Fixed public GoToScreen call to only raise events internally (not multiple)
parent
56391827d6
commit
263368ba8d
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@ -238,7 +238,7 @@ namespace UnityEngine.UI.Extensions
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if (JumpOnEnable || !RestartOnEnable)
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if (JumpOnEnable || !RestartOnEnable)
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SetScrollContainerPosition();
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SetScrollContainerPosition();
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if (RestartOnEnable)
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if (RestartOnEnable)
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GoToScreen(StartingScreen);
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GoToScreen(StartingScreen, true);
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}
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}
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/// <summary>
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/// <summary>
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@ -357,7 +357,7 @@ namespace UnityEngine.UI.Extensions
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/// *Note, this is based on a 0 starting index - 0 to x
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/// *Note, this is based on a 0 starting index - 0 to x
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/// </summary>
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/// </summary>
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/// <param name="screenIndex">0 starting index of page to jump to</param>
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/// <param name="screenIndex">0 starting index of page to jump to</param>
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public void GoToScreen(int screenIndex)
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public void GoToScreen(int screenIndex, bool local = false)
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{
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{
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if (screenIndex <= _screens - 1 && screenIndex >= 0)
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if (screenIndex <= _screens - 1 && screenIndex >= 0)
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{
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{
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@ -366,7 +366,7 @@ namespace UnityEngine.UI.Extensions
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_lerp = true;
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_lerp = true;
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CurrentPage = screenIndex;
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CurrentPage = screenIndex;
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GetPositionforPage(_currentPage, ref _lerp_target);
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GetPositionforPage(_currentPage, ref _lerp_target);
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ScreenChange();
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if(local) ScreenChange();
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}
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}
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}
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}
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@ -623,7 +623,7 @@ namespace UnityEngine.UI.Extensions
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/// </summary>
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/// </summary>
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public void ChangePage(int page)
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public void ChangePage(int page)
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{
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{
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GoToScreen(page);
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GoToScreen(page, true);
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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public void OnPointerClick(PointerEventData eventData)
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@ -228,10 +228,13 @@ namespace UnityEngine.UI.Extensions
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{
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{
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InitialiseChildObjectsFromScene();
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InitialiseChildObjectsFromScene();
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DistributePages();
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DistributePages();
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if (MaskArea) UpdateVisible();
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if (MaskArea)
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UpdateVisible();
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if (JumpOnEnable || !RestartOnEnable) SetScrollContainerPosition();
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if (JumpOnEnable || !RestartOnEnable)
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if(RestartOnEnable) GoToScreen(StartingScreen);
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SetScrollContainerPosition();
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if (RestartOnEnable)
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GoToScreen(StartingScreen, true);
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}
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}
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/// <summary>
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/// <summary>
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