37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
/// Credit Melang
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/// Sourced from - http://forum.unity3d.com/members/melang.593409/
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/// Updated SimonDarksideJ - reworked to 4.6.1 standards
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using UnityEngine.EventSystems;
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namespace UnityEngine.UI
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{
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[RequireComponent(typeof(InputField))]
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[AddComponentMenu("UI/Extensions/Return Key Trigger")]
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public class ReturnKeyTriggersButton : MonoBehaviour, ISubmitHandler
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{
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private EventSystem _system;
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public Button button;
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private bool highlight = true;
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public float highlightDuration = 0.2f;
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void Start()
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{
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_system = EventSystem.current;
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}
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void RemoveHighlight()
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{
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button.OnPointerExit(new PointerEventData(_system));
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}
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public void OnSubmit(BaseEventData eventData)
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{
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if (highlight) button.OnPointerEnter(new PointerEventData(_system));
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button.OnPointerClick(new PointerEventData(_system));
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if (highlight) Invoke("RemoveHighlight", highlightDuration);
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}
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}
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}
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