Updated "Action" use to "UnityAction" to avoid Unity issues
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/253pull/413/head
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@ -2,6 +2,7 @@
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///Sourced from - http://forum.unity3d.com/threads/receive-onclick-event-and-pass-it-on-to-lower-ui-elements.293642/
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using System;
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using UnityEngine.Events;
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namespace UnityEngine.UI.Extensions
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{
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@ -76,9 +77,9 @@ namespace UnityEngine.UI.Extensions
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set { _id = value; }
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}
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public Action OnSelect = null; //action to be called when this item is selected
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public UnityAction OnSelect = null; //action to be called when this item is selected
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internal Action OnUpdate = null; //action to be called when something changes.
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internal UnityAction OnUpdate = null; //action to be called when something changes.
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/// <summary>
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/// Constructor for Drop Down List panelItems
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@ -87,8 +88,8 @@ namespace UnityEngine.UI.Extensions
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/// <param name="val">ID of the item </param>
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/// <param name="image"></param>
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/// <param name="disabled">Should the item start disabled</param>
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/// <param name="onSelect">Action to be called when this item is selected</param>
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public DropDownListItem(string caption = "", string inId = "", Sprite image = null, bool disabled = false, Action onSelect = null)
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/// <param name="onSelect">UnityAction to be called when this item is selected</param>
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public DropDownListItem(string caption = "", string inId = "", Sprite image = null, bool disabled = false, UnityAction onSelect = null)
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{
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_caption = caption;
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_image = image;
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@ -1,10 +1,9 @@
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/// Credit Febo Zodiaco
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/// Sourced from - https://bitbucket.org/UnityUIExtensions/unity-ui-extensions/issues/349/magnticinfinitescroll
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///
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI.Extensions
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@ -13,7 +12,7 @@ namespace UnityEngine.UI.Extensions
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[RequireComponent(typeof(ScrollRect))]
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public class UI_MagneticInfiniteScroll : UI_InfiniteScroll, IDragHandler, IEndDragHandler, IScrollHandler
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{
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public event Action<GameObject> OnNewSelect;
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public event UnityAction<GameObject> OnNewSelect;
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[Tooltip("The pointer to the pivot, the visual element for centering objects.")]
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[SerializeField]
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@ -197,4 +196,4 @@ namespace UnityEngine.UI.Extensions
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FinishPrepareMovement();
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}
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}
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}
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}
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