Updated new Softmask Script to UI Extensions standards. Removed unneeded Text shader and cleaned up.
--HG-- branch : develop_5.3pull/413/head
parent
af8abe9551
commit
ac07bc554a
|
@ -1,5 +1,6 @@
|
||||||
/// Credit NemoKrad (aka Charles Humphrey)
|
/// Credit NemoKrad (aka Charles Humphrey) / valtain
|
||||||
/// Sourced from - http://www.randomchaos.co.uk/SoftAlphaUIMask.aspx
|
/// Sourced from - http://www.randomchaos.co.uk/SoftAlphaUIMask.aspx
|
||||||
|
/// Updated by valtain - https://bitbucket.org/ddreaper/unity-ui-extensions/pull-requests/33
|
||||||
|
|
||||||
namespace UnityEngine.UI.Extensions
|
namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
|
@ -9,9 +10,13 @@ namespace UnityEngine.UI.Extensions
|
||||||
{
|
{
|
||||||
Material mat;
|
Material mat;
|
||||||
|
|
||||||
|
Canvas cachedCanvas = null;
|
||||||
|
Transform cachedCanvasTransform = null;
|
||||||
|
readonly Vector3[] m_WorldCorners = new Vector3[4];
|
||||||
|
readonly Vector3[] m_CanvasCorners = new Vector3[4];
|
||||||
|
|
||||||
[Tooltip("The area that is to be used as the container.")]
|
[Tooltip("The area that is to be used as the container.")]
|
||||||
public RectTransform MaskArea;
|
public RectTransform MaskArea;
|
||||||
RectTransform myRect;
|
|
||||||
|
|
||||||
[Tooltip("Texture to be used to do the soft alpha")]
|
[Tooltip("Texture to be used to do the soft alpha")]
|
||||||
public Texture AlphaMask;
|
public Texture AlphaMask;
|
||||||
|
@ -26,30 +31,24 @@ namespace UnityEngine.UI.Extensions
|
||||||
[Tooltip("Flip the masks alpha value")]
|
[Tooltip("Flip the masks alpha value")]
|
||||||
public bool FlipAlphaMask = false;
|
public bool FlipAlphaMask = false;
|
||||||
|
|
||||||
[Tooltip("If Mask Scals Rect is given, and this value is true, the area around the mask will not be clipped")]
|
[Tooltip("If a different Mask Scaling Rect is given, and this value is true, the area around the mask will not be clipped")]
|
||||||
public bool DontClipMaskScalingRect = false;
|
public bool DontClipMaskScalingRect = false;
|
||||||
|
|
||||||
Vector3[] worldCorners = new Vector3[4];
|
|
||||||
Vector2 maskOffset = Vector2.zero;
|
Vector2 maskOffset = Vector2.zero;
|
||||||
Vector2 maskScale = Vector2.one;
|
Vector2 maskScale = Vector2.one;
|
||||||
|
|
||||||
bool isText = false;
|
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
myRect = GetComponent<RectTransform>();
|
|
||||||
|
|
||||||
if (MaskArea == null)
|
if (MaskArea == null)
|
||||||
{
|
{
|
||||||
MaskArea = myRect;
|
MaskArea = GetComponent<RectTransform>();
|
||||||
}
|
}
|
||||||
|
|
||||||
var text = GetComponent<Text>();
|
var text = GetComponent<Text>();
|
||||||
if (text != null)
|
if (text != null)
|
||||||
{
|
{
|
||||||
isText = true;
|
mat = new Material(Shader.Find("UI Extensions/SoftMaskShader"));
|
||||||
mat = new Material(Shader.Find("UI Extensions/SoftMaskShaderText"));
|
|
||||||
text.material = mat;
|
text.material = mat;
|
||||||
cachedCanvas = text.canvas;
|
cachedCanvas = text.canvas;
|
||||||
cachedCanvasTransform = cachedCanvas.transform;
|
cachedCanvasTransform = cachedCanvas.transform;
|
||||||
|
@ -70,12 +69,6 @@ namespace UnityEngine.UI.Extensions
|
||||||
cachedCanvas = graphic.canvas;
|
cachedCanvas = graphic.canvas;
|
||||||
cachedCanvasTransform = cachedCanvas.transform;
|
cachedCanvasTransform = cachedCanvas.transform;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
Transform GetParentTranform(Transform t)
|
|
||||||
{
|
|
||||||
return t.parent;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
@ -88,7 +81,6 @@ namespace UnityEngine.UI.Extensions
|
||||||
|
|
||||||
void SetMask()
|
void SetMask()
|
||||||
{
|
{
|
||||||
var maskRectXform = MaskArea;
|
|
||||||
var worldRect = GetCanvasRect();
|
var worldRect = GetCanvasRect();
|
||||||
var size = worldRect.size;
|
var size = worldRect.size;
|
||||||
maskScale.Set(1.0f / size.x, 1.0f / size.y);
|
maskScale.Set(1.0f / size.x, 1.0f / size.y);
|
||||||
|
@ -105,22 +97,16 @@ namespace UnityEngine.UI.Extensions
|
||||||
mat.SetFloat("_CutOff", CutOff);
|
mat.SetFloat("_CutOff", CutOff);
|
||||||
}
|
}
|
||||||
|
|
||||||
Canvas cachedCanvas = null;
|
public Rect GetCanvasRect()
|
||||||
Transform cachedCanvasTransform = null;
|
{
|
||||||
readonly Vector3[] m_WorldCorners = new Vector3[4];
|
if (cachedCanvas == null)
|
||||||
readonly Vector3[] m_CanvasCorners = new Vector3[4];
|
return new Rect();
|
||||||
|
|
||||||
public Rect GetCanvasRect()
|
MaskArea.GetWorldCorners(m_WorldCorners);
|
||||||
{
|
for (int i = 0; i < 4; ++i)
|
||||||
if (cachedCanvas == null)
|
m_CanvasCorners[i] = cachedCanvasTransform.InverseTransformPoint(m_WorldCorners[i]);
|
||||||
return new Rect();
|
|
||||||
|
return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y);
|
||||||
MaskArea.GetWorldCorners(m_WorldCorners);
|
}
|
||||||
var canvasTransform = cachedCanvasTransform;
|
|
||||||
for (int i = 0; i < 4; ++i)
|
|
||||||
m_CanvasCorners[i] = canvasTransform.InverseTransformPoint(m_WorldCorners[i]);
|
|
||||||
|
|
||||||
return new Rect(m_CanvasCorners[0].x, m_CanvasCorners[0].y, m_CanvasCorners[2].x - m_CanvasCorners[0].x, m_CanvasCorners[2].y - m_CanvasCorners[0].y);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -1,23 +0,0 @@
|
||||||
Shader "UI Extensions/SoftMaskShaderText"
|
|
||||||
{
|
|
||||||
Properties
|
|
||||||
{
|
|
||||||
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {}
|
|
||||||
_Color("Tint", Color) = (1,1,1,1)
|
|
||||||
|
|
||||||
_StencilComp("Stencil Comparison", Float) = 8
|
|
||||||
_Stencil("Stencil ID", Float) = 0
|
|
||||||
_StencilOp("Stencil Operation", Float) = 0
|
|
||||||
_StencilWriteMask("Stencil Write Mask", Float) = 255
|
|
||||||
_StencilReadMask("Stencil Read Mask", Float) = 255
|
|
||||||
|
|
||||||
_ColorMask("Color Mask", Float) = 15
|
|
||||||
_AlphaMask("AlphaMask - Must be Wrapped",2D) = "white"{}
|
|
||||||
_CutOff("CutOff",Float) = 0
|
|
||||||
[MaterialToggle]
|
|
||||||
_HardBlend("HardBlend",Float) = 0
|
|
||||||
_FlipAlphaMask("Flip Alpha Mask",int) = 0
|
|
||||||
_NoOuterClip("Outer Clip",int) = 0
|
|
||||||
}
|
|
||||||
FallBack "UI Extensions/SoftMaskShader"
|
|
||||||
}
|
|
|
@ -1,9 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: abe89b015c410b54db04a4842127ae9e
|
|
||||||
timeCreated: 1445628990
|
|
||||||
licenseType: Pro
|
|
||||||
ShaderImporter:
|
|
||||||
defaultTextures: []
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue