Updated UIVerticalScroller for standards and added UIHorizontalScroller

Resolves: https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/205
pull/413/head
Simon Jackson 2023-01-01 15:57:31 +00:00
parent 70661a4823
commit 4b1c5412f1
4 changed files with 497 additions and 116 deletions

View File

@ -620,7 +620,7 @@ namespace UnityEditor.UI
rectTransformCenter.anchorMax = new Vector2(1f, 0.6f);
rectTransformCenter.sizeDelta = Vector2.zero;
uiscr.center = uiScrollerCenter.GetComponent<RectTransform>();
uiscr.Center = uiScrollerCenter.GetComponent<RectTransform>();
//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
@ -669,10 +669,91 @@ namespace UnityEditor.UI
Selection.activeGameObject = uiVerticalScrollerRoot;
}
#endregion
#endregion
#region UI Button
[MenuItem("GameObject/UI/Extensions/Controls/UI Button", false)]
#region UIHorizontal Scroller
[MenuItem("GameObject/UI/Extensions/Layout/UI Horizontal Scroller", false)]
static public void AddUIHorizontalScroller(MenuCommand menuCommand)
{
GameObject uiHorizontalScrollerRoot = CreateUIElementRoot("UI Horizontal Scroller", menuCommand, s_ThickGUIElementSize);
GameObject uiScrollerCenter = CreateUIObject("Center", uiHorizontalScrollerRoot);
GameObject childContent = CreateUIObject("Content", uiHorizontalScrollerRoot);
// Set RectTransform to stretch
RectTransform rectTransformScrollSnapRoot = uiHorizontalScrollerRoot.GetComponent<RectTransform>();
rectTransformScrollSnapRoot.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformScrollSnapRoot.anchoredPosition = Vector2.zero;
rectTransformScrollSnapRoot.sizeDelta = new Vector2(500f, 150f);
// Add required ScrollRect
ScrollRect sr = uiHorizontalScrollerRoot.AddComponent<ScrollRect>();
sr.vertical = false;
sr.horizontal = true;
sr.movementType = ScrollRect.MovementType.Unrestricted;
var uiscr = uiHorizontalScrollerRoot.AddComponent<UIHorizontalScroller>();
//Setup container center point
RectTransform rectTransformCenter = uiScrollerCenter.GetComponent<RectTransform>();
rectTransformCenter.anchorMin = new Vector2(0.3f,0f);
rectTransformCenter.anchorMax = new Vector2(0.6f,1f);
rectTransformCenter.sizeDelta = Vector2.zero;
uiscr.Center = uiScrollerCenter.GetComponent<RectTransform>();
//Setup Content container
RectTransform rectTransformContent = childContent.GetComponent<RectTransform>();
rectTransformContent.anchorMin = Vector2.zero;
rectTransformContent.anchorMax = new Vector2(1f, 1f);
rectTransformContent.sizeDelta = Vector2.zero;
sr.content = rectTransformContent;
// Add sample children
for (int i = 0; i < 10; i++)
{
GameObject childPage = CreateUIObject("Page_" + i, childContent);
GameObject childText = CreateUIObject("Text", childPage);
//Setup 1st Child
Image pageImage = childPage.AddComponent<Image>();
pageImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(kStandardSpritePath);
pageImage.type = Image.Type.Sliced;
pageImage.color = s_DefaultSelectableColor;
RectTransform rectTransformPage = childPage.GetComponent<RectTransform>();
rectTransformPage.anchorMin = new Vector2(0.5f, 0);
rectTransformPage.anchorMax = new Vector2(0.5f, 1f);
rectTransformPage.sizeDelta = new Vector2(80f, 0f);
rectTransformPage.pivot = new Vector2(0.5f, 0.5f);
rectTransformPage.localPosition = new Vector3(80 * i, 0, 0);
childPage.AddComponent<Button>();
var childCG = childPage.AddComponent<CanvasGroup>();
childCG.interactable = false;
//Setup Text on Item
Text text = childText.AddComponent<Text>();
text.text = "Item_" + i;
text.alignment = TextAnchor.MiddleCenter;
text.color = new Color(0.196f, 0.196f, 0.196f);
//Setup Text on Item
RectTransform rectTransformPageText = childText.GetComponent<RectTransform>();
rectTransformPageText.anchorMin = new Vector2(0.5f, 0.5f);
rectTransformPageText.anchorMax = new Vector2(0.5f, 0.5f);
rectTransformPageText.pivot = new Vector2(0.5f, 0.5f);
}
Selection.activeGameObject = uiHorizontalScrollerRoot;
}
#endregion
#region UI Button
[MenuItem("GameObject/UI/Extensions/Controls/UI Button", false)]
static public void AddUIButton(MenuCommand menuCommand)
{
GameObject uiButtonRoot = CreateUIElementRoot("UI Button", menuCommand, s_ThickGUIElementSize);

View File

@ -0,0 +1,276 @@
/// Credit Ahmad S. Al-Faqeeh
/// Sourced from - https://github.com/Unity-UI-Extensions/com.unity.uiextensions/issues/205
/// Based on the UIVerticalScroller
///
using UnityEngine.Events;
namespace UnityEngine.UI.Extensions
{
[RequireComponent(typeof(ScrollRect))]
[AddComponentMenu("Layout/Extensions/Horizontal Scroller")]
public class UIHorizontalScroller : MonoBehaviour
{
private float[] distReposition;
private float[] distance;
[SerializeField]
[Tooltip("desired ScrollRect")]
private ScrollRect scrollRect;
[SerializeField]
[Tooltip("Elements to populate inside the scroller")]
private GameObject[] arrayOfElements;
[SerializeField]
[Tooltip("Center display area (position of zoomed content)")]
private RectTransform center;
[SerializeField]
[Tooltip("Size / spacing of elements")]
private RectTransform elementSize;
[SerializeField]
[Tooltip("Scale = 1/ (1+distance from center * shrinkage)")]
private Vector2 elementShrinkage = new Vector2(1f / 200, 1f / 200);
[SerializeField]
[Tooltip("Minimum element scale (furthest from center)")]
private Vector2 minScale = new Vector2(0.7f, 0.7f);
[SerializeField]
[Tooltip("Select the item to be in center on start. (optional)")]
private int startingIndex = -1;
[SerializeField]
[Tooltip("Stop scrolling past last element from inertia.")]
private bool stopMomentumOnEnd = true;
[SerializeField]
[Tooltip("Set Items out of center to not interactible.")]
private bool disableUnfocused = true;
[SerializeField]
[Tooltip("Button to go to the next page. (optional)")]
private GameObject scrollLeftButton;
[SerializeField]
[Tooltip("Button to go to the previous page. (optional)")]
private GameObject scrollRightButton;
[SerializeField]
[Tooltip("Event fired when a specific item is clicked, exposes index number of item. (optional)")]
private UnityEvent<int> onButtonClicked;
[SerializeField]
[Tooltip("Event fired when the focused item is Changed. (optional)")]
private UnityEvent<int> onFocusChanged;
public int FocusedElementIndex { get; private set; }
public RectTransform Center { get => center; set => center = value; }
//Scrollable area (content of desired ScrollRect)
public RectTransform ScrollingPanel { get { return scrollRect.content; } }
public string Result { get; private set; }
public UIHorizontalScroller() { }
public UIHorizontalScroller(RectTransform center, RectTransform elementSize, ScrollRect scrollRect, GameObject[] arrayOfElements)
{
this.scrollRect = scrollRect;
this.elementSize = elementSize;
this.arrayOfElements = arrayOfElements;
this.center = center;
}
public void Awake()
{
if (!scrollRect)
{
scrollRect = GetComponent<ScrollRect>();
}
if (!center)
{
Debug.LogError("Please define the RectTransform for the Center viewport of the scrollable area");
}
if (!elementSize)
{
elementSize = center;
}
if (arrayOfElements == null || arrayOfElements.Length == 0)
{
var childCount = scrollRect.content.childCount;
if (childCount > 0)
{
arrayOfElements = new GameObject[childCount];
for (int i = 0; i < childCount; i++)
{
arrayOfElements[i] = scrollRect.content.GetChild(i).gameObject;
}
}
}
}
public void Start()
{
if (scrollLeftButton)
{
scrollLeftButton.GetComponent<Button>().onClick.AddListener(() => ScrollLeft());
}
if (scrollRightButton)
{
scrollRightButton.GetComponent<Button>().onClick.AddListener(() => ScrollRight());
}
UpdateChildren(startingIndex, arrayOfElements);
}
/// <summary>
/// Recognises and resizes the children.
/// </summary>
/// <param name="startingIndex">Starting index.</param>
/// <param name="arrayOfElements">Array of elements.</param>
public void UpdateChildren(int startingIndex = -1, GameObject[] arrayOfElements = null)
{
// Set _arrayOfElements to arrayOfElements if given, otherwise to child objects of the scrolling panel.
if (arrayOfElements != null)
{
this.arrayOfElements = arrayOfElements;
}
else
{
this.arrayOfElements = new GameObject[ScrollingPanel.childCount];
for (int i = 0; i < ScrollingPanel.childCount; i++)
{
this.arrayOfElements[i] = ScrollingPanel.GetChild(i).gameObject;
}
}
// resize the elements to match elementSize rect
for (var i = 0; i < this.arrayOfElements.Length; i++)
{
AddListener(arrayOfElements[i], i);
RectTransform r = this.arrayOfElements[i].GetComponent<RectTransform>();
r.anchorMax = r.anchorMin = r.pivot = new Vector2(0.5f, 0.5f);
r.localPosition = new Vector2(i * elementSize.rect.size.x,0);
r.sizeDelta = elementSize.rect.size;
}
// prepare for scrolling
distance = new float[this.arrayOfElements.Length];
distReposition = new float[this.arrayOfElements.Length];
FocusedElementIndex = -1;
// if starting index is given, snap to respective element
if (startingIndex > -1)
{
startingIndex = startingIndex > this.arrayOfElements.Length ? this.arrayOfElements.Length - 1 : startingIndex;
SnapToElement(startingIndex);
}
}
private void AddListener(GameObject button, int index)
{
var buttonClick = button.GetComponent<Button>();
buttonClick.onClick.RemoveAllListeners();
buttonClick.onClick.AddListener(() => onButtonClicked?.Invoke(index));
}
public void Update()
{
if (arrayOfElements.Length < 1)
{
return;
}
for (var i = 0; i < arrayOfElements.Length; i++)
{
var arrayElementRT = arrayOfElements[i].GetComponent<RectTransform>();
distReposition[i] = center.position.x - arrayElementRT.position.x;
distance[i] = Mathf.Abs(distReposition[i]);
//Magnifying effect
Vector2 scale = Vector2.Max(minScale, new Vector2(1 / (1 + distance[i] * elementShrinkage.x), (1 / (1 + distance[i] * elementShrinkage.y))));
arrayElementRT.transform.localScale = new Vector3(scale.x, scale.y, 1f);
}
float minDistance = Mathf.Min(distance);
int oldFocusedElement = FocusedElementIndex;
for (var i = 0; i < arrayOfElements.Length; i++)
{
arrayOfElements[i].GetComponent<CanvasGroup>().interactable = !disableUnfocused || minDistance == distance[i];
if (minDistance == distance[i])
{
FocusedElementIndex = i;
#if UNITY_2022_1_OR_NEWER
var textComponentTxtMeshPro = _arrayOfElements[i].GetComponentInChildren<TMPro.TMP_Text>();
if (textComponentTxtMeshPro != null)
{
result = textComponentTxtMeshPro.text;
}
#else
var textComponent = arrayOfElements[i].GetComponentInChildren<Text>();
if (textComponent != null)
{
Result = textComponent.text;
}
#endif
}
}
if (FocusedElementIndex != oldFocusedElement && onFocusChanged != null)
{
onFocusChanged.Invoke(FocusedElementIndex);
}
if (!UIExtensionsInputManager.GetMouseButton(0))
{
// scroll slowly to nearest element when not dragged
ScrollingElements();
}
// stop scrolling past last element from inertia
if (stopMomentumOnEnd
&& (arrayOfElements[0].GetComponent<RectTransform>().position.x > center.position.x
|| arrayOfElements[arrayOfElements.Length - 1].GetComponent<RectTransform>().position.x < center.position.x))
{
scrollRect.velocity = Vector2.zero;
}
}
private void ScrollingElements()
{
float newX = Mathf.Lerp(ScrollingPanel.anchoredPosition.x, ScrollingPanel.anchoredPosition.x + distReposition[FocusedElementIndex], Time.deltaTime * 2f);
Vector2 newPosition = new Vector2(newX, ScrollingPanel.anchoredPosition.y);
ScrollingPanel.anchoredPosition = newPosition;
}
public void SnapToElement(int element)
{
float deltaElementPositionX = elementSize.rect.width / 1.2f * element;
Vector2 newPosition = new Vector2(-deltaElementPositionX, ScrollingPanel.anchoredPosition.y);
ScrollingPanel.anchoredPosition = newPosition;
}
public void ScrollLeft()
{
float deltaLeft = elementSize.rect.width / 1.2f;
Vector2 newPositionLeft = new Vector2(ScrollingPanel.anchoredPosition.x - deltaLeft, ScrollingPanel.anchoredPosition.y);
ScrollingPanel.anchoredPosition = Vector2.Lerp(ScrollingPanel.anchoredPosition, newPositionLeft, 1);
}
public void ScrollRight()
{
float deltaRight = elementSize.rect.width / 1.2f;// arrayOfElements[0].GetComponent<RectTransform>().rect.width;
Vector2 newPositionRight = new Vector2(ScrollingPanel.anchoredPosition.x + deltaRight, ScrollingPanel.anchoredPosition.y);
ScrollingPanel.anchoredPosition = newPositionRight;
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8fe84cbf30cb0874091fd899fe1457d4
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -10,53 +10,69 @@ namespace UnityEngine.UI.Extensions
[AddComponentMenu("Layout/Extensions/Vertical Scroller")]
public class UIVerticalScroller : MonoBehaviour
{
[Tooltip("desired ScrollRect")]
public ScrollRect scrollRect;
[Tooltip("Center display area (position of zoomed content)")]
public RectTransform center;
[Tooltip("Size / spacing of elements")]
public RectTransform elementSize;
[Tooltip("Scale = 1/ (1+distance from center * shrinkage)")]
public Vector2 elementShrinkage = new Vector2(1f / 200, 1f / 200);
[Tooltip("Minimum element scale (furthest from center)")]
public Vector2 minScale = new Vector2(0.7f, 0.7f);
[Tooltip("Select the item to be in center on start.")]
public int startingIndex = -1;
[Tooltip("Stop scrolling past last element from inertia.")]
public bool stopMomentumOnEnd = true;
[Tooltip("Set Items out of center to not interactible.")]
public bool disableUnfocused = true;
[Tooltip("Button to go to the next page. (optional)")]
public GameObject scrollUpButton;
[Tooltip("Button to go to the previous page. (optional)")]
public GameObject scrollDownButton;
[Tooltip("Event fired when a specific item is clicked, exposes index number of item. (optional)")]
public IntEvent OnButtonClicked;
[Tooltip("Event fired when the focused item is Changed. (optional)")]
public IntEvent OnFocusChanged;
[HideInInspector]
public GameObject[] _arrayOfElements;
public int focusedElementIndex { get; private set; }
public string result { get; private set; }
private float[] distReposition;
private float[] distance;
//private int elementsDistance;
[SerializeField]
[Tooltip("desired ScrollRect")]
private ScrollRect scrollRect;
[SerializeField]
[Tooltip("Elements to populate inside the scroller")]
private GameObject[] arrayOfElements;
[SerializeField]
[Tooltip("Center display area (position of zoomed content)")]
private RectTransform center;
[SerializeField]
[Tooltip("Size / spacing of elements")]
private RectTransform elementSize;
[SerializeField]
[Tooltip("Scale = 1/ (1+distance from center * shrinkage)")]
private Vector2 elementShrinkage = new Vector2(1f / 200, 1f / 200);
[SerializeField]
[Tooltip("Minimum element scale (furthest from center)")]
private Vector2 minScale = new Vector2(0.7f, 0.7f);
[SerializeField]
[Tooltip("Select the item to be in center on start.")]
private int startingIndex = -1;
[SerializeField]
[Tooltip("Stop scrolling past last element from inertia.")]
private bool stopMomentumOnEnd = true;
[SerializeField]
[Tooltip("Set Items out of center to not interactible.")]
private bool disableUnfocused = true;
[SerializeField]
[Tooltip("Button to go to the next page. (optional)")]
private GameObject scrollUpButton;
[SerializeField]
[Tooltip("Button to go to the previous page. (optional)")]
private GameObject scrollDownButton;
[SerializeField]
[Tooltip("Event fired when a specific item is clicked, exposes index number of item. (optional)")]
private UnityEvent<int> onButtonClicked;
[SerializeField]
[Tooltip("Event fired when the focused item is Changed. (optional)")]
private UnityEvent<int> onFocusChanged;
public int FocusedElementIndex { get; private set; }
public RectTransform Center { get => center; set => center = value; }
public string Result { get; private set; }
//Scrollable area (content of desired ScrollRect)
[HideInInspector]
public RectTransform scrollingPanel{ get { return scrollRect.content; } }
/// <summary>
/// Constructor when not used as component but called from other script, don't forget to set the non-optional properties.
/// </summary>
public UIVerticalScroller()
{
}
public RectTransform ScrollingPanel{ get { return scrollRect.content; } }
/// <summary>
/// Constructor when not used as component but called from other script
@ -66,7 +82,7 @@ namespace UnityEngine.UI.Extensions
this.center = center;
this.elementSize = elementSize;
this.scrollRect = scrollRect;
_arrayOfElements = arrayOfElements;
this.arrayOfElements = arrayOfElements;
}
/// <summary>
@ -78,21 +94,28 @@ namespace UnityEngine.UI.Extensions
{
scrollRect = GetComponent<ScrollRect>();
}
if (!center)
{
Debug.LogError("Please define the RectTransform for the Center viewport of the scrollable area");
}
if (!elementSize)
{
elementSize = center;
}
if (_arrayOfElements == null || _arrayOfElements.Length == 0)
if (arrayOfElements == null || arrayOfElements.Length == 0)
{
_arrayOfElements = new GameObject[scrollingPanel.childCount];
for (int i = 0; i < scrollingPanel.childCount; i++)
var childCount = ScrollingPanel.childCount;
if (childCount > 0)
{
_arrayOfElements[i] = scrollingPanel.GetChild(i).gameObject;
}
arrayOfElements = new GameObject[childCount];
for (int i = 0; i < childCount; i++)
{
arrayOfElements[i] = ScrollingPanel.GetChild(i).gameObject;
}
}
}
}
@ -101,96 +124,94 @@ namespace UnityEngine.UI.Extensions
/// </summary>
/// <param name="startingIndex">Starting index.</param>
/// <param name="arrayOfElements">Array of elements.</param>
public void updateChildren(int startingIndex = -1, GameObject[] arrayOfElements = null)
public void UpdateChildren(int startingIndex = -1, GameObject[] arrayOfElements = null)
{
// Set _arrayOfElements to arrayOfElements if given, otherwise to child objects of the scrolling panel.
if (arrayOfElements != null)
{
_arrayOfElements = arrayOfElements;
this.arrayOfElements = arrayOfElements;
}
else
{
_arrayOfElements = new GameObject[scrollingPanel.childCount];
for (int i = 0; i < scrollingPanel.childCount; i++)
this.arrayOfElements = new GameObject[ScrollingPanel.childCount];
for (int i = 0; i < ScrollingPanel.childCount; i++)
{
_arrayOfElements[i] = scrollingPanel.GetChild(i).gameObject;
this.arrayOfElements[i] = ScrollingPanel.GetChild(i).gameObject;
}
}
// resize the elements to match elementSize rect
for (var i = 0; i < _arrayOfElements.Length; i++)
for (var i = 0; i < this.arrayOfElements.Length; i++)
{
int j = i;
_arrayOfElements[i].GetComponent<Button>().onClick.RemoveAllListeners();
if (OnButtonClicked != null)
{
_arrayOfElements[i].GetComponent<Button>().onClick.AddListener(() => OnButtonClicked.Invoke(j));
}
RectTransform r = _arrayOfElements[i].GetComponent<RectTransform>();
AddListener(arrayOfElements[i], i);
RectTransform r = this.arrayOfElements[i].GetComponent<RectTransform>();
r.anchorMax = r.anchorMin = r.pivot = new Vector2(0.5f, 0.5f);
r.localPosition = new Vector2(0, i * elementSize.rect.size.y);
r.sizeDelta = elementSize.rect.size;
}
// prepare for scrolling
distance = new float[_arrayOfElements.Length];
distReposition = new float[_arrayOfElements.Length];
focusedElementIndex = -1;
//scrollRect.scrollSensitivity = elementSize.rect.height / 5;
distance = new float[this.arrayOfElements.Length];
distReposition = new float[this.arrayOfElements.Length];
FocusedElementIndex = -1;
// if starting index is given, snap to respective element
if (startingIndex > -1)
{
startingIndex = startingIndex > _arrayOfElements.Length ? _arrayOfElements.Length - 1 : startingIndex;
startingIndex = startingIndex > this.arrayOfElements.Length ? this.arrayOfElements.Length - 1 : startingIndex;
SnapToElement(startingIndex);
}
}
private void AddListener(GameObject button, int index)
{
var buttonClick = button.GetComponent<Button>();
buttonClick.onClick.RemoveAllListeners();
buttonClick.onClick.AddListener(() => onButtonClicked?.Invoke(index));
}
public void Start()
{
if (scrollUpButton)
scrollUpButton.GetComponent<Button>().onClick.AddListener(() =>
{
ScrollUp();
});
{
scrollUpButton.GetComponent<Button>().onClick.AddListener(() => ScrollUp());
}
if (scrollDownButton)
scrollDownButton.GetComponent<Button>().onClick.AddListener(() =>
{
ScrollDown();
});
updateChildren(startingIndex, _arrayOfElements);
{
scrollDownButton.GetComponent<Button>().onClick.AddListener(() => ScrollDown());
}
UpdateChildren(startingIndex, arrayOfElements);
}
public void Update()
{
if (_arrayOfElements.Length < 1)
if (arrayOfElements.Length < 1)
{
return;
}
for (var i = 0; i < _arrayOfElements.Length; i++)
for (var i = 0; i < arrayOfElements.Length; i++)
{
distReposition[i] = center.GetComponent<RectTransform>().position.y - _arrayOfElements[i].GetComponent<RectTransform>().position.y;
var arrayElementRT = arrayOfElements[i].GetComponent<RectTransform>();
distReposition[i] = center.position.y - arrayElementRT.position.y;
distance[i] = Mathf.Abs(distReposition[i]);
//Magnifying effect
Vector2 scale = Vector2.Max(minScale, new Vector2(1 / (1 + distance[i] * elementShrinkage.x), (1 / (1 + distance[i] * elementShrinkage.y))));
_arrayOfElements[i].GetComponent<RectTransform>().transform.localScale = new Vector3(scale.x, scale.y, 1f);
arrayElementRT.transform.localScale = new Vector3(scale.x, scale.y, 1f);
}
// detect focused element
float minDistance = Mathf.Min(distance);
int oldFocusedElement = focusedElementIndex;
for (var i = 0; i < _arrayOfElements.Length; i++)
int oldFocusedElement = FocusedElementIndex;
for (var i = 0; i < arrayOfElements.Length; i++)
{
_arrayOfElements[i].GetComponent<CanvasGroup>().interactable = !disableUnfocused || minDistance == distance[i];
arrayOfElements[i].GetComponent<CanvasGroup>().interactable = !disableUnfocused || minDistance == distance[i];
if (minDistance == distance[i])
{
focusedElementIndex = i;
FocusedElementIndex = i;
#if UNITY_2022_1_OR_NEWER
var textComponentTxtMeshPro = _arrayOfElements[i].GetComponentInChildren<TMPro.TMP_Text>();
if (textComponentTxtMeshPro != null)
@ -198,19 +219,19 @@ namespace UnityEngine.UI.Extensions
result = textComponentTxtMeshPro.text;
}
#else
var textComponent = _arrayOfElements[i].GetComponentInChildren<Text>();
var textComponent = arrayOfElements[i].GetComponentInChildren<Text>();
if (textComponent != null)
{
result = textComponent.text;
Result = textComponent.text;
}
#endif
}
}
if (focusedElementIndex != oldFocusedElement && OnFocusChanged != null)
{
OnFocusChanged.Invoke(focusedElementIndex);
}
if (FocusedElementIndex != oldFocusedElement)
{
onFocusChanged?.Invoke(FocusedElementIndex);
}
if (!UIExtensionsInputManager.GetMouseButton(0))
{
@ -218,11 +239,10 @@ namespace UnityEngine.UI.Extensions
ScrollingElements();
}
// stop scrolling past last element from inertia
if (stopMomentumOnEnd
&& (_arrayOfElements[0].GetComponent<RectTransform>().position.y > center.position.y
|| _arrayOfElements[_arrayOfElements.Length - 1].GetComponent<RectTransform>().position.y < center.position.y))
&& (arrayOfElements[0].GetComponent<RectTransform>().position.y > center.position.y
|| arrayOfElements[arrayOfElements.Length - 1].GetComponent<RectTransform>().position.y < center.position.y))
{
scrollRect.velocity = Vector2.zero;
}
@ -230,37 +250,30 @@ namespace UnityEngine.UI.Extensions
private void ScrollingElements()
{
float newY = Mathf.Lerp(scrollingPanel.anchoredPosition.y, scrollingPanel.anchoredPosition.y + distReposition[focusedElementIndex], Time.deltaTime * 2f);
Vector2 newPosition = new Vector2(scrollingPanel.anchoredPosition.x, newY);
scrollingPanel.anchoredPosition = newPosition;
float newY = Mathf.Lerp(ScrollingPanel.anchoredPosition.y, ScrollingPanel.anchoredPosition.y + distReposition[FocusedElementIndex], Time.deltaTime * 2f);
Vector2 newPosition = new Vector2(ScrollingPanel.anchoredPosition.x, newY);
ScrollingPanel.anchoredPosition = newPosition;
}
public void SnapToElement(int element)
{
float deltaElementPositionY = elementSize.rect.height * element;
Vector2 newPosition = new Vector2(scrollingPanel.anchoredPosition.x, -deltaElementPositionY);
scrollingPanel.anchoredPosition = newPosition;
Vector2 newPosition = new Vector2(ScrollingPanel.anchoredPosition.x, -deltaElementPositionY);
ScrollingPanel.anchoredPosition = newPosition;
}
public void ScrollUp()
{
float deltaUp = elementSize.rect.height / 1.2f;
Vector2 newPositionUp = new Vector2(scrollingPanel.anchoredPosition.x, scrollingPanel.anchoredPosition.y - deltaUp);
scrollingPanel.anchoredPosition = Vector2.Lerp(scrollingPanel.anchoredPosition, newPositionUp, 1);
Vector2 newPositionUp = new Vector2(ScrollingPanel.anchoredPosition.x, ScrollingPanel.anchoredPosition.y - deltaUp);
ScrollingPanel.anchoredPosition = Vector2.Lerp(ScrollingPanel.anchoredPosition, newPositionUp, 1);
}
public void ScrollDown()
{
float deltaDown = elementSize.rect.height / 1.2f;
Vector2 newPositionDown = new Vector2(scrollingPanel.anchoredPosition.x, scrollingPanel.anchoredPosition.y + deltaDown);
scrollingPanel.anchoredPosition = newPositionDown;
}
[System.Serializable]
public class IntEvent:UnityEvent<int>
{
Vector2 newPositionDown = new Vector2(ScrollingPanel.anchoredPosition.x, ScrollingPanel.anchoredPosition.y + deltaDown);
ScrollingPanel.anchoredPosition = newPositionDown;
}
}
}