Input Enter Submit:
- Option to defocus input on hitting the enter key - Demopull/413/head
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@ -13,9 +13,13 @@ namespace UnityEngine.UI.Extensions
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public class InputFieldEnterSubmit : MonoBehaviour
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public class InputFieldEnterSubmit : MonoBehaviour
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{
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{
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[System.Serializable]
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[System.Serializable]
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public class EnterSubmitEvent : UnityEvent<string> { }
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public class EnterSubmitEvent : UnityEvent<string>
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{
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}
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public EnterSubmitEvent EnterSubmit;
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public EnterSubmitEvent EnterSubmit;
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public bool defocusInput = true;
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private InputField _input;
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private InputField _input;
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void Awake()
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void Awake()
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@ -26,8 +30,13 @@ namespace UnityEngine.UI.Extensions
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public void OnEndEdit(string txt)
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public void OnEndEdit(string txt)
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{
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{
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if (!Input.GetKeyDown(KeyCode.Return) && !Input.GetKeyDown(KeyCode.KeypadEnter)) return;
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if (!Input.GetKeyDown(KeyCode.Return) && !Input.GetKeyDown(KeyCode.KeypadEnter))
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return;
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EnterSubmit.Invoke(txt);
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EnterSubmit.Invoke(txt);
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if (defocusInput)
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{
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UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(null);
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}
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}
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}
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}
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}
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}
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}
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