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public class EnterSubmitEvent : UnityEvent { } + public class EnterSubmitEvent : UnityEvent + { + + } public EnterSubmitEvent EnterSubmit; + public bool defocusInput = true; private InputField _input; void Awake() @@ -26,8 +30,13 @@ namespace UnityEngine.UI.Extensions public void OnEndEdit(string txt) { - if (!Input.GetKeyDown(KeyCode.Return) && !Input.GetKeyDown(KeyCode.KeypadEnter)) return; + if (!Input.GetKeyDown(KeyCode.Return) && !Input.GetKeyDown(KeyCode.KeypadEnter)) + return; EnterSubmit.Invoke(txt); + if (defocusInput) + { + UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(null); + } } } }