Merge pull request #436 from victornor/linerenderer_points

Linerenderer points
pull/439/head
Simon (Darkside) Jackson 2023-03-29 14:16:07 +01:00 committed by GitHub
commit 09b17fae52
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1 changed files with 25 additions and 2 deletions

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@ -419,7 +419,7 @@ namespace UnityEngine.UI.Extensions
{ {
return Segments[segmentIndex - 1][index - 1]; return Segments[segmentIndex - 1][index - 1];
} }
else if (Segments.Count > 0) else if (Segments?.Count > 0)
{ {
var segmentIndexCount = 0; var segmentIndexCount = 0;
var indexCount = index; var indexCount = index;
@ -443,6 +443,29 @@ namespace UnityEngine.UI.Extensions
} }
} }
/// <summary>
/// Calculates the position of a point on the curve, given t (0-1), start point, control points and end point.
/// </summary>
/// <param name="t">Required Percentage between start and end point, in the range 0 to 1</param>
/// <param name="p1">Required Starting point</param>
/// <param name="p1">Required Control point 1</param>
/// <param name="p1">Required Control point 2</param>
/// <param name="p1">Required End point</param>
/// <returns>Vector2 position of point on curve at t percentage between p1 and p4</returns>
public Vector2 CalculatePointOnCurve(float t, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)
{
var t2 = t * t;
var t3 = t2 * t;
var x = p1.x + (-p1.x * 3 + t * (3 * p1.x - p1.x * t)) * t + (3 * p2.x + t * (-6 * p2.x + p2.x * 3 * t)) * t +
(p3.x * 3 - p3.x * 3 * t) * t2 + p4.x * t3;
var y = p1.y + (-p1.y * 3 + t * (3 * p1.y - p1.y * t)) * t + (3 * p2.y + t * (-6 * p2.y + p2.y * 3 * t)) * t +
(p3.y * 3 - p3.y * 3 * t) * t2 + p4.y * t3;
return new Vector2(x, y);
}
/// <summary> /// <summary>
/// Get the Vector2 position of a line within a specific segment /// Get the Vector2 position of a line within a specific segment
/// </summary> /// </summary>
@ -480,4 +503,4 @@ namespace UnityEngine.UI.Extensions
} }
} }
} }
} }