Merge branch 'master' of https://bitbucket.org/UnityUIExtensions/unity-ui-extensions
commit
8768fb6c8d
|
@ -66,6 +66,15 @@ namespace UnityEngine.UI.Extensions
|
||||||
}
|
}
|
||||||
return canvas;
|
return canvas;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Refresh related list content
|
||||||
|
/// </summary>
|
||||||
|
public void Refresh()
|
||||||
|
{
|
||||||
|
_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
|
||||||
|
_listContent.Init(this);
|
||||||
|
}
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
@ -85,8 +94,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
_listContent = ContentLayout.gameObject.AddComponent<ReorderableListContent>();
|
Refresh();
|
||||||
_listContent.Init(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Nested type: ReorderableListEventStruct
|
#region Nested type: ReorderableListEventStruct
|
||||||
|
|
|
@ -226,6 +226,10 @@ namespace UnityEngine.UI.Extensions
|
||||||
_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
|
_draggingObject.SetSiblingIndex(_fakeElement.GetSiblingIndex());
|
||||||
|
|
||||||
_reorderableList.OnElementAdded.Invoke(args);
|
_reorderableList.OnElementAdded.Invoke(args);
|
||||||
|
|
||||||
|
// Force refreshing both lists because otherwise we get inappropriate FromList in ReorderableListEventStruct
|
||||||
|
_reorderableList.Refresh();
|
||||||
|
_currentReorderableListRaycasted.Refresh();
|
||||||
|
|
||||||
if(!isValid) throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
|
if(!isValid) throw new Exception("It's too late to cancel the Transfer! Do so in OnElementDropped!");
|
||||||
|
|
||||||
|
@ -251,7 +255,7 @@ namespace UnityEngine.UI.Extensions
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Delete fake element
|
//Delete fake element
|
||||||
if (_fakeElement != null)
|
if (_fakeElement != null)
|
||||||
Destroy(_fakeElement.gameObject);
|
Destroy(_fakeElement.gameObject);
|
||||||
|
|
Loading…
Reference in New Issue