Added Editor Menu Option to create a Min/Max slider
Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/270pull/413/head
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2848008f63
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4ffa631059
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@ -807,7 +807,7 @@ namespace UnityEditor.UI
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//Setup Template
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itemTemplate.name = "ItemTemplate";
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var itemTemplateRT = itemTemplate.GetComponent<RectTransform>();
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itemTemplateRT.sizeDelta = cbbRT.sizeDelta - new Vector2(10,0);
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itemTemplateRT.sizeDelta = cbbRT.sizeDelta - new Vector2(10, 0);
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itemTemplateRT.anchoredPosition = new Vector2(-5, 0);
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var itemTemplateButton = itemTemplate.GetComponent<Button>();
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itemTemplateButton.transition = Selectable.Transition.None;
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@ -2067,64 +2067,72 @@ namespace UnityEditor.UI
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[MenuItem("GameObject/UI/Extensions/Sliders/MinMax Slider", false)]
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static public void AddMinMaxSlider(MenuCommand menuCommand)
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{
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GameObject minMaxSliderRoot = CreateUIElementRoot("MinMax Slider", menuCommand, new Vector2(390, 60));
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//GameObject background = CreateUIObject("Background", rangeSliderRoot);
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GameObject minMaxSliderRoot = CreateUIElementRoot("Min Max Slider", menuCommand, new Vector2(390, 60));
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GameObject sliderBounds = CreateUIObject("Slider Bounds", minMaxSliderRoot);
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GameObject middleGraphic = CreateUIObject("Middle Graphic", minMaxSliderRoot);
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GameObject minHandle = CreateUIObject("Min Handle", minMaxSliderRoot);
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GameObject minHandleText = CreateUIObject("Min Text", minHandle);
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GameObject maxHandle = CreateUIObject("Max Handle", minMaxSliderRoot);
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GameObject maxHandleText = CreateUIObject("Max Text", maxHandle);
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SetAnchorsAndStretch(minMaxSliderRoot);
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Image backgroundImage = minMaxSliderRoot.AddComponent<Image>();
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backgroundImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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backgroundImage.type = Image.Type.Sliced;
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backgroundImage.fillCenter = false;
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backgroundImage.color = new Color(27, 41, 89);
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RectTransform backgroundRect = backgroundImage.rectTransform;
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backgroundRect.anchorMin = new Vector2(0.5f, 0.5f);
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backgroundRect.anchorMax = new Vector2(0.5f, 0.5f);
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backgroundRect.sizeDelta = Vector2.zero;
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backgroundImage.color = new Color32(27, 41, 89, 255);
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backgroundImage.fillCenter = true;
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RectTransform sliderBoundsRect = SetAnchorsAndStretch(sliderBounds);
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sliderBoundsRect.anchorMin = new Vector2(0, 0);
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sliderBoundsRect.anchorMax = new Vector2(1, 1);
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sliderBoundsRect.offsetMin = new Vector2(15, 0);
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sliderBoundsRect.offsetMax = new Vector2(-15, 0);
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RectTransform middleGraphicRect = SetAnchorsAndStretch(middleGraphic);
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middleGraphicRect.anchorMin = new Vector2(0, 0);
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middleGraphicRect.anchorMax = new Vector2(1, 1);
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middleGraphicRect.offsetMin = new Vector2(82, 0);
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middleGraphicRect.offsetMax = new Vector2(-90, 0);
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Image fillImage = middleGraphic.AddComponent<Image>();
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fillImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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fillImage.type = Image.Type.Sliced;
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fillImage.fillCenter = true;
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fillImage.color = new Color(41, 98, 164);
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fillImage.color = new Color32(41, 98, 164, 255);
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RectTransform minHandleRect = SetAnchorsAndStretch(minHandle);
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Image lowHandleImage = minHandle.AddComponent<Image>();
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lowHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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minHandleRect.anchorMin = new Vector2(0, 0.5f);
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minHandleRect.anchorMax = new Vector2(0, 0.5f);
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minHandleRect.sizeDelta = new Vector2(30, 62);
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minHandleRect.anchoredPosition = new Vector3(82, 0, 0);
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Image minHandleImage = minHandle.AddComponent<Image>();
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minHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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minHandleImage.type = Image.Type.Sliced;
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minHandleImage.fillCenter = true;
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RectTransform minHandleTextRect = SetAnchorsAndStretch(minHandleText);
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TextMeshProUGUI minHandleTextComponent = minHandleText.AddComponent<TextMeshProUGUI>();
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minHandleTextComponent.text = "0";
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minHandleTextComponent.fontSize = 36;
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minHandleTextRect.sizeDelta = new Vector2(70, 50);
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minHandleTextRect.position = new Vector3(0, -60,0);
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minHandleTextRect.anchoredPosition = new Vector3(0, 60, 0);
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TextMeshProUGUI minHandleTextComponent = minHandleText.AddComponent<TextMeshProUGUI>();
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minHandleTextComponent.fontSize = 36;
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minHandleTextComponent.alignment = TextAlignmentOptions.Center;
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RectTransform maxHandleRect = SetAnchorsAndStretch(maxHandle);
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maxHandleRect.anchorMin = new Vector2(1, 0.5f);
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maxHandleRect.anchorMax = new Vector2(1, 0.5f);
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maxHandleRect.sizeDelta = new Vector2(30, 62);
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maxHandleRect.anchoredPosition = new Vector3(-82, 0, 0);
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Image maxHandleImage = maxHandle.AddComponent<Image>();
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maxHandleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
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maxHandleRect.sizeDelta = new Vector2(20, 0);
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maxHandleImage.type = Image.Type.Sliced;
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maxHandleImage.fillCenter = true;
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RectTransform maxHandleTextRect = SetAnchorsAndStretch(maxHandleText);
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TextMeshProUGUI maxHandleTextComponent = maxHandleText.AddComponent<TextMeshProUGUI>();
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maxHandleTextComponent.text = "0";
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maxHandleTextComponent.fontSize = 36;
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maxHandleTextRect.sizeDelta = new Vector2(70, 50);
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maxHandleTextRect.position = new Vector3(0, -60, 0);
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maxHandleTextRect.anchoredPosition = new Vector3(0, 60, 0);
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TextMeshProUGUI maxHandleTextComponent = maxHandleText.AddComponent<TextMeshProUGUI>();
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maxHandleTextComponent.fontSize = 36;
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maxHandleTextComponent.alignment = TextAlignmentOptions.Center;
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MinMaxSlider minMaxSlider = minMaxSliderRoot.AddComponent<MinMaxSlider>();
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minMaxSlider.SliderBounds = sliderBoundsRect;
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@ -2134,6 +2142,8 @@ namespace UnityEditor.UI
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minMaxSlider.MinText = minHandleTextComponent;
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minMaxSlider.MaxText = maxHandleTextComponent;
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minMaxSlider.SetValues(minMaxSlider.Values.minValue, minMaxSlider.Values.maxValue);
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Selection.activeGameObject = minMaxSliderRoot;
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}
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#endregion
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