Updated new Softmask Script to UI Extensions standards. Removed unneeded Text shader and cleaned up.

--HG--
branch : develop_5.3
pull/413/head
Simon Jackson 2016-12-24 12:27:42 +00:00
parent af8abe9551
commit ac07bc554a
3 changed files with 21 additions and 67 deletions

View File

@ -1,5 +1,6 @@
/// Credit NemoKrad (aka Charles Humphrey)
/// Credit NemoKrad (aka Charles Humphrey) / valtain
/// Sourced from - http://www.randomchaos.co.uk/SoftAlphaUIMask.aspx
/// Updated by valtain - https://bitbucket.org/ddreaper/unity-ui-extensions/pull-requests/33
namespace UnityEngine.UI.Extensions
{
@ -9,9 +10,13 @@ namespace UnityEngine.UI.Extensions
{
Material mat;
Canvas cachedCanvas = null;
Transform cachedCanvasTransform = null;
readonly Vector3[] m_WorldCorners = new Vector3[4];
readonly Vector3[] m_CanvasCorners = new Vector3[4];
[Tooltip("The area that is to be used as the container.")]
public RectTransform MaskArea;
RectTransform myRect;
[Tooltip("Texture to be used to do the soft alpha")]
public Texture AlphaMask;
@ -26,30 +31,24 @@ namespace UnityEngine.UI.Extensions
[Tooltip("Flip the masks alpha value")]
public bool FlipAlphaMask = false;
[Tooltip("If Mask Scals Rect is given, and this value is true, the area around the mask will not be clipped")]
[Tooltip("If a different Mask Scaling Rect is given, and this value is true, the area around the mask will not be clipped")]
public bool DontClipMaskScalingRect = false;
Vector3[] worldCorners = new Vector3[4];
Vector2 maskOffset = Vector2.zero;
Vector2 maskScale = Vector2.one;
bool isText = false;
// Use this for initialization
void Start()
{
myRect = GetComponent<RectTransform>();
if (MaskArea == null)
{
MaskArea = myRect;
MaskArea = GetComponent<RectTransform>();
}
var text = GetComponent<Text>();
if (text != null)
{
isText = true;
mat = new Material(Shader.Find("UI Extensions/SoftMaskShaderText"));
mat = new Material(Shader.Find("UI Extensions/SoftMaskShader"));
text.material = mat;
cachedCanvas = text.canvas;
cachedCanvasTransform = cachedCanvas.transform;
@ -70,12 +69,6 @@ namespace UnityEngine.UI.Extensions
cachedCanvas = graphic.canvas;
cachedCanvasTransform = cachedCanvas.transform;
}
}
Transform GetParentTranform(Transform t)
{
return t.parent;
}
void Update()
@ -88,7 +81,6 @@ namespace UnityEngine.UI.Extensions
void SetMask()
{
var maskRectXform = MaskArea;
var worldRect = GetCanvasRect();
var size = worldRect.size;
maskScale.Set(1.0f / size.x, 1.0f / size.y);
@ -105,20 +97,14 @@ namespace UnityEngine.UI.Extensions
mat.SetFloat("_CutOff", CutOff);
}
Canvas cachedCanvas = null;
Transform cachedCanvasTransform = null;
readonly Vector3[] m_WorldCorners = new Vector3[4];
readonly Vector3[] m_CanvasCorners = new Vector3[4];
public Rect GetCanvasRect()
{
if (cachedCanvas == null)
return new Rect();
MaskArea.GetWorldCorners(m_WorldCorners);
var canvasTransform = cachedCanvasTransform;
for (int i = 0; i < 4; ++i)
m_CanvasCorners[i] = canvasTransform.InverseTransformPoint(m_WorldCorners[i]);
m_CanvasCorners[i] = cachedCanvasTransform.InverseTransformPoint(m_WorldCorners[i]);
return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y);
}

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@ -1,23 +0,0 @@
Shader "UI Extensions/SoftMaskShaderText"
{
Properties
{
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
_Color("Tint", Color) = (1,1,1,1)
_StencilComp("Stencil Comparison", Float) = 8
_Stencil("Stencil ID", Float) = 0
_StencilOp("Stencil Operation", Float) = 0
_StencilWriteMask("Stencil Write Mask", Float) = 255
_StencilReadMask("Stencil Read Mask", Float) = 255
_ColorMask("Color Mask", Float) = 15
_AlphaMask("AlphaMask - Must be Wrapped",2D) = "white"{}
_CutOff("CutOff",Float) = 0
[MaterialToggle]
_HardBlend("HardBlend",Float) = 0
_FlipAlphaMask("Flip Alpha Mask",int) = 0
_NoOuterClip("Outer Clip",int) = 0
}
FallBack "UI Extensions/SoftMaskShader"
}

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@ -1,9 +0,0 @@
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guid: abe89b015c410b54db04a4842127ae9e
timeCreated: 1445628990
licenseType: Pro
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defaultTextures: []
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