diff --git a/Runtime/Scripts/Primitives/UILineRenderer.cs b/Runtime/Scripts/Primitives/UILineRenderer.cs
index d3b5d3d..7225145 100644
--- a/Runtime/Scripts/Primitives/UILineRenderer.cs
+++ b/Runtime/Scripts/Primitives/UILineRenderer.cs
@@ -419,7 +419,7 @@ namespace UnityEngine.UI.Extensions
{
return Segments[segmentIndex - 1][index - 1];
}
- else if (Segments.Count > 0)
+ else if (Segments?.Count > 0)
{
var segmentIndexCount = 0;
var indexCount = index;
@@ -443,6 +443,29 @@ namespace UnityEngine.UI.Extensions
}
}
+ ///
+ /// Calculates the position of a point on the curve, given t (0-1), start point, control points and end point.
+ ///
+ /// Required Percentage between start and end point, in the range 0 to 1
+ /// Required Starting point
+ /// Required Control point 1
+ /// Required Control point 2
+ /// Required End point
+ /// Vector2 position of point on curve at t percentage between p1 and p4
+ public Vector2 CalculatePointOnCurve(float t, Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4)
+ {
+ var t2 = t * t;
+ var t3 = t2 * t;
+
+ var x = p1.x + (-p1.x * 3 + t * (3 * p1.x - p1.x * t)) * t + (3 * p2.x + t * (-6 * p2.x + p2.x * 3 * t)) * t +
+ (p3.x * 3 - p3.x * 3 * t) * t2 + p4.x * t3;
+
+ var y = p1.y + (-p1.y * 3 + t * (3 * p1.y - p1.y * t)) * t + (3 * p2.y + t * (-6 * p2.y + p2.y * 3 * t)) * t +
+ (p3.y * 3 - p3.y * 3 * t) * t2 + p4.y * t3;
+
+ return new Vector2(x, y);
+ }
+
///
/// Get the Vector2 position of a line within a specific segment
///
@@ -480,4 +503,4 @@ namespace UnityEngine.UI.Extensions
}
}
}
-}
\ No newline at end of file
+}