/// Credit Melang /// Sourced from - http://forum.unity3d.com/members/melang.593409/ /// Updated SimonDarksideJ - reworked to 4.6.1 standards using UnityEngine.EventSystems; namespace UnityEngine.UI { [RequireComponent(typeof(InputField))] [AddComponentMenu("UI/Extensions/Return Key Trigger")] public class ReturnKeyTriggersButton : MonoBehaviour, ISubmitHandler { private EventSystem _system; public Button button; private bool highlight = true; public float highlightDuration = 0.2f; void Start() { _system = EventSystem.current; } void RemoveHighlight() { button.OnPointerExit(new PointerEventData(_system)); } public void OnSubmit(BaseEventData eventData) { if (highlight) button.OnPointerEnter(new PointerEventData(_system)); button.OnPointerClick(new PointerEventData(_system)); if (highlight) Invoke("RemoveHighlight", highlightDuration); } } }