine.UI.Extensions
|
|||
return;
|
||||
}
|
||||
}
|
||||
//Else Duplicate
|
||||
else
|
||||
{
|
||||
//Else Duplicate
|
||||
GameObject clone = (GameObject)Instantiate(gameObject);
|
||||
_draggingObject = clone.GetComponent<RectTransform>();
|
||||
}
|
||||
|
@ -83,6 +96,7 @@ namespace UnityEngine.UI.Extensions
|
|||
_draggingObjectLE = _draggingObject.GetComponent<LayoutElement>();
|
||||
_draggingObject.SetParent(_reorderableList.DraggableArea, true);
|
||||
_draggingObject.SetAsLastSibling();
|
||||
_reorderableList.Refresh();
|
||||
|
||||
//Create a fake element for previewing placement
|
||||
_fakeElement = new GameObject("Fake").AddComponent<RectTransform>();
|
||||
|
@ -94,13 +108,13 @@ namespace UnityEngine.UI.Extensions
|
|||
if (_reorderableList.OnElementGrabbed != null)
|
||||
{
|
||||
_reorderableList.OnElementGrabbed.Invoke(new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex,
|
||||
});
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject = _reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex,
|
||||
});
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
|
@ -114,6 +128,7 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
#endregion
|
||||
|
||||
|
||||
#region IDragHandler Members
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
|
@ -132,6 +147,8 @@ namespace UnityEngine.UI.Extensions
|
|||
canvas.renderMode != RenderMode.ScreenSpaceOverlay ? canvas.worldCamera : null, out worldPoint);
|
||||
_draggingObject.position = worldPoint;
|
||||
|
||||
ReorderableList _oldReorderableListRaycasted = _currentReorderableListRaycasted;
|
||||
|
||||
//Check everything under the cursor to find a ReorderableList
|
||||
EventSystem.current.RaycastAll(eventData, _raycastResults);
|
||||
for (int i = 0; i < _raycastResults.Count; i++)
|
||||
|
@ -144,17 +161,28 @@ namespace UnityEngine.UI.Extensions
|
|||
}
|
||||
|
||||
//If nothing found or the list is not dropable, put the fake element outsite
|
||||
if (_currentReorderableListRaycasted == null || _currentReorderableListRaycasted.IsDropable == false)
|
||||
if (_currentReorderableListRaycasted == null || _currentReorderableListRaycasted.IsDropable == false
|
||||
|| (_oldReorderableListRaycasted != _reorderableList && !IsTransferable)
|
||||
|| ((_fakeElement.parent == _currentReorderableListRaycasted.Content
|
||||
? _currentReorderableListRaycasted.Content.childCount - 1
|
||||
: _currentReorderableListRaycasted.Content.childCount) >= _currentReorderableListRaycasted.maxItems && !_currentReorderableListRaycasted.IsDisplacable)
|
||||
|| _currentReorderableListRaycasted.maxItems <= 0)
|
||||
{
|
||||
RefreshSizes();
|
||||
_fakeElement.transform.SetParent(_reorderableList.DraggableArea, false);
|
||||
|
||||
// revert the displaced element when not hovering over its list
|
||||
if (_displacedObject != null)
|
||||
{
|
||||
revertDisplacedElement();
|
||||
}
|
||||
}
|
||||
//Else find the best position on the list and put fake element on the right index
|
||||
else
|
||||
{
|
||||
if (_fakeElement.parent != _currentReorderableListRaycasted)
|
||||
if (_currentReorderableListRaycasted.Content.childCount < _currentReorderableListRaycasted.maxItems && _fakeElement.parent != _currentReorderableListRaycasted.Content)
|
||||
{
|
||||
_fakeElement.SetParent(_currentReorderableListRaycasted.Content, false);
|
||||
}
|
||||
|
||||
float minDistance = float.PositiveInfinity;
|
||||
int targetIndex = 0;
|
||||
|
@ -176,7 +204,24 @@ namespace UnityEngine.UI.Extensions
|
|||
targetIndex = j;
|
||||
}
|
||||
}
|
||||
|
||||
if ((_currentReorderableListRaycasted != _oldReorderableListRaycasted || targetIndex != _displacedFromIndex)
|
||||
&& _currentReorderableListRaycasted.Content.childCount == _currentReorderableListRaycasted.maxItems)
|
||||
{
|
||||
Transform toDisplace = _currentReorderableListRaycasted.Content.GetChild(targetIndex);
|
||||
if (_displacedObject != null)
|
||||
{
|
||||
revertDisplacedElement();
|
||||
if (_currentReorderableListRaycasted.Content.childCount > _currentReorderableListRaycasted.maxItems)
|
||||
{
|
||||
displaceElement(targetIndex, toDisplace);
|
||||
}
|
||||
}
|
||||
else if (_fakeElement.parent != _currentReorderableListRaycasted.Content)
|
||||
{
|
||||
_fakeElement.SetParent(_currentReorderableListRaycasted.Content, false);
|
||||
displaceElement(targetIndex, toDisplace);
|
||||
}
|
||||
}
|
||||
RefreshSizes();
|
||||
_fakeElement.SetSiblingIndex(targetIndex);
|
||||
_fakeElement.gameObject.SetActive(true);
|
||||
|
@ -186,6 +231,117 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Displacement
|
||||
|
||||
private void displaceElement(int targetIndex, Transform displaced)
|
||||
{
|
||||
_displacedFromIndex = targetIndex;
|
||||
_displacedObjectOriginList = _currentReorderableListRaycasted;
|
||||
_displacedObject = displaced.GetComponent<RectTransform>();
|
||||
_displacedObjectLE = _displacedObject.GetComponent<LayoutElement>();
|
||||
_displacedObjectOriginalSize = _displacedObject.rect.size;
|
||||
|
||||
var args = new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _displacedObject.gameObject,
|
||||
FromList = _currentReorderableListRaycasted,
|
||||
FromIndex = targetIndex,
|
||||
};
|
||||
|
||||
|
||||
int c = _fakeElement.parent == _reorderableList.Content
|
||||
? _reorderableList.Content.childCount - 1
|
||||
: _reorderableList.Content.childCount;
|
||||
|
||||
if (_reorderableList.IsDropable && c < _reorderableList.maxItems && _displacedObject.GetComponent<ReorderableListElement>().IsTransferable)
|
||||
{
|
||||
_displacedObjectLE.preferredWidth = _draggingObjectOriginalSize.x;
|
||||
_displacedObjectLE.preferredHeight = _draggingObjectOriginalSize.y;
|
||||
_displacedObject.SetParent(_reorderableList.Content, false);
|
||||
_displacedObject.rotation = _reorderableList.transform.rotation;
|
||||
_displacedObject.SetSiblingIndex(_fromIndex);
|
||||
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
|
||||
_reorderableList.Refresh();
|
||||
_currentReorderableListRaycasted.Refresh();
|
||||
|
||||
args.ToList = _reorderableList;
|
||||
args.ToIndex = _fromIndex;
|
||||
_reorderableList.OnElementDisplacedTo.Invoke(args);
|
||||
_reorderableList.OnElementAdded.Invoke(args);
|
||||
}
|
||||
else if (_displacedObject.GetComponent<ReorderableListElement>().isDroppableInSpace)
|
||||
{
|
||||
_displacedObject.SetParent(_currentReorderableListRaycasted.DraggableArea, true);
|
||||
_currentReorderableListRaycasted.Refresh();
|
||||
_displacedObject.position += new Vector3(_draggingObjectOriginalSize.x / 2, _draggingObjectOriginalSize.y / 2, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
_displacedObject.SetParent(null, true);
|
||||
_displacedObjectOriginList.Refresh();
|
||||
_displacedObject.gameObject.SetActive(false);
|
||||
}
|
||||
_displacedObjectOriginList.OnElementDisplacedFrom.Invoke(args);
|
||||
_reorderableList.OnElementRemoved.Invoke(args);
|
||||
}
|
||||
|
||||
private void revertDisplacedElement()
|
||||
{
|
||||
var args = new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _displacedObject.gameObject,
|
||||
FromList = _displacedObjectOriginList,
|
||||
FromIndex = _displacedFromIndex,
|
||||
};
|
||||
if (_displacedObject.parent != null)
|
||||
{
|
||||
args.ToList = _reorderableList;
|
||||
args.ToIndex = _fromIndex;
|
||||
}
|
||||
|
||||
_displacedObjectLE.preferredWidth = _displacedObjectOriginalSize.x;
|
||||
_displacedObjectLE.preferredHeight = _displacedObjectOriginalSize.y;
|
||||
_displacedObject.SetParent(_displacedObjectOriginList.Content, false);
|
||||
_displacedObject.rotation = _displacedObjectOriginList.transform.rotation;
|
||||
_displacedObject.SetSiblingIndex(_displacedFromIndex);
|
||||
_displacedObject.gameObject.SetActive(true);
|
||||
|
||||
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
|
||||
_reorderableList.Refresh();
|
||||
_displacedObjectOriginList.Refresh();
|
||||
|
||||
if (args.ToList != null)
|
||||
{
|
||||
_reorderableList.OnElementDisplacedToReturned.Invoke(args);
|
||||
_reorderableList.OnElementRemoved.Invoke(args);
|
||||
}
|
||||
_displacedObjectOriginList.OnElementDisplacedFromReturned.Invoke(args);
|
||||
_displacedObjectOriginList.OnElementAdded.Invoke(args);
|
||||
|
||||
_displacedFromIndex = -1;
|
||||
_displacedObjectOriginList = null;
|
||||
_displacedObject = null;
|
||||
_displacedObjectLE = null;
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void finishDisplacingElement()
|
||||
{
|
||||
if (_displacedObject.parent == null)
|
||||
{
|
||||
Destroy(_displacedObject.gameObject);
|
||||
}
|
||||
_displacedFromIndex = -1;
|
||||
_displacedObjectOriginList = null;
|
||||
_displacedObject = null;
|
||||
_displacedObjectLE = null;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region IEndDragHandler Members
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
|
@ -194,10 +350,9 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
if (_draggingObject != null)
|
||||
{
|
||||
//If we have a, ReorderableList that is dropable
|
||||
//If we have a ReorderableList that is dropable
|
||||
//Put the dragged object into the content and at the right index
|
||||
if (_currentReorderableListRaycasted != null && _currentReorderableListRaycasted.IsDropable
|
||||
&& (IsTransferable || _currentReorderableListRaycasted == _reorderableList ))
|
||||
if (_currentReorderableListRaycasted != null && _fakeElement.parent == _currentReorderableListRaycasted.Content)
|
||||
{
|
||||
var args = new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
|
@ -223,14 +378,21 @@ namespace UnityEngine.UI.Extensions
|
|||
_draggingObject.SetParent(_currentReorderableListRaycasted.Content, false);
|
||||
_draggingObject.rotation = _currentReorderableListRaycasted.transform.rotation;
|
||||
_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
|
||||
|
||||
_reorderableList.OnElementAdded.Invoke(args);
|
||||
|
||||
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
|
||||
_reorderableList.Refresh();
|
||||
_currentReorderableListRaycasted.Refresh();
|
||||
|
||||
if(!isValid) throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
|
||||
_reorderableList.OnElementAdded.Invoke(args);
|
||||
|
||||
|
||||
if (_displacedObject != null)
|
||||
{
|
||||
finishDisplacingElement();
|
||||
}
|
||||
|
||||
if (!isValid)
|
||||
throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
|
||||
|
||||
|
||||
}
|
||||
//We don't have an ReorderableList
|
||||
|
@ -239,14 +401,14 @@ namespace UnityEngine.UI.Extensions
|
|||
if (this.isDroppableInSpace)
|
||||
{
|
||||
_reorderableList.OnElementDropped.Invoke(new ReorderableList.ReorderableListEventStruct
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject =
|
||||
_reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex
|
||||
});
|
||||
{
|
||||
DroppedObject = _draggingObject.gameObject,
|
||||
IsAClone = _reorderableList.CloneDraggedObject,
|
||||
SourceObject =
|
||||
_reorderableList.CloneDraggedObject ? gameObject : _draggingObject.gameObject,
|
||||
FromList = _reorderableList,
|
||||
FromIndex = _fromIndex
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -257,11 +419,16 @@ namespace UnityEngine.UI.Extensions
|
|||
|
||||
//Delete fake element
|
||||
if (_fakeElement != null)
|
||||
{
|
||||
Destroy(_fakeElement.gameObject);
|
||||
_fakeElement = null;
|
||||
}
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
void CancelDrag()
|
||||
{
|
||||
_isDragging = false;
|
||||
|
@ -290,16 +457,26 @@ namespace UnityEngine.UI.Extensions
|
|||
ToIndex = _fromIndex
|
||||
};
|
||||
|
||||
_reorderableList.Refresh();
|
||||
|
||||
_reorderableList.OnElementAdded.Invoke(args);
|
||||
|
||||
if (!isValid) throw new Exception("Transfer is already Cancelled.");
|
||||
if (!isValid)
|
||||
throw new Exception("Transfer is already Cancelled.");
|
||||
|
||||
}
|
||||
|
||||
//Delete fake element
|
||||
if (_fakeElement != null)
|
||||
{
|
||||
Destroy(_fakeElement.gameObject);
|
||||
_fakeElement = null;
|
||||
}
|
||||
if (_displacedObject != null)
|
||||
{
|
||||
revertDisplacedElement();
|
||||
}
|
||||
_canvasGroup.blocksRaycasts = true;
|
||||
}
|
||||
|
||||
private void RefreshSizes()
|
||||
|
@ -325,6 +502,7 @@ namespace UnityEngine.UI.Extensions
|
|||
{
|
||||
_reorderableList = reorderableList;
|
||||
_rect = GetComponent<RectTransform>();
|
||||
_canvasGroup = gameObject.GetOrAddComponent<CanvasGroup>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue