diff --git a/Scripts/Effects/SoftMaskScript.cs b/Scripts/Effects/SoftMaskScript.cs index 632a62a..893745e 100644 --- a/Scripts/Effects/SoftMaskScript.cs +++ b/Scripts/Effects/SoftMaskScript.cs @@ -1,5 +1,6 @@ -/// Credit NemoKrad (aka Charles Humphrey) +/// Credit NemoKrad (aka Charles Humphrey) / valtain /// Sourced from - http://www.randomchaos.co.uk/SoftAlphaUIMask.aspx +/// Updated by valtain - https://bitbucket.org/ddreaper/unity-ui-extensions/pull-requests/33 namespace UnityEngine.UI.Extensions { @@ -9,9 +10,13 @@ namespace UnityEngine.UI.Extensions { Material mat; + Canvas cachedCanvas = null; + Transform cachedCanvasTransform = null; + readonly Vector3[] m_WorldCorners = new Vector3[4]; + readonly Vector3[] m_CanvasCorners = new Vector3[4]; + [Tooltip("The area that is to be used as the container.")] public RectTransform MaskArea; - RectTransform myRect; [Tooltip("Texture to be used to do the soft alpha")] public Texture AlphaMask; @@ -26,30 +31,24 @@ namespace UnityEngine.UI.Extensions [Tooltip("Flip the masks alpha value")] public bool FlipAlphaMask = false; - [Tooltip("If Mask Scals Rect is given, and this value is true, the area around the mask will not be clipped")] + [Tooltip("If a different Mask Scaling Rect is given, and this value is true, the area around the mask will not be clipped")] public bool DontClipMaskScalingRect = false; - Vector3[] worldCorners = new Vector3[4]; Vector2 maskOffset = Vector2.zero; Vector2 maskScale = Vector2.one; - bool isText = false; - // Use this for initialization void Start() { - myRect = GetComponent(); - if (MaskArea == null) { - MaskArea = myRect; + MaskArea = GetComponent(); } var text = GetComponent(); if (text != null) { - isText = true; - mat = new Material(Shader.Find("UI Extensions/SoftMaskShaderText")); + mat = new Material(Shader.Find("UI Extensions/SoftMaskShader")); text.material = mat; cachedCanvas = text.canvas; cachedCanvasTransform = cachedCanvas.transform; @@ -70,12 +69,6 @@ namespace UnityEngine.UI.Extensions cachedCanvas = graphic.canvas; cachedCanvasTransform = cachedCanvas.transform; } - - } - - Transform GetParentTranform(Transform t) - { - return t.parent; } void Update() @@ -88,7 +81,6 @@ namespace UnityEngine.UI.Extensions void SetMask() { - var maskRectXform = MaskArea; var worldRect = GetCanvasRect(); var size = worldRect.size; maskScale.Set(1.0f / size.x, 1.0f / size.y); @@ -105,22 +97,16 @@ namespace UnityEngine.UI.Extensions mat.SetFloat("_CutOff", CutOff); } - Canvas cachedCanvas = null; - Transform cachedCanvasTransform = null; - readonly Vector3[] m_WorldCorners = new Vector3[4]; - readonly Vector3[] m_CanvasCorners = new Vector3[4]; - - public Rect GetCanvasRect() - { - if (cachedCanvas == null) - return new Rect(); - - MaskArea.GetWorldCorners(m_WorldCorners); - var canvasTransform = cachedCanvasTransform; - for (int i = 0; i < 4; ++i) - m_CanvasCorners[i] = canvasTransform.InverseTransformPoint(m_WorldCorners[i]); - - return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y); - } + public Rect GetCanvasRect() + { + if (cachedCanvas == null) + return new Rect(); + + MaskArea.GetWorldCorners(m_WorldCorners); + for (int i = 0; i < 4; ++i) + m_CanvasCorners[i] = cachedCanvasTransform.InverseTransformPoint(m_WorldCorners[i]); + + return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y); + } } } \ No newline at end of file diff --git a/Shaders/SoftMaskShaderText.shader b/Shaders/SoftMaskShaderText.shader deleted file mode 100644 index b02a527..0000000 --- a/Shaders/SoftMaskShaderText.shader +++ /dev/null @@ -1,23 +0,0 @@ -Shader "UI Extensions/SoftMaskShaderText" -{ - Properties - { - [PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} - _Color("Tint", Color) = (1,1,1,1) - - _StencilComp("Stencil Comparison", Float) = 8 - _Stencil("Stencil ID", Float) = 0 - _StencilOp("Stencil Operation", Float) = 0 - _StencilWriteMask("Stencil Write Mask", Float) = 255 - _StencilReadMask("Stencil Read Mask", Float) = 255 - - _ColorMask("Color Mask", Float) = 15 - _AlphaMask("AlphaMask - Must be Wrapped",2D) = "white"{} - _CutOff("CutOff",Float) = 0 - [MaterialToggle] - _HardBlend("HardBlend",Float) = 0 - _FlipAlphaMask("Flip Alpha Mask",int) = 0 - _NoOuterClip("Outer Clip",int) = 0 - } - FallBack "UI Extensions/SoftMaskShader" -} \ No newline at end of file diff --git a/Shaders/SoftMaskShaderText.shader.meta b/Shaders/SoftMaskShaderText.shader.meta deleted file mode 100644 index d0c147e..0000000 --- a/Shaders/SoftMaskShaderText.shader.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: abe89b015c410b54db04a4842127ae9e -timeCreated: 1445628990 -licenseType: Pro -ShaderImporter: - defaultTextures: [] - userData: - assetBundleName: - assetBundleVariant: