37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
/// Credit SimonDarksideJ
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namespace UnityEngine.UI.Extensions
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{
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/*
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Handy Selectable script to un-highlight a selectable component in Unity (e.g. a Button) when the user moves away from it, EVEN IF the user has holding a button on it.
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Resolves the situation where Unity UI Components remain in a highlighted state even after the pointer has moved away (e.g. user holding a button, mouse, pointer down).
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Now whenever the cursor leaves the component, it will force the UI component to revert to un-highlighted.
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*/
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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[AddComponentMenu("UI/Extensions/ResetSelectableHighlight", 31)]
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[RequireComponent(typeof(Selectable))]
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public class ResetSelectableHighlight : MonoBehaviour, IPointerExitHandler
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{
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[SerializeField]
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private Selectable attachedSelectable;
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// Start is called before the first frame update
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void Awake()
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{
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if (!attachedSelectable)
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{
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attachedSelectable = GetComponent<Selectable>();
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}
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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attachedSelectable.targetGraphic.CrossFadeColor(attachedSelectable.colors.normalColor, 0f, true, true);
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}
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}
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} |