com.unity.uiextensions.nosa.../Runtime/Scripts/Utilities/ResetSelectableHighlight.cs

37 lines
1.3 KiB
C#

/// Credit SimonDarksideJ
namespace UnityEngine.UI.Extensions
{
/*
Handy Selectable script to un-highlight a selectable component in Unity (e.g. a Button) when the user moves away from it, EVEN IF the user has holding a button on it.
Resolves the situation where Unity UI Components remain in a highlighted state even after the pointer has moved away (e.g. user holding a button, mouse, pointer down).
Now whenever the cursor leaves the component, it will force the UI component to revert to un-highlighted.
*/
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
[AddComponentMenu("UI/Extensions/ResetSelectableHighlight", 31)]
[RequireComponent(typeof(Selectable))]
public class ResetSelectableHighlight : MonoBehaviour, IPointerExitHandler
{
[SerializeField]
private Selectable attachedSelectable;
// Start is called before the first frame update
void Awake()
{
if (!attachedSelectable)
{
attachedSelectable = GetComponent<Selectable>();
}
}
public void OnPointerExit(PointerEventData eventData)
{
attachedSelectable.targetGraphic.CrossFadeColor(attachedSelectable.colors.normalColor, 0f, true, true);
}
}
}